Battle Hall Challenge - ToastTyrant13

"Oh, whoops, I thought Escavalier was our bug type. Forgot about Crustle....

Let's take on....
DarkType.png
!!! "
 
HGSS_Burglar.png

Burglar would like to battle!

RNG Roll for Pokemon: 2/5
"What a powerful Pokemon..."
RNG Roll for Ability: 1/3
"Your Energy is slipping away..."

359.png

Absol (M)

Nature: Bashful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 75
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item: Choice Scarf

Attacks:

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance
Double Team
Slash
Future Sight
Sucker Punch
Detect
Perish Song

Thunder
Rock Slide
Blizzard

Megahorn
Zen Headbutt
Double-Edge

Counter
Superpower
 
HGSS_Burglar.png

"I'll steal this win with ludicrous speed!"

Zen Headbutt ~ Future Sight ~ Zen Headbutt

-------------------------------------------------------------------------------

Before Round 1:
2rdyjwy.jpg

Nidoking (M)
100 HP
100 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge

359.png

Absol (M)
100 HP
100 EN
5/2/3/2/75
Pressure

Action 1:

Absol uses Zen Headbutt
RNG Roll (To-Flinch) (<=2000 Yes) 1176/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4156/10000 (No)
Damage: (8+1.5(5-3))*1.5=16.5~17
-6 EN

Nidoking flinches

Action 2:

Absol uses Future Sight
An attack is incoming
-7 EN

Nidoking uses Sludge Bomb
RNG Roll (To-Poison) (<=3000 Yes) 28/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5757/10000 (No)
Damage: 9+3+1.5(4-2)=15
-8 EN

Absol takes 2 DMG (Poison)

Action 3:

Absol uses Zen Headbutt
RNG Roll (To-Flinch) (<=2000 Yes) 5273/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9386/10000 (No)
Damage: (8+1.5(5-3))*1.5=16.5~17
-6 EN

Nidoking uses Earth Power
RNG Roll (To-Drop) (<=1000 Yes) 6062/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1465/10000 (No)
Damage: 9+3+1.5(4-2)=15
-8 EN

Absol takes 2 DMG (Poison)

After Round 1:
2rdyjwy.jpg

Nidoking (M)
66 HP
84 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge
Future Sight Incoming

359.png

Absol (M)
68 HP
81 EN
5/2/3/2/75
Pressure
Poisoned

--------------------------------------------------------------------------------------------

HGSS_Burglar.png

"Time to snatch this victory!"

Blizzard ~ Future Sight ~ Blizzard
IF (Disable (Blizzard) is used), THEN (Use Slash A3)
 
Before Round 2:
2rdyjwy.jpg

Nidoking (M)
66 HP
84 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge
Future Sight Incoming

359.png

Absol (M)
68 HP
81 EN
5/2/3/2/75
Pressure
Poisoned

Action 1:

Absol uses Blizzard
RNG Roll (To-Hit) (<=8000 Yes) 6102/10000 (Yes)
RNG Roll (To-Freeze) (<=1000 Yes) 8196/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 3880/10000 (No)
Damage: 12*1.5=18
-8 EN

Nidoking uses Megahorn
RNG Roll (To-Hit) (<=8500 Yes) 8922/10000 (No)
-10 EN

Future Sight hits
Damage: 10*1.5=15

Absol takes 2 DMG (Poison)

Action 2:

Absol uses Future Sight
An attack is incoming
-7 EN

Nidoking uses Megahorn
RNG Roll (To-Hit) (<=8500 Yes) 7818/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 685/10000 (No)
Damage: (12+1.5(3-2))*1.5=20.25
-14 EN

Absol takes 2 DMG (Poison)

Action 3:

Absol uses Blizzard
RNG Roll (To-Hit) (<=8000 Yes) 4619/10000 (Yes)
RNG Roll (To-Freeze) (<=1000 Yes) 86/10000 (Yes)
RNG Roll (Intensity) (<=5000 Light) 9417/10000 (Deep)
RNG Roll (To-Crit) (<=625 Yes) 1867/10000 (No)
Damage: 12*1.5=18
Nidoking is Frozen (2A)
-8 EN

Nidoking is Frozen

Absol takes 2 DMG (Poison)

After Round 2:
2rdyjwy.jpg

Nidoking (M)
15 HP
60 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge
Future Sight Incoming
Frozen (1A)

359.png

Absol (M)
42 HP
58 EN
5/2/3/2/75
Pressure
Poisoned
 
HGSS_Burglar.png

"Goodbye."

