Resource Battle Stadium Singles Team Bazaar

Hi! I haven't really played a lot of 3v3 singles since the Johto Classic, but I wanted to try the online a bit and I ended up getting to Max rank with this team a few days ago. That's not very hard to do if you've got some prior knowledge of competitive pokemon stuff, but I wanted to share the team I used still for a few reasons:

  1. I's a very proactive team where you care more about your own gameplan then your opponents. I think that's a very good thing for a team to have climbing out of lower ladder ranks to avoid janky surprises. The proactiveness also means it's very easy to pilot and a great beginner's team; the climb was a good way to get familiar with the format.
  2. It's got a few cool Pokemon on it I think deserve to be explored a bit more. It made me go from thinking Toxtricity was some mediocre pokemon with unfortunate stat distribution to loving it.
  3. ...It seemed really fun? The big bad lead of this team seemed to send people into a weird panic mode and slaughtering things under screens felt really satisfying. Hopefully it's not just me!

Rental Team:
View attachment 213013

Showdown Exportable: https://pokepast.es/89bd80b80a87d6c0

Duraludon @ Light Clay
Ability: Light Metal
Level: 50
EVs: 204 HP / 52 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Steel Beam
- Light Screen
- Reflect
- Stealth Rock

Haxorus @ Lum Berry
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Outrage
- Close Combat
- Iron Tail
- Dragon Dance

Toxtricity @ Throat Spray
Ability: Punk Rock
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Overdrive
- Boomburst
- Snarl
- Shift Gear

Hawlucha @ Psychic Seed
Ability: Unburden
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Close Combat
- Brave Bird
- Zen Headbutt
- Swords Dance

Mimikyu @ Life Orb
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shadow Claw
- Play Rough
- Shadow Sneak
- Swords Dance


Cloyster @ Focus Sash
Ability: Skill Link
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Liquidation
- Shell Smash


Using the Team:

It's hyper offensive dual screens. That one in game rental team with a Duraludon got me thinking about trying Duraludon as a dual screen lead vs actual players and it works well. Steel Beam is such an amazing move for getting things in, I love love love it now. Set up Screens and rocks, Steel Beam until you die, then bring out a sweeper and rip things apart. If that doesn't work, use your other sweeper that's hard to kill and let them finish things.

:duraludon:

You lead Duraludon. Out of all my games, he wasn't the lead only once due to time expiring. You get in there, set up one screen to protect yourself, then the other or rocks in whatever order, then Steel Beam into a safe switch in. He's great. People's first reaction to him never seems to be "oh, he's dual screen", so you're usually getting a surprise out of them and that usually means more set up turns. Go try out this pokemon with more cool HO stuff.

:Haxorus: :Toxtricity: :Hawlucha:
Next up is the big bad breaking Pokemon. If you're fighting a slower team with stuff like Corviknight and Toxapex, go Toxtricity. If they've got stuff like Hippowdon and Galar Corsola, go Haxorus (Steel Beam doing ~40% into DD is back breaking for these two).. Both of them do well versus balance, though avoid Toxtricity if they're packing Excadrill. Hawlucha is mostly there for very squishy teams where you don't need a ballista to get through (He's probably the weakest team member since the last two do that anyway. Worth replacing with more anti-excadrill technology).

:Mimikyu: :Cloyster:
Mimikyu and Cloyster do what the others boosting attackers do, but with built in insurance policies thanks to disguise and focus sash respectively. They usually clean up after your other set up monster goes wild. Be sure to tag along one of these just to avoid a dynamaxed Pokemon plowing through you.

Hope the team is fun! Let me know if you use it for a bit, I always love to hear about people trying out something of mine. Feel free to suggest tweaks as you'd like. It's probably not as good higher up since games slow down a bit, but I might take it on a deeper run later on since it was so much fun.
Thank you very much for this team. I have tested it on Showdown, where players seems to be better than most of cartridge players in Super/Ultra Ball tiers, and I'm going to export in on my cartridge tonight as it is really efficient on Showdown

Cloyster makes a very very good counter to Mimikyu and Dragon-type pokemon you often see in the format as Dragapult or Dracovish.

The Pokemon I use the less is Hawlucha by far, as I often prefer to use Haxorus to sweep the enemy team. I choose Toxtricity when I think I will be able to use 1 non-dynamax move to activate the Throat Spray before Dynamaxing.

Excadrill is a major threat for Mimikyu, and your opponent will probably choose him if he has an Excadrill in his team and sees your Mimikyu. That's why when I see one in the enemy team, I always choose Cloyster + Haxorus or Cloyster + Hawlucha.
Cloyster is the best counter to Excadrill in this team in my opinion. In all the cases I recommand to make a Shell Smash which allows you to outspeed him even if he is Choice Scarf, and guarantees an OHKO on his Dynamax form with Liquidation in the next turn.
If the Exca is Focus Sash which is the most common set-up, Cloyster wil die after the Liquidation but you outspeed with Hawlucha or Haxorus and just have to achieve the work.

I will probably bring more info and try to bring some improvements to be even more efficient when I have more time to test several changes I have in mind.
 

marilli

mood
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Past SPL Champion


With the new Timer rules I compiled a full shiny team that tries to timer stall the opponent as a win condition. I was restricted with what I had available on cartridge but the team has a bunch of bulky Pokemon with recovery and timer stalling options. I think I am better off with Yawn on Gastrodon as well - the sleep or the Volt Switch generally gives me a safe switch into all-out attacking Dragapult (that is just a set i had on cartridge, maybe Weakness Policy is a superior item choice). Dragapult is your main offensive tool and if you get a clean double or a safe switch in, you will score a KO - which you can just timer your way to victory. Toxapex and Sylveon has Protect first slot so u can fully run out the timer by not clicking a move. Corviknight and Toxapex are physically defensive, and Sylveon is specially defensive. Draga - Rotom - Corvi - Sylv actually deals decent damage and should be your main offensive mode.

This is very much a team in progress. I would love to hear more efficient sets, or Pokemon swaps (I have Umbreon, Quagsire, Mimikyu as notable Defensive Pokemon). I am willing to (and likely will, if enough people are interested) use most of my 6 rental team slots for different variants of this team depending on who prefers what. Obviously not everyone has access to these shinies so I'd love to share this to anyone who's interested in trying but doesn't have the tools to optimize it.

Have fun! (because your opponent won't)
 


With the new Timer rules I compiled a full shiny team that tries to timer stall the opponent as a win condition. I was restricted with what I had available on cartridge but the team has a bunch of bulky Pokemon with recovery and timer stalling options. I think I am better off with Yawn on Gastrodon as well - the sleep or the Volt Switch generally gives me a safe switch into all-out attacking Dragapult (that is just a set i had on cartridge, maybe Weakness Policy is a superior item choice). Dragapult is your main offensive tool and if you get a clean double or a safe switch in, you will score a KO - which you can just timer your way to victory. Toxapex and Sylveon has Protect first slot so u can fully run out the timer by not clicking a move. Corviknight and Toxapex are physically defensive, and Sylveon is specially defensive. Draga - Rotom - Corvi - Sylv actually deals decent damage and should be your main offensive mode.

This is very much a team in progress. I would love to hear more efficient sets, or Pokemon swaps (I have Umbreon, Quagsire, Mimikyu as notable Defensive Pokemon). I am willing to (and likely will, if enough people are interested) use most of my 6 rental team slots for different variants of this team depending on who prefers what. Obviously not everyone has access to these shinies so I'd love to share this to anyone who's interested in trying but doesn't have the tools to optimize it.

Have fun! (because your opponent won't)
Cotton Guard stall Whimsicott perhaps? Makes a ton of teams fold if unprepared, particularly physical reliant teams. Other ideas along that line of thinking: grimm/glalie could also work.
 
