Battle Pike [Silver Rank] - C$FP

Fourth Door - Door #3

"I see. Regice is already posioned, and he looks like he could use a rest."

Event: 1/10 (1-5=Boon 6-10=ill) Boon


"Oh! What I said was irrelevant..."

25: Electric Gem / Your active mon is attacked with R4 Thunderbolt, which rolls paralysis.
13: Razor Claw / Absol (Super Luck @ Razor Claw, Hasty ♂ 100/5/1/3/2/87 +9% Acc)
35: Enigma Berry / Active mon is afflicted with Torment.


"Hm, all interesting choices..."

C$FP's Standings:

100 HP | 100 EN | 2/4/6/3/60 | Sturdy | N/A
100 HP | 100 EN | 4/2/4/3/104 | Inner Focus | Magic Coat Disabled (6a)
66 HP | 28 EN | 1/4/5/8/50 | Ice Body | BPSN (2 DPA)

Items:
King's Rock
Prizes:
3 CC
3 KOC (Regice)
 
Regice's door AGAIN. BTW Lucario doesn't actually learn Magic Coat, so we can just pretend it's not there and you can go ahead and Disable something else.
 
Fifth Door - Door #3

"Him again? Didn't I say he could use a rest? Jesus..."

Event: 4/10 (1-5=Boon 6-10=ill) Boon


"You're lucky you're getting plenty of boons or he might begin to resent you..."

14: Razor Fang / Aerodactyl (Pressure @ Razor Fang, Jolly ♀ 100/4/3/1/3/150 +26% Acc)
46: Restore 50 HP to any living mon / Active mon now has x4 weaknesses to Water, Grass, and Flying instead of its usual affinities to these types.
13: Razor Claw / Absol (Super Luck @ Razor Claw, Hasty ♂ 100/5/1/3/2/87 +9% Acc)


"Hm, all interesting choices..."

C$FP's Standings:

100 HP | 100 EN | 2/4/6/3/60 | Sturdy | N/A
100 HP | 100 EN | 4/2/4/3/104 | Inner Focus | Counter Disabled (6a)
66 HP | 28 EN | 1/4/5/8/50 | Ice Body | BPSN (2 DPA)

Items:
King's Rock
Enigma Berry
Prizes:
4 CC
3 KOC (Regice)
 
It's not a "he," it's an "it!" I don't like any of these options... I would normally just avoid the battle doors, but I don't think it's worth it in this case. I'll choose Electro's door and hope for the best.
 
Sixth Door - Door #1

"I'll call him whatever I want goddammit."

Event: 9/10 (1-5=Boon 6-10=ill) Ill


"Oh dear, perhaps you had the right idea"



Aerodactyl ♀
Nature: Jolly (Spe +20, Accuracy +26%, SpA: -1)
Type: Rock / Flying
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Item: Razor Fang

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (+)

Height Class: 4
Weight Class: 4
BRT: 20

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Crunch
Take Down
Iron Head
Sky Drop
Hyper Beam
Rock Slide
Giga Impact

Curse
Foresight
Pursuit
Roost
Steel Wing
Tailwind

Toxic
Taunt
Protect
Earthquake
Torment
Fly
Endure
Reflect
Bide
Roost



"This will teach you to correct my use of pronouns!"
Earthquake~Earthquake~Earthquake
If Magnet Rise or Levitate while not Taunted: Taunt (2 subs in one)
 
I think a bit of luck will be needed to come out of this battle with as little damage as possible.

Zap Cannon, Magnet Rise, Thunderbolt
IF Zap Cannon misses, THEN use it again the next action
 

100 HP/100 EN
4/3/1/3/150
Pressure

100 HP/100 EN
2/4/6/3/60
Sturdy

Aerodactyl used Earthquake!
To crit: 4/16 No
20.25 Damage
-7 EN

Magnezone used Zap Cannon!
To hit: 3/10 Yes
To crit: 2/16 No
28.5 Damage
-10 EN

Magnezone used Maget Rise!
Magnets rose!
-5 EN

Aerodactyl is paralysed...
3/4 Move
Aerodactyl used Taunt!
Magnezone Taunted!
-10 EN

Magnzone used Thunderbolt!
To crit: 5/16 No
25.5 Damage
-8 EN

Aerodactyl is paralysed...
1/4 No
Aerodactyl is fully paralysed!


