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Battle Hall Challenge - TravelLog

Spr_BW_Baker.png


"Well don'tcha love what I just cooked up?"

SolarBeam - SolarBeam - SolarBeam
 
"Your cooking is subpar at best!"

Rain Dance~Slack Off~Hurricane
IF you are paralyzed A1, use Rain Dance until it succeeds, then continue as normal.
 
Monohm.png

HP: 81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 85%
Other: Leech Seed (3 more actions), ability is now Harvest, 20% paralysis

102.png

HP: 84
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 79%
Other: Ability is now Shield Dust

Action 1

Exeggcute uses SolarBeam for 7 energy

Roll a D100 for paralysis: 63 - no paralysis
Cid uses Rain Dance for 10 energy
The weather changes to rain for 4 rounds

Exeggcute unleashes SolarBeam
Roll a D16 for crit: 12 - no crit
Cid takes (6+3+(2-3)*1.5)*0.67=5.025 damage (round to 5)

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 2

Action 2

Exeggcute uses SolarBeam for 11 energy

Roll a D100 for paralysis: 45 - no paralysis
Cid uses Slack Off for (90/10)+2=11 energy
Cid restores 17 HP

Exeggcute unleashes SolarBeam
Roll a D16 for crit: 16 - no crit
Cid takes (6+3+(2-3)*1.5)*0.67=5.025 damage (round to 5)

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 1

Action 3

Exeggcute uses SolarBeam for 15 energy

Roll a D100 for paralysis: 30 - no paralysis
Cid uses Hurricane for 8 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 7 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Exeggcute unleashes SolarBeam
Roll a D16 for crit: 14 - no crit
Cid takes (6+3+(2-3)*1.5)*0.67=5.025 damage (round to 5)

Cid takes 3 Leech Seed damage
Exeggcute restores 3 HP
Cid's Leech Seed counter drops to 0

Monohm.png

HP: 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 56%
Other: Ability is now Harvest, 15% paralysis

102.png

HP: 75
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 46%
Other: Ability is now Shield Dust

Field effects: Rain Dance (rain, 3 more rounds)
 
Monohm.png

HP: 74
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 56%
Other: Ability is now Harvest, 15% paralysis

102.png

HP: 75
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 46%
Other: Ability is now Shield Dust

Action 1

Exeggcute uses Sunny Day for 10 energy
The weather changes to sun for 4 rounds

Roll a D100 for paralysis: 16 - no paralysis
Cid uses Hurricane for 8 energy
Roll a D100 for accuracy: 88 - miss

Action 2

Exeggcute uses SolarBeam for 7 energy
Exeggcute unleashes SolarBeam immediately due to sun
Roll a D16 for crit: 10 - no crit
Cid takes (12+3+(2-3)*1.5)*0.67=9.045 damage (round to 9)

Roll a D100 for paralysis: 4 - Cid is fully paralysed

Action 3

Exeggcute uses SolarBeam for 11 energy
Exeggcute unleashes SolarBeam immediately due to sun
Roll a D16 for crit: 3 - no crit
Cid takes (12+3+(2-3)*1.5)*0.67=9.045 damage (round to 9)

Roll a D100 for paralysis: 41 - no paralysis
Cid uses Hurricane for 8 energy
Roll a D100 for accuracy: 60 - hit
Roll a D16 for crit: 3 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Monohm.png

HP: 56
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 40%
Other: Ability is now Harvest, 10% paralysis

102.png

HP: 57
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 18%
Other: Ability is now Shield Dust

Field effects: Sunny Day (sun, 3 more rounds)

(also would like to post a reminder here of the 2 recoveries/5 chills restriction just in case you forgot about it - you've already used one recovery this match)
 
Spr_BW_Baker.png


"Looks like these guys need to cool off for a bit."

Synthesis - Chill - SolarBeam
If he successfully uses Rain Dance on action 2, change action 3 to Sunny Day
 
Monohm.png

HP: 56
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 40%
Other: Ability is now Harvest, 10% paralysis

102.png

HP: 57
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 18%
Other: Ability is now Shield Dust

Action 1

Exeggcute uses Synthesis for (90/10)+5=14 energy
Exeggcute restores 30 HP

Roll a D100 for paralysis: 37 - no paralysis
Cid uses Rain Dance for 10 energy
The weather changes to rain for 4 rounds

Action 2

Exeggcute chills and restores 12 energy

Roll a D100 for paralysis: 98 - no paralysis
Cid uses Hurricane for 8 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 2 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Action 3

Exeggcute uses SolarBeam for 7 energy

Roll a D100 for paralysis: 92 - no paralysis
Cid chills and restores 12 energy

Exeggcute unleashes SolarBeam
Roll a D16 for crit: 12 - no crit
Cid takes (6+3+(2-3)*1.5)*0.67=5.025 damage (round to 5)

Monohm.png

HP: 51
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 34%
Other: Ability is now Harvest, 5% paralysis

102.png

HP: 69
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 9%
Other: Ability is now Shield Dust

Field effects: Rain Dance (rain, 3 more rounds)

Both mons have used 1 recovery and 1 chill now.
 
Monohm.png

HP: 51
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60 15
Energy: 34%
Other: Ability is now Harvest, 5% paralysis

102.png

HP: 69
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 9%
Other: Ability is now Shield Dust

Action 1

Exeggcute chills and restores 12 energy

Roll a D100 for paralysis: 66 - no paralysis
Cid uses Hurricane for 8 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 12 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Action 2

Exeggcute uses Leech Seed for 9 energy
Roll a D100 for accuracy: 94 - miss

Roll a D100 for paralysis: 38 - no paralysis
Cid chills and restores 12 energy

Action 3

Exeggcute chills and restores 12 energy

Roll a D100 for paralysis: 63 - no paralysis
Cid uses Hurricane for 8 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 12 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Monohm.png

HP: 51
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 34%
Other: Ability is now Harvest

102.png

HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 24%
Other: Ability is now Shield Dust

Field effects: Rain Dance (rain, 2 more rounds)

Cid has used 1 recovery and 2 chills and Exeggcute has used 1 recovery and 3 chills.
 
