Roleplay Battle Hall Challenge - ZhengTann


15 HP
22 EN
4/2/1/2/60
Sniffed (1 Action)

2 HP
14 EN
3/3/0/3/10

Combo!
To crit (1823) - No
(9 + 3 + 1,5) = 13,5 damage

Nohface fainted!



1 HP
22 EN
4/2/1/2/60


KO HP
KO EN
3/3/0/3/10
 
RNG: 5/5



You are.....FUCK!



Pawniard (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Scratch
Leer
Fury Cutter
Torment
Faint Attack
Scary Face
Metal Claw
Slash

Thunder Wave
Toxic
Dig

Psycho Cut
Revenge
Sucker Punch


Ability: 3/3

Pressure!


On the next episode of Zheng Hall Z:

A Pawniard gets beaten up!
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Beating up? That Pwne has an SE move...

"Nah. We did this before, we can do this again. "

Brick Break > Force Palm > Drain Punch
IF Pawniard uses Dig, THEN replace that action with Earthquake.
 
Internet actualy died as soon as i tried to post the reffing.

Basicaly, i tried to use Torment to last for a bit (Since Pawniard obviously cant out-damage and had absolutely no usable moves outside of Thunder-Wave and Psycho-Cut), but you got 2 crits and ORKO'ed it.








 
RNG: 2/5



Geodudette wants to battle!

Geodudette smash!




Geodudette (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Selfdestruct
Rollout
Rock Blast
Smack Down

Earthquake
Sandstorm
Dig

Hammer Arm
Mega Punch
Endure


RNG: 2/3

Sturdy!
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Let's hit it up!

"We will show you why Fairy Tail mages keep going!"

Hi Jump Kick > Drain Punch > Brick Break
IF Geodude uses Dig, THEN replace that action with Earthquake.
 
Smash!


Dig -> Dig -> Earthquake



90 HP
100 EN
4/2/1/2/60


90 HP
100 EN
4/4/1/2/20


Riolu used Earthquake - 7 energy
To crit (8812) - No
(10 - 1)*1,5 = 13,5 damage

Geodudette used Dig - 9 energy
To crit (1203) - No
(8 + 3 + 3) = 14 damage

Action 2


Riolu used Earthquake - 11 energy
To crit (4655) - No
(10 - 1)*1,5 = 13,5 damage

Geodudette used Dig - 13 energy
To crit (9643) - No
(8 + 3 + 3) = 14 damage

Action 3

Riolu used Brick-Break - 4 energy
To crit (3101) - No
(8 + 3 - 1)*1,5 = 15 damage

Geodudette used Earthquake - 6 energy
To crit (3774) - No
(10 + 3 + 3) = 16 damage




46 HP
78 EN
4/2/1/2/60


48 HP
100 EN
4/4/1/2/20


Posted my actions, but they sucked. Thinking of new ones....


Rock-Polish -> Earthquake -> Earthquake

If damaging fighting type move outside of a combo AND you are faster, use Dig that action and push-back.
If damaging Fighting type move in a combo, use Dig (Suspend) that action and hit in the following one

 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Geodude used 28 energy. Also, I'm abusing your first sub, so yeah.

"Time to end this!"

Drain Punch > Dig > Earthquake + Earthquake {Ice Make: Rampart!!}
 
I.....dont see any abuse regarding my subs, dig's evasive has 0 Priority.....Geodudette is still screwed though.



46 HP
78 EN
4/2/1/2/60


48 HP
100 EN
4/4/1/2/20

Riolu used Drain Punch - 11 energy
To crit (2542) - No
(8 + 3 - 1)*1,5 = 15 damage
+ 7,5 HP to Riolu

Geodude used Rock-Polish - 5 energy
Geodude has 70 Speed now!