View attachment 210879

Togekiss @ Weakness Policy
Ability: Super Luck
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Air Slash
- Flamethrower
- Nasty Plot

Rotom-Wash @ Choice Specs
Ability: Levitate
Level: 50
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Dark Pulse

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Bullet Seed
- Leech Seed
- Curse

Grimmsnarl (M) @ Light Clay
Ability: Prankster
Level: 50
EVs: 244 HP / 244 Atk / 20 Spe
Adamant Nature
- Light Screen
- Reflect
- Thunder Wave
- Play Rough

Excadrill @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Brick Break
- Rock Tomb

Dragapult @ Life Orb
Ability: Infiltrator
Level: 50
EVs: 44 Def / 212 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Draco Meteor
- Fire Blast
- Thunderbolt


WP Togekiss team made in a joint effort between me, kamikaze, nvakna, and another friend for Galar Beginnings. The basic idea is to use Grimmsnarl to help set up a sweep for Togekiss by setting screens and paralyzing faster threats if possible so that Togekiss can sweep with Max Airstream and Weakness Policy boosts. Super Luck is chosen over Serene Grace since Togekiss usually intends to sweep so the extra crit chance is more impactful than the extra flinch chance from Serene Grace since ideally you won't be in a scenario where flinching with Air Slash is the endgame play after Dynamax ends. Curse Ferrothorn is a common 3rd pick for this team to cover opposing bulky Pokemon to set up on them and break through endgame if Togekiss can't do it.

Focus Sash Excadrill does well against most things that give Togekiss trouble, namely Rotoms and opposing Excadrill and Tyranitar, Sand Rush is viable over Mold Breaker here if you prefer that though it makes Rotoms more annoying. Rotom-W helps with Corviknight who is a big annoyance for this team, Life Orb Dragapult helps similarly while not being locked into any specific coverage and also helps against Rotoms in general. The Defense EVs on Dragapult guarantee that it survives Jolly Scarf Darmanitan Icicle Crash while Dynamaxed in the event of a lead scenario. Obviously Life Orb recoil makes this difficult later in a match but chances are you won't be full health in those scenarios regardless. Speed on Grimmsnarl is just Speed creep in mirrors since Play Rough can OHKO other Grimmsnarl if they aren't invested in Defense, or if they use something other than Reflect turn 1.
Dude, I love you. I have gotten pretty good at battling over the years if I may say so myself, and I searched for some battle teams (haven't even beat the game lol). Your team was exactly what I was looking for. Togekiss (I did play early gen 8 at showdown), Excadrill, and Dragapult. I only use those three in fact. Excadrill lead wins most of the time and if they sleep I just SD and sweep. Otherwise Exca cleans the way for Kiss sweep. And if they manage to hang in there, a life orb draga finishes the remains.

Thank you! I am Great Ball Rank 7 after a couple hours and I will continue enjoying your team to Marnie's theme beat.
 

cant say

twitch.tv/jakecantsay
is a member of the Site Staffis a Super Moderatoris a Community Contributoris a Team Rater Alumnusis a Top Social Media Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
Battle Stadium Head
EDIT: this code is no longer available. A new variation is available with 0000 0005 83R4 WF
Screenshot_29.png


This is my favourite laddering team so far. Torkoal is standard Yawns + Rocks, but can "U-turn" out to sweepers with Eject Pack Overheat. Charizard is insane with sun support, being able to go for Airstreams off the rip makes a massive difference for it. Been considering swapping Dragon Pulse for Work Up since I never click DP and having a Max Guard option would be great.

Haxorus and Toxtricity are alternative sweepers that like yawn+rocks chip, Toxtricity and Rhyperior are anti-Togekiss options and Corsola helps against Excadrill. Might swap Haze on Corsola for rocks or Mirror Coat. I've actually tested Calm Mind + Hex over Haze + Night Shade and really liked it but thought it might have been a little too janky to post on the 'official' team lol.

You pretty much lead Torkoal every game, with a sweeper or two in the back that matches up well. Should be pretty easy for newer players to pick up!
 
Last edited:
swshbatonpass.jpg


EDIT: Team ID 0000 0006 6CG8 50

Hoo boy, I haven't posted on Smogon in years. I wanted to share this Baton Pass team, which has gotten me into Master Ball rank twice where my other teams failed.

:ninjask:
Ninjask (F) @ Ganlon Berry
Ability: Speed Boost
EVs: 252 HP / 116 Def / 140 Spe
Jolly Nature
- Leech Life
- Substitute
- Swords Dance
- Baton Pass

The classic passer. The EVs can survive a +2 Jolly Mimikyu Shadow Claw, although Mimikyu leads are uncommon. 140 Speed EVs outspeeds the next fastest non-scarfer (Accelgor) but I've contemplated just switching to 252 Speed since it beats out Scarf Excadrill and Rotom. This is my preferred lead if I want to bring in Dracovish or Rhyperior.

:rhyperior:
Rhyperior (F) @ Weakness Policy
Ability: Solid Rock
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Earthquake
- Rock Blast
- Superpower
- Thunder Punch

I recently replaced WP Aegislash with this one because of the team's brutal Fire weakness, which almost every team carries. Most notably, Rhyperior doesn't get completely shut down by Dynamaxed Togekiss. Haven't had the opportunity to use Rhyperior much on cart but it's performed better than Aegi on Showdown. 172 Speed outpaces Mimikyu after +2 pass.

:leafeon:
Leafeon (M) @ Occa Berry
Ability: Chlorophyll
EVs: 68 HP / 188 Atk / 252 Spe
Jolly Nature
- Bullet Seed
- Swords Dance
- Substitute
- Baton Pass

This mostly scares away Water-types in the team select but otherwise has contributed the least for obvious reasons. Regardless, Bullet Seed can break Disguise (as you can see there is a theme of hating :mimikyu: here).

:dubwool:
Dubwool (F) @ Maranga Berry
Ability: Fluffy
EVs: 252 HP / 156 Def / 100 Spe
Bold Nature
- Baton Pass
- Agility
- Cotton Guard
- Body Press

Now we're getting to the good stuff. Dubwool is a kickass passer for the physical-heavy meta. It can easily handle Tyranitar and Excadrill, which its main partner Centiskorch otherwise struggles with. After an Agility, Dubwool outspeeds scarfed G-Darm and easily survives two Icicle Crashes with a Cotton Guard (provided no flinch).

:centiskorch:
Centiskorch (F) @ Assault Vest
Ability: Flash Fire
EVs: 60 HP / 252 Atk / 196 Spe
Jolly Nature
- Fire Lash
- Leech Life
- Power Whip
- Knock Off

This is the MVP of my team. Dubwool is its partner in crime, as Centiskorch benefits hugely from the +3 Defense and +2 Speed from passing, then stomps almost everything with Dynamax. Additionally, Dubwool's Fluffy attracts Fire-type moves, and I can just switch out for this. Fire Lash's Defense debuff can make Centiskorch scary on its own in a pinch. Again, my baseline Speed target is scarf G-Darm, which requires a Jolly nature and heavy Speed investment. Without the Speed passes, the EVs still come in handy for slower uninvested mons like Milotic. The type coverage is nasty, and I've only really struggled with Rotom-H, who doesn't hit very hard back anyway with the AV.

:dracovish:
Dracovish @ Life Orb
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Psychic Fangs
- Crunch
- Ice Fang

Mr. Fish with any passed boosts? Better say thanks
 
Last edited:


This is my favourite laddering team so far. Torkoal is standard Yawns + Rocks, but can "U-turn" out to sweepers with Eject Pack Overheat. Charizard is insane with sun support, being able to go for Airstreams off the rip makes a massive difference for it. Been considering swapping Dragon Pulse for Work Up since I never click DP and having a Max Guard option would be great.

Haxorus and Toxtricity are alternative sweepers that like yawn+rocks chip, Toxtricity and Rhyperior are anti-Togekiss options and Corsola helps against Excadrill. Might swap Haze on Corsola for rocks or Mirror Coat. I've actually tested Calm Mind + Hex over Haze + Night Shade and really liked it but thought it might have been a little too janky to post on the 'official' team lol.

You pretty much lead Torkoal every game, with a sweeper or two in the back that matches up well. Should be pretty easy for newer players to pick up!
Great team! Can I ask what EV spreads and natures you're running? Timid or modest for Charizard? Do you run any speed investments on Torkoal or Rhyperior? Also why run Horn Drill? For a last ditch attempt at winning? Wouldn't something like crunch be better?

cant say edit: they’re all basic spreads

zard, timid 252 SpA Spe
torkoal, relaxed 252 HP def
haxorus, jolly 252 atk spe
toxtricity, timid, 252 SpA, faster than cloyster iirc. rest in HP. you can figure it out by viewing the rental in game.
rhyperior, adamant 252 Atk SpD
corsola, bold 252 HP def

neither torkoal or rhyperior want speed, they need bulk. horn drill is for stall cores, and max strike lowering speed is pretty clutch. thinking of swapping it for iron head though
 
Last edited by a moderator:
FB_IMG_1579777524598.jpg


https://pokepast.es/65db9bae6b116b97

Broke the top 1000 with this team which is my main one atm.
Usually you lead with Hydre depending on the opponents composition. If the opponent has a core where a potential Exca will lead you always go for Hydre.
The team struggles or used to struggle with Toge and Sylveon but the addition of Coalossal made things much better. Gyarados or Mimikyu always as the 3rd slot as the sweepers.
Conk sometimes is used also as a lead against sand teams which he does quite well. Bulk up for an additional boost and the ability to max guard in dynamax form. Did way better for me than Ice Punch.

