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Battle Spot Teambuilding Discussion & Help Thread (read post #453, page 19)

This is surprising to me, but I guess water moves just aren't common enough. I was thinking mainly tor Suicune since some only have Scald for an attack, and those that don't will just have Ice Beam, which Jellicent can easily take, tho I guess Jellcent won't do much back.

Auto-Disable every fucking move that hits it, and since most mons carry 1 move, tops, that actually threaten it, it's really annoying. Like SubDisable Gengar, except it doesn't even need Disable / prediction / anything to ruin your life. Fucking hate Cursed Body. Even if it's non-Contact, you're still screwed. I typically bombard it with 90% ineffective moves until I get disabled, then spam my actual intended attack after being disabled since it can only disable 1 move at a time.
Or, you could be immune to Scald.
 
Auto-Disable every fucking move that hits it, and since most mons carry 1 move, tops, that actually threaten it, it's really annoying. Like SubDisable Gengar, except it doesn't even need Disable / prediction / anything to ruin your life. Fucking hate Cursed Body. Even if it's non-Contact, you're still screwed. I typically bombard it with 90% ineffective moves until I get disabled, then spam my actual intended attack after being disabled since it can only disable 1 move at a time.
Or, you could be immune to Scald.

Lol, ur smart as usual. The main thing about Cursed Body is its a 30% chance, and obviously won't matter against stuff like Toxic. I guess being immune to a type that can't typically damage Jelli significantly enyways isn't at useful, though there's also the healing. And now that I think about, disabling Scald wen its the only move Suicune even has that can damage Jelli is basically as good as being immune to the move to begin with so yea.
 
Blaziken:
Flare Blitz
Hi Jump Kick
Knock Off
Protect
EV: 252 Atk, 4 Def, 252 Spe
Adamant

Ferrothorn
Power Whip
Gyro Ball
Leech Seed
Stealth Rock
EV: 252 HP, 252 Def, 4 SpD
Nature: Sassy
Item: Rock Helmet

Rotom-W
Volt Switch
Hydro Pump
Will-o-Wisp
Rest
EV: 252 HP, 252 Def, 4 SpD
Nature: Bold
Item: Chesto Berry

For Talonflame I usasly go with Rotom-W, as it can take anything talonflame throws at it and kill it with hydro pump or volt switch after stealth rock.
That is true, but when the situation arises when you can't use rotom you are screwed. Trapping pokemon like mega gengar or gothitelle can do that or the situation where you really need three other pokemon according to the team preview. Mega charizard y is also a big problem cause it can solarbeam your rotom. Special attackers in general have to be looked out for because you only have physical walls now.
 
Blaziken:
Flare Blitz
Hi Jump Kick
Knock Off
Protect
EV: 252 Atk, 4 Def, 252 Spe
Adamant

Ferrothorn
Power Whip
Gyro Ball
Leech Seed
Stealth Rock
EV: 252 HP, 252 Def, 4 SpD
Nature: Sassy
Item: Rock Helmet

Rotom-W
Volt Switch
Hydro Pump
Will-o-Wisp
Rest
EV: 252 HP, 252 Def, 4 SpD
Nature: Bold
Item: Chesto Berry

For Talonflame I usasly go with Rotom-W, as it can take anything talonflame throws at it and kill it with hydro pump or volt switch after stealth rock.

For Talon and Char Y you can run Rock Slide/Stone Edge over Knock off on Blazi. That would only help on Talon if you had Reflect up or something tho. Ferro should definitely be Relaxed, since physical Def is more important in BSS and Ferro is a better physically defensive mom anyways. You have a Spe of 0 right?

Only .9% of Rotom-W run Chesto Berry, so I'm not sure if it's a good idea. The moves look good tho for a defensive one.

I feel like Garchomp can actually be really threatening, which is a problem since its on like a third of teams. Blazi doesn't OHKO Garchomp if it's healthy, and can Ofc die to EQ. Ferro fears the rare Fire a Fang and Fire Blast, but it's definitely getting 2HKOd at best by Chomp with those moves and has to eat Rough Skin damage to attack, or rely on Leech Seed, which isn't very much damage in the short term and can miss. Rotom-W is mostly fine, except if it's Lum Chomp that sets up SD as you Wisp it(worse still is missing Wisp,) and then takes you out with boosted Outrage. 2 CB Oitrages would also do the trick. I think you want something with Ice type coverage. Cress would work pretty well, and has Ice Beam, tho Ferro already has your helmet so idk.