46 HP/83 EN
4/3/1/3/150
Pressure
Paralysed (15%)

80 HP/77 EN
2/4/6/3/60
Sturdy
Magnet Rise (4a), Taunted (4a)
 
I'll let you reorder because I forgot to include it on the end-round summary, but you are Taunted so your Sub for Endure won't work.
 

"Hmmm... This might work!"
Endure~Bide~Fire Fang
IF when you would use Endure: Replace following action with Endure and follow with Fire Fang
If fully paralysed A2 replace A3 with Fire Fang


46 HP/83 EN
4/3/1/3/150
Pressure
Paralysed (15%)

80 HP/77 EN
2/4/6/3/60
Sturdy
Magnet Rise (4a), Taunted (4a)

Aerodactyl is paralysed...
65/100 NoAerodactyl used Endure!
Aerodactyl braced itself!
-15 EN

Magnezone used Flash Cannon!
To crit: 7/16 No
To drop SpD: 1/10 Yes
22.5 Damage
-7 EN

Aerodactyl is paralysed...
22/100 No
Aerodactyl used Began storing power!

Magnzone used Thunderbolt!
To crit: 12/16 No
25.5 Damage
Aerodactyl Endured the hit!
-8 EN

Aerodactyl is paralysed...
59/100 No
Aerodactyl is storing power...

Magnzone used Discharge!
To crit: 9/16 No
To paralyse: 5/10 No
22.5 Damage
Aerodactyl Endured the hit!
-7 EN



1 HP/68 EN
4/3/1/3/150
Pressure
Paralysed (10%), Biding (22.5 Damage Taken), Endured Last Turn

80 HP/55 EN
2/4/6/3/60
Sturdy
Magnet Rise (1a), Taunted (1a)


"Strike back!"
Release~Fire Fang~Fire Fang
 

1 HP/68 EN
4/3/1/3/150
Pressure
Paralysed (10%), Biding (22.5 Damage Taken), Endured Last Turn

80 HP/55 EN
2/4/6/3/60
Sturdy
Magnet Rise (1a), Taunted (1a)

Aerodactyl is Paralysed!
2/10 Oh so close
Aerodactyl used Bide!
39.375 Damage
-Energy

Magnzone used Thundershock!
Death ins instantaneous!
-4 EN

FAINTED
4/3/1/3/150
Pressure

51 HP/51 EN
2/4/6/3/60
Sturdy


"At least I did some damage! Ok, you get your affairs in order... er, I mean equip items... And I'll go get Lucy!"

100 HP | 100 EN | 2/4/6/3/60 | Sturdy | N/A
100 HP | 100 EN | 4/2/4/3/104 | Inner Focus | Counter Disabled (6a)
66 HP | 28 EN | 1/4/5/8/50 | Ice Body | BPSN (2 DPA)

Items:
King's Rock
Enigma Berry
Prizes:
4 CC
3 KOC (Regice)
3 koc (Magnezone)
 

"You beat me before, but don't expect to be so lucky this time!"
Gorebyss ♀ - Flounder
Nature: Lonely (Atk: +1, Def: -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability: Hydration - (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Item: Binding Band

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 52

Height Class: 2
Weight Class: 2
BRT: 18

Attacks:

Agility
Amnesia
Aqua Ring
Aqua Tail
Baton Pass
Captivate
Clamp
Confusion
Dive
Hydro Pump
Iron Defense
Psychic
Shell Smash
Water Gun
Water Pulse
Whirlpool

Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Bind
Bounce
Double-Edge
Icy Wind
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Attract
Blizzard
Double Team
Facade
Frustration
Giga Impact
Hail
Hidden Power [Grass, 7]
Hyper Beam
Ice Beam
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Surf
Toxic
Waterfall

