Roleplay Battle Hall Challenge - ZhengTann

Body-Slam*3

If Riolu gets paralysed, change following actions to Toxic -> Dig


90 HP
100 EN
4/2/1/2/60



100 HP
100 EN
4/3/2/2/27

Action 1

Riolu used Ice-Punch - 6 energy
To crit (8174) - No
To freeze (7729) - No
(8 + 1,5)*1,5 = 14,25 damage

Hippo used Body-Slam - 6 energy
To crit (9481) - No
To para (1228) - Yes
(9 + 3) = 12 damage
Riolu was paralysed!

-2 HP to Riolu

Action 2

Hippo used Toxic - 7 energy
To hit (8475) - Yes

Riolu tries to use Substitute (20)....
To move (7561) - Yes
-18 energy
20 HP Sub

-2 HP to Riolu
-1 HP to Riolu

Action 3

Hippo used Dig - 9 energy
To crit (9284) - No
(8 + 3 + 3) = 14 damage

Riolu tries to use Drain-Punch....
To move (3390) - Yes
-11 energy
It missed!

-2 HP to Riolu
-1 HP to Riolu



52 HP
65 EN
4/2/1/2/60
15% paralysed
6 HP Sub

86 HP
78 EN
4/3/2/2/27


Body-Slam -> Earthquake -> Dig


If Evasive/Protective move A1, use Slack Off that action and push-back
If Earthquake A3, use Earthquake that action
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break
Protect
Dual Chop
Magnet Rise
Sleep Talk
Iron Tail
Poison Jab
Dig
Rest

Just saying, Riolu should have 38 HP after all those damages, 44 if you count the 6 HP sub... So we desperately need recovery. Take a rest, Riolu.

"Roger that."

Rest > Sleep Talk (Ice Punch / Hi Jump Kick / Brick Break / Drain Punch) > Sleep Talk (Ice Punch / Hi Jump Kick / Brick Break / Drain Punch)
IF Riolu is Paralysed, THEN push queue back.
 
90 - 12 (Body Slam) - 20 (Substitute) - 6 (Sand) = 52 HP left. Dig never got to hit Gray.


Permanent Sand


52 HP
65 EN
4/2/1/2/60
15% paralysed
6 HP Sub

86 HP
78 EN
4/3/2/2/27


Action 1

Riolu used Rest - 15 energy
To move (7731) - Yes
+12 HP
No more para!

Hippo used Body-Slam - 6 energy
The substitute faded!
-2 HP

Action 2

Riolu used Sleep-Talk....
1-2500= Ice Punch
2501-5000= Hi Jump Kick
5001-7500= Brick Break
7501-10000= Drain Punch

RNG: 6307 - Brick Break!
-8 energy
To crit (9391) - No
(8 + 3 + 1,5) = 12,5 damage
+12 HP to Riolu

Hippo used Earthquake - 6 energy
To crit (2009) - No
(10 + 3 + 3) = 16 damage

-2 HP to Riolu


Action 3

Riolu used Sleep-Talk....
1-2500= Ice Punch
2501-5000= Hi Jump Kick
5001-7500= Brick Break
7501-10000= Drain Punch
RNG: 4197= Hi Jump Kick
-14 energy
(13 + 3 + 1,5) = 17,5 damage

Hippo used Dig - 9 energy
To crit (6014) - No
(8 + 3 + 3) = 14 damage

-2 HP to Riolu
+12 HP to Riolu


Permanent Sand

52 HP
28 EN
4/2/1/2/60


56 HP
57 EN
4/3/2/2/27
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
I really should've done this earlier...

"Well, they say the moment you realised it's too late is exactly the right moment to change."

Chill > Ice Punch > Chill
IF Hippopotas used Earthquake, THEN replace the first instance with Magnet Rise and push remaining queue back ONCE.
IF Hippopotas used Dig, THEN replace the first instance with Magnet Rise and the second instance with Earthquake, pushing remaining queue back each time.
 
Body-Slam -> Revenge -> Body Charge (Body-Slam)

If you freeze A2, curse and use Body-Slam A3.




Permanent Sand

52 HP
28 EN
4/2/1/2/60


56 HP
57 EN
4/3/2/2/27



Action 1

Riolu chilled +12 energy

Hippo used Body-Slam - 6 energy
To crit (8413) - No
To para (6652) - No
(9 + 3) = 12 damage

Action 2

Riolu used Ice-Punch - 6 energy
To crit (5771) - No
To freeze (4568) - No
(8 + 1,5)*1,5 = 14,25 damage

Hippo used Revenge - 8 energy
To crit (1299) - No
(12 + 3) = 15 damage

Action 3

Riolu chilled +12 energy

Hippo used Body Charge - 28 energy
To crit (984) - No
To para (5691) - Yes
(20,25 + 3) = 23,25 damage

Riolu loses 6 HP due to Sand

Riolu fainted!



KO HP
KO EN
4/2/1/2/60


42 HP
15 EN
4/3/2/2/27


Gray is defeated! Zheng holds his dear Riolu on his arms and runs away, as the Hippopotas laughs.



Where do you think you are going, fresh meat?

