Roleplay Battle Hall Challenge - zarator

#1
Only Zarator and Objection are allowed to post in here.

Zarator will be using Garagos the Mankey. Its ability will be Vital Spirit.


Mankey (Garagos) (M)
Nature: Adamant (Attack raised by *; Sp. Attack lowered by *)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
(LOCKED) Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round


Attacks:
Acrobatics
Assurance
Close Combat
Counter
Covet
Earthquake
Encore
Fire Punch
Focus Energy
Fury Swipes
Karate Chop
Leer
Low Kick
Rock Slide
Scratch
Seismic Toss
Screech
Taunt



Scientist Amelia wants to battle!

Zarator chooses his first type.
Scientist Amelia sends out her pokemon.
Zarator gives orders.
Scientist Amelia gives orders.
I ref.

So Zarator, pick a type, any type.






 
#3

"Time for a fun experiment!"
Roll a D5 for pokemon: 5 - Igglybuff
"I hypothesise that a pink puffball can take out your anrgy monkey."
Roll a D2 for ability: 2 - Friend Guard
"A pokemon that protects its friends is always good in a battle."


Igglybuff (M)

Nature: Quiet

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)

Abilities:

Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:

Sing
Charm
Defense Curl
Pound
Sweet Kiss
Copycat

Psychic
Fire Blast
Grass Knot

Perish Song
Wish
Captivate
 
#6

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 100%
Other: None


HP: 100
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Energy: 100%
Other: None

Action 1

Garagos uses Taunt for 10 energy
Igglybuff is taunted for 6 actions

Igglybuff uses Psychic for 7 energy
Roll a D16 for crit: 12 - no crit
Roll a D100 for special defence drop: 90 - no special defence drop
Garagos takes (9+(3-2)*1.5)*1.5=15.75 damage (round to 16)

Action 2

Garagos uses Close Combat for 7 energy
Roll a D16 for crit: 15 - no crit
Igglybuff takes (12+3+(4-1)*1.5)*1.5=29.25 damage (round to 29)
Garagos' defence and special defence are lowered by 1 stage

Igglybuff uses Psychic for 11 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for special defence drop: 63 - no special defence drop
Garagos takes (9+(3-2)*1.5)*1.5+(0--1)*1.5=17.25 damage (round to 17)

Action 3

Garagos uses Karate Chop for 2 energy
Roll a D16 for crit (boosted to 2/16): 15 - no crit
Igglybuff takes (5+3+(4-1)*1.5)*1.5=18.75 damage (round to 19)

Igglybuff uses Psychic for 15 energy
Roll a D16 for crit: 16 - no crit
Roll a D100 for special defence drop: 33 - no special defence drop
Garagos takes (9+(3-2)*1.5)*1.5+(0--1)*1.5=17.25 damage (round to 17)


HP: 40
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 81%
Other: -1 defence (1 more round), -1 special defence (1 more round)


HP: 52
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Energy: 67%
Other: Taunt (3 more actions)
 
#9

HP: 40
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 81%
Other: -1 defence (1 more round), -1 special defence (1 more round)


HP: 52
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1
Spe: 13 (-)
Energy: 67%
Other: Taunt (3 more actions)

Action 1

Garagos uses Close Combat for 7 energy
Roll a D16 for crit: 5 - no crit
Igglybuff takes (12+3+(4-1)*1.5)*1.5=29.25 damage (round to 29)
Garagos' defence and special defence are lowered by 1 stage

Igglybuff uses Psychic for 19 energy
Roll a D16 for crit: 5 - no crit
Roll a D100 for special defence drop: 56 - no special defence drop
Garagos takes (9+(3-2)*1.5)*1.5+(0--1)*1.5=17.25 damage (round to 17)

Action 2
Garagos uses Close Combat for 11 energy
Roll a D16 for crit: 11 - no crit
Igglybuff takes (12+3+(4-1)*1.5)*1.5=29.25 damage (round to 29)
Igglybuff is KO'd by the attack


HP: 23
Energy: 63%


HP: -6
Energy: 48%



"Wow, these results have surprised me!"

Zarator has won 1 battle. What will his next type be?






 
#11

Janitor Glen wants to battle!

"I'm gonna clean you up good!"
Roll a D5 for pokemon: 5 - Snorunt
"My Snorunt makes the floors so clean you could eat off them."
Roll a D3 for ability: 1 - Inner Focus
"Always stay focused on the task at hand."


Snorunt (F)

Nature: Mild

Type:

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Toxic
Ice Beam
Shadow Ball

Hex
Avalanche
Disable
 

zarator

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#12
Another weak opponent, powerless to resist my will!

Mankey
Taunt - Close Combat - Fire Punch
if Snorunt uses Protect on action 1, replace Taunt with Focus Energy
 
#14

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 100%
Other: None


HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 100%
Other: None

Action 1

Snorunt uses Protect for 7 energy
Snorunt protects itself from all actions

Garagos uses Focus Energy for 5 energy
Garagos' crit rate is boosted for 6 actions

Action 2

Garagos uses Close Combat for 7 energy
Roll a D16 for crit (boosted to 4/16): 15 - no crit
Snorunt takes (12+3+(4-1)*1.5)*1.5=29.25 damage (round to 29)
Garagos' defence and special defence are lowered by 1 stage

Snorunt uses Disable for 6 energy
Garagos' Close Combat is disabled for 6 actions

Action 3

Garagos uses Fire Punch for 6 energy
Roll a D16 for crit (boosted to 4/16): 16 - no crit
Roll a D100 for burn: 57 - no burn
Snorunt takes (8+(4-1)*1.5)*1.5=18.75 damage (round to 19)

Snorunt uses Double Team for 16 energy
Snorunt creates 4 clones


HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 82%
Other: Focus Energy (4 more actions), -1 defence (1 more round), -1 special defence (1 more round), Close Combat disabled (5 more actions)


HP: 42
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 71%
Other: Double Team (4 clones)
 
#15


"We're in a mess now but we can still do this!"