Gliscor is kinda a rarity, but I'm wary of it, and it seems to have a fairly nice time against your team. Blazi will definitely not be OHKOing without HP Ice, and then eats an EQ. Ferro can be set up on, as sub blocks Leech Seed and it's attacks don't do much(they probably will break the sub tho.) It can then just fish for an OHKO with Guillotine. Rotom-W has a strong SE Hydro Pump, but realize its outspeed so all that is gonna be doing is breaking a sub, and eventually it'll miss or run out of PP and Gliscor just goes for Guillotine. Mamoswine deals really nice with Gliscor, pretty well with Talon for the most part, and definitely has the advantage vs Chomp. Mayb run that. Scarf could be used to outrun all the aforementioned stuff, tho getting locked in can suck.
 
Does anyone know why my pokemon wont breed at the daycare? I have a Male Jolteon with the move I want and then when I try to breed it with my female blastoise it wont even get me an egg. When I talk to the daycare kid he says "they would rather play with other pokemon then each other."
 
Does anyone know why my pokemon wont breed at the daycare? I have a Male Jolteon with the move I want and then when I try to breed it with my female blastoise it wont even get me an egg. When I talk to the daycare kid he says "they would rather play with other pokemon then each other."
They are in different egg groups so they can't breed.
 
Oh, thanks. Still getting the hang of breeding. Do you know of any easily obtainable pokemon in the same egg group of blastoise with the move Yawn?

If you type in "(Pokemon's name Serebii,") you'll get a a search result that's it's pokedex entry. One of the things on there shows its EM, and what mons can be parents that breed it on.
 
Auto-Disable every fucking move that hits it, and since most mons carry 1 move, tops, that actually threaten it, it's really annoying. Like SubDisable Gengar, except it doesn't even need Disable / prediction / anything to ruin your life. Fucking hate Cursed Body. Even if it's non-Contact, you're still screwed. I typically bombard it with 90% ineffective moves until I get disabled, then spam my actual intended attack after being disabled since it can only disable 1 move at a time.
Or, you could be immune to Scald.

Even worse is when you KNOW you can OHKO the fucker, but in doing so risks taking away the only god damn decent coverage move you have, making it practically worthless for 3 turns. You're forced to use a crap move first and then it switches into a mon that resists that crap move and you cry yourself to sleep. ¯\_(ツ)_/¯


on a site note: I absolutely despise focus sash trick room jellicent teams, oh the horror.

Also, Rest/Chesto rotom-w isn't that great for BSS. I'd highly recommend doing what someone suggested to me, and that is simply running a Sitrus Berry instead as it has more of an immediate impact. It then allows you to replace Rest with either a coverage move or, my personal favourite, more status moves! T-wave.
 
What is Good Team for Battle Spot Single
My team is

Kangaskhan-Mega @ Kangaskhanite

Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- Sucker Punch
- Return

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Return
- Dragon Claw

Conkeldurr @ Life Orb
Ability: Iron Fist
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Thunder Punch
- Fire Punch

Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Dark Pulse

Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Swords Dance
- Protect
- Blaze Kick

_______________________________
creating a new thread was unnecessary
 
What is Good Team for Battle Spot Single
My team is

Kangaskhan-Mega @ Kangaskhanite

Ability: Scrappy
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Power-Up Punch
- Sucker Punch
- Return

Salamence-Mega @ Salamencite
Ability: Intimidate
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Earthquake
- Return
- Dragon Claw

Conkeldurr @ Life Orb
Ability: Iron Fist
Level: 50
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Drain Punch
- Ice Punch
- Thunder Punch
- Fire Punch

Rotom-Wash @ Leftovers
Ability: Levitate
Level: 50
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hydro Pump
- Thunderbolt
- Volt Switch
- Protect

Thundurus @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Thunderbolt
- Dark Pulse

Blaziken @ Focus Sash
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Swords Dance
- Protect
- Blaze Kick

_______________________________
creating a new thread was unnecessary
Outrage is preferable on salamence for the extra damage output most often. Knock off on conkeldurr is better instead of thunderpunch for ghost pokemon and the ability to get rid of held items. Hp Ice (or grass knot) is preferable on thundurus because of its better coverage for ground types and in general. Thunderbolt and voltswitch both is a bit too much for rotom i think, maybe a status move like will-o-wisp or t-wave will be helpful. T-wave suits your team more because its primarily heavy offense i think.
 
