Battle Spot - Simple Questions and Answers

Why do most Heatran run a Timid nature? Spe is its lowest stat so it seems weird to me. I can definitely understand Modest, and I run Calm. Is mixed Heatran pretty much extinct? The only physical move to see any real use is Rock Tomb-which is still rare-and the Heatran that run that are -Atk so it's clearly used for the Spe lowering effect and not damage.

252+ SpA Heatran Ancient Power vs. 0 HP / 4 SpD Mega Charizard Y: 136-160 (88.8 - 104.5%) -- 18.8% chance to OHKO
0- Atk Heatran Stone Edge vs. 0 HP / 0 Def Mega Charizard Y: 156-184 (101.9 - 120.2%) -- guaranteed OHKO
0- Atk Heatran Rock Tomb vs. 0 HP / 0 Def Mega Charizard Y: 92-112 (60.1 - 73.2%) -- guaranteed 2HKO

Cuz Ancientpower sux and should only ever be used by Char-Y.
Rock Tomb, you'd actually hit your target -> outspeed and nail it again.
Modest Scarf is just shy of Max Speed Weavile, but tbh that's not that slow and Mega Gengar's Disable is the only thing you should really fear past that benchmark. Even if you're faster, it can tank the hit -> Disable -> lol your locked into Struggle and can't switch. I guess it stops it from switching in though? Timid lets you outrun Mega Gengar after Rock Tomb, Modest speedties with Weavile after Rock Tomb. SubTran also likes Timid to outpace as much as it can and start setting up; idk if TormenTran is a thing anymore. Taunt and shit like that as well.
 
252+ SpA Heatran Ancient Power vs. 0 HP / 4 SpD Mega Charizard Y: 136-160 (88.8 - 104.5%) -- 18.8% chance to OHKO
0- Atk Heatran Stone Edge vs. 0 HP / 0 Def Mega Charizard Y: 156-184 (101.9 - 120.2%) -- guaranteed OHKO
0- Atk Heatran Rock Tomb vs. 0 HP / 0 Def Mega Charizard Y: 92-112 (60.1 - 73.2%) -- guaranteed 2HKO

Cuz Ancientpower sux and should only ever be used by Char-Y.
Rock Tomb, you'd actually hit your target -> outspeed and nail it again.
Modest Scarf is just shy of Max Speed Weavile, but tbh that's not that slow and Mega Gengar's Disable is the only thing you should really fear past that benchmark. Even if you're faster, it can tank the hit -> Disable -> lol your locked into Struggle and can't switch. I guess it stops it from switching in though? Timid lets you outrun Mega Gengar after Rock Tomb, Modest speedties with Weavile after Rock Tomb. SubTran also likes Timid to outpace as much as it can and start setting up; idk if TormenTran is a thing anymore. Taunt and shit like that as well.

Those calcs seem weird. Why would Stone Edge Tran have a -Atk nature? And why is the Zard in question no bulk instead of the set you have, which is better?

That makes sense on Timid for Tran...tho many are Timid without Rock Tomb, and Scarf is apparently only on 2.63% of Tran. I can see why Taunt and Sub sets would wanna be fast...but the problem is Heatran isn't fast. I'd rather be Modest to boost that already good SpA stat(150 at level 50 without investment,) or SpD(I'm using Calm,) to more adequately handle stuff like Thundy and Aegi.
 
Those calcs seem weird. Why would Stone Edge Tran have a -Atk nature? And why is the Zard in question no bulk instead of the set you have, which is better?

That makes sense on Timid for Tran...tho many are Timid without Rock Tomb, and Scarf is apparently only on 2.63% of Tran. I can see why Taunt and Sub sets would wanna be fast...but the problem is Heatran isn't fast. I'd rather be Modest to boost that already good SpA stat(150 at level 50 without investment,) or SpD(I'm using Calm,) to more adequately handle stuff like Thundy and Aegi.