Serperior ♀ - Bowie
Nature: Timid (Spe +17, Accuracy +19%, Atk: -1)
Type: Grass
Grass Type - Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability: Contrary - (Can be Enabled) This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Item: Light Clay

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)

Height Class: 2
Weight Class: 4
BRT: 19

Attacks:

Coil
Gastro Acid
Giga Drain
Growth
Leaf Blade
Leaf Storm
Leaf Tornado
Leech Seed
Leer
Mega Drain
Slam
Tackle
Vine Whip
Wrap
Wring Out

Captivate
Glare
Iron Tail
Magical Leaf
Mean Look
Mirror Coat
Natural Gift
Pursuit
Sweet Scent
Twister

Aqua Tail
Bind
Dragon Pulse
Frenzy Plant
Grass Pledge
Knock Off
Outrage
Seed Bomb
Sleep Talk
Snatch
Snore
Synthesis
Worry Seed

Aerial Ace
Attract
Calm Mind
Cut
Double Team
Dragon Tail
Energy Ball
Facade
Flash
Frustration
Giga Impact
Grass Knot
Hidden Power [Rock, 7]
Hyper Beam
Light Screen
Protect
Reflect
Rest
Return
Rock Smash
Round
Safeguard
SolarBeam
Strength
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic

Gyarados ♀ - Snuggums
Nature: Careful (SpD: +1, SpA: -1)
Type: Water / Flying
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability: Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Item: Wacan Berry

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 5 (+)
Spe: 81

Height Class: 2
Weight Class: 6
BRT: 20

Attacks:

Aqua Tail
Bite
Dragon Dance
Dragon Rage
Flail
Hydro Pump
Hyper Beam
Ice Fang
Leer
Rain Dance
Splash
Tackle
Thrash
Twister

Body Slam
Bounce
Bubble
Dark Pulse
Dive
Double-Edge
Dragon Pulse
Endure
Flamethrower
Ice Beam
Icy Wind
Iron Head
Iron Tail
Mimic
Outrage
Reversal
Sleep Talk
Snore
Spite
Substitute
Swagger
Thunderbolt
Thunder Wave
Uproar

Attract
Avalanche
Bide
Blizzard
Brine
BubbleBeam
Bulldoze
Captivate
Curse
Double Team
DragonBreath
Dragon Tail
Earthquake
Facade
Fire Blast
Frustration
Giga Impact
Hail
Headbutt
Hidden Power [Grass, 7]
Incinerate
Natural Gift
Payback
Protect
Rage
Reflect
Rest
Return
Roar
Rock Smash
Round
Sandstorm
Scald
Secret Power
Skull Bash
Stone Edge
Strength
Surf
Take Down
Taunt
Thunder
Torment
Toxic
Water Gun
Water Pulse
Waterfall
Whirlpool
Zap Cannon


"Get out there Bowie!"
 
Go Regice, I guess.

chill, Ice Beam, chill
IF Taunted, THEN alternate between Icy Wind and Ice Beam for remaining actions, starting with Icy Wind if you used Ice Beam the previous action, otherwise starting with Ice Beam
IF Mirror Coat AND NOT when you would chill, THEN use... uhh... Stomp the first and third instances, Superpower the second
 

"Naturally..."
Taunt~Light Screen~Synthesis

66 HP HP/28 EN
1/4/5/8/50
Ice Body
BPSN (2DPA)

100 HP/100 EN
2/3/3/3/130
Contrary
Light Clay

Serperior used Taunt!
Regice was Taunted!
-10 EN

Regice used Ice Beam!
To crit: 7/16 NoTo freeze: 1/10 No
24 Damage
-6 EN

Serperior used Light Screen!
Light Screen!
-8 EN

Regice used Icy Wind!
To hit: 6/100 Yes
To crit: 1/16 Yes GDI
22.5 Damage
-4 EN

Serperior used Synthesis!
+20 HP
-14 EN

Regice used Ice Beam!
To crit: 11/16 NoTo freeze: 10/10 No
16.5 Damage
-6 EN

60 HP HP/14 EN
1/4/5/8/50
Ice Body
BPSN (3DPA), Taunted (3a)

57 HP/68 EN
2/3/3/3/130
Contrary
Light Clay
-1 Spe, Light Screen (7 Actions)


"That didn't go too well..."
Bind~Synthesis~Chill
If Damaging Ice Type Move: Torment and Push back but only once.
 