Then! A Pikachu appears!




Finally found ya, Zheng, the rangers are really worried about you. Follow me!


(Yellow text sucks)




RUN!!



Sorry, Zheng, your Hall challenge has come to an end.

Zheng: 16 CC
Riolu: 16 HC

Matezoide: 26 UC
 
Only LupusAter and ZhengTann can post in this thread until the end of the challenge.

ZhengTann is using Gray the Riolu with Prankster and a fucking massive movepool to challenge Rank 2. This is going to the distance...


[/B]
Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Steadfast
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Innate
When an opponent attempts to flinch Riolu, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Earthquake (*)
Rock Slide (*)
Substitute (*)
Shadow Claw
Drain Punch
Ice Punch
Zen Headbutt
ThunderPunch
Toxic
Brick Break
Protect
Dual Chop
Magnet Rise
Sleep Talk
Iron Tail
Poison Jab
Dig
Rest
Bulldoze
Payback
Low Sweep
Sunny Day
Double Team
Focus Punch
Fury Cutter


Please choose your first type:





 
The Invisible man wants to fight!
I'm not just an excuse so the ref doesn't have to look for a sprite, I swear!

Pokemon roll 3/5 Clefairy
Ability roll 1/3 Cute Charm


Clefairy (M)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:
Cute Charm: (Innate) This Pokemon's natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Charm
Pound
Growl
Encore
Sing
DoubleSlap
Sweet Kiss
Defense Curl
Copycat
Follow Me
Magical Leaf
Bestow
Minimize
Wake-Up-Slap
Stored Power
Cosmic Power
Metronome

Ice Beam
Thunderbolt
Flamethrower

Aromatherapy
Wish
Fake Tears
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
What a charming gentleman...

"Pfft, all grandeur and no brawn."

Brick Break > Drain Punch > Brick Break
IF Clefairy used Minimize AND Riolu is not Encored, THEN replace that action with Foresight and push remaining queue back ONCE.
IF Riolu is asleep, THEN replace that action with Sleep Talk (Brick Break / Low Sweep / Focus Punch / Hi Jump Kick).
 
You may not see me, but you'll feel my blows!
Cosmic Power- Minimize- Stored Power

Zt:

90 HP- 100%
4/2/1/2/60


Invisible Man:

100 HP- 100%
1/2/3/3/35

A1:
Riolu Brick Break (hit 8876 no crit) (8+3+6-3)*1,5=21 dmg -5 en
Clefairy Cosmic Power -7 en
A2:
Riolu Foresight -6 en
Clefairy Minimize -8 en
A3:
Riolu Drain Punch (hit 4803 no crit) ((8+3+6-3)*1,5)-1,75 =19,25 dmg -11 en
Clefairy Stored Power (hit 3354 no crit) (10+4,5-3)= 17,25 dmg -6 en

Zt:

73 HP- 78%
4/2/1/2/60


Invisible Man:

60 HP- 79%
1/2/3/3/35
+1 Def +1 Sp.Def +2 Eva

Keep on trucking!
Cosmic Power- Stored Power- Stored Power
IF P/E move, use Wish on the first instance if you haven't already used it and Cosmic Power on subsequent uses.
IF Damaging Evasive move, use Wish on the first instance if you haven't already used it and Cosmic Power on subsequent uses.
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
Go all out, Gray. You can hit him with just about any move right now.

"You might got class, but I got style."

Hi Jump Kick > Drain Punch > Hi Jump Kick
 
Zt:

73 HP- 78%
4/2/1/2/60


Invisible Man:

60 HP- 79%
1/2/3/3/35
+1 Def +1 Sp.Def +2 Eva

A1:
Riolu Hi Jump Kick (3386 hit 2783 no crit) ((13+3+6-3)*1,5)-1,75 =26,75 dmg -7 en
Clefairy Cosmic Power -7 en
A2:
Riolu Drain Punch (hit 4676 no crit) ((8+3+6-3)*1,5)-3,5 =17,5 dmg -11 en
Clefairy Stored Power (hit 3354 no crit) (14+4,5-3)= 23,25 dmg -6 en
A3:
Riolu Hi Jump Kick (1565 hit 2373 no crit) ((13+3+6-3)*1,5)-3,5 =25 dmg -7 en
Clefairy KO!
Streak=1

Next type (comunicated via IRC):



Chef Gordon wants to fight!
You call this a souffle?

Pokemon roll 2/5 Charmander
Ability roll 2/2 Solar Power


Charmander (M)
Nature: Modest (+1 SpA, -1 Atk)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 13

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
SmokeScreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flame Burst
Slash

Sunny Day
SolarBeam
Fire Blast

Counter
Dragon Pulse
AncientPower
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
We could use some sun, y'know.

"... Juvia's not feeling well these days."

Bulldoze > Earthquake > Rock Slide
IF Charmander uses Smokescreen, THEN replace that action with Foresight and push remaining queue back ONCE.
IF Charmander uses Counter, THEN replace the first instance with Toxic and subsequent instances with Screech, pushing remaining queue back.
 