My goal is breaking the top 200 with it which I can see doing considering I have done very well the last 20 matches after Coal was added.

Most common trios :
1. Hydre/Coal/Gyara
2. Dura/Coal/Gyara
3. Dura/Conk/Mimikyu
 

Attachments

Last edited:
With Season 2 coming to a close, below is a team I made with some input from 1TP. I’ve already shared this with some friends and they’ve enjoyed climbing with it, so here it is:

6B2D56DB-E96B-4D19-B38D-A4D57A41D581.jpeg


Taunt Gyarados has been a boon for me this season, what with Yawn being thrown around everywhere alongside the increase in defensive mons being used. WP Dragapult is of the Japanese variety (https://pokesol.com/unit/dragapult2-swsh) with Fire Blast in place to better deal with things like Ferro and Corviknight. AV Toxtricity checks most things that you’d use AV Rotom for, while also being able to deal with Mimikyu and Dragapult with the Nuzzle + Hex combo. Nuzzle gives great speed control and lets this particular Toxtricity outspeed up to a neutral Shell Smashed Cloyster and below.
 
1581001743056.png
1581001813758.png
1581001832725.png
1581001843602.png
1581001987656.png
1581002033880.png

PokePaste
This team has been doing very well for me so far in season 3, currently only sitting at ~40,000-50,000 ranking but I expect I'll place higher by the end if I play my cards right.
The team core is Hydreigon/Hatterene/Corviknight because of the lack of prevalent fighting types and fighting moves I've experienced in the meta that could pose a problem for Hyd/Corvi, as well as great type coverage among these team members.
Dragapult is very rarely used as Hydreigon seems to be more effective against the meta overall, but when I can get him to lead either against an opposing dragapult or something that hits it for supereffective damage, it almost always survives and then goes on to sweep most (if not all) of the opposing team
Coalossal is surprisingly versatile despite its typing being fragile against ground attacks etc. Usually Coal is a counter to common attack-based meta threats like Mimikyu, Galar Darmanitan and Dracozolt, but it also does a tremendous job of dealing with most variations of pokemon like Sylveon and Togekiss. Flame body is essential to deal with physical threats, ensuring that if Will-O-Wisp misses there's another chance during the turn to burn and cripple your opponent.
Toxapex rarely gets use either, but it's there as a check to all variations of gyarados (in case the opposing supporting team is too hostile to corviknight who is usually my go-to Gyarados check)
I used to run Mimkyu instead of Toxapex just as a red herring to coax people to lead with Excadrill, but I find that for whatever reason they tend to do that anyway so I removed Kyu.
Also, this is my first post on Smogon! I've been lurking for a very long time (D/P/Ptnm), but my normie friends can no longer tolerate my constant pokemon strategics so I figured this would be a good community to get active in.
 
Last edited:

Eo Ut Mortus

Elodin Smells
is a Tournament Directoris a Super Moderatoris a Site Staff Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
OU & Tour Head
https://pokepast.es/740c1b8ec8814214

I built this team myself and have spent countless hours in the past week laddering to #1 on the BSS ladder instead of getting rich, having a girlfriend, or seeking a licensed medical professional to help me treat my fellow children's card game players like human beings instead of continuously threatening to post their personal information online. The title of this PokePaste reflects my real-life name and should in no way serve as reference to any users, banned or otherwise, who might also claim this alias as their own.
 
e5zoQw-hgw-LCjdhC_4G8IAcHxex5pzda_BD_FPTcBY.png
+
778.png
+
882.png


I wanted to share an archetype that I have tested/seen/battled against, but have not seen discussed in this thread yet. The main strategy is: Turn 1 D-maxer + Trick Room Mimikyu + Dracovish cleanup. It's pretty straightforward and should be newbie friendly to learn. This team also gives the opportunity to use some cool pokemon and variants that wouldn't find homes on other teams.


There has been established success with this setup. Someone finished 29th last season on cart (Series 2) with this version of it (Their blog: https://korokorokoro.hatenablog.com/entry/2020/02/01/210841, their team (best I can do translating, didn't confirm with rental code version): https://pokepast.es/f3c0a72ed0a45fdd ), and Vizually was playing a different version on stream in high master ball rank this week(POWER Master Ball Pokemon Sword Shield Wifi Battles,https://pokepast.es/f3c0a72ed0a45fdd).

The overall strategy is pretty straightforward:
1. Pick your lead, d-max him, and click whatever move is appropriate
2. Clean up as much as you can, until it faints
3. Send out Mimikyu and click trick room
4. Either curse or shadow claw/sneak until Mimikyu faints
5. Send out Dracovish, pick the best move, and keep clicking it until you win or lose

Mimikyu and Dracovish are the stars of the show, and you basically always bring them.

1582294223362.png
IV/EV/Nature:
Nature is Adamant for damage. IVs are 0 speed. EVs are variable, but make sure you have enough HP/Def to survive Mold Breaker Max Steelspikes if you are using Babiri berry, and everything else goes toward attack. Consider putting 4 EV in speed to win other TR Mimikyu mirror matches.

Moveset:
Curse prevents others from stalling out your trick room or trying to setup on you, as well as aiding you in getting Mimikyu out quicker. Shadow sneak/claw is good for chip and can finish off some mons.

Item options:
• Babiri berry helps you survive Mold Breaker Excadrill's Iron Head or Haxorus Iron Tail (+ Max Steelspikes) so you can still get your trick room off. To me, this seems like the safest option, though the Japanese team used Kasib berry
• Kasib berry helps you win mirror matches against other Mimikyus and take out Dragapults. Since Mimikyu and Dragapult are so popular right now, this might be the better option


1582294251331.png
IV/EV/Nature:
Adamant, 0 IV in speed, EVs are 252 in health and attack, and 4 in defense or sp defense. Strong Jaw for the silly fishious rends

Moveset:
Fishious rend, outrage, and rock blast are your three main attacks, with the doubled fishious rend when you go first being the main win condition. Sleep talk is there if you end up getting yawned.

Item:
Choice band is the main pick since you usually end up clicking fishious rend anyway. I could see an argument for Life Orb if you wanted to avoid being choice locked, but Life Orb is probably better on one of your d-maxers. Mystic Water could also free you up from choice lock while not taking away from Fishious rend much.

The four non-Mimikyu/Dracovish pokemon you bring are variable, but I'll list some quick-hits of options I saw below (check the teams above for spreads/items they were using). Things to think about when picking these 4:
• You want a lot of coverage moves for your lead so you get the most out of your d-max.
• Mimikyu can be switched in to predict against a Normal, Fighting or Dragon attack. If your lead is slow, you can set up trick room and go back to them once trick room is set up
• If the opponent has a Gastrodon, Lapras or Vaporeon (Storm Drain/Water Absorb users), they will probably bring that to protect against Fishious rends. Toxapex and Ferrothorn can also be hard to deal with as a Dracovish, so consider not sending Dracovish and replacing him with a poke that can deal with those (Lapras with freeze dry & sheer cold can handle those).
• Rain makes Fishious rend even more ridiculous, so Max Geyser users can help out, though it can be hard to get Dracovish in before rain ends.

1582294275580.png
Snorlax-Gmax with Gluttony and Belly drum. Belly drum to pop your berry turn 1, then G-max replenish turn 2. Opponents can block that with ghost types though, so be careful or predict it with another move. Can also be your way to deal with Ferrothorn and Toxapex

1582294324124.png
Togekiss. Classic great d-maxer. Consider grass knot/solarbeam over the standard nasty plot for more coverage. Lum berry if you want to use it against yawn leads, Life orb or weakness policy for damage.

1582294357757.png
Duraludon with weakness policy. Tanky enough to make use of weakness policy and great coverage moves.

1582294375725.png
Diggersby. Huge power can deal massive damage. Life orb or focus sash if you want to ensure it survives longer.

1582294394561.png
Dragapult with weakness policy. Fast and dangerous. You can go either special or physical and make your opponent guess.

