Battle Hall Challenge - Yarnus of Bethany


Pansage (M)
HP: 7
EN: 62
SPE: 64
ABIL: Gluttony
STAT: N/A
OTHR: N/A

Yarnus (M)
HP: 26
EN: 62
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: Torment (1 action)

Arena: N/A

Action 1:

Pansage is taking in sunlight!
Yarnus used Fire Punch!
Crit: 232/1000: No
(8+3) x 1.5 = 16.5 ~ 17 Damage
-6 Energy


Pansage (M)
HP: KO
EN: KO
SPE: 64
ABIL: Gluttony
STAT: N/A
OTHR: N/A

Yarnus (M)
HP: 26
EN: 56
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: N/A

Arena: N/A

You may choose your next type:






 
Battle 4:



Roll for Pokemon: 5/5
Roll for Ability: 3/3


"I'll beat you up, kid!"


Venipede (M)

Nature: Quiet

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 49 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Quick Feet (DW): (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Attacks:

Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Toxic
Venoshock
Hidden Power [Fighting] (7)

Twineedle
Rock Climb
Pin Missile


Your actions, yarnusvshartiwg!
 

:( "You suck."

Pursuit * 3

btw yeah only one sub. God, I barely feel like typing actions against this stuff.
 

Venipede (M)
HP: 90
EN: 100
SPE: 49
ABIL: Quick Feet
STAT: N/A
OTHR: N/A

Yarnus (M)
HP: 90
EN: 100
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Pow bounced up in the air!
Venipede used Pursuit!

Crit: 669/1000: No
(8+0) = 8 Damage
-5 Energy
Pow used Bounce!
Hit: 678/1000: Yes
Crit: 8/1000: Yes
Effect: 774/1000: No
(7+1+3+3) x 1.5 = 21 Damage
8 + 2/3 = 8.667 ~ -9 Energy

Action 2:

Pow bounced up in the air!
Venipede used Pursuit!

Crit: 514/1000: No
(8+0) = 8 Damage
-9 Energy
Pow used Bounce!
Hit: 401/1000: Yes
Crit: 336/1000: No
Effect: 17/1000: Yes
(7+1+3) x 1.5 = 16.5 ~ 17 Damage
8 + 2/3 + 4 = 12.667 ~ -13 Energy

Action 3:

Pow bounced up in the air!
Paralysis: 488/1000: No
Venipede used Pursuit!
Crit: 783/1000: No
(8+0) = 8 Damage
-13 Energy
Pow used Bounce!
Hit: 233/1000: Yes
Crit: 79/1000: No
(7+1+3) x 1.5 = 16.5 ~ 17 Damage
8 + 2/3 + 8 = 16.667 ~ -17 Energy


Venipede (M)
HP: 35
EN: 73
SPE: 49
ABIL: Quick Feet
STAT: N/A
OTHR: Paralyzed (20%)

Pow (M)
HP: 66
EN: 61
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


Rocket Grunt issues actions.
yarnusvshartiwg issues actions.
REFEREE
 
Battle 5:

Roll for Pokemon: 2/5
Roll for Ability: 3/3


This Swinub is battling you:


Swinub (M)

Nature: Brave

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 43 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Abilities:


Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:

Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind

Earthquake
Ice Beam
Light Screen

Icicle Crash
Bite
AncientPower


Your actions, yarnusvshartiwg!
 
Bounce, Bounce, Bounce
If a combo, fake out

Edit: is that better?

If it's not, then change actions to
Fake out, status punch (fire punch + ice punch) (hoping it c counts as a fighting move, if not, make it fire, not ice.)
If earth quake on A2 (combos don't count), then Fake out, bounce, bounce
 
Substitutions have to be based on specific moves; that combo will be Fire, I guess.


Swinub (M)
HP: 90
EN: 100
SPE: 43
ABIL: Thick Fat
STAT: -10% Evasion
OTHR: N/A

Pow (M)
HP: 90
EN: 100
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Pow use Fake Out!
Crit: 395/1000: No
(4+3+3) = 10 Damage
-3 Energy
Swinub flinched!

Action 2:

Swinub used Mud-Slap!
Crit: 109/1000: No
(4+3+0) = 7 Damage
-2 Energy
Pow used Fire Punch+Ice Punch!
Hit: 209/1000: Yes
Crit: 200/1000: No
Burn: 441/1000: No
Freeze: 637/1000: No
(8+8+3) = 19 Damage
(6+6) x 1.5 = -18 Energy

Action 3:

Pow cooled down!
Swinub used Earthquake!
Crit: 673/1000: No
(10+3+1.5) = 14.5 ~ 15 Damage
-6 Energy


Swinub (M)
HP: 61
EN: 92
SPE: 43
ABIL: Thick Fat
STAT: -10% Evasion
OTHR: N/A

Pow (M)
HP: 68
EN: 79
SPE: 85
ABIL: Run Away
STAT: -1 Accuracy
OTHR: N/A

Arena: N/A

Turn Order:


Swinub issues actions.
yarnusvshartiwg issues actions.
REFEREE
 
Earthquake * 3
IF Bounce AND A1, THEN make actions: Earthquake+Earthquake, Earthquake, Earthquake
IF no Bounce A1 AND Bounce A2, THEN make actions: Mud-Slap, Earthquake+Earthquake, Earthquake
IF no Bounce A1 AND no Bounce A2 AND Bounce A3, THEN make actions: Icy Wind, Icy Wind, Earthquake
 
I've been looking at the data audit thread, and I believe that this should work.
If the subs are triggered by a combo, then
Double-edge + Bounce, cooldown, Bounce
If not, Bounce, Double-edge, Bounce
 

Swinub (M)
HP: 61
EN: 92
SPE: 43
ABIL: Thick Fat
STAT: -10% Evasion
OTHR: N/A

Pow (M)
HP: 68
EN: 79
SPE: 85
ABIL: Run Away
STAT: -1 Accuracy
OTHR: N/A

Arena: N/A

Action 1:

Pow bounced up in the air!
Swinub used Earthquake+Earthquake!
(7+11)*2 - 1 = -35 Energy
Pow used Double-Edge+Bounce!
Hit: 859/1000: No
((8+2/3)+(6+2/2.5)) x 1.5 = 23.2 ~ -23 Energy

Action 2:

nothing

Action 3:

Pow bounced up in the air!
Swinub used Earthquake!
-6 Energy
Pow used Bounce!
Hit: 701/1000: Yes
Crit: 178/1000: No
Effect: 889/1000: No
(7+1+3) = 11 Damage
-9 Energy


Swinub (M)
HP: 50
EN: 51
SPE: 43
ABIL: Thick Fat
STAT: -10% Evasion
OTHR: N/A

Pow (M)
HP: 68
EN: 47
SPE: 85
ABIL: Run Away
STAT: N/A
OTHR: N/A

Arena: N/A

Turn Order:


yarnusvshartiwg issues actions.
Swinub issues actions.
REFEREE
 

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