
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
Level: 50
EVs: 76 HP / 52 Def / 140 SpA / 4 SpD / 236 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Sleep Talk
Calcs:
252+ Atk Urshifu-Single Strike Wicked Blow vs. 76 HP / 52 Def Tapu Lele on a critical hit: 135-159 (87 - 102.5%) -- 12.5% chance to OHKO
Outspeeds Max Speed Landorus-T +2
The Pokémon that forms the central axis of the team and is chosen as a lead for most matches because the range of one-on-one that can be won through the Turn 1 Dynamax, which was explained in the 'Team Concepts' section, is considerably widened. Focus Blast was chosen to hit Ferrothorn and Heatran with Max Knuckle, and Sleep Talk was chosen as an essential Max Guard frame. Both moves were rarely used outside of Dynamax.

Blaziken @ Coba Berry
Ability: Speed Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance
Maybe a more flexible sweeper than Cinderace. There is a convenient rank-up option Swords Dance, Speed rises even if you just hit Max Guard, and all three of the Dynamax Attacking moves have effects related to power increase, so I think it is an excellent Pokémon. By using Coba Berry (Flying-type Reduce Berry), you can take advantage of the Dynamax battle with Airstream users. I thank to this Pokémon that gave my team the option of lategame Dynamax sweeping.

Landorus-Therian (M) @ Sitrus Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 92 Def / 164 SpD
Impish Nature
- Earthquake
- Rock Tomb
- U-turn
- Bulk Up
Calcs:
+1 252+ Atk Life Orb Mimikyu Max Starfall (130 BP) vs. 252 HP / 92+ Def Landorus-T: 165-196 (84.1 - 100%) -- 6.3% chance to OHKO
252+ SpA Life Orb Zapdos Max Airstream (140 BP) vs. 252 HP / 164 SpD Landorus-T: 165-195 (84.1 - 99.4%) -- guaranteed 2HKO
The second axis of the team and an excellent cushion with U-turn. This is a lubricant Pokemon that enables you to play in conjunction with Psychic Terrain, which was described at the 'Team Concepts' section. I wanted it to perform as team's ace in case of emergency, but there is no room to put Fly, so I decided to use Bulk Up instead of Swords Dance. Thanks to this, it was able to become stronger in the Landorus-T mirror after the Dynamax was over.

Zapdos @ Sharp Beak
Ability: Pressure
Level: 50
EVs: 76 HP / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hurricane
- Substitute
- Roost
HP 16n-1
Outspeeds Max Speed Dragapult after Airstream
The second Turn 1 Dynamaxing Pokemon. Considering Excadrill and Magnezone, there were occasions when Heat Wave was needed, but against teams with such Pokémon, I was able to handle them sufficiently by picking another Pokémon, so I used it without modification. Although its pick rate was the lowest, I think it made up for the team's shortcomings with the highest Dynamax aptitude.

Ferrothorn @ Figy Berry
Ability: Iron Barbs
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Body Press
- Leech Seed
- Iron Defense
This Pokémon can handle most Steel-type Pokémon and Tapu Fini. The pressure of Iron Defense → Body Press or Leech Seed made the opponent make hard decisions, which was the best thing about this Pokémon. It worked well as a cushion because Turn 1 Dynamaxing Porygon2 was seen quite a bit in the middle and late this season. It was mostly picked simultaneously with Blaziken.

Dragapult @ Leftovers
Ability: Infiltrator
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Darts
- Phantom Force
- Dragon Dance
- Substitute
The third axis of the team. In order to deal with Mimikyu, Substitute and Phantom Force were essential, so it naturally became strong against Toxapex oriented stall teams. You can play flexibly by dragging the opponent's Dynamax turns to counterattack, or sometimes using Dragon Dance and sweep with Dynamax. I chose the Infiltrator ability not only to deal with Dual Screen teams, but also to induce opponent's misunderstanding when facing Landorus-T.