1582294519043.png
Lapras with assault vest (non-Gmax) - Can beat Dracovish counters, and is a decent d-maxer itself. Max Geyser is probably better than the G-max version with this team.

1582294595257.png
Hippowdon - Use to make others think you're the standard yawn lead, then hit them with EQ/Ice/Fire/Thunder Fang coverage.

1582294648441.png
Ditto - Could be useful if you want to lead Mimikyu, then use Ditto as your post-Dracovish cleanup

Others to consider in no particular order: Dracozolt, Charizard, Intelleon, Durant, Rhyperior, Hawlucha, Toxtricity, Type:Null/Silvally, G-max Butterfree, Haxorus, Cinderace
 

Attachments

87622220_10163312634480722_5392958561187790848_o.jpg
https://pokepast.es/f33328a9314a6954

Pretty standard team I've had success with for the past BSS season on cart. Got a lot of the specific EV spreads from random teams on nouthuca that let some of the mons survive specific moves, such as Hippo being able to survive Icicle Crash from any G-Darm (except if it is Adamant CB, which is rare), and Mimi being able to survive specific Max moves with the Kee berry activated.

You can lead with any of Hippo/Gyara/Hydrei/Aegi depending on the opponent's team. TR Mimi is great at stopping Max Airstreams sweepers by stalling their Dynamax and letting the next mon, usually Snorlax, clean up. The main Dynamax users will always be either Gyara or Snorlax, and in some cases Hydreigon.

Pretty common cores I used were:

1. Anything + Mimi + Lax
2. Aegi + Hydreigon + Anything
3. Hippo + Aegi + Gyara

Only thing I had second thoughts about were Snorlax's moves. Could really run any combination of attacking moves with curse and recycle, but I settled with a STAB move and fire punch due to lacking a fire move in the team overall, and also being able to hit dynamaxed pokemon.

Going to have to make changes to this team next season with the introduction of new Gmax mons and starters.
 
1TP's CorviLax Bulky Offense (Peak #1 PS Ladder, 1715 ELO)

Pokepaste: https://pokepast.es/ce65cf12e970af9b
Screen Shot 2020-03-01 at 9.36.55 AM.png
Cart ID:
1584800009806.png

Hey everyone! This is the team that I used to reach 1715 on the PS ladder, #1 overall!

Meet the Team

rotom-w.gif

Rotom-Wash @ Sitrus Berry
Ability: Levitate
Level: 50
Happiness: 160
EVs: 252 HP / 188 Def / 68 SpA
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Thunder Wave

Lead Frequency: #1
Dynamax Frequency: #5
Bring Frequency: #2

The primary lead for this team. Dual status, ability to knock most Hippowdon out in one hit, and a slower Volt Switch allows this Rotom to stifle a lot of early game setups, while also allowing you to pivot to advantageous situations.


hydreigon.gif

Hydreigon @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Fire Blast
- Draco Meteor
- U-turn

Lead Frequency: #2
Dynamax Frequency: #4
Bring Frequency: #4

Strong abuser of Choice Scarf, designed to combat opposing scarf darmanitan, dragapult (be wary of weakness policy), and functions as an end game sweeper with good coverage. Its ability to fast pivot allows you to get in Pokemon like Corviknight against the likes of Mimikyu, or Snorlax against Togekiss. Bring against faster teams, bench against most fatter teams

darmanitan-galar.gif

Darmanitan-Galar @ Choice Band
Ability: Gorilla Tactics
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Ice Punch
- Flare Blitz
- Superpower
- Earthquake

Lead Frequency: #3
Dynamax Frequency: #6
Bring Frequency: #5

As a banded Darmanitan, this Darm is able to take down a variety of incredibly bulky threats, including Quagsire, Corviknight, Toxapex, and the like. This Darm forgoes U-turn to get the most coverage possible, allowing it to do ridiculous things such as OHKO most Rotom formes with Superpower. Bring against very fat teams, bench against faster teams. Jolly is used against Excadrill teams, whereas Adamant can be used to maximize damage output, and also guaranteeing more Rotom OHKOs.

snorlax.gif

Snorlax @ Assault Vest
Ability: Thick Fat
Level: 50
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Body Slam
- Iron Head
- Heat Crash
- Thunder Punch

Lead Frequency: #4
Dynamax Frequency: #1
Bring Frequency: #1

One of the best overall Pokemon in the game, and in my opinion the best Dynamax vs Dynamax trader in the game. AV Snorlax is an incredible wall to any and all special attackers, several weak physical attackers, while hitting harder than any other wall could dream of. Almost an auto include against any Togekiss team, does surprisingly well against the likes of Mimikyu, Gyarados, and several other premier physical attackers.

mimikyu-busted.gif

Mimikyu @ Life Orb
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Play Rough
- Phantom Force
- Shadow Sneak
- Swords Dance

Lead Frequency: #5
Dynamax Frequency: #2
Bring Frequency: #3

The safety net of the team. Mimikyu can get off free SDs into Dynamax, stall turns with Phantom Force, and get quick revenge kills on things such as Focus Sash Excadrill/Aegislash that trade positively with Darmanitan. When in doubt, bring Mimikyu is more true than ever, just try and preseve its Disguise until Dynamax comes out to get the most value out of it.

corviknight.gif

Corviknight @ Leftovers
Ability: Mirror Armor
Level: 50
EVs: 252 HP / 252 Def
Impish Nature
- Brave Bird
- Body Press
- Iron Defense
- Roost

Lead Frequency: #6
Dynamax Frequency: #3
Bring Frequency: #6

The physical wall of the team. Is almost always brought against Excadrill, Tyranitar, Haxorus, Cloyster, and the like. This Corviknight gains its strength from getting in on bad matchups, as well as shining when special attacking threats are removed/weakened by Snorlax and Co. While Iron Defense allows this threat to become a win condition, its equally as important to know when to Brave Bird or double, in order to get the most value out of Corviknight and ensure its checks are weakened adequately.

Good luck with your laddering, and feel free to contact me if you have any questions on the team or if you want general team/gameplay feedback!
 

Attachments

Last edited:
Hello everyone; its been a while since I last posted here. I haven't seen a rain-themed team on here, so I decided to post my team which I used to get to the Master Ball rank.

:Pelipper:
Pelipper @ Choice Specs
Ability: Drizzle
EVs: 252 SpA, 252 Spe, 4 Def
Modest Nature
- Hydro Pump
- Hurricane
- Surf
- U-Turn

:Barraskewda:
Barraskewda @ Life Orb
Ability: Swift Swim
EVs: 252 Atk, 188 Spe, 68 HP
Adamant Nature
- Waterfall
- Close Combat
- Psychic Fangs
- Crunch

:Hydreigon:
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA, 252 Spe, 4 Def
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- Flash Cannon

:Aegislash:
Aegislash @ Focus Sash
Ability: Stance Change
EVs: 252 SpA, 204 Atk, 52 Spe
Rash Nature
- Shadow Ball
- Close Combat
- Iron Head
- Shadow Sneak

:Excadrill:
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 252 Spe, 252 Atk, 4 Def
Jolly Nature
- Earthquake
- Iron Head
- Rock Tomb
- Horn Drill

:Rotom-Mow:
Rotom-Mow @ Sitrus Berry
Ability: Levitate
EVs: 252 HP, 164 SpA, 92 Def
Bold Nature
- Leaf Storm
- Thunderbolt
- Volt Switch
- Will-O-Wisp

Basically I wanted to make a rain-themed team that wasn't overly reliant on rain and could function without rain if need be (like if the opposing team preview was not favorable to either Pelipper or Barraskewda). Pelipper and Barraskewda were basically must-haves for this team; Pelipper is the only auto-rain setter available right now, and Barraskewda is arguably the best rain sweeper out there right now. In particular, Pelipper can surprise some Pokémon due to its Choice Specs, which enable it to get some surprise OHKOs/2HKOs. I thought about giving it Ice Beam, but I feel that Surf is more helpful here for the guaranteed hits on some Pokemon, or if it needs to sweep late game. I also thought about giving Barraskewda Giga Impact for some Water Pokemon, but it really does need all of the moves that it currently has right now. The rest of the team was chosen for their abilities to handle Pokémon that can give the rain-mons problems. Excadrill is immune to electric moves, does well against the Rotom forms, and does well against a lot of common Pokémon out there in general. Also, in certain situations where you know the opposing Pokémon will switch out, Rock Tomb is a great move to have. This enables Excadrill to win some otherwise unwinnable matchups, or at least up another teammate for success. Hydreigon resists both grass and electric moves, and can also outpace a lot of common scarfed or boosted Pokémon like Galarian Darmanitan, Gyarados, and Rotom-A. I feel that its power is lacking sometimes, but honestly that's a necessary evil that I have to deal with, as a Modest nature would not enable me to outpace some key threats. Aegislash pairs well with Hydreigon (I believe the pair collectively resist every type), and can do well against many Pokémon one on one because of its focus sash. Rotom-Mow can take on dynamaxed Gyarados and Gastrodon fairly well which was an issue before, and it can take on almost any other water Pokémon well which could give the rain mons problems.