Action 2

Geodudette used Earthquake - 6 energy
To crit (3199) - No
(10 + 3 + 3) = 16 damage

Riolu does more than 1 damage with Dig! - 10 energy


Action 3

Geodudette used Earthquake - 6 energy
To crit (3199) - No
(10 + 3 + 3) = 16 damage

Riolu used combo - 28 energy
To crit (5907) -No
(22,5 - 1)*1,5 = 32,25 damage



21 HP
29 EN
4/2/1/2/60


KO HP
KO EN
4/4/1/2/20


He picked Fire. Will post the next opponent soon.
 
RNG: 1/5


Larvesta (M)

Nature: Modest

Type:

Bug: Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 13

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Attacks:

Ember
String Shot
Leech Life
Take Down

Fire Blast
Wild Charge
Sunny Day

Morning Sun
Zen Headbutt
Magnet Rise


1/2 Flame Body

Normaly, i would be interested in using Larvesta.....but Riolu has Rock-Slide.....and Larvesta is frigging Modest.....I was hoping for a fun fight damn it.
 
Dear Battle Hall.

Your Larvesta is bad and you should feel bad.

With love,

Matezoide.

String Shot -> Fire-Blast -> Fire-Blast




90 HP
100 EN
4/2/1/2/60


90 HP
100 EN
2/2/3/2/60

Speedtie: 1-5000 = Larvest goes first.
1762 -> Larvesta

Larvesta used String Shot - 2 energy
Riolu's speed fell!

Riolu used Rock-Slide - 6 energy
To hit (7800) - Yes
To crit (8867) - No
(8 + 3)*2,25 = 24,75 damage

Action 2

Larvesta used Fire-Blast - 6 energy
To hit (8742) - No

Riolu used Toxic - 7 energy
To hit (6182) - Yes
Larvesta was badly poisoned!

Action 3

Larvesta used Fire-Blast - 10 energy
To hit (1167) - Yes
To crit (4612) - No
To burn (4193) - No
(12 + 3 + 1,5) = 16,5 damage

Riolu used Rock-Slide - 6 energy
To hit (737) - Yes
To crit (275) - Yes!
(8 + 3 + 3)*2,25 = 31,5 damage

-2 HP total to Larvesta due to Poison



73 HP
81 EN
4/2/1/2/60
-1 Speed (1 Round)

34 HP
82 EN
2/2/3/2/60


Morning Sun -> Fire-Blast -> Fire-Blast
 

73 HP
81 EN
4/2/1/2/60
-1 Speed (1 Round)

34 HP
82 EN
2/2/3/2/60


Larvesta used Morning Sun - 15 energy
+25 HP

Riolu used Rock-Slide - 6 energy
To hit (2669) - Yes
To crit (8741) - No
(8 + 3)*2,25 = 24,75 damage

Action 2

Riolu used Evasive Agility - 7 energy

Larvesta used Fire-Blast - 6 energy
But it missed!

Action 3

Larvesta used Fire-Blast - 10 energy
To hit (7004) - Yes
To crit (3442) - No
To burn (2231) - No
(12 + 3 + 1,5) = 16,5 damage

Riolu used Rock-Slide - 6 energy
To hit (7248) - Yes
To crit (5988) - No
(8 + 3)*2,25 = 24,75 damage



56 HP
63 EN
4/2/1/2/60

9 HP
51 EN
2/2/3/2/60
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Dear Matezoide,

You've been nice enough to use a no-priority Larvesta. I'll pick
for my 7th room. Thanks!

Sincerely yours,
Zt


"... Why the letter?"

Feint + Feint {Ice Make: Prison!!} > Combo cooldown (Rock Slide) > Rock Slide
 
Do a silly dance


56 HP
63 EN
4/2/1/2/60

9 HP
51 EN
2/2/3/2/60

Sadly, the dance never happened as Riolu smashed Larvesta. Oh well.



56 HP
63 EN
4/2/1/2/60

KO HP
KO EN
2/2/3/2/60
 
RNG: 1/5


Monohm (M)

Nature: Timid

Type:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
+17% Accuracy

Abilities:

Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:

Tackle
Growl
Leer
Dragon Rage
Charge
ThunderShock
Rain Dance
Twister
SonicBoom
Spark
Discharge

Thunderbolt
Flamethrower
Double Team

Hydro Pump
Heal Bell
Magnet Rise


Ability: 1/3
Shield Dust!
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Well, at least this one does not have Static and an overblown movepool.