I'm just gonna copy and paste my previous post from the OU version of this thread. Battle spots are different from OU but I would like to play online and participate in official tours so theres that.

What are common checks for threats against all out attacker M-Gardevoir and defensive support Ttar ? Curerntly trying to build a team around those twos, but I am not entirely sure how to proceed from that point on since I can't decide which mon to pick to check/switch in for steel types.
 
Hi guys. Im pretty new to battlespot. Last season (my first), I had a team that consisted of mega blaziken, garchomp (stealth rock setter), Zapdos (defensive),
mega sableye (calm mind), Aegislash (sp attacker) and Azumarill (belly drum). This team was pretty good and I managed to get to 1720, but there were several problems.
Mega sableye wasn't very reliable as it was weak to set up sweepers and crits. Id often find myself never bringing him to battle.
When I use aegislash, my opponent always predicts me.
Pokemon like cresselia, suicune and mega venusaur gave my team immense trouble.

So I switched sableye and aegislash for mega gengar and ferrothorn (physically defensive). Ferrothorn synergises very well with the team and is able to wall many pokemon.
I like the idea of mega gengar being able to take down a pokemon, but I am struggling to decide which set would benefit the team more, bulky with 252hp/252spe or offensive with 252spa/252spe.
 
I'm just gonna copy and paste my previous post from the OU version of this thread. Battle spots are different from OU but I would like to play online and participate in official tours so theres that.

Mega-Mawile can tear through both of those in an instant, so I'd watch out for that. If I were you i'd bring in Heatran, as it's a great partner with M-gardevoir. Garchomp fits nicely and is a great overall threat, that could be a decent 3core for you.


Hi guys. Im pretty new to battlespot. Last season (my first), I had a team that consisted of mega blaziken, garchomp (stealth rock setter), Zapdos (defensive),
mega sableye (calm mind), Aegislash (sp attacker) and Azumarill (belly drum). This team was pretty good and I managed to get to 1720, but there were several problems.
Mega sableye wasn't very reliable as it was weak to set up sweepers and crits. Id often find myself never bringing him to battle.
When I use aegislash, my opponent always predicts me.
Pokemon like cresselia, suicune and mega venusaur gave my team immense trouble.

So I switched sableye and aegislash for mega gengar and ferrothorn (physically defensive). Ferrothorn synergises very well with the team and is able to wall many pokemon.
I like the idea of mega gengar being able to take down a pokemon, but I am struggling to decide which set would benefit the team more, bulky with 252hp/252spe or offensive with 252spa/252spe.

I'd stick with offensive m-gengar, to ensure you take out the bulky threats to your team.
 
I'm just gonna copy and paste my previous post from the OU version of this thread. Battle spots are different from OU but I would like to play online and participate in official tours so theres that.
Well, my Aegislash with sacred sword and iron head can demolish both pokemon. As you say, steel types in general are a problem cause metagross and scizor can demolish them too.

Edit: ninjad and i also really think heatran is a great answer to those pokemon except for the rare earthquake metagross but you shouldnt worry too much about that and you can check it anyway. I however also kinda like mandibuzz for the above pokemon with maybe swagger and foul play, although mandibuzz isnt very common.

Hi guys. Im pretty new to battlespot. Last season (my first), I had a team that consisted of mega blaziken, garchomp (stealth rock setter), Zapdos (defensive),
mega sableye (calm mind), Aegislash (sp attacker) and Azumarill (belly drum). This team was pretty good and I managed to get to 1720, but there were several problems.
Mega sableye wasn't very reliable as it was weak to set up sweepers and crits. Id often find myself never bringing him to battle.
When I use aegislash, my opponent always predicts me.
Pokemon like cresselia, suicune and mega venusaur gave my team immense trouble.

So I switched sableye and aegislash for mega gengar and ferrothorn (physically defensive). Ferrothorn synergises very well with the team and is able to wall many pokemon.
I like the idea of mega gengar being able to take down a pokemon, but I am struggling to decide which set would benefit the team more, bulky with 252hp/252spe or offensive with 252spa/252spe.
I would go always offensive with mega gengar, especially with destiny bond if you run that cause that only works when you get koed of course. Mega gengar is frail anyways so i would almost never run a bulky set, apart from maybe perish trap.
 
