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Battle Hall Challenge - ToastTyrant13

6.png

Yup.

Coolio. Types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
58.png

Scientist Spiro wants to battle!
I've only lost battles in the Hall before...

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 3/3

625.png

Bisharp (M)

Nature: Careful

Type:

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Abilities:

Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Chople Berry

Attacks:

Metal Burst
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash
Assurance
Metal Sound
Embargo
Iron Defence
Night Slash

Thunder Wave
Dig
Stone Edge

Psycho Cut
Sucker Punch
Revenge

I feel like this might be the match I turn that around!
 
"Don't let his intelligence intimidate you, you're still the king!"

Earth Power -> Flamethrower -> Earth Power

IF he uses Metal Burst THEN use Focus Energy ONCE
 
625_bisharp_front_norm.png

HP: 100
Energy: 100%

Vs.

iaza13856634844100.png

HP: 100
Energy: 100%

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Action One

Nidoking used Focus Energy
5 Energy
Nidoking's energy was focused?

Bisharp used Metal Burst
6 Energy


Action Two

Nidoking used Flamethrower
7 Energy
RNG Roll (Crit < 2/16) = 1
RNG Roll (Burn < 10/100) = 90
(10 + 3) * 1.5 = 20 Damage

Bisharp used Metal Burst
20 * 1.25 = 25 Damage
6 + 4 + 25 / 3 = 18 Energy


Action Three

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 2/16) = 11
RNG Roll (SpD Drop < 10/100) = 61
(9 + 3) * 1.5 = 18 Damage

Bisharp used Metal Burst
18 * 1.25 = 23 Damage
6 + 8 + 23 / 3 = 22 Energy

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625_bisharp_front_norm.png

HP: 62
Energy: 54%

Vs.

iaza13856634844100.png

HP: 52
Energy: 82%
High Critical Chance - Three More Actions
 
625_bisharp_front_norm.png

HP: 62
Energy: 54%

Vs.

iaza13856634844100.png

HP: 52
Energy: 82%
High Critical Chance - Three More Actions

----------------------------------------

Action One

Nidoking used Flamethrower
7 Energy
RNG Roll (Crit < 2/16) = 11
RNG Roll (Burn < 10/100) = 55
(10 + 3) * 1.5 = 20 Damage

Bisharp used Dig
10 Energy


Action Two

Nidoking used Poison Sting
3 - 1 = 2 Energy
It missed

Bisharp stayed underground
3 Energy


Action Three

Bisharp used Dig
3 Energy
RNG Roll (Crit < 1/16) = 11
(8 + 3) * 1.5 = 17 Damage

Nidoking used Counter
17 * 1.5 = 26 Damage
6 + 26 / 3 = 15 Energy


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625_bisharp_front_norm.png

HP: 16
Energy: 38%

Vs.

iaza13856634844100.png

HP: 35
Energy: 58%
 
625_bisharp_front_norm.png

HP: 16
Energy: 38%

Vs.

iaza13856634844100.png

HP: 35
Energy: 58%

----------------------------------------

Action One

Nidoking used Earth Power
7 - 1 = 6 Energy
RNG Roll (Crit < 2/16) = 8
RNG Roll (SpD Drop < 10/100) = 71
(9 + 3) * 1.5 = 18 Damage
Bisharp Fainted
Nidoking Won

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625_bisharp_front_norm.png

HP: KO
Energy: KO

Vs.

iaza13856634844100.png

HP: 35
Energy: 52%
 
58.png

Don't worry. I'm used to it.

Aaaannnddd thiiiiiiiiiiiiiiiiiis is the tyyypppee... Such a beaaaauuuuuuuutiful tyyppeeee............

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
7.png

Aroma Lady Annie wants to battle!
My Pokemon's scent keeps me thinking straight.

RNG Roll for Pokemon: 4/5
RNG Roll for Ability: 1/2

389.png

Torterra (F)

Nature: Adamant

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 56
Size Class: 5
Weight Class: 7
Base Rank Total: 19

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Item: Yache Berry

Attacks:

Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Stone Edge
Light Screen
Reflect

Superpower
Worry Seed
Seed Bomb

Iron Head
Outrage

Fortunately, I can think clearly enough to send out my Torterra.
 
Torterra_sprite.png

HP: 100
Energy: 100%

Vs.

iaza13856634844100.png

HP: 100
Energy: 100%

-------------------------------------

Action One

Nidoking used Ice Beam
7 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Freeze < 10/100) = 15
10 * 2.25 = 23 Damage

Torterra used Light Screen
8 Energy
A Light Screen was created!


Action Two

Nidoking used Ice Beam
7 + 4 = 11 Energy
RNG Roll (Crit < 1/16) = 13
RNG Roll (Freeze < 10/100) = 40
(10 - 5) * 2.25 = 11 Damage

Torterra used Wood Hammer
7 + 7/2 - 1 = 10 Energy
RNG Roll (Crit < 1/16) = 5
10 + 7 + 3 + 3 = 23 Damage
23 / 3 = 8 Recoil


Action Three

Nidoking used Ice Beam
7 + 8 = 15 Energy
RNG Roll (Crit < 1/16) = 9
RNG Roll (Freeze < 10/100) = 7
Freeze Stage ( /100) = 2
(10 - 5) * 2.25 = 11 Damage

Torterra was frozen

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Torterra_sprite.png

HP: 47
Energy: 82%
Frozen - One More Action
Light Screen - Three More Actions

Vs.

iaza13856634844100.png

HP: 77
Energy: 67%
 
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You filthy HAXXOR!

Wood Hammer => Earthquake + Earthquake => Sit around
IF Counter, use Giga Drain => Earthquake (recursively)
 
Torterra_sprite.png

HP: 47
Energy: 82%
Frozen - One More Action
Light Screen - Three More Actions

Vs.

iaza13856634844100.png

HP: 77
Energy: 67%

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Action One

Nidoking used Sludge Bomb
7 - 1 = 6 Energy
RNG Roll (Crit < 1/16) = 2
RNG Roll (Poison < 30/100) = 58
(9 + 3 - 5) * 1.5 = 11 Damage

Torterra defrosted!


Action Two

Nidoking used Mega Ice Beam
(7 + 11) * 2 = 36 Energy
RNG Roll (Crit < 1/16) = 12
RNG Roll (Freeze < (10+10)/100) = 65
(10*2.25 - 5) * 2.25 = 39 Damage
Torterra Fainted
Nidoking Won

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Torterra_sprite.png

HP: KO
Energy: KO

Vs.

iaza13856634844100.png

HP: 77
Energy: 25%
 
7.png

We'll have a rematch. Next time, I'll get the hax.

Well, it was on like Donkey Kong, and now it's over red rover, but you still have lots of types:

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
PoisonType.png

ElectricType.png
GroundType.png
PsychicType.png

RockType.png
IceType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
41.png

Scientist Sheldon wants to battle!
I calculate a greater than 50% chance that I will win this. Take that how you will.

RNG Roll for Pokemon: 3/5
RNG Roll for Ability: 3/3

frontnormal-mkitsunoh.png

Kitsunoh (M)

Nature: Adamant

Type:

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Item: Expert Belt

Attacks:

Tackle
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Leer
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Metal Burst
Memento
Fake Out
Scary Face
Shadow Claw
Revenge
Iron Head
ShadowStrike

Earthquake
Rock Slide
U-Turn

Yawn
Psycho Shift
Meteor Mash

Superpower
Pain Split

Okay, maybe not that much greater than 50% with this thing.
 
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