Zen Headbutt ~ Zen Headbutt ~ Zen Headbutt

------------------------------------------------------------------------

Before Round 3:
2rdyjwy.jpg

Nidoking (M)
15 HP
60 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge
Future Sight Incoming
Frozen (1A)

359.png

Absol (M)
42 HP
58 EN
5/2/3/2/75
Pressure
Poisoned

Action 1:

Absol uses Zen Headbutt
RNG Roll (To-Flinch) (<=2000 Yes) 8056/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9090/10000 (No)
Damage: (8+1.5(5-3))*1.5=16.5~17
-6 EN

Absol takes 2 DMG (Poison)

After Round 3:
2rdyjwy.jpg

Nidoking (M)
-2 HP
60 EN
3/3/4+/3/73-
Poison Point
-10 Eva/Dodge

359.png

Absol (M)
40 HP
58 EN
5/2/3/2/75
Pressure
Poisoned

--------------------------------------------------------------------------------

HGSS_Burglar.png

"Game, set, match."

Rewards:

ToastTyrant13: 6 CC, 6 HC

Terrador: 8 UC

You can rechallenge starting 6:34 PM PST on December 21, 2011. Pleasure doing business with you.
 
Challenge 14:
TIME TO KILL SOME CHILDREN!

374.png

Name: ToastTyrant13
Rank 1 Singles
Ability: Clear Body

Beldum (*)
374.png
Smellerbee (U)

Nature: Careful (+1 Rank to SpD, -1 Rank from SpA)

Type: Steel / Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities: Clear Body
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 30
Size Class: 1
Weight Class: 4 (95.2 kg)
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves
Take Down
Zen Headbutt
Iron Defense
Iron Head

Total Moves: 4

http://www.smogon.com/forums/showthread.php?t=3450912

teehee

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
BugType.png
GhostType.png

DarkType.png
SteelType.png
 
HGSS_Bug_Catcher.png

Bug Catcher Joe would like to fight!
"Bugs are the best!"

RNG Rolls: 4/5, 2/3
167.png

Spinarak (F)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Attacks:

Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Toxic
Venoshock
Dig

Disable
Electroweb
Signal Beam
HGSS_Bug_Catcher.png

"The itsy bitsy spider... couldn't sleep so it died :("
 
Zen Headbutt + Zen Headbutt combo -> cooldown -> Zen Headbutt

IF he uses Dig to evade the combo, THEN just use Zen Headbutt -> Iron Head -> Zen Headbutt
 
HGSS_Bug_Catcher.png

"I guess that we'll just play by your game!"

Dig - Disable [Zen Headbutt] - Signal Beam
IF (You are Flinched on A2) THEN (Push actions back)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
374.png

Smellerbee (U)
HP: 90 | EN: 100
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
167.png

Spinarak (F)
HP: 90 | EN: 100
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

Smellerbee used Zen Headbutt!
RNG Roll (To-Crit) (<=63 Yes) 522/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 697/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-5 energy
Spinarak dug a hole!
Spinarak used Dig!

RNG Roll (To-Crit) (<=63 Yes) 985/1000 (No)
(8 - 1.5) * 1.5 = 9.75 ~ 10 damage
-10 energy

Smellerbee used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 585/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 909/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
Spinarak used Disable!
Smellerbee's Zen Headbutt was disabled!
-7 energy

Smellerbee used Zen Headbutt!
But it failed!
-0 energy
Spinarak used Signal Beam!
RNG Roll (To-Crit) (<=63 Yes) 722/1000 (No)
RNG Roll (To-CNF) (<=100 Yes) 507/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
374.png

Smellerbee (U)
HP: 69 | EN: 90
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
Zen Headbutt Disabled (5a)
167.png

Spinarak (F)
HP: 62 | EN: 78
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

HGSS_Bug_Catcher.png

"Okay!"

