Gengar
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Clear Smog
- Taunt
- Will-O-Wisp
Clefable (F)
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Thunder Wave
- Moonlight
Slowbro (F)
Ability: Regenerator
EVs: 244 HP / 252 Def / 12 SpA
Bold Nature
IVs: 0 HP
- Psyshock
- Scald
- Thunder Wave
- Slack Off
Nidoqueen
Ability: Sheer Force
EVs: 252 HP / 84 Def / 172 SpD
Bold Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Stealth Rock
- Counter
Alakazam (F)
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Psyshock
- Energy Ball
- Encore
Snorlax
Ability: Thick Fat
EVs: 148 HP / 252 Atk / 108 Def
Adamant Nature
- Self-Destruct
- Whirlwind
- Body Slam
- Pursuit
My team for Kanto Classic. The last slot is tough. I have a big problem with Sleep Powder-Venomoth can guarantee the foe a win for the mos part. I also have a small problem with electrics. I've thought about a couple things, namely Electabuzz, Venusaur, and Sucker Punch Victreebell, but none seem very good, and did rather not have three things weak to Psychic.
I've tried Slowbro in the last slot, and decided to toss it since it only exacerbates my two main problems, is a third ghost weak Poke, and is just quite frail specially. Originally I was using Primeape, which kinda helps with the Slee problem(tho Venomoth can beat it with a QD boost,) but doesn't help much with Zapdos at all, unless I get lucky with Rock Slide flinches or something. Even so, if I can't find anything else I'll just go back to Primeape, though the extra Psychic weakness sucks.