Oh I never said Timid Heatran was a good idea, I just mentioned why you'd use it.
Most Zard-Y just run max Sp. Atk/Speed and either Timid/Modest, mine's a weird Doubles spread that probably isn't that good in Singles and such. Was just an example lol
Timid/Modest Heatran with Stone Edge was because I was too lazy to change the calc to prove my pointm and tbh, it kills what you're specifically aiming to KO so why lose bulk or Speed for unneeded Atk? :P
 
How is Gastrodon in BSS? It's not ranked in the Singles Viability Thread, but it's #59 in usage-higher than some of the stuff that is ranked. I'm thinking about using it on my team, since I have problems with rain teams, and to a lesser extent Rotom-H, but I'm not sure what to run on it. Scald and Recover are pretty much givens, but the rest is tough to choose. I was thinking maybe Acid Armor and Rocky Helmet(my Lefties slot is taken, and Gastrodon is bulky with reliable recovery, so it doesn't seem like it should be holding a Sitrus Berry,) but it has lots of nice options. In particular I think I want Ice Beam since I have mild problems with Megamence, and the mon I'd be replacing with Gastro deals ok with it. But the main problem is item.

Lum Berry is common enough on Gastro, but I'm not sure why I'd want that. It's immune to paralysis, Breloom and other grasses just go for the OHKO instead of a sleep move, burns don't mean much on a special attacker with reliable recovery, and Toxic is scary enough that healing it the first time won't matter-the foe will just use it again. It even thaws itself with Scald. The next most common item is AV...but I'm skeptical about that. For starters this is a physically dominant meta, and Gastro has more Def than SpD already. Plus you lose Recover so eww. Then we've got Rocky Helmet, which seems like the best item if I can't have Lefties.

Any move or item suggestions would be appreciated.
 
How is Gastrodon in BSS? It's not ranked in the Singles Viability Thread, but it's #59 in usage-higher than some of the stuff that is ranked. I'm thinking about using it on my team, since I have problems with rain teams, and to a lesser extent Rotom-H, but I'm not sure what to run on it. Scald and Recover are pretty much givens, but the rest is tough to choose. I was thinking maybe Acid Armor and Rocky Helmet(my Lefties slot is taken, and Gastrodon is bulky with reliable recovery, so it doesn't seem like it should be holding a Sitrus Berry,) but it has lots of nice options. In particular I think I want Ice Beam since I have mild problems with Megamence, and the mon I'd be replacing with Gastro deals ok with it. But the main problem is item.

Lum Berry is common enough on Gastro, but I'm not sure why I'd want that. It's immune to paralysis, Breloom and other grasses just go for the OHKO instead of a sleep move, burns don't mean much on a special attacker with reliable recovery, and Toxic is scary enough that healing it the first time won't matter-the foe will just use it again. It even thaws itself with Scald. The next most common item is AV...but I'm skeptical about that. For starters this is a physically dominant meta, and Gastro has more Def than SpD already. Plus you lose Recover so eww. Then we've got Rocky Helmet, which seems like the best item if I can't have Lefties.

Any move or item suggestions would be appreciated.
I actually think gastrodon is a pretty cool mon. It has a great ability storm drain which is really useful when it's paired up with pokemon such as blaziken, talonflame and rotom-h. Personally, I think the best moveset for it is toxic, scald, recover, fissure with all investment in bulk. Leftovers seems the best item for it or maybe rocky helmet. It really has a good match up against certain mons like rotom-w, suicune, and mamoswine. I definitely think it deserves a place in the viability rankings and I really want to try using it in the future.
 
Found the last thread with S11 teams to be very helpful in building competitive pokemon for battle spot singles, but it is slightly out of date now. Would be wonderful if someone could translate the moves/held items and abilities for each team in the S14 thread because what google translate says is not entirely accurate for some of them.

:mad: List of JP S14 teams here. Thanks to anyone who's interested/helps out.

First place S14
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Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 188 HP / 0 Atk / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Substitute?
- Hypnosis
- Sludge Bomb
- Destiny Bond

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage?
- Earthquake
- Swords Dance
- Rock Slide?

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 132 HP / 236 Def / 116 Atk / 4 SpD / 20 Spe
Adamant Nature
- Secret Power?
- Sucker Punch
- ?
- ?