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Hi guys. Im pretty new to battlespot. Last season (my first), I had a team that consisted of mega blaziken, garchomp (stealth rock setter), Zapdos (defensive),
mega sableye (calm mind), Aegislash (sp attacker) and Azumarill (belly drum). This team was pretty good and I managed to get to 1720, but there were several problems.
Mega sableye wasn't very reliable as it was weak to set up sweepers and crits. Id often find myself never bringing him to battle.
When I use aegislash, my opponent always predicts me.
Pokemon like cresselia, suicune and mega venusaur gave my team immense trouble.

So I switched sableye and aegislash for mega gengar and ferrothorn (physically defensive). Ferrothorn synergises very well with the team and is able to wall many pokemon.
I like the idea of mega gengar being able to take down a pokemon, but I am struggling to decide which set would benefit the team more, bulky with 252hp/252spe or offensive with 252spa/252spe.
I used mega sableye and it wasnt too reliable, instead I went with a non-mega set and its now one of my best.
Sableye@leftovers
Confuse Ray
Will-O-Wisp
Substitute
Protect
(Any defensive/special defensive nature)
252Hp/252spdef/4def
It works SO well and is great for outstalling opponents in singles and doubles. Great support stall! I would encourage you to try it out.
 
I'm just gonna copy and paste my previous post from the OU version of this thread. Battle spots are different from OU but I would like to play online and participate in official tours so theres that.
Well Mega Gardevoir hates Mega Mawile, Mega Gengar, Aegislash, Talonflame, and Mega Lucario if it gets in safely. Tyranitar can only beat Talonflame and maybe Aegislash, so they're all things that you're going to have to look out for. Scarf Landorus-T can do work against all of those, the aforementioned Heatran can be decent, Garchomp is also great but shouldn't be used on the same team as Lando. Rotom-W is pretty good, Excadrill pairs with Tyranitar nicely. You'll also want something to check Azumarill since that can Belly Drum and sweep against most of these listed Pokemon. Serperior comes to mind as a good stop to that...

Hi guys. Im pretty new to battlespot. Last season (my first), I had a team that consisted of mega blaziken, garchomp (stealth rock setter), Zapdos (defensive),
mega sableye (calm mind), Aegislash (sp attacker) and Azumarill (belly drum). This team was pretty good and I managed to get to 1720, but there were several problems.
Mega sableye wasn't very reliable as it was weak to set up sweepers and crits. Id often find myself never bringing him to battle.
When I use aegislash, my opponent always predicts me.
Pokemon like cresselia, suicune and mega venusaur gave my team immense trouble.

So I switched sableye and aegislash for mega gengar and ferrothorn (physically defensive). Ferrothorn synergises very well with the team and is able to wall many pokemon.
I like the idea of mega gengar being able to take down a pokemon, but I am struggling to decide which set would benefit the team more, bulky with 252hp/252spe or offensive with 252spa/252spe.
It depends, do you want to lead with Gengar or be able to switch in and trap stuff? The offensive spread works better as a lead / revenge killer, and the bulkier spread allows you to switch in a little easier. I think the offensive spread suits people just trying it out, so maybe give this a shot:

Gengar @ Gengarite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Focus Blast / Icy Wind
- Destiny Bond
 
Mamoswine @ Lum Berry
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Double-Edge
- Roost

Gyarados @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 36 HP / 148 Atk / 44 Def / 84 SpD / 196 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Taunt

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Encore
- Moonblast
- Leech Seed

Klefki @ Leftovers
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Foul Play
- Swagger
So I theorised this team on paper first and I've really enjoyed running with it on Showdown. The intent was to have Mega Mence & special Mega Luc, as I've never used them before. I love Lum Mamo so that finds it way onto my team again. I've also never used Pranksters so Klefki and Whimsi were solid picks, if only for the gimmick.

This is probably the best team I've built but I feel it's easily exposed by good players and certain well-played cores. I was just involved in a couple of tournaments over there and lost (to the same guy twice) but I've won more than I've lost on ladder I think.

I've been thinking I should fit Safeguard on Klefki (I feel vulnerable to yellow magic) and I've just noticed I'm probably using the wrong nature on that. But Klef feels like the odd one out.