Spr_BW_Baker.png


"Looks like these eggs were a little overcooked after all."

Leech Seed - Sleep Powder - Sunny Day
If Sleep Powder misses, change action 3 to SolarBeam
 
Monohm.png

HP: 51
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 34%
Other: Ability is now Harvest

102.png

HP: 33
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 40
Energy: 24%
Other: Ability is now Shield Dust

Action 1

Exeggcute uses Leech Seed for 9 energy
Cid uses Flamethrower for 7 energy
The Leech Seed burns up

Action 2

Cid uses Slack Off for (90/10)+2=11 energy
Cid restores 20 HP

Exeggcute uses Sleep Powder for 6 energy
Roll a D100 for accuracy: 98 - miss

Action 3

Cid uses Hurricane for 8 energy
Accuracy at 100% due to Rain Dance
Roll a D16 for crit: 14 - no crit
No confusion roll due to Shield Dust
Exeggcute takes (12+(3-3)*1.5)*1.5=18 damage

Exeggcute uses Sunny Day for 10 energy
The weather changes to sun for 4 rounds
Exeggcute runs out of energy and faints

Monohm.png

HP: 51
Energy: 8%

102.png

HP: 15
Energy: -1%

Spr_BW_Baker.png


"Well my husband still likes my cooking."

TravelLog has won 4 battles. What will his next type be?

NormalType.png
FightingType.png

FlyingType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png


Also, as mentioned on irc, I will be using the new mechanics for para, sleep and freeze from now on.
 
Spr_BW_Lass.png

Lass Jennifer wants to battle!

"Hi! Do I look cute?"
Roll a D5 for pokemon: 4 - Drifloon
"Drifloon is like a balloon. Did you know that?"
Roll a D3 for ability: 1 - Aftermath
"Pop my Drifloon and I will kill you!"

425.png

Drifloon (M)

Nature: Modest

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70

Abilities:

Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Attacks:

Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile
Spit Up
Swallow
Ominous Wind

Thunderbolt
Will-O-Wisp
Calm Mind

Disable
Hypnosis
Destiny Bond
 
"Your balloon is about to pop!"

Thunderbolt~Discharge~Thunderbolt
If Thunderbolt is disabled, swap out the last Thunderbolt for another Discharge
 
Monohm.png

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 100%
Other: None

425.png

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Energy: 100%
Other: None

Action 1

Drifloon uses Ominous Wind for 4 energy
Roll a D16 for crit: 2 - no crit
No stat boost roll due to Shield Dust
Cid takes (6+3+(3-3)*1.5)=9 damage

Cid uses Thunderbolt for 6 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for paralysis: 100 - no paralysis
Drifloon takes (10+3+(3-2)*1.5)*1.5=21.75 damage (round to 22)

Action 2

Drifloon uses Disable for 7 energy
Cid's Thunderbolt is disabled for 6 actions

Cid uses Discharge for 5 energy
Roll a D16 for crit: 14 - no crit
Roll a D100 for paralysis: 58 - no paralysis
Drifloon takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)

Cid's Disable counter drops to 5

Action 3

Drifloon uses Hypnosis for 7 energy
Roll a D100 for accuracy: 4 - hit
Roll a D3 for sleep duration: 3 - 2 actions

Cid is fast asleep
Cid's sleep counter drops to 1

Cid's Disable counter drops to 4

Monohm.png

HP: 81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 89%
Other: Thunderbolt disabled (4 more actions), sleep (1 more action)

425.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Energy: 82%
Other: None
 
"Let's get up and go!"

Sleep~Discharge (using electricity to shock yourself into total wakefullness for the round if necessary, forgoing damage)~Discharge

IF you manage to wake up A1, shift the queue backward so your actions are:
Discharge (using electricity to shock yourself into total wakefullness for the round if necessary, forgoing damage)~Power Gem~Discharge
 
Monohm.png

HP: 81
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 89%
Other: Thunderbolt disabled (4 more actions), sleep (1 more action)

425.png

HP: 59
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70
Energy: 82%
Other: None

Action 1

Drifloon uses Hex for 6 energy
Roll a D16 for crit: 6 - no crit
Cid takes (10+3+(3-3)*1.5)=13 damage

Cid is fast asleep
Cid's sleep counter drops to 0
Cid wakes up

Cid's Disable counter drops to 3

Action 2

Drifloon uses Hypnosis for 7 energy
Roll a D100 for accuracy: 14 - hit
Roll a D3 for sleep duration: 1 - 1 action

Cid is fast asleep
Cid's sleep counter drops to 0
Cid wakes up

Cid's Disable counter drops to 2

Action 3

Drifloon uses Hex for 6 energy
Roll a D16 for crit: 6 - no crit
Cid takes (5+3+(3-3)*1.5)=8 damage

Cid uses Discharge for 5 energy
Roll a D16 for crit: 1 - crit
Roll a D100 for paralysis: 4 - 20% paralysis
Drifloon takes (8+3+3+(3-2)*1.5)*1.5=23.25 damage (round to 23)

Cid's Disable counter drops to 1

Monohm.png

HP: 60
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 60
Energy: 84%
Other: Thunderbolt disabled (1 more action)

425.png

HP: 36
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 70 17.5
Energy: 63%
Other: 15% paralysis
 
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