Thundurus @ ?
Ability: Prankster
Level: 50
EVs: 236 HP / 240 Def / 4 SpA / 28 Spe
Bold Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt???
- Thunder Wave

Blaziken @ ?
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature?
- High-jump kick
- Superpower?
- Knock Off
- Protect

Suicune @ ?
Ability: Pressure
Level: 50
EVs: 252 HP / 52 Def / 116 SpA / 4 SpD / 84 Spe
Bold Nature
- Scald
- Ice Beam
- Calm Mind
- Rest?
Please let me know the empty slots if you know/if I have done something incorrect.

_______________________
moved this to the simple questions thread. we'll look into translating a bunch of these teams soon!
~cant say
 
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Found the last thread with S11 teams to be very helpful in building competitive pokemon for battle spot singles, but it is slightly out of date now. Would be wonderful if someone could translate the moves/held items and abilities for each team in the S14 thread because what google translate says is not entirely accurate for some of them.

:mad: List of JP S14 teams here. Thanks to anyone who's interested/helps out.

First place S14
94.png
450.png
115.png
672.png
257.png
245.png

Gengar-Mega @ Gengarite
Ability: Shadow Tag
Level: 50
EVs: 188 HP / 0 Atk / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
- Substitute?
- Hypnosis
- Sludge Bomb
- Destiny Bond

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage?
- Earthquake
- Swords Dance
- Rock Slide?

Kangaskhan-Mega @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 132 HP / 236 Def / 116 Atk / 4 SpD / 20 Spe
Adamant Nature
- Secret Power?
- Sucker Punch
- ?
- ?

Thundurus @ ?
Ability: Prankster
Level: 50
EVs: 236 HP / 240 Def / 4 SpA / 28 Spe
Bold Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt???
- Thunder Wave

Blaziken @ ?
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature?
- High-jump kick
- Superpower?
- Knock Off
- Protect

Suicune @ ?
Ability: Pressure
Level: 50
EVs: 252 HP / 52 Def / 116 SpA / 4 SpD / 84 Spe
Bold Nature
- Scald
- Ice Beam
- Calm Mind
- Rest?
Please let me know the empty slots if you know/if I have done something incorrect.

_______________________
moved this to the simple questions thread. we'll look into translating a bunch of these teams soon!
~cant say

Here's the correct translation:

Thundurus (M) @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 236 HP / 240 Def / 4 SpA / 28 Spe
Bold Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Hidden Power [Ice]
- Nasty Plot
- Thunder Wave

Garchomp @ Focus Sash
Ability: Rough Skin
Level: 50
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- Rock Tomb
- Swords Dance

Kangaskhan-Mega (F) @ Kangaskhanite
Ability: Scrappy
Level: 50
EVs: 132 HP / 236 Atk / 116 Def / 4 SpD / 20 Spe
Adamant Nature
- Secret Power
- Power-Up Punch
- Crunch
- Sucker Punch

Gengar-Mega @ Gengarite
Ability: Levitate
Level: 50
EVs: 188 HP / 116 Def / 4 SpA / 4 SpD / 196 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Bomb
- Hypnosis
- Destiny Bond

Blaziken @ Lum Berry
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Baton Pass
- Protect

Suicune @ Chesto Berry
Ability: Pressure
Level: 50
EVs: 252 HP / 52 Def / 116 SpA / 4 SpD / 84 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Calm Mind
- Rest
It's better to use addons like rikaichan/rikaikun or cross reference with bulbapedia's lists of moves/[url=http://bulbapedia.bulbagarden.net/wiki/List_of_items_in_other_languages]items/abilities in other languages than to use Google Translate at face value. Sites like This can convert Kanji to Hiragana/Katakana to make it easier.[/url]
 
I love how their Mega Gengar EV spreads seem to be their trying to balance extra bulk or damage vs. speed creeping other peoples' Mega Gengars.
 
Yes! Those are definitely very interesting spreads! I almost never see spreads with evs for 5 stats!

It's very uncommon. I actually made a weird set for Mega Aggron a while ago with investment in 5 stats. It was actually mixed despit Maggron having a base 140 Atk stat and a base 60 SpA. The reason for that is so it can actually do something to Skarmory, Scizor, and Ferro. It also can help if the foe has boosted Def(Skarms,) you've been BPed enough CMs(CM BP Sylveon was on this team,) you're burned, or can't take damage from physical contact like with the aforementioned Ferro. I could mayb dig up the set.