But I'd really like some advice because I'm considering trying get this on cart if we can patch up what I imagine to be fairly significant holes.

(I'd love to do a BSS RMT one day and i feel that I have potential with this one.)
 
Mamoswine @ Lum Berry
Ability: Thick Fat
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Icicle Crash
- Ice Shard
- Knock Off

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Double-Edge
- Roost

Gyarados @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 36 HP / 148 Atk / 44 Def / 84 SpD / 196 Spe
Adamant Nature
- Waterfall
- Crunch
- Earthquake
- Taunt

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Encore
- Moonblast
- Leech Seed

Klefki @ Leftovers
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Light Screen
- Foul Play
- Swagger
So I theorised this team on paper first and I've really enjoyed running with it on Showdown. The intent was to have Mega Mence & special Mega Luc, as I've never used them before. I love Lum Mamo so that finds it way onto my team again. I've also never used Pranksters so Klefki and Whimsi were solid picks, if only for the gimmick.

This is probably the best team I've built but I feel it's easily exposed by good players and certain well-played cores. I was just involved in a couple of tournaments over there and lost (to the same guy twice) but I've won more than I've lost on ladder I think.

I've been thinking I should fit Safeguard on Klefki (I feel vulnerable to yellow magic) and I've just noticed I'm probably using the wrong nature on that. But Klef feels like the odd one out.

But I'd really like some advice because I'm considering trying get this on cart if we can patch up what I imagine to be fairly significant holes.

(I'd love to do a BSS RMT one day and i feel that I have potential with this one.)

Just at a glance, Icicle Spear over Crash. Its often gonna hit 3 times, which is just 5 BP less than Crash(keep in mind that it often hits more than three times-rarely hitting only twice-has more accuracy, and breaks subs, sashes, and DNite's Multiscale.) The only time to even consider Crash would be if you've got lots of t-wave support, tho probably not even there.

I feel like Adamant is akward on defensive Gyara, you want Impish I think.

Whimsicott isn't really much of an attacker and has a great support movepool. One of its many good options like a Sub or Memento(help your sweeper set up, like Klefki,) would be better than Giga Drain. Also get rid of the SpA EVs and put them in bulk, and you can probably trim Spe a lot. Really the only thing Whimsi cares about with Spe is slower Thund and mirrors, since most times it'll have priority with Prankster. Mayb find a fancier spread that's just enough Spe to outpace a priority user that gives you trouble.

Oh wow, disregard you're sash. Tho you may want to change that, someone else can comment on that cuz I ain't familiar with Whimsi so much.

I think some people might say that, since BSS is such a fast meta, you don't really need Light Clay. I'd disagree with that. Lefties really doesn't help as much I don't think, at least not without T-wave, which you don't have room for if you want both screens and an attack(Swagger helps get free turns for Lefties recovery even more than t-Wave, so relaxing at would be counter productive.) If you really want your Lefties them change Light Screen to t-wave. Parafusion is much better for getting free turns for Lefties than Swagger alone, and Reflect is Ofc the more important screen to have if you go with one. Your team is pretty fast tho, so you don't get as much from paralysis as most, but you do have Mamo. Speaking of which, I think 196 HP/ 60 Def is better for taking hits from Kang or something(keep max Atk,) you should look into alternate EV spreads. I mean, you clearly did it with a Gyara :P
 
Just at a glance, Icicle Spear over Crash. Its often gonna hit 3 times, which is just 5 BP less than Crash(keep in mind that it often hits more than three times-rarely hitting only twice-has more accuracy, and breaks subs, sashes, and DNite's Multiscale.) The only time to even consider Crash would be if you've got lots of t-wave support, tho probably not even there.
I would at best slash this for testing. It's not a terrible idea.
I feel like Adamant is awkward on defensive Gyara, you want Impish I think.
Maybe but I feel like I need the offensive presence & dark coverage. I googled the spread and it's somewhat effective. I was intrigued by the mention of a Special Defensive Gyara somewhere here a couple of days ago. I would be tempted to put T Wave on there.
Whimsicott isn't really much of an attacker and has a great support movepool. One of its many good options like a Sub or Memento(help your sweeper set up, like Klefki,) would be better than Giga Drain. Also get rid of the SpA EVs and put them in bulk, and you can probably trim Spe a lot. Really the only thing Whimsi cares about with Spe is slower Thund and mirrors, since most times it'll have priority with Prankster. Mayb find a fancier spread that's just enough Spe to outpace a priority user that gives you trouble.