Toxic - Ice Beam - Ice Beam
If he successfully taunts you on action 1, change your first action to Ice Beam
 
#17

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 82%
Other: Focus Energy (4 more actions), -1 defence (1 more round), -1 special defence (1 more round), Close Combat disabled (5 more actions)


HP: 42
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 71%
Other: Double Team (4 clones)

Action 1

Garagos uses Taunt for 10 energy
Roll a D5 for target (1 = real one): 1 - real one
Snorunt is taunted for 6 actions
Snorunt's clones disappear

Snorunt uses Ice Beam for 6 energy
Roll a D16 for crit: 10 - no crit
Roll a D100 for freeze: 78 - no freeze
Garagos takes (10+3+(3-2)*1.5)+(0--1)*1.5=16 damage

Action 2

Garagos uses Acrobatics for 7 energy
Roll a D16 for crit (boosted to 4/16): 16 - no crit
Snorunt takes (11+(4-1)*1.5)=15.5 damage (round to 16)

Snorunt uses Ice Beam for 10 energy
Roll a D16 for crit: 3 - no crit
Roll a D100 for freeze: 69 - no freeze
Garagos takes (10+3+(3-2)*1.5)+(0--1)*1.5=16 damage

Action 3

Garagos uses Fire Punch for 6 energy
Roll a D16 for crit (boosted to 4/16): 2 - crit
Roll a D100 for burn: 57 - no burn
Snorunt takes (8+3+(4-1)*1.5)*1.5=23.25 damage (round to 23)

Snorunt uses Ice Beam for 10 energy
Roll a D16 for crit: 9 - no crit
Roll a D100 for freeze: 92 - no freeze
Garagos takes (10+3+(3-2)*1.5)+(0--1)*1.5=16 damage


HP: 42
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 59%
Other: Focus Energy (1 more action), Close Combat disabled (2 more actions)


HP: 3
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 41%
Other: Taunt (3 more actions)
 
#20

HP: 42
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 59%
Other: Focus Energy (1 more action), Close Combat disabled (2 more actions)


HP: 3
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 41%
Other: Taunt (3 more actions)

Action 1

Garagos uses Scratch for 2 energy
Roll a D16 for crit (boosted to 4/16): 5 - no crit
Snorunt takes (4+(4-1)*1.5)=8.5 damage (round to 9)
Snorunt is KO'd by the attack


HP: 42
Energy: 57%


HP: -6
Energy: 41%



"At least it was a nice clean game, eh?"

Zarator has won 2 battles. What will his next type be?






 
#22

Veteran Dirk wants to battle!

"I've been doing this for 20 years now."
Roll a D5 for pokemon: 5 - Sandile
"Let's see if ol' Sandy can finally get the experience to evolve."
Roll a D3 for ability: 3 - Anger Point
"Sandy, your mother was a hamster and your father smelt of elderberries."


Sandile (M)

Nature: Adamant

Type:

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65

Abilities:

Anger Point (DW): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:

Leer
Rage
Bite
Sand Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Earthquake
Rock Slide
Dig

Thunder Fang
Fire Fang
Counter
 

zarator

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is a Forum Moderatoris a Community Contributoris a Contributor Alumnus
Moderator
#23
More worthless foes!

Taunt - Close Combat - Karate Chop

If Sandile uses Counter on action 2 or 3, replace that action with chill.
 
#25

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 100%
Other: None


HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 100%
Other: None

Action 1

Garagos uses Taunt for 10 energy
Sandile is taunted for 6 actions

Sandile uses Mud-Slap for 2 energy
Roll a D16 for crit: 8 - no crit
Garagos takes (4+3+(1-2)*1.5)=5.5 damage (round to 6)
Garagos' accuracy is lowered by 1 stage

Action 2

Garagos uses Close Combat for 7 energy
Roll a D100 for accuracy (reduced to 75%): 90 - miss

Sandile uses Mud-Slap for 6 energy
Roll a D16 for crit: 15 - no crit
Garagos takes (4+3+(1-2)*1.5)=5.5 damage (round to 6)
Garagos' accuracy is lowered by 1 stage

Action 3

Garagos uses Karate Chop for 2 energy
Roll a D100 for accuracy (reduced to 60%): 8 - hit
Roll a D16 for crit (boosted to 2/16): 3 - no crit
Sandile takes (5+3+(4-2)*1.5)*1.5=16.5 damage (round to 17)

Sandile uses Earthquake for 6 energy
Roll a D16 for crit: 8 - no crit
Garagos takes (10+3+(4-2)*1.5)=16 damage


HP: 62
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Energy: 81%
Other: -2 accuracy due to Mud-Slap (1 more round)


HP: 73
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 65
Energy: 86%
Other: Taunt (3 more actions)
 

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