EDIT: Here's the Aggron

Aggron@Aggronite
Ability:Sturdy
EVs: 252 HP/ 108 Atk/ 4 Def/ 28 SpA / 116 SpD
Brave Nature
-Stone Edge
-Heavy Slam
-Low Kick
-Fire Blast

The EVs are crazy here. Base 140 attack and base 60 special attack probably makes you think special attacking is not at all viable, and you'd usually be right, but the utility against Scizor, Ferrothorn, Forretress, Skarmory, and some other things, especially if you're at +2SpA, is too hard to pass up. Not to mention it works around burns, boosted defense stats, gets pseudo-STAB in sun, and ignores Intimidate drops and random Charm/Baby-doll-Eyes users. Low Kick is in a similar boat, as you normally see Earthquake on Aggron. However, Low Kick is better against opposing Aggron, Tyranitar, Bisharp, and I'm sure some other stuff, too, so I'm sticking with it. Other two moves are normal enough I guess. Idk if this set really makes all that much sense, since it kinda relies on getting BPed CM boosts, that wasn't too bad in the Battle Maison, but it might not work in BSS. No ice coverage kinda sucks too. Maybe Ice Punch could go over Stone Edge, I guess it depends on the team.
 
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So just a couple of days ago, I made my first foray into battle spot singles. While my initial battles were with a Mega Kangaskhan team, I decided I should learn with a well established core and not just good individual Pokemon, and so have subsequently shifted to ye old Hippowdon (Physically defensive) / Dragonite (Dragon Dance) / Mega Lucario (Nasty Plot).

I've had modest success (I'm sitting in the low 1600s, which isn't much but seems decent for someone just getting started), but have a few questions. First, where I have the most trouble is when I use my basic threesome, lead with Hippowdon, and start facing a powerful Water- or Grass-type attacker, which leaves me with a bad opening matchup and suboptimal switch options. This isn't always the end of the world, since this Hippowdown cares more about breaking sashes and trying to buy a free boost for Dragonite or Lucario then walling stuff, but a first turn OHKO naturally shuts down Stealth Rock / Yawn shenanigans. I'm thus wondering if the specially defensive set might work better in this lead role. Did those of you who used this core find the specially defensive option more appealing?

Second, by far the hardest part of these battles for me is designing the non-core portion of my team, and then team selection at the start of the match. How interchangeably should a good team be built? Are two different but not very interchangeable three Pokemon teams a reasonable option, or should I be looking more for pairs of two Pokemon that I can then join with one of several possible thirds depending on my foe's team? I guess part of my problem is that it's harder to team Hippowdon, Dragonite, and Mega Lucario, as individual Pokemon, with a ton of other things than it is to pair up the super versatile standards like Garchomp and Talonflame, so it's a bit hard for me, as a beginner at this, to come up with a good swapable parts plan.

Many thanks for any guidance you can provide, and I really appreciate all the resources collected here!
 
So just a couple of days ago, I made my first foray into battle spot singles. While my initial battles were with a Mega Kangaskhan team, I decided I should learn with a well established core and not just good individual Pokemon, and so have subsequently shifted to ye old Hippowdon (Physically defensive) / Dragonite (Dragon Dance) / Mega Lucario (Nasty Plot).

I've had modest success (I'm sitting in the low 1600s, which isn't much but seems decent for someone just getting started), but have a few questions. First, where I have the most trouble is when I use my basic threesome, lead with Hippowdon, and start facing a powerful Water- or Grass-type attacker, which leaves me with a bad opening matchup and suboptimal switch options. This isn't always the end of the world, since this Hippowdown cares more about breaking sashes and trying to buy a free boost for Dragonite or Lucario then walling stuff, but a first turn OHKO naturally shuts down Stealth Rock / Yawn shenanigans. I'm thus wondering if the specially defensive set might work better in this lead role. Did those of you who used this core find the specially defensive option more appealing?

Second, by far the hardest part of these battles for me is designing the non-core portion of my team, and then team selection at the start of the match. How interchangeably should a good team be built? Are two different but not very interchangeable three Pokemon teams a reasonable option, or should I be looking more for pairs of two Pokemon that I can then join with one of several possible thirds depending on my foe's team? I guess part of my problem is that it's harder to team Hippowdon, Dragonite, and Mega Lucario, as individual Pokemon, with a ton of other things than it is to pair up the super versatile standards like Garchomp and Talonflame, so it's a bit hard for me, as a beginner at this, to come up with a good swapable parts plan.