I would say this team isn't perfect, but it does showcase that teams with rain-centered Pokémon can do well. In particular, I think that Lapras-Gmax would be a good replacement for Rotom-Mow, but sadly I don't have one lol. I encourage you to try this team out and maybe make your own adjustments to make it even better!
 

Attachments

Last edited:
Here's a hyper offense team I used to initially break into triple digits in season 4 (March) on console:

gloom rental.jpg



Rental Code: 0000 0003 N5DJ 7N

Pokepaste: https://pokepast.es/13d4470ae391fab3

It's more or less just a Gyarados/Excadrill all in off the back of suicide lead Tyranitar, but it's also got Gloom in it for defensive match ups. I go into slightly more detail here (external site).


gloomrating.jpg

The reason I thought this might be worth posting is that it's consistent and easy to pilot, and given that it's built for BSS Series 3 ruleset, which apparently only ends April 30th, there's potentially two full seasons of this not being made entirely obsolete due to any slow drop expansions in allowed stuff.
 
Hey everyone, longtime lurker, first time poster. With the arrival of Sword and Shield on console, I have recently taken interest again in competitive pokemon. I have been playing since January and I have put about 110 hours into the game. Before Sword and Shield, I played Gens I, II, IV, and V. This month was the first time I pushed for Masterball Tier, and I succeeded fairly early, and fairly efficiently with this team. I want to share it, in hopes that maybe someone who is struggling can do the same with this team.

The thought process behind this team is fairly simple. I wanted to have enough pivots to maintain momentum, and then bring in powerful meta threats. You will note that this team is fairly balanced between pokemon that can take a few hits, and pokemon that are more offensive.

In terms of strategy against opponents, I evaluated which pokemon they would likely select to counter mine, and then select my counters based on those pokemon. I found myself often leading with Rotom-W, and either clicking Volt Switch or another move in anticipation of a switch-in. Rotom-W felt like the glue that bound this team together. I found Incineroar to be increasingly prevalent as a lead in Tier 9 and higher, so Rotom-W would usually give me momentum in that situation.

After Rotom-W, I would select another special attacker in either Dragapult or Togekiss. I would select Dragapult for coverage, and Togekiss when I was fairly certain I could setup a sweep (e.g. opponent does not have Excadrill).

The third slot selected would usually be a coverage option to counterpick a major threat. Lapras has definitely seen increased play, since its Gmax form became available. As such, Conkeldurr + Rotom-W proved to be able to consistently beat Lapras, playing around Weakness Policy. I found AV Conkeldurr to be more consistent than Guts. Given the pokemon I was using as offensive threats, I wanted sufficient defensive coverage, primarily for offensive Mimikyu, so I selected Ferrothorn.

The only pokemon that didn't get a lot of play was Galarian Darmanitan. I had started out using Darm as a lead, but I found Rotom-W to be better, given the prevalence of Intimidate leads.

In terms of what I am planning going forward, I am currently testing a team that uses Gmax Snorlax or Tyranitar as leads, trying to setup sweeping situations for Togekiss.
 

Attachments

Hello everyone, time for another team!

I give credit to 1_TrickPhony for the basis of this team, or using the core of Corviknight and Snorlax, as they pair together very well (like a more offensive version of the old Skarm-Bliss core). In general, I based this team around using generally bulky Pokemon that meshed well with each other. I did 50 battles with this team, peaked as high as 57th overall, and generally won every two of three battles. Given that I did the majority of my battles in the Master Ball tier (or against good competition), I would say that this team performs pretty well. Anyway, here is the team:


Dragapult @ Choice Scarf
Ability: Clear Body
EVs: 252 SpA, 208 Spe, 44 HP, 4 Def
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

General Summary:
Honestly, I look at Dragapult as the ultimate check to a lot of threats out there. It outpaces pretty much every +1 speed boosted threat, and it has really good coverage to hit a lot of things for super-effective damage. Dragapult also makes for a great dynamax sweeper due to its great move coverage; it has to watch out for opposing Dragapults though since this particular set doesn’t have max speed. Some common weaknesses of this team were to Fire, Electric, and Fighting moves, and Dragapult resists them all, which is helpful. The EV spread does look weird, but it allows Dragapult to outspeed Jolly Sand Rush Excadrill in sand while having a little extra bulk.

In Depth:
I could have went with a Modest nature and 140 speed EVs to give Dragapult more power and the ability to outspeed Gengar while dynamaxed. However, I wanted Dragapult to outspeed other things like the before mentioned Sand Rush Excadrill, so I went with a faster EV/nature spread here. Dragapult's two main abilities, which are Clear Body and Infiltrator, are nearly interchangeable here, as both abilities have their benefits, yet both don't give one version of Dragapult with one ability over the other Dragapult version with the other ability. I chose Clear Body to avoid the impact of stat drops, like stat drops from certain dynamax moves and speed drops from moves like Rock Tomb and Drum Beating. Draco Meteor and Shadow Ball are Dragapult's main stab moves here. Draco Meteor is useful if you need a strong, one-off move, while Shadow Ball is a more consistent, 100% accurate move. Fire Blast is for Pokémon like Ferrothorn and Corviknight, while Thunderbolt is for Pokémon like Gyarados. In particular, Fire Blast always will OHKO max HP/max defense Ferrothorn and always 2HKO max HP/max defense Corviknight, whereas Flamethrower will never OHKO and 2HKO those versions of Ferrothorn and Corviknight respectively.


Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 4 SpD
Jolly Nature
- Earthquake
- Iron Head
- Rock Tomb
- Swords Dance

General Summary:
Excadrill is really good in this current metagame right now. Mold Breaker allows it to hit a lot of things like Mimikyu and Rotom-A that would otherwise give it issues. A strategy that I’ve used a few times was to lead with Primarina while my opponent led with Rotom-A, switch in Excadrill while Rotom-A used Volt Switch, then basically get a free move while Rotom-A would switch out (as choiced Rotom-A would likely be locked into Volt Switch and ‘normal’ Rotom-A would be outsped and KOed (besides Rotom-Mow of course). I’ve caught quite a few Togekiss’ off guard in particular by using Max Steelspike on them while they switched in to try to block my potential Earthquakes. Another effective strategy if the opposing strategy is unclear is to use Rock Tomb to lower the opposing Pokemon’s speed, then use the appropriate move to KO that Pokemon while outspeeding them. I’ve found that the Focus Sash is an effective item for Excadrill, as it allows Excadrill to check some Pokemon like Charizard that it would normally have no business checking.

In Depth:
Max attack and max speed EVs are to maximize Excadrill's offensive potential. It's Jolly nature most notably allows it to outspeed non-scarfed Rotom forms, which is very important here. Combined with Mold Breaker, this enables Excadrill to serve as a solid check to Rotom forms, at least most of the time anyway. It's first two moves, Earthquake and Iron Head, are its strongest stab options. I went with Rock Tomb over Rock Slide, as the speed drop from Rock Tomb (and slightly better accuracy) is usually much more beneficial then the slightly extra power from Rock Slide. I went with Swords Dance for the fourth move here. I don't often use swords Dance in my battles, but on certain occasions where Excadrill is afforded a free turn, it can be very helpful to get that +2 attack boost.


Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk, 252 Def, 4 Spe
Adamant Nature
- Body Slam
- Iron Head
- Fire Punch
- Thunder Punch

General Summary:
Snorlax is very effective right now in this metagame. It’s natural bulk, along with its Assault Vest, allows it to check numerous threats on the special side, and certain weaker physical threats as well. In particular, there’s a lack of good fighting-typed Pokemon, which helps Snorlax be that much more effective. Also, dynamaxed Snorlax is a force in this metagame right now, not being able to be 2HKOed by a ton of attacks out there. It’s attacks might not necessarily be the strongest that they can be, but I wanted to ensure that all of its attacks could hit dynamaxed Pokemon if Snorlax was not dynamaxed itself (as weight-based moves like Heavy Slam and Heat Crash automatically fail against dynamaxed Pokemon). It’s coverage moves hit a lot of common threats hard. Max Steelspike is for Mimikyu and Togekiss, Max Flare is for Excadrill and Ferrothorn, and Max Lightning is for Gyarados.