Sorry for delays! I've had computer problems including some connection issues and Blue Screens of Death. I'll definitely get onto this tomorrow (its almost 2am now...)
 

Bowie
HP: 57
EN: 68
Other: -1 Spe, Light Screen (7a)
Item: Light Clay


Overfreeze
HP: 60
EN: 14
Other: Toxic (3DPA), Taunted (3a)
Item: none

Action 1:
Bowie used Torment!
-10 Energy

Overfreeze used Blizzard!
Hit: [<=7000] 5351/10000 (Yes)
Crit: [<=625] 7299/10000 (No)
Freeze: [<=1000] 6054/10000 (No)
Calculation: (6+3+5*1.5-3*1.5)*1.5=18
-7 Energy

-3 HP for Overfreeze

Action 2:
Bowie used Bind!
Crit: [<=625] 2344/10000 (No)
Calculation: 3+2*1.5-3*1.5=1.5
-4 Energy

Overfreeze used Ancientpower!
Crit: [<=625] 1475/10000 (No)
+Stats: [<=1000] 9528/10000 (No)
Calculation: 3+5*1.5-3*1.5=6
-4 Energy

-3 HP for Overfreeze
-2 HP for Overfreeze

Action 3:
Bowie used Synthesis!
+20 HP
-14 Energy

Overfreeze used Blizzard!
Hit: [<=7000] 1341/10000 (Yes)
Crit: [<=625] 8849/10000 (No)
Freeze: [<=1000] 3270/10000 (No)
Calculation: (6+3+5*1.5-3*1.5)*1.5=18
-7 Energy
EN KO!

END OF ROUND


Bowie
HP: 35
EN: 40
Other: Light Screen (4a)
Item: Light Clay


Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


"One down, two to go!"

-C$FP sends out new mon and orders.
-Lucy orders.
-I ref.
 
I guess I pretty much have to send out Bill.

Blaze Kick, Ice Punch, Bullet Punch
IF Reflect, THEN Brick Break and push actions back
IF Double Team, THEN Aura Sphere and push actions back
IF Protective/Evasive, THEN Feint and push actions back

This is pretty much the best I've got.
 

"Uh..."

Reflect+Light Screen --- Cooldown --- Leech Seed


Bowie
HP: 35
EN: 40
Other: Light Screen (4a)
Item: Light Clay


Bill
HP: 100
EN: 100
Other: none
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none


Action 1:
Bill used Brick Break!
Crit: [<=625] 4369/10000 (No)
Flinch: [<=1000] 2394/10000 (No)
Calculation: 8+3+4*1.5-3*1.5=12.5
-5 Energy
No more Light Screen

Bowie used Reflect+Light Screen!
-24 Energy

Action 2:
Bowie must recharge!

Bill used Blaze Kick!
Crit: [<=1250] 3032/10000 (No)
Burn: [<=1000] 6026/10000 (No)
Calculation: (4.5+4*1.5-3*1.5)*1.5=9
-7 Energy

Action 3:
Bowie used Leech Seed!
-9 Energy

Bill used Ice Punch!
Crit: [<=625] 790/10000 (No)
Freeze: [<=1000] 8551/10000 (No)
Calculation: (4+4*1.5-3*1.5)*1.5=8.25
-6 Energy

-3 HP for Bill
+3 HP for Bowie

END OF ROUND


Bowie
HP: 9
EN: 7
Other: Light Screen (6a), Reflect (6a)
Item: Light Clay


Bill
HP: 97
EN: 82
Other: Leech Seed (5a)
Item: King's Rock

Overfreeze
HP: 50
EN: -4
Other: KOed
Item: none



"Get back here Bowie. Let's see what we can do, Flounder."

Counterswitch?
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top