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Battle Hall Challenge - TravelLog

DP_Sailor.png


"We've faced sea monsters that make your pansy cloud look like a pansy cloud."

Ice Beam - Aqua Ring - Ice Beam
 
Monohm.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None

515.png

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63
Energy: 100%
Other: None

Action 1

Panpour uses Ice Beam for 7 energy
Roll a D16 for crit: 10 - no crit
No freeze roll due to Shield Dust
Cid takes (10+(3-3)*1.5)*1.5=15 damage

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for paralysis: 92 - no paralysis
Panpour takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Action 2

Panpour uses Aqua Ring for 8 energy
Panpour is subject to Aqua Ring for 2 rounds

Cid uses Discharge for 5 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 15 - 20% paralysis
Panpour takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)

Panpour restores 2 HP due to Aqua Ring

Action 3

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 7 - no crit
No paralysis roll because Panpour is at 20% paralysis already
Panpour takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Roll a D100 for paralysis: 22 - no paralysis

Panpour uses Ice Beam for 7 energy
Roll a D16 for crit: 14 - no crit
No freeze roll due to Shield Dust
Cid takes (10+(3-3)*1.5)*1.5=15 damage

Panpour restores 2 HP due to Aqua Ring

Monohm.png

HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 83%
Other: None

515.png

HP: 27
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63 15.75
Energy: 78%
Other: Aqua Ring (1 more round), 15% paralysis
 
Monohm.png

HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 83%
Other: None

515.png

HP: 27
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 63 15.75
Energy: 78%
Other: Aqua Ring (1 more round), 15% paralysis

Action 1

Cid uses Thunderbolt for 10 energy
Roll a D16 for crit: 12 - no crit
No paralysis roll because Panpour is at 15% paralysis already
Panpour takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Roll a D100 for paralysis: 86 - no paralysis
Panpour uses Ice Beam for 11 energy
Roll a D16 for crit: 13 - no crit
No freeze roll due to Shield Dust
Cid takes (10+(3-3)*1.5)*1.5=15 damage

Panpour restores 2 HP due to Aqua Ring

Action 2

Cid uses Discharge for 5 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for paralysis: 62 - no paralysis
Panpour takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)
Panpour is KO'd by the attack

Monohm.png

HP: 45
Energy: 68%

515.png

HP: -12
Energy: 67%

DP_Sailor.png


"Worse things happen at sea, you know."

TravelLog has now won 2 battles. What will his next type be?

NormalType.png
FireType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
 
Spr_BW_Doctor.png

Doctor Nick wants to battle!

"Hi everybody!"
Roll a D5 for pokemon: 5 - Vulpix
"I used fire on my patients yesterday. They look good as new!"
Roll a D2 for ability: 2 - Drought
"The sunlight cheered them all up too."

37.png

Vulpix (F)

Nature: Modest

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brush fire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

Abilities:

Drought (Innate): When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Attacks:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-O-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Flame Charge
Energy Ball
Overheat

Hypnosis
Hex
Extrasensory
 
"I hope you're prepared to cool off!"

Rain Dance~Hydro Pump~Power Gem
IF he uses Will-o-Wisp, substitute one action with Heal Bell
 
Monohm.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None

37.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 100%
Other: None

Start of round

Vulpix uses Drought for 10 energy
The weather changed to sunny

Action 1

Vulpix uses Will-O-Wisp for 6 energy
Roll a D100 for accuracy: 22 - hit
Cid is burned

Cid uses Heal Bell for 9 energy
Cid is cured of all status

Action 2

Vulpix uses Confuse Ray for 5 energy
Roll a D3 for confusion duration: 3 - 4 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits himself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 2

Action 3

Vulpix uses Flamethrower for 6 energy
Roll a D16 for crit: 11 - no crit
Roll a D100 for burn: 21 - no burn
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits himself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 0
Cid snaps out of confusion

Monohm.png

HP: 77
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 85%
Other: None

37.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 73%
Other: None

Field effects: Drought (sun)
 
Spr_BW_Doctor.png


"This may sting a little ..."

Confuse Ray - Flamethrower - Confuse Ray
If he is still confused by your third action, change your third action to Will-O-Wisp
 
Monohm.png

HP: 77
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 85%
Other: None

37.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 73%
Other: None

Action 1

Vulpix uses Confuse Ray for 5 energy
Roll a D3 for confusion duration: 2 - 3 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits himself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 1

Action 2

Vulpix uses Flamethrower for 6 energy
Roll a D16 for crit: 2 - no crit
Roll a D100 for burn: 48 - no burn
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits himself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 0
Cid snaps out of confusion

Action 3

Vulpix uses Confuse Ray for 5 energy
Roll a D3 for confusion duration: 1 - 2 actions

Roll a D2 for confusion (1 = attack, 2 = self-hit): 1 - attack
Cid uses Power Gem for 5 energy
Roll a D16 for crit: 13 - no crit
Vulpix takes (7+(3-3)*1.5)*1.5=10.5 damage (round to 11)

Monohm.png

HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 74%
Other: Confused (1 more action)

37.png

HP: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 57%
Other: None

Field effects: Drought (sun)
 
Spr_BW_Doctor.png


"That's what one of my patients said. And then ... he died."