Many thanks for any guidance you can provide, and I really appreciate all the resources collected here!
Yeah when you're facing things that very clearly give Hippowdon or most of the core some troubles, that's when you want to bring your other options of course. Generally you want your "sideboard" pokemon to be able to deal with most of the things that give your main HippoLucNite core problems. Sometimes you might bring none of your core, sometimes maybe 1 or 2 from the core. Most of the time I think team preview won't be as simple as "hm, hippolucnite isnt too good here, i'll bring my other 3 pokes". Dnite for example can often find opportunities to do well in certain matchups even without Hippo around, same with Luc sometimes. And with a strat like HippoLucNite, having a second mega like Gengar or something is often really helpful as well. You just have to analyze the opponent's team, think about what you would expect them to bring vs. you, and try to pick the 3 mons you think will be the most valuable. Sometimes it will be the main core, cause it is a very good core. Other times, for example, if you see a team with Gyarados, you might opt to switch out one of the main core for an electric type on your team. Usually with just two mons from the core, you can still try to complete the general strategy behind it even when you're missing just one piece. Sorry if i'm explaining this too broadly, team preview plans are kind of a tricky thing to explain.

As for SpDef or Def on Hippo, i think it's mostly up to preference. If you just want Hippo to survive almost anything at least once, a SpDef set might be better. Def is better if you want Hippo to be able to sit in front of Kanga all day. Both are solid options imo.
 
...story time.

I once saw a Pikachu in team select. With the assumption that it was just decorative, I brought a team of Thundurus, Garchomp, Azumarill.

I lead with Thundurus and it KOs something I don't remember. Then: "PIKAAA!" Thundurus can't damage it much, so I switch Garchomp in.

ICICLE CRASH :(

Then I watch this ridiculous blue bonneted fucking Pikachu proceed to sweep my team.
 
1) https://translate.googleusercontent...180816&usg=ALkJrhjOFBTc7OkR4Z7BNGbvg0jZ3sC3hg
2) https://translate.googleusercontent...3.html&usg=ALkJrhjQsAHJnxG0H2kBseV5mOQXSFfSnA

The first link contains a team with dedenne and the second link is a team with pikachu. Can anyone explain to me how both these teams broke 2000? It's baffling to say the least.
Probably just good players. And if you look at the rest of the team it's pretty standard stuff. Pokemon isn't just a game where you use the best mons and you can autopilot them to a good rating. You have to be pretty good at the game, which I assume both these guys are. They also might not even bring the rodents to many games.
 
Probably just good players. And if you look at the rest of the team it's pretty standard stuff. Pokemon isn't just a game where you use the best mons and you can autopilot them to a good rating. You have to be pretty good at the game, which I assume both these guys are. They also might not even bring the rodents to many games.
Yeah I completely agree with you there. It's just that I think it's really impressive that these two did it with practically 5 pokemon on their team.
 
Lol, I've had bad experiences with Dedenne. Cheek Pouch, Sitrus Berry, and the moves Nuzzle/ Sub(think)/ Recylcle/ something else. Can make it a nuisance to deal with. It's not bulky, which is good cause Cheek Pouch, Sitrus, and Recycle restore tons of health. If you don't have a reasonably strong attacker that isn't ineffective against it it can get you.

Doesn't look like those translations worked out too good, though I did remember Dedenne has Super Fang. That's what's so bad about it.
 
Probably just good players. And if you look at the rest of the team it's pretty standard stuff. Pokemon isn't just a game where you use the best mons and you can autopilot them to a good rating. You have to be pretty good at the game, which I assume both these guys are. They also might not even bring the rodents to many games.
I completely agree! Besides, having original pokemon like that can surprise opponents with niche sets and in this format where you only bring 3 pokemon those surprises can mean a big deal: for example the icicle crash pikachu earlier mentioned. I do not think these people have practically five pokemon on their team: they have five good, common pokemon and one niche, surprising pokemon.
 