This Riolu is undercooked! It could still battle!
Sunny Day- Fire Blast- Fire Blast

Zt:

90 HP- 100%
4/2/1/2/60

Chef Gordon:

90 HP- 100%
1/2/3/2/65

A1:
Charmander Sunny Day -9 en
Riolu Bulldoze (hit 6877 no crit) (6+6-3)*1,5= 13,5 dmg -5 en
A2:
Riolu Earthquake (hit 3674 no crit) (10+6-3)*1,5= 19,5 dmg -7 en
Charmander Fire Blast (9611 miss) -7 en
Charmander -1 HP
A3:
Riolu Rock Slide (1017 hit 4639 no crit 4536 no effect) (8+6-3)*1,5= 16,5 dmg -6 en
Charmander Fire Blast (9032 miss) -11 en
Charmander -1 HP

Zt:

90 HP- 82%
4/2/1/2/60

Chef Gordon:

38 HP- 73%
1/2/3/2/65

CENSORED
Flame Burst- Fire Blast- Flame Burst
 

ZhengTann

Nargacuga
is a Forum Moderator
Moderator
... You can't be serious, can you? I swear, if Gray gets out of this unscathed...

"... What, Juvia? No, nonono..."

Dig > Earthquake > Earthquake
 
The next dish on the menu will be boiled lizard!

Zt:

90 HP- 82%
4/2/1/2/60

Chef Gordon:

38 HP- 73%
1/2/3/2/65

A1:
Riolu digs underground!
Charmander Flame Burst miss
Riolu Dig (hit 1706 no crit) (8+6-3)*1,5= 17,5 dmg
Charmander -1 HP
A2:
Riolu Earthquake (hit 9706 no crit) (10+6-3)*1,5= 19,5 dmg -7 en
Charmander KO! Flawless victory!

Please choose next type.
 

MC Hammer wants to fight!
Stop! It's Hammer time!
Pokemon roll 5/5 Ferroseed
Ability roll 1/1 Iron Barbs
Can't touch this!


Ferroseed (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Mirror Shot

Explosion
Payback
Toxic

Bullet Seed
Leech Seed
Worry Seed
 
Like I said, can't touch this, since it goes boom!
Gyro Ball-Gyro Ball- Explosion+Explosion.

Zt:

90 HP- 100%
4/2/1/2/60

MC Hammer:

90 HP- 100%
3/3/0/3/10

A1:
Riolu Blaze Kick (7683 hit 4970 no crit 3729 no effect) (9+6-4,5)*2,25= 23,625 dmg -5,90 HP -7 en
Ferroseed Gyro Ball (hit 9645 no crit) 10+3+4,5-3= 14,5 dmg -6 en
A2:
Riolu Drain Punch (hit 9375 no crit) (8+3+6-4,5)*1,5=18,75 dmg +4,6875 HP -11 en
Ferroseed Gyro Ball (hit 6451 no crit) 10+3+4,5-3= 14,5 dmg -10 en
A3:
Riolu Blaze Kick (5971 hit 9704 no crit 1043 no effect) (9+6-4,5)*2,25= 23,625 dmg -5,90 HP -7 en
Ferroseed Earth Shattering Kaboom! (hit 5472 no crit) (25*2,25)+4,5-3=57,75 dmg -(20+24)*1,75= -77 en
Riolu KO!
Ferroseed KO!
Your Hall run ends here.

Rewards:
Riolu 6 KOC
ZhengTann 6 CC

LupusAter 11 UC

You may rechallenge the hall in a week.
 
Only users Complications and Zhengtann should be posting in this thread.

Zhengtann will be using Gray the rediculously well-trained Riolu with Prankster:


Riolu(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

Nature: Adamant (+1 Atk, -1 SpAtk)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 3: Prankster (DW unlocked)
Type: Innate
Riolu is always prepared for engaging in subtle tactics, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2

EC: 5/6 Next Evolution at 6
MC: 0
DC: 5/5

Attacks:
Foresight (*)
Quick Attack (*)
Endure (*)
Counter (*)
Feint (*)
Force Palm (*)
Copycat (*)
Screech (*)
Reversal
Nasty Plot
Final Gambit

Bullet Punch (*)
Crunch (*)
Blaze Kick (*)
Circle Throw
Agility
Mind Reader
Hi Jump Kick

Brick Break
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake (*)
Focus Blast
Focus Punch
Fury Cutter
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Payback
Poison Jab
Protect
Rain Dance
Rest
Rock Slide (*)
Shadow Claw
Sleep Talk
Substitute (*)
Sunny Day
ThunderPunch
Toxic
Zen Headbutt


Zhengtann, you may choose your first type. Your options are:








Good luck!
 
A Vengful Spirit would like to battle!

"You killed me!"

RNG for Pokemon: 4/5=Scratchet
"Tear his eyes out!"

RNG for Ability: 1/3=Scrappy
"Whatdo you mean you can hit ghosts!?"

Battle Hall - Rank 2 - Challenge 1 - Opponent: Scratchet

Scratchet (M)
Nature: Adamant (+1 Atk, -1 SpA)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Work Up

Return
Toxic
Reflect

Yawn
Roost
Confuse Ray


"You wronged me! Prepare yourself!"
 

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