In depth:
Snorlax has maximum attack EVs along with the Adamant nature to maximize its power. The 252 defense EVs might seem strange for a specially oriented wall, but this allows Snorlax to wall some weaker physical threats and overall be a more effective team member. Back in last generation battles, Evolite Chanseys did the same thing in running 252 defense EVs to be more effective Pokémon, even though its defense stat was one of its lowest stats. Body Slam may not be the strongest move that Snorlax has, but it is likely the most consistent option, and it has a decent sized chance to paralyze the opponent, which can be very helpful. Iron Head is for all those Fairy-typed Pokémon out there and Tyranitar mainly, Fire Punch is mainly for Ferrothorn and Corviknight, and Thunderpunch is mainly for Gyarados.


Primarina @ Sitrus Berry
Ability: Torrent
EVs: 252 SpA, 252 HP, 4 Spe
Modest Nature
- Moonblast
- Sparkling Aria
- Energy Ball
- Aqua Jet

General Summary:
Primarina matches up well against a lot of top threats right now like Dragapult, Hydreigon, Darmanitan-Galar, and Excadrill. In particular, it makes for a good lead due to its natural bulk, relative strength, and access to Aqua Jet. In particular, it can 2HKO Focus Sash Cloyster with Energy Ball + Aqua Jet, it can 2HKO Focus Sash Mamoswine with Sparkling Aria + Aqua Jet, and it can at least 2HKO most Grimmsnarl leads. Due to having Energy Ball, Primarina is also my main answer to some bulky water-typed Pokemon that could give my team some trouble like Gastrodon, Seismitoad, Quagsire, and other Primarinas. It can also ‘brute force’ its way past some other bulky Pokemon when dynamaxed like Corsola-Galar and Aegislash, and in general Primarina has a positive matchup against a lot of Pokemon out there. Just don’t use Max Overgrowth against Lapras lol.

In Depth:
Max special attack EVs along with the Modest nature maximizes Primarina's power, and maximum HP EVs gives Primarina a decent amount of bulk. I could have went with 140 speed EVs to outspeed maximum speed Adamant Conkeldurr and Corviknights without much speed investment, but I thought it was more beneficial to have maximum bulk here, as it would generally help Primarina out more anyway. I went with Sparkling Aria over Hydro Pump because of Sparkling Aria being more accurate and reliable of an option than Hydro Pump. Also, I went with Sparkling Aria over Surf because Sparkling Aria can hit Pokémon through Substitues whereas Surf cannot (as Sparkling Aria is a sound move, and all sound moves can hit Pokémon through Substitutes). Even though Aqua Jet is weak, its +1 priority can be very helpful, and can allow Primarina to act as a good leadoff Pokémon.


Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP, 252 Def, 4 SpD
Impish Nature
- Brave Bird
- Body Press
- Roost
- Iron Defense

General Summary:
Really, this is the standard Corviknight in BSS right now, so there’s not much special here. That doesn’t mean its not good though. Corviknight does well against many physical attackers, and if it gets a few Iron Defense boosts up physical attackers usually can’t break past Corviknight. Corviknight is not the usual dynamax candidate for most matches, but a well-timed Max Airstream can really turn the tide of a match.

In Depth:
Max HP and max defense EVs, along with the Impish nature, maximize Corviknight's physical defense capabilities as well as powering up it's Body Press move. I feel that Mirror Armor is more helpful than Pressure is in Battle Stadium Singles, as this metagame is more of a fast paced game. The Rocky Helmet further helps Corviknight's purpose here, as it limits the amount of times Pokémon can use contact moves on Corviknight, and most contact moves are physical moves. It's also helpful to bounce back those stat drops from dynamax moves and speed lowering moves like Rock Tomb and Icy Wind. Brave Bird may seem strange for a defensive Pokémon, but it's extra power over a move like Drill Peck allows it to be a more effective teammate. In particular, Brave Bird allows Corviknight to reliably 2HKO Conkeldurr and Rillaboom and almost always OHKO Hawlucha, whereas Drill Peck cannot do those things. Iron Defense's purpose is twofold; it allows Corviknight to wall most physical threats after a boost or two, and it also boosts the power of Body Press, as Body Press' attack power is determined by Corviknight's defense stat.


Hydreigon @ Haban Berry
Ability: Levitate
EVs: 252 SpA, 252 Spe, 4 Def
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Nasty Plot

General Summary:
Hydreigon is mainly used for matchups against bulkier teams due to it having Nasty Plot, but while it isn’t bad it’s the least-used member of my team. Dragapult is usually the better choice due to its superior speed, but Hydreigon is bulkier, stronger, and has a different typing that can help it sometimes. It’s Haban Berry allows it to win some normal ‘unwinnable’ matchups like against Dragapult and other Hydreigons. Really, Hydreigon is more of a specialized option here, but it can be helpful in some situations, like against those annoying Gothitelles.

In Depth:
Hydreigon has max special attack and speed EVs, along with the Timid nature, to maximize its offensive potential. In particular, its Timid nature allows it to outspeed prominent threats like Mimikyu and Haxorus, which is very helpful. Like Dragapult, Hydreigon's two stab moves can serve different purposes. One acts as a 'nuke', and the other acts as a more consistent move option. Flash Cannon was chosen because there are a ton of Fairy-typed Pokémon that see a lot of use right now.

I usually lead with some combination of the first three Pokemon, or Dragapult, Excadrill, and Snorlax, as those three Pokemon check or counter a lot of common Pokemon out there. Primarina is a good lead in certain scenerios, like if your opponent has a Cloyster or Mamoswine for instance. Obviously, Snorlax is usually included if there are a lot of specially-based Pokemon on the opposing team, whereas Corviknight is usually included if there are a lot of physically-based Pokemon on the opposing team. There are also some good duos on this team. Corviknight and Snorlax pair well together due to both of them covering physical and special threats fairly well. Primarina and Excadrill pair well together as well due to their typing; Excadrill is immune to two of Primarina’s weaknesses, while Primarina resists two of Excadrill’s three weaknesses, and they both cover Pokemon that could give the other trouble fairly well.

Also, don’t be afraid to dynamax right away. I find myself dynamaxing right away quite a bit to gain an advantage right away, as I find that opponents usually wait to dynamax their Pokemon (though not always of course). Be sure to not always do the ‘safe’ moves, as good predictions in this fast-paced metagame can really swing momentum in your favor. For example, if your opponent has Toxtricity on the field against your Excadrill on the field and your opponent has a Togekiss on the bench, don’t be afraid to use Iron Head to try to catch the Togekiss switching into battle with a potential surprise KO. Also try to get a feel for how your opponent is. If you see them trying to predict your potential moves, then be sure to try to predict their potential moves as well. If you see them not really predicting your moves, then feel free to do ‘safe’ moves more often.

Dragapult @ Choice Scarf
Ability: Clear Body
EVs: 252 SpA, 208 Spe, 44 HP, 4 Def
Timid Nature
- Draco Meteor
- Shadow Ball
- Fire Blast
- Thunderbolt

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk, 252 Spe, 4 SpD
Jolly Nature
- Earthquake
- Iron Head
- Rock Tomb
- Swords Dance

Snorlax @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk, 252 Def, 4 Spe
Adamant Nature
- Body Slam
- Iron Head
- Fire Punch
- Thunder Punch

Primarina @ Sitrus Berry
Ability: Torrent
EVs: 252 SpA, 252 HP, 4 Spe
Modest Nature
- Moonblast
- Sparkling Aria
- Energy Ball
- Aqua Jet

Corviknight @ Rocky Helmet
Ability: Mirror Armor
EVs: 252 HP, 252 Def, 4 SpD
Impish Nature
- Brave Bird
- Body Press
- Roost
- Iron Defense

Hydreigon @ Haban Berry
Ability: Levitate
EVs: 252 SpA, 252 Spe, 4 Def
Timid Nature
- Draco Meteor
- Dark Pulse
- Flash Cannon
- Nasty Plot

IMG_0478.jpg

IMG_0476.jpg

IMG_0477.jpg

(Keep in mind its only day three of this ranked battle season lol, but I still thought this ranking was really good)

EDIT: Added 'In Depth' sections for all Pokémon, which can help newer battlers out there understand this stuff better possibly.
 