I completely agree! Besides, having original pokemon like that can surprise opponents with niche sets and in this format where you only bring 3 pokemon those surprises can mean a big deal: for example the icicle crash pikachu earlier mentioned. I do not think these people have practically five pokemon on their team: they have five good, common pokemon and one niche, surprising pokemon.

I can definitely tell you like surprising Pokes...but that begs begs the question of why you were so dismissive of my CM Cress idea. It actually worked quite well, and I have replays to prove it. I've since gotten rid of it, tho there wasn't any specific reason for that.

You should give it a try. Pretty simple, Modest max SpA, with most of the rest in HP, but 4 in each defense and Spe. Moves are CM/ Rest/ Moonblast/ Psyshock holding a Chesto Berry

EDIT: Was breeding Serperior for the Solid Snake set. The original parent had Glare, which I wanted. I wasn't checking to make sure the EM was passing. Normally I level EM Pokes and forget the other moves so those stupid day care people won't forget any EMs, but didn't do that cuz I was told they didn't mess with the last move. Now I don't have Glare, but Idk if I should go through the hassle of breeding for it or just run Taunt or something insted. My Snivy is also flawless with 0 Atk, which takes some time to get.
 
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EDIT: Was breeding Serperior for the Solid Snake set. The original parent had Glare, which I wanted. I wasn't checking to make sure the EM was passing. Normally I level EM Pokes and forget the other moves so those stupid day care people won't forget any EMs, but didn't do that cuz I was told they didn't mess with the last move. Now I don't have Glare, but Idk if I should go through the hassle of breeding for it or just run Taunt or something insted. My Snivy is also flawless with 0 Atk, which takes some time to get.

You know that the move relearner lets you remember egg moves in gen 6, right?
 
You know that the move relearner lets you remember egg moves in gen 6, right?

I feel like I've heard this, and even relearned EMs back with him at some point, but I think there was a point where I couldn't get back an EM that a mon had so I thot mayb you couldn't relearn EMs.

Anyways, the Snivy didn't hatch with Glare, so it's never had it and so can't relearn it. I should've been checking Glare was passing down, but I thot they didn't mess with the 4th move(actually got this idea from 2Radon, I'd never thought that was how it worked. And I guess it's not :P)
 
Is Adamant Landorus-T the preferred nature for BSS? I caught a perfect (save for Attack) Calm Heatran on the first try and so need a new catching project. I already have Adamant and Jolly regular ones from Black and White, plus a Naive Hidden Ability one from the Dream Radar for Life Orb fun, so happily for this catch I can focus just on the Battle Spot suitability of my pentagon Landorus, and not on expanding my Maison options.

I checked the usage stats and Adamant does seem to be the most popular, but figure that since there's no analysis up I should check with more experienced folk to make sure there's not a different preferred nature among top players.
 
Is Adamant Landorus-T the preferred nature for BSS? I caught a perfect (save for Attack) Calm Heatran on the first try and so need a new catching project. I already have Adamant and Jolly regular ones from Black and White, plus a Naive Hidden Ability one from the Dream Radar for Life Orb fun, so happily for this catch I can focus just on the Battle Spot suitability of my pentagon Landorus, and not on expanding my Maison options.

I checked the usage stats and Adamant does seem to be the most popular, but figure that since there's no analysis up I should check with more experienced folk to make sure there's not a different preferred nature among top players.
Yeah adamant is usually the go-to nature for lando. Sometimes people run impish on rocky helmet sets too.
 
Is Adamant Landorus-T the preferred nature for BSS? I caught a perfect (save for Attack) Calm Heatran on the first try and so need a new catching project. I already have Adamant and Jolly regular ones from Black and White, plus a Naive Hidden Ability one from the Dream Radar for Life Orb fun, so happily for this catch I can focus just on the Battle Spot suitability of my pentagon Landorus, and not on expanding my Maison options.

I checked the usage stats and Adamant does seem to be the most popular, but figure that since there's no analysis up I should check with more experienced folk to make sure there's not a different preferred nature among top players.
Adamant is fine and covers nearly all bases for Lando since it can be used for all of Scarf, AssVest, Sash, and Band. Impish is really only for fully defensive Helmet sets, but you can still use Adamant on those if you have nothing else. Jolly outspeeds some weird specific things but overall isn't worth running.

also please give me a copy of that Heatran imo
 
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