Will-O-Wisp - Reactivate Drought - Flamethrower

If he hits himself in confusion on the first action, change your second action to Hex
 
Monohm.png

HP: 64
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 74%
Other: Confused (1 more action)

37.png

HP: 79
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 57%
Other: None

Action 1

Vulpix uses Will-O-Wisp for 6 energy
Roll a D100 for accuracy: 92 - miss

Roll a D2 for confusion (1 = attack, 2 = self-hit): 2 - self-hit
Cid hits himself for 3 energy
Cid takes (4+(1-3)*1.5)=1 damage
Cid's confusion counter drops to 0
Cid snaps out of confusion

Action 2

Vulpix uses Hex for 7 energy
Roll a D16 for crit: 13 - no crit
Cid takes (5+(3-3)*1.5)=5 damage

Cid uses Hydro Pump for 8 energy
Roll a D100 for accuracy: 90 - miss

Action 3

Vulpix uses Flamethrower for 6 energy
Roll a D16 for crit: 7 - no crit
Roll a D100 for burn: 93 - no burn
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)

Cid uses Power Gem for 5 energy
Roll a D16 for crit: 7 - no crit
Vulpix takes (7+(3-3)*1.5)*1.5=10.5 damage (round to 11)

Monohm.png

HP: 47
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 58%
Other: None

37.png

HP: 68
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 38%
Other: None

Field effects: Drought (sun)
 
Spr_BW_Doctor.png


"All I can tell you about this next procedure is that it will be excruciating."

Flamethrower - Fire Spin - Flamethrower
If he uses Rain Dance, change your next action to Reactivate Drought
 
Wait why the hell was I rolling for Flamethrower burns?

Monohm.png

HP: 47
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 58%
Other: None

37.png

HP: 68
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65
Energy: 38%
Other: None

Action 1

Vulpix uses Flamethrower for 10 energy
Roll a D16 for crit: 11 - no crit
No burn roll due to Shield Dust
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)

Cid uses Slack Off for (90/10)+2=11 energy
Cid restores 20 HP

Action 2

Vulpix uses Flamethrower for 14 energy
Roll a D16 for crit: 7 - no crit
No burn roll due to Shield Dust
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)

Cid uses Power Gem for 5 energy
Roll a D16 for crit: 11 - no crit
Vulpix takes (7+(3-3)*1.5)*1.5=10.5 damage (round to 11)

Action 3

Vulpix uses Flamethrower for 18 energy
Roll a D16 for crit: 11 - no crit
No burn roll due to Shield Dust
Cid takes (10+3+(3-3)*1.5+3)*0.67=10.72 damage (round to 11)
Vulpix runs out of energy and faints

Monohm.png

HP: 14
Energy: 42%

37.png

HP: 57
Energy: -4%

Spr_BW_Doctor.png


"Fatigue is a symptom of ... something."

TravelLog has won 3 battles. What will his next type be?

NormalType.png
FightingType.png

FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
 
Spr_BW_Baker.png

Baker Louise wants to battle!

"Shall I bake a cake for you?"
Roll a D5 for pokemon: 4 - Exeggcute
"The recipe said I needed eggs."
Roll a D2 for ability: 2 - Harvest
"These eggs harvested some berries that'll go well with the cake."

102.png

Exeggcute (M)

Nature: Calm

Type:

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40

Abilities:

Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder

Sunny Day
SolarBeam
Hidden Power [Fire] (7)

Synthesis
Skill Swap
AncientPower
 
Spr_BW_Baker.png


"Well that's a recipe for disaster!"

Leech Seed - Stun Spore - Skill Swap

If, however, you already have a burn by your third action, change your third action to SolarBeam
 
Monohm.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None

102.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 100%
Other: None

Action 1

Cid uses Flamethrower for 7 energy
Roll a D16 for crit: 4 - no crit
Roll a D100 for burn: 49 - no burn
Exeggcute takes (10+(3-3)*1.5)*1.5=15 damage

Exeggcute uses Leech Seed for 9 energy
Roll a D100 for accuracy: 48 - hit
Cid is seeded for 6 actions

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 5

Action 2

Cid uses Hurricane for 8 energy
Roll a D100 for accuracy: 71 - miss

Exeggcute uses Stun Spore for 6 energy
Roll a D100 for accuracy: 34 - hit
Cid is inflicted with 25% paralysis

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 4

Action 3

Exeggcute uses Skill Swap for 6 energy
Cid now has the ability Harvest and Exeggcute now has the ability Shield Dust

Roll a D100 for paralysis: 2 - Cid is fully paralysed

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 3

Monohm.png

HP: 81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 85%
Other: Leech Seed (3 more actions), ability is now Harvest, 20% paralysis

102.png

HP: 84
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 79%
Other: Ability is now Shield Dust
 
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