Attachments

Last edited:
With the imminent arrival of the DLC, I figured I should share this team before it becomes defunct. There is still one month left to use it so maybe others might benefit from it. I originally made this team for a friend to introduce them to the format, but I had some success with it as well this month. I finished rank 2737 and 1821 ELO so still quite a ways to go compared to the top players, but it was my best result so far. Also thanks to Lan from Discord for trying out the team and changing up the Mimikyu and Dragapult sets.

The goal of the team was to maximize type synergies in order to develop team preview skills so team is somewhat uninspiring and uncreative. Typing-wise you have a lot of good stuff: FWG core, DFS core, Double Ghost, Double Fairy, a Normal, a Ground. This gives you a lot of flexibility in terms of the three you can bring. I think I brought every possible triple except Mimikyu, Diggersby, Dragapult because it was too frail for my liking and the sets are not the best in combination with each other. I also used every Pokemon as a lead except Mimikyu with Primarina being the most common lead.

Team:
:primarina: :ferrothorn: :rotom-heat: :mimikyu: :diggersby: :dragapult:

Paste: https://pokepast.es/65ed66156a107f35

Rental code: 0000 0002 K1K3 B1

The sets are all standard sets on Top 30 Pokemon so I'll refrain from saying much about them but I'll discuss a bit about general strategy and team preview.

One thing that should pop out about the team is that there is not a go-to Dynamax user since there is no Max Airstream or Weakness Policy user. However every member can utilize Dynamax pretty well and hopefully you can spend the first few turns gaining some information in order to get a good feel for what will be the best Dynamax user in the match. This is not necessarily the correct way to think about Dynamax, but I like to differentiate between a proactive use of Dynamax and a reactive use of Dynamax. Ferrothorn and Rotom-H are best used reactively to stop the opposing Dynamax user from sweeping you while Diggersby and Dragapult are used proactively to break through the opponents teams. Mimikyu can be used in both ways to check an Airstream sweeper or to sweep. There is a bit more nuance here in that sometimes you Dynamax simply to preserve health or Dynamax early to prevent the opponent from setting up among other uses as well. Of course you are not omniscient, but you can generally get a good feel for the game and develop a good game plan accordingly.

In terms of team preview, I think it is best handled through trial and error. One approach to this could be to start by making an absolute rule to follow and then qualifying that rule with various conditionals as you gain more experience and adjust accordingly. To illustrate with an example, you can start with something like I'll bring Rotom-H every time I see an opposing Togekiss. Then after some battles, you realize that Togekiss commonly comes paired with Stealth Rock support and/or has Ancient Power so Rotom-H is not as solid of a counter as you previously thought. The adjustment to make would be something like considering to also bring Mimikyu in order to revenge kill Togekiss but there could also be some changes in play where you want to avoid taking too much chip damage on Rotom-H or make it more difficult for Togekiss to safely get off a Nasty Plot. There are definitely a lot of interactions to consider and Dynamax complicates 1v1 scenarios so I think it is best not to tackle everything at once.

The end result of the process should be that you should no longer have any rules but rather a bunch of arguments for/against bringing a certain Pokemon. Team preview (and gameplay as a whole) is obviously still something I struggle at and I certainly do not claim to have the answers, but hopefully this helps others.

Thanks for reading

Screenshot_20200601-093102_Pokmon HOME.jpgScreenshot_20200601-093113_Pokmon HOME.jpg
 

DragonWhale

It's not a misplay, it's RNG manipulation
is a Community Leaderis a Community Contributoris a Top Social Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Battle Stadium Head
This team saw some decent success by myself and others on the stadium ladder so I'm going to share it here. It's a Libero Cinderace team in the brand new Libero Cinderace meta, and given that the meta will change drastically in a few weeks there's no real reason to hide this team.

1591452742901.png


Cinderace @ Life Orb
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Iron Head
- Sucker Punch
- High Jump Kick

Togekiss @ Weakness Policy
Ability: Super Luck
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Flamethrower
- Nasty Plot

Ferrothorn @ Leftovers
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Bullet Seed
- Leech Seed
- Curse

Hydreigon @ Choice Scarf
Ability: Levitate
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

Lapras-Gmax @ Assault Vest
Ability: Water Absorb
Level: 50
EVs: 12 HP / 76 Def / 196 SpA / 4 SpD / 220 Spe
Modest Nature
- Sparkling Aria
- Freeze-Dry
- Sheer Cold
- Ice Shard

Excadrill @ Focus Sash
Ability: Mold Breaker
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Horn Drill


Basic type synergy based balance team with Libero Cinderace. Potential improvement options include altering the Togekiss set to Lum Serene Grace to improve the Yawn matchup, but otherwise it's pretty straightforward. Lapras EVs survive banded Darmanitan Superpower as well as outspeed 4 Spe Rotom-formes. Default pick is Lapras + Cinderace + 1, where you beat opposing dynamax while setting up veil for your team and Cinderace cleans up the rest, and if not the last one should be able to 1v1. Use Excadrill + Lapras + Togekiss vs stall. Use Hydreigon when you see a Darm in preview. Lead Lapras when you see a Hippowdon. Main threats are Fire Move Yawn Snorlax (rare), and DD Dragapult (don't let it sub for free).
 
Considering the current season is coming to a close very soon, I decided it'd kinda not be worth building a team this far in. So, I went ahead and built a team for the next season, which we anticipate will allow the new G-Max mons, mons returning in the Ilse of Armor DLC, and Urshifu. Fortunately, I wasn't the only person who had this idea, as I ran almost exclusively into teams that appeared to be built for the next season too - I only ran into one Melmetal which would be banned by ordinary play. I played, I'd say, around 40-50 games in casuals these past couple of days, and this team's been very fun to use.


Volcarona @ Coba Berry / Focus Sash / Mago Berry / Lum Berry
Ability: Swarm
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Bug Buzz
- Fire Blast
- Psychic/Hurricane/Giga Drain

Volcarona is, beyond a shadow of a doubt, amazing this gen. It's a fantastic goodstuffs mon - it sets up and it cleans house. With Swarm, its Max Flutterby is the strongest in the game, cleanly 2HKOing non-dynamax max SpDef Porygon2 at +1. You can really run whatver coverage move you want in the 4th slot, I personally run Psychic to get the jump on Toxapex and other mons that would resist its STABs. I also run Coba Berry to have an ever so slightly better MU against Max Airstream abusers, but Sash and pinch berries I think would work just fine.


Ninetales-Alola @ Light Clay
Ability: Snow Warning
Level: 50
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Freeze-Dry
- Moonblast / Icy Wind
- Sheer Cold

Ninetales is invaluable against most teams because it provides chip and Aurora Veil to assist with setup. It's also one part of a two-mon team that aims to take down the numerous fat boys that run around the meta. It's typically the mon I lead with the most, but I will keep it in the back if there's something threatening I think they'll lead with at team preview, or a weather setter.


Mimikyu @ Figy Berry
Ability: Disguise
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Curse
- Pain Split
- Phantom Force

As a surprise to absolutely no-one, I hate Dynamax. But, as with most things you come to hate in life, you come to accept them, albeit begrudgingly.
As a surprise to absolutely no-one, I despise Toxapex. It never dies. If you don't have something that does over 70% to this cold sore at team preview, you hit Run.
As a surprise to most people on the ladder, this Mimikyu does not set up. It is here purely for the purpose of luring the opponent into bringing fat boys, so that it can click Substitute, Curse, Pain Split, Phantom Force, typically in that order. This isn't its only role - as you could probably guess, it's also designed to waste the opponent's Dynamax turns. Usually vs. fat boys, if it's set up successfully, it then has to spend multiple turns stalling out the fat boy's recovery move. As they are forced to recover to avoid dying, you are free to switch to Ninetales and attempt to cheese them with Sheer Cold. Alternatively, you can stay in and guess what they're going to do, but that comes at a risk of making the wrong move and losing your momentum, Mimikyu, even the whole game. The general plan of this team vs. any player that explicitly carries mons designed to slow down the pace of the match is to bring Ninetales and Mimikyu, and whoever covers the rest of the team the most. If they're going to slow down the pace of the game to their liking, you have to follow them. There's obviously a few Dynamax candidates that can give this set a bit of trouble (Dragapult and Lapras come to mind), but overall, Mimikyu has done its job just fine.