Oh wow, disregard your sash. Tho you may want to change that, someone else can comment on that cuz I ain't familiar with Whimsi so much.
Sash on Whimsi has been very useful. Moonblast has been the least used move but it's useful coverage because I lack it elsewhere.
I think some people might say that, since BSS is such a fast meta, you don't really need Light Clay. I'd disagree with that. Lefties really doesn't help as much I don't think, at least not without T-wave, which you don't have room for if you want both screens and an attack(Swagger helps get free turns for Lefties recovery even more than t-Wave, so relaxing at would be counter productive.) If you really want your Lefties them change Light Screen to t-wave. Parafusion is much better for getting free turns for Lefties than Swagger alone, and Reflect is Ofc the more important screen to have if you go with one. Your team is pretty fast tho, so you don't get as much from paralysis as most, but you do have Mamo. Speaking of which, I think 196 HP/ 60 Def is better for taking hits from Kang or something(keep max Atk,) you should look into alternate EV spreads. I mean, you clearly did it with a Gyara :P
Well all I've done is mix up the two sets and I could ditch 1 screen and that would make Light Clay irrelevant. I will tweak T Wave over Light Screen and maybe chuck Toxic on Gyara.

I'll change the Mamo spread, (I'd initially rejected it but forgot it was a bulky spread anyway and it isn't mentioned on the WIP analysis), Light Screen >>> Yellow Magic is changed too. I'm going to test Eject Button as per the analysis. I've amended Gyara's nature to Careful over Adamant on a whim but it's more theory - I know this spread isnt right and maybe the item should change too.

The team right now:
Mamoswine @ Lum Berry
Ability: Thick Fat
Level: 50
EVs: 196 HP / 252 Atk / 60 Def
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Knock Off

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Double-Edge
- Roost

Gyarados @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 36 HP / 148 Atk / 44 Def / 84 SpD / 196 Spe
Careful Nature
- Waterfall
- Crunch
- Toxic
- Taunt

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Encore
- Moonblast
- Leech Seed

Klefki @ Eject Button
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Thunder Wave
- Foul Play
- Swagger
I still think the team has a number of holes and this hasn't really helped.

Some replays
http://replay.pokemonshowdown.com/battlespotsingles-355363622
This one exposes the lack of a cleric. I know it's not a big deal in BSS but I think it would have helped. I'm wondering out loud about the need for a 252/252 spread on Mega Luc.

http://replay.pokemonshowdown.com/battlespotsingles-355367169
Could it be tailored to survive a +2 Mega Sab or Mega Lop attack like the ones that killed him off or was it just a better play.
http://replay.pokemonshowdown.com/battlespotsingles-355369242
Maybe I'm not bad after all :Check me winning at low ladder and rocking up to 1145)
 
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I would at best slash this for testing. It's not a terrible idea.

Maybe but I feel like I need the offensive presence & dark coverage. I googled the spread and it's somewhat effective. I was intrigued by the mention of a Special Defensive Gyara somewhere here a couple of days ago. I would be tempted to put T Wave on there.
Sash on Whimsi has been very useful. Moonblast has been the least used move but it's useful coverage because I lack it elsewhere.
Well all I've done is mix up the two sets and I could ditch 1 screen and that would make Light Clay irrelevant. I will tweak T Wave over Light Screen and maybe chuck Toxic on Gyara.

I'll change the Mamo spread, (I'd initially rejected it but forgot it was a bulky spread anyway and it isn't mentioned on the WIP analysis), Light Screen >>> Yellow Magic is changed too. I'm going to test Eject Button as per the analysis. I've amended Gyara's nature to Careful over Adamant on a whim but it's more theory - I know this spread isnt right and maybe the item should change too.