Electroweb - Signal Beam - Signal Beam
IF (You are flinched) THEN (Push actions back)
 
374.png

Smellerbee (U)
HP: 69 | EN: 90
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
Zen Headbutt Disabled (5a)
167.png

Spinarak (F)
HP: 62 | EN: 78
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

Smellerbee used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 212/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 487/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
Spinarak used Electroweb!
RNG Roll (To-Hit) (<=950 Yes) 509/1000 (Yes)
RNG Roll (To-Crit) (<=63 Yes) 36/1000 (Yes)
A critical hit!
(6 + 3) * 1 = 9 damage
Beldum's Clear Body negated the stat drop!
-5 energy

Smellerbee used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 500/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 357/1000 (No)
(8 + 3) * 1 = 11 damage
-9 energy
Spinarak used Signal Beam!
RNG Roll (To-Crit) (<=63 Yes) 184/1000 (No)
RNG Roll (To-CNF) (<=100 Yes) 495/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy

Smellerbee used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 767/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 719/1000 (No)
(8 + 3) * 1 = 11 damage
-13 energy
Spinarak used Signal Beam!
RNG Roll (To-Crit) (<=63 Yes) 467/1000 (No)
RNG Roll (To-CNF) (<=100 Yes) 407/1000 (No)
(8 + 3) * 1 = 11 damage
-9 energy
374.png

Smellerbee (U)
HP: 38 | EN: 63
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
Zen Headbutt Disabled (2a)
167.png

Spinarak (F)
HP: 29 | EN: 59
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion
 
HGSS_Bug_Catcher.png

"We might just be able to do this!"

Night Shade - Night Shade - Signal Beam

~~~~~~~~~~~~~~~~~~~~~~~~~~~~
374.png

Smellerbee (U)
HP: 38 | EN: 63
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
Zen Headbutt Disabled (2a)
167.png

Spinarak (F)
HP: 29 | EN: 59
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

Beesmeller chilled!
+12 energy
Spinarak used Night Shade!
10 damage
-5 energy

Smellerbee used Iron Head!
RNG Roll (To-Crit) (<=63 Yes) 511/1000 (No)
RNG Roll (To-Flinch) (<=300 Yes) 938/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
Spinarak used Night Shade!
10 damage
-9 energy

Smellerbee used Zen Headbutt!
RNG Roll (To-Crit) (<=63 Yes) 78/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 279/1000 (No)
(8 + 3) * 1.5 = 16.5 ~ 17 damage
-5 energy
Spinarak used Signal Beam!
RNG Roll (To-Crit) (<=63 Yes) 65/1000 (No)
RNG Roll (To-CNF) (<=100 Yes) 289/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
374.png

Smellerbee (U)
HP: 7 | EN: 65
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
167.png

Spinarak (F)
HP: 1 | EN: 40
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

HGSS_Bug_Catcher.png

"We did it! Yay!"

Shadow Sneak + Night Shade combo - cooldown - Night Shade
 
374.png

Smellerbee (U)
HP: 7 | EN: 65
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
167.png

Spinarak (F)
HP: 1 | EN: 40
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

Spinarak used Sneaky Night Shade!
RNG Roll (To-Crit) (<=63 Yes) 597/1000 (No)
((2 - 1.5) * 1 + 10) * 0.5 + ((2) * 1 + 10) * 0.5 = 11.25 ~ 11 damage
-12 energy
Smellerbee fainted!
374.png

Smellerbee (U)
HP: KO | EN: 65
2 / 3 / 1 / 3 / 30
SC:1 | WC:4 | Sub:1
Clear Body
167.png

Spinarak (F)
HP: 1 | EN: 28
2 / 2 / 3 / 2 / 26
SC:1 | WC:1 | Sub:1
Insomnia
-10% Evasion

HGSS_Bug_Catcher.png

"Spinarak! You're the best! /me huggles Spinarak"

Bug Catcher Joe wins!

Battles Fought:
1

ToastTyrant13
1 TC and 1 BP (or 2 CC)
Smellerbee
2 HC

Engineer Pikachu
(2) + (2 * 1) = 4 BT.

Cheers.
 
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