Cinderace-Gmax @ Life Orb
Ability: Libero
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Zen Headbutt
- Iron Head
- Pyro Ball
- Sucker Punch

Unlike most teams running about right now, Cinderace isn't the star of the show here. It's here to provide additional cleanup support with a set that tries to spread the type coverage as wide as possible. You'll notice this set doesn't have HJK. You could run it over Zen Headbutt if you'd like, but Zen is a really solid move for what it does outside of being an additional countermeasure to Toxapex. Most teams expect the archetypal HJK/Pyro Ball/Iron Head/Bounce set, so I think it works to Cinderace's advantage. Although I'd consider my Mimikyu to be an overall decent matchup vs. other Mimikyu sets, Gmax makes Mimikyu a complete non-issue. I think the other two starters will also appreciate being able to hit through Disguise as well. Max Steelspike won't OHKO Babiri Berry Togekiss, which is definitely a problem, but that's assuming they're running it at all as it doesn't appear to be a very popular item.


Rotom-Wash @ Sitrus Berry
Level: 50
Ability: Levitate
EVs: 252 HP / 84 Def / 108 SpA / 4 SpD / 60 Spe
Modest Nature
- Volt Switch
- Hydro Pump
- Nasty Plot
- Dark Pulse

An alternative lead taken straight from the dex. EVs obivously give it a bit of thiccness and lets it outpace neutral base 60s with no investment. If it's got a good MU vs. the opponent's lead, most of the time I click Nasty Plot and win. It's the mon I use the least, though. It's got a good MU vs. Togekiss, but I still think Togekiss gives this team a bit of trouble. If it gets a free NP there's not much I can do.


Urshifu-Gmax @ Weakness Policy
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Iron Head
- Acrobatics

While I think Rapid Style will be more popular in BSS due to its ability to tear apart meta-defining items and Abilities, I think Single Style Urshifu will ultimately prove to be better. I used Rapid Style before making the switch, and it wasn't doing much for me if I'm honest. This form lets Urshifu cover more mons and dole out more consistent damage. Although I see it as the star of this team, ironically, I don't have much to say about it. Just good old-fashioned Dynamax and WP abuse.


Modes/Misc comments:

  • Most modes vs. opponents who bring stall is Ninetales/Mimikyu/X. Lead Mimikyu or Ninetales, wear down their walls, and then bring in your third guy to clear up. The nice thing about leading Mimikyu into a fat mon is that the opponent still has no idea what set it's running. Switching out keeps the element of surprise. If they have to pivot into a fat mon, that's also good, because you get to click Sub for free, or pivot out into something else that beats the fat mon, usually Ninetales.
  • If there are no fat boys, or their bulky mons don't have a reliable form of recovery, then it can be swapped for something else, unless you know for certain that it's going to be the opponent's Dynamaxer.
  • Rotom comes in very handy vs. Magnezone, Togekiss, and Rapid Style Urshifu. If the opponent has one or more of these mons, I will usually lead Rotom. If there's something that would kill Rotom on turn 1, or force it to Dynamax in an unfavourable situation, then I would lead Ninetales.
  • Dragapult hasn't been a massive threat, despite being able to break through Mimikyu with Infiltrator. Most of the time I've encountered it, I've swiftly dealt with it using whoever my third guy is. You could just lose because you don't know what its set is, but every team can lose to Dragapult that way.
  • As the probability of the opponent leading with a weather setter is 1, I lead Mimikyu. It outspeeds all of them bar opposing Ninetales, who can be dealt with by either leading Volcarona or Cinderace.
  • Galar-Darmanitan exists and it's scary and it WILL try to pick off these mons. If Mimikyu's disguise isn't intact and it's healthy, it could be game over. It's a problematic mon, as I feel like it forces me to bring Rotom and Cinderace just to deal with it. Hopefully, Mimikyu's element of surprise will keep it away.


This season's gonna be really interesting.
 

TheMantyke

Sentient Movepool Trivia
is a Site Staff Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Live Chat Contributor Alumnusis a Top Contributor Alumnus
Hi!

First off, thanks to everyone who liked the Duraludon Screens team back last year. I'm really happy to hear a lot of you had fun using it to ladder / getting fun Pokemon like Toxicity to work. I tried a few variants of the team later on to see if I could hand out a more refined version, but nothing really panned out pre Isle of Armor. Now IoA is here, my rank was reset to 1, and I needed a sweet team to climb.

I wanted to make another super proactive set up sweeper team so wins and losses were over quick. Things were tougher this time. I tried something involving Belly Drum Poliwrath, but that didn't pan out well (don't test stuff using casual battle lol). Eventually, after tossing a bunch of crap at the wall, I found a core of two offensive mons and two(!!) different leads to set them up. Once they were all together, getting up high went by pretty fast.

So, here's another offensive, proactive, easy-to-pilot team for a swifter climb into Master Rank for Isle of Armor.

cinderaces.jpg

CLICK HERE for the showdown importable and details.

How's it work? The team consists of three main parts:

The Ridiculous Cleaning Duo

:Cinderace: :Gyarados:
Cinderace is absolutely top of the line bonkers ridiculous, holy moly. I stopped paying attention to battle stadium for a bit so I was completely blindsided by the cinderpocalypse and its omnipresence. It's well deserved of course: it fucking rocks. Gyarados goes so well with it too, hitting everything Cinderace misses with it's coverage. The default mode is using these two together in the back with one of the below as a lead:

The Supporting Leads

:Scizor: :Klefki:
Klefki probably looks familiar; it's basically a better version of the suicide Duraludon lead I used a page back. Scizor is the oddball. Versus more passive leads, you can Swords Dance and Baton Pass to either of your terrifying offensive mons, then dynamax and probably win. Versus something like an expected lead Cinderace, you clock it in the face with Counter. It also trades well with a lot of similar leads and makes for a good back up Mimikyu / Togekiss check. I'd recommend Scizor as the default lead and switching to Klefki if you expect something more offensively oriented without its own set up.

The Other Options

:Darmanitan-Galar:

These two are here if for whatever reason, your lead seems unneeded or Gyarados / Cinderace just won't do a good job that game. G-Darm is more all purpose, while Urshifu is for stall. Wicked Blow roughs up defensive stuff super nice; absolutely bring it to fend off Galar Corsola. If you're recreating this team with your own Pokemon, these slots are probably the most expendible for experimentation.

----
That's everything! This one felt like a nice introduction to the new format laddering all the way back up to master rank. I think it's pretty good for getting up there quick if you mostly just want your Pokemon to have fancy ribbons like me. Have fun! Again, feel free to let me know if you use it for a bit, I always love to hear about people trying out something of mine. Go atomize a few Pokemon with three consecutive +2 G-Max Fireballs.

Also, everyone on the team has a ribbon, so you'll get those spiffy intro titles. :blobthumbsup:
 
Got too Max piloting this, given that I am pretty new I figured this might be helpful for new players! - 0000 0008 0YPJ C0

:Grimmsnarl: :Lapras: - The basic idea for this team is leading either Lapras or Grimmsnarl. Grimmsnarl if I feel like my opponent has little or no response to Togekiss, utilising double screen and thunder-wave to help Togekiss set up. Lapras was for when I wanted a little bit more of an offensive lead and felt I could I just win the game of a good G-Max lapras play.

:Togekiss: - Initially I brought Togekiss nearly every game alongside Grimmsnarl, but near the end of my run I found myself favouring Lapras/Cinderace/Excadrill. He is still a potent carry on your team, but you really have to ensure a weakness policy or Nasty Plot goes off in order too sweep. Also, its worth considering that when bring Lapras you likely want her to be your Dynamax target, which can gimp Togekiss late-game ability as they really benefit from the speed boosts from Max-Airstream.

:Cinderace: :Excadrill: - Cinderace was probably the Pokemon I picked the most outside of the leads, I feel his versatility and sweeping potential are near unrivalled right now, it was hard for me to find games where I felt his presence would be unneeded. Excadrill falls just behind Cinderace in usage, most commonly I would abuse focus sash for a nice revenge kill or utilise Swords Dance to use him as a sort of late-game insurance policy.

:Ferrothorn: - This was the slot I switched out the most on my team. I brought this versus stall, it probably would have been better to run curse. I thought stealth rockers were going to be very common, but found myself not bringing it often and others seldom using it. It also acts as a soft-check to Rillaboom, but not really.
 

Attachments

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top