The team right now:
Mamoswine @ Lum Berry
Ability: Thick Fat
Level: 50
EVs: 196 HP / 252 Atk / 60 Def
Adamant Nature
- Earthquake
- Icicle Spear
- Ice Shard
- Knock Off

Salamence @ Salamencite
Ability: Intimidate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Fire Blast
- Double-Edge
- Roost

Gyarados @ Rocky Helmet
Ability: Intimidate
Level: 50
EVs: 36 HP / 148 Atk / 44 Def / 84 SpD / 196 Spe
Careful Nature
- Waterfall
- Crunch
- Toxic
- Taunt

Lucario-Mega @ Lucarionite
Ability: Adaptability
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Nasty Plot
- Vacuum Wave
- Aura Sphere

Whimsicott @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Giga Drain
- Encore
- Moonblast
- Leech Seed

Klefki @ Eject Button
Ability: Prankster
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Reflect
- Thunder Wave
- Foul Play
- Swagger
I still think the team has a number of holes and this hasn't really helped.

Well I'm not the best, so my advice is often gonna just change things, but not necessarily for the better or worse. I didn't notice it earlier, but I definitely don't get Crunch on Gyara. Even Mega often likes EQ, and that guy has STAB on dark. Ofc part of that is having Mold Breaker, but still.

I'm not really sure what to do with Gyara. Mayb get rid of it and Megamence for DNite and Hippo, which form a very well known core with Lucario.

I think, especially now that you've got t-wave, a Rash Nature makes sense on Mence. Mence without max Spe misses out on a few things, but I don't think they're that important. Max Soe Lucario, Thund, base 115s, Serp, and base 108s. You should run some calcs to see if Rash is worth it IMO.

Other than that idk. I'm definitely a fan of Scarf Mamo, and you could try that with Rock Slide over Ice Shard and mayb Fissure or Superpower over Knock Off. It can revenge lots of stuff like Talon, Gengar at low health or not behind a sub, Gliscor(can kill it anyways, but you might have to take an EQ or something first,) Char Y, High Spe Scarf Landog, high Spe Scarf Excadrill, and base 145s if you go max Spe, some Thund(both forms) that run moves that can OHKO, and unboosted Mence.
 
Well I'm not the best, so my advice is often gonna just change things, but not necessarily for the better or worse. I didn't notice it earlier, but I definitely don't get Crunch on Gyara. Even Mega often likes EQ, and that guy has STAB on dark. Ofc part of that is having Mold Breaker, but still.

I'm not really sure what to do with Gyara. Mayb get rid of it and Megamence for DNite and Hippo, which form a very well known core with Lucario.

I think, especially now that you've got t-wave, a Rash Nature makes sense on Mence. Mence without max Spe misses out on a few things, but I don't think they're that important. Max Soe Lucario, Thund, base 115s, Serp, and base 108s. You should run some calcs to see if Rash is worth it IMO.

Other than that idk. I'm definitely a fan of Scarf Mamo, and you could try that with Rock Slide over Ice Shard and mayb Fissure or Superpower over Knock Off. It can revenge lots of stuff like Talon, Gengar at low health or not behind a sub, Gliscor(can kill it anyways, but you might have to take an EQ or something first,) Char Y, High Spe Scarf Landog, high Spe Scarf Excadrill, and base 145s if you go max Spe, some Thund(both forms) that run moves that can OHKO, and unboosted Mence.
I don't see the appeal of changing the nature of Mercedes. You listed massive threats in that speed tier.

I've thought about putting in Dragonite & Hippo but for who? And wouldn't keeping Mamoswine be redundant? I imagine Klefki is the odd one out but there goes my Twitter Wave support.

And what's the answer to Mega Sableye? Who I've seen on PS more than one cart
 
Well Mega Gardevoir hates Mega Mawile, Mega Gengar, Aegislash, Talonflame, and Mega Lucario if it gets in safely. Tyranitar can only beat Talonflame and maybe Aegislash, so they're all things that you're going to have to look out for. Scarf Landorus-T can do work against all of those, the aforementioned Heatran can be decent, Garchomp is also great but shouldn't be used on the same team as Lando. Rotom-W is pretty good, Excadrill pairs with Tyranitar nicely. You'll also want something to check Azumarill since that can Belly Drum and sweep against most of these listed Pokemon. Serperior comes to mind as a good stop to that...