"We still need to watch out for Paralysis."

Earthquake > Dual Chop > Ice Punch
IF Monohm uses Magnet Rise A1, THEN replace Earthquake with Ice Punch A1.
IF Monohm uses Double Team, THEN replace that action with Rock Slide.
 
Magnet Rise -> Thunderbolt -> Thunderbolt


90 HP
100 EN
4/2/1/2/60




90 HP
100 EN
1/3/3/2/69


Action 1

Monohn used Magnet Rise - 5 energy

Riolu used Ice-Punch - 6 energy
To crit (7821) - No
(8 + 1,5)*1,5 = 14,25 damage

Action 2

Monohm used Thunderbolt - 6 energy
To crit (5140) - No
To paralyse (1700) - No
(10 + 3 + 1,5) = 14,5 damage

Riolu used Dual Chop - 6 energy
To hit (8597) - Yes
To crit (4663, 4982) - No
(8 + 1,5)*1,5 = 14,25

Action 3

Monohm used Thunderbolt - 10 energy
To crit (790) - No
To paralyse (8563) - No
(10 + 3 + 1,5) = 14,5 damage

Riolu used Ice-Punch - 6 energy
To crit (1720) - No
(8 + 1,5)*1,5 = 14,25 damage



61 HP
82 EN
4/2/1/2/60




47 HP
79 EN
1/3/3/2/69


Lets try this.....


Double Team (4 Clones) -> Thunderbolt -> Thunderbolt


If Rock-Slide, use Thunderbolt that action and push-back.
If Lock On move, change all instances of Thunderbolt to Discharge


Obvious loop-hole is obvious, but really, what else am i supposed to try?
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Oka-ay, let's activate Substitution 1 on the second action instead of the first. That way, we'll be able to stall out the magnetic levitation too. Besides, the clones won't help evading damage if we can strike with a prank before the fluffy starts fluffing.

"...? Oh, so that's what you're referring to."

Copycat (Ice Punch) > Rock Slide > Ice Punch + Ice Punch {Ice Make: Snow Cannon!!}
IF Copycat A1 would not copy Ice Punch, THEN replace A1 with Substitute (20 HP) and A3 with Ice Punch.
 
Expected to lose, but didnt see Copycat coming lol


61 HP
82 EN
4/2/1/2/60




47 HP
79 EN
1/3/3/2/69

Riolu used Copycat - 8 energy
To crit (9932) - No
(8 + 1,5)*1,5 = 14,25 damage

Mon used Double Team - 16 energy
4 clones!

Action 2

Mon used Thunderbolt - 5 energy
To crit (7847) - No
To para (285) - Yes
(10 + 3 + 1,5) = 14,5 damage

Riolu used Rock-Slide - 7 energy
To move (8382) - Yes
TO hit (3271) - Yes
(8 + 1,5) = 9,5 damage

Action 3

Mon used Thunderbolt - 9 energy
To crit (1182) - No
(10 + 3 + 1,5) = 14,5 damage

Ice Make: Snow Cannon!! - 28 energy
(18 + 1,5)*1,5 = 29,25 damage

Mon fainted!



32 HP
39 EN
4/2/1/2/60




KO HP
KO EN
1/3/3/2/69







 
Grey speaks the truth. Gambling is bad!
RNG: 3/5




Hippopotas (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Tackle
Sand-Attack
Bite
Yawn
Take Down
Dig
Sand Tomb

Earthquake
Rock Slide
Toxic

Body Slam
Slack Off
Revenge


RNG: 1/2
Sand Stream!
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
It's Gray, not Grey.

"And you're not on the same page as me, I'm sure of that."

Ice Punch > Drain Punch > Ice Punch
IF Hippopotas uses Toxic, THEN replace that action with Substitute (20 HP) and push remaining queue back ONCE.
IF Hippopotas is underground due to Dig (suspend), THEN replace that action with Earthquake.
 

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