the good
252 Atk Landorus-T Earthquake vs. 252 HP / 0 Def Mega Mawile: 576-680 (366.8 - 433.1%) -- guaranteed OHKO
252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Lucario: 392-464 (139.5 - 165.1%) -- guaranteed OHKO
252 Atk Landorus-T Earthquake vs. 0 HP / 4 Def Mega Gengar: 422-500 (161.6 - 191.5%) -- guaranteed OHKO

the bad
252 Atk Landorus-T Earthquake vs. 248 HP / 16+ Def Mega Scizor: 118-141 (34.4 - 41.1%) -- guaranteed 3HKO

although ttar can deal with it
252+ Atk Technician Mega Scizor Bullet Punch vs. 248 HP / 80+ Def Tyranitar: 186-222 (46.1 - 55%) -- 61.3% chance to 2HKO
0 SpA Tyranitar Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 252-300 (73.4 - 87.4%) -- guaranteed 2HKO and guaranteed ohk with minimal hp/def investment

Well, my Aegislash with sacred sword and iron head can demolish both pokemon. As you say, steel types in general are a problem cause metagross and scizor can demolish them too.

Edit: ninjad and i also really think heatran is a great answer to those pokemon except for the rare earthquake metagross but you shouldnt worry too much about that and you can check it anyway. I however also kinda like mandibuzz for the above pokemon with maybe swagger and foul play, although mandibuzz isnt very common.

yeah heatran is a great answer to aegislash
252 SpA Heatran Magma Storm vs. 252 HP / 252+ SpD Aegislash-Shield: 176-210 (54.3 - 64.8%) -- guaranteed 2HKO after Leftovers recovery

Mega-Mawile can tear through both of those in an instant, so I'd watch out for that. If I were you i'd bring in Heatran, as it's a great partner with M-gardevoir. Garchomp fits nicely and is a great overall threat, that could be a decent 3core for you.


Garchomp > ttar , I agree with you here bc
0- SpA Garchomp Fire Blast vs. 248 HP / 200 SpD Mega Scizor: 196-232 (57.1 - 67.6%) -- guaranteed 2HKO
0 Atk Garchomp Earthquake vs. 252 HP / 4 Def Aegislash-Shield: 188-224 (58 - 69.1%) -- guaranteed 2HKO after Leftovers recovery

but I prefer to run ttar since he gives me a check to tflame and scarf lando t does the same job as garchomp


So all in all I my team would look like this
(All out attacker) M
282.png
(psyshock, hyper voice, focus blast(?) , ??)
SpDefensive Support
248.png
(leftovers, shuka berry ?)
Scarf
645-s.png
(eq, knock off, u-turn, ??)
??
485.png
(magma storm/eruption/fire blast whatever that suits my team)


Since steel types are the strongest threat to MGarde Ttar I opt to run 2 checks. But this way water types like azumaril, rotom w, suicine, (m) slowbro and several others become another serious threat. Anyway, Hoopa U might be a good addition to deal with those.


Azumaril, slowbro, rotom w

252 SpA Choice Specs Hoopa Unbound Thunderbolt vs. 240 HP / 16 SpD Assault Vest Azumarill: 282-334 (70.3 - 83.2%) -- guaranteed 2HKO for those rare occasions, otherwise always a ohk/revenge kill from lando

252 SpA Choice Specs Hoopa Unbound Dark Pulse vs. +1 252 HP / 176 SpD Mega Slowbro: 314-372 (79.6 - 94.4%) -- guaranteed 2HKO
incase he doesnt cm when I switch in hoopa u... 136+ SpA Mega Slowbro Scald vs. 0 HP / 0 SpD Hoopa Unbound: 106-126 (35.2 - 41.8%) -- guaranteed 3HKO ...kill/forcing switch in next round

252 SpA Choice Specs Hoopa Unbound Dark Pulse vs. 252 HP / 40 SpD Rotom-W: 219-258 (72 - 84.8%) -- guaranteed 2HKO
116+ SpA Rotom-W Hydro Pump vs. 0 HP / 0 SpD Hoopa Unbound: 121-144 (40.1 - 47.8%) -- guaranteed 3HKO



252 SpA Choice Specs Hoopa Unbound Thunderbolt vs. +1 252 HP / 4 SpD Suicune: 214-252 (52.9 - 62.3%) -- 99.6% chance to 2HKO after Leftovers recovery
Also it works against crocune, but if luck plays a big roll. If it gets a few lucky sleep talks my game is most likely done. Though running a taunt breaker heatran might solve this problem and help against other stall mons/comps.

This leaves me with one space left. Wish support for Hoopa U and MGard ? Or ditch ttar completely for something else to cover other weaknesses, then let lando support with SR ? Or am I just crazy to think this comp might work ? I am open for every kind of critic, guys.
 
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