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Battle Subway Challenge: Engineer Pikachu

612.png

HP: 1
EN: 37
Status: None
Stats: None

frontnormal-mstratagem.png

HP: 10
EN: 53
Status: None
Stats: None

Action One

Stratagem Volt Switches Haxorus for the KO!
-6 Energy

frontnormal-mstratagem.png
(Storage)
HP: 10
EN: 47
Status: None
Stats: None

530.png

HP: 110
EN: 100
Status: None
Stats: None

94.png

HP: 90
EN: 100
Status: None
Stats: None
 
SWITCHING TO STRATAGEM.

Okay, since you can't switch, I suppose I order actions first.

Fire Blast x3
IF (Excadrill uses Protect) AND (Excadrill's last action was not Protect) THEN (Use Tackle and push actions back)
Will-o-Wisp until it hits - Focus Blast - Focus Blast
IF (Excadrill has DT clones up) THEN (Use Shadow Punch instead and push actions back)
IF (Excadrill uses Drill Run) AND (The above substitution does not activate) THEN (Use Counter and push actions back)
 
Spr_BW_Ingo.png

"Set up on him before killing him!"

Sandstorm ~ Brick Break ~ Drill Run

---------

frontnormal-mstratagem.png


Stratagem
HP: 10
EN: 47
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

538.png
530.png

Excadrill

HP: 110
EN: 100
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Stratagem used Fire Blast!
RNG Roll (To-Hit) [<=820 Yes]: 232/1000 (Yes)
RNG Roll (To-Crit) [<=33 Yes]: 604/1000 (No)
RNG Roll (To-Burn) [<=70 Yes]: 350/1000 (No)
(12 + 2 + 4) * 1.5 = 27 damage
-8 energy
Excadrill used Sandstorm!
A Sandstorm began to rage!
-10 energy

Action 2:

Excadrill used Brick Break!
RNG Roll (To-Crit) [<=93 Yes]: 676/1000 (No)
(8 + 4) * 1.5 = 16 ~ 10 damage
-2 HP (Life Orb)
-6 energy
Stratagem was KOed!
frontnormal-mstratagem.png


Stratagem
HP: KO
EN: 39
SPE: 130
NATR: Modest
ABIL: Technician
ITEM: Expert Belt
STAT: N/A
OTHR: N/A

538.png
530.png

Excadrill

HP: 81
EN: 84
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: N/A
OTHR: N/A

Arena: Sandstorm (3r)

Turn Order:

Engineer Pikachu sends out Gengar. (No Post Necessary)
Subway Boss Ingo issues actions.
Engineer Pikachu issues actions.
REFEREE

---------

Spr_BW_Ingo.png

"Finish him quick!"

Drill Run ~ Swords Dance ~ Shadow Claw

IF
he uses Counter on A1 or A3 THEN use Swords Dance.
IF he uses Double Team THEN use Aerial Ace and push actions back.
 
Spr_4h_094.png

Gengar

HP: 90
EN: 100
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 81
EN: 84
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: N/A
OTHR: N/A

Arena: N/A

Action 1:

Gengar used Protect!
Gengar was Protected!
-18 energy
Excadrill used Drill Run!
The attack was blocked!
-5 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)

Action 2:

Excadrill used Swords Dance!
Excadrill's Attack was raised!
-7 energy
Gengar used Icy Wind!
(6 + 3) = 9 damage
Excadrill's Speed was lowered!
-5 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)

Action 2:

Gengar used Will-O-Wisp!
RNG Roll (To-Hit) [<=910 Yes]: 622/1000 (Yes)
Excadrill was Burned!
-7 energy
Excadrill used Shadow Claw!
RNG Roll (To-Crit) [<=158 Yes]: 93/1000 (Yes)
(7 + 3 + 7 + 3) * 1.5 + 3.5 = 33.5 ~ 34 damage
-2 HP (Life Orb)
-5 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)
Spr_4h_094.png

Gengar

HP: 53
EN: 70
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 68
EN: 67
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: +1 Atk, -1 Spe
OTHR: Burn

Arena: Sandstorm (2r)

Turn Order:

Engineer Pikachu issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
no like crits

Focus Blast - Focus Blast - Hypnosis
IF (Excadrill uses Double Team) THEN (Use Taunt, but only once)
IF (Excadrill uses Drill Run) THEN (Use Torment, but only once)
 
Spr_BW_Ingo.png

"This is getting close!"

Shadow Claw x3

---------

Spr_4h_094.png

Gengar

HP: 53
EN: 70
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 68
EN: 67
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: +1 Atk, -1 Spe
OTHR: Burn

Action 1:

Gengar used Hypnosis!
RNG Roll (To-Hit) [<=760 Yes]: 654/1000 (Yes)
RNG Roll (Length) [1:1-696, 2: 696 - 1000]: 620/1000 (1 turn)
-7 energy
Excadrill was asleep!
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)

Action 2:

Gengar used Focus Blast!
RNG Roll (To-Hit) [<=860 Yes]: 511/1000 (Yes)
RNG Roll (To-Crit) [<=33 Yes]: 321/1000 (No)
RNG Roll (To-Lower) [<=70 Yes]: 50/1000 (Yes)
(12 + 3) * 1.5 = 22.5 ~ 23 damage
-8 energy
Excadrill used Shadow Claw!
RNG Roll (To-Crit) [<=158 Yes]: 510/1000 (No)
(7 + 3 + 7 - 3) * 1.5 + 1.75 = 22.5 ~ 23 damage
-2 HP (Life Orb)
-5 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)

Action 3:

Gengar used Hypnosis!
RNG Roll (To-Hit) [<=760 Yes]: 798/1000 (No)
-7 energy
Excadrill used Shadow Claw!
(7 + 3 + 7 - 3) * 1.5 + 1.75 = 22.5 ~ 23 damage
-2 HP (Life Orb)
-9 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)
Spr_4h_094.png

Gengar

HP: 4
EN: 48
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 39
EN: 53
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: N/A
OTHR: Burn

Arena: Sandstorm (1r)


Turn Order:

Subway Boss Ingo issues actions.
Engineer Pikachu issues actions.
REFEREE

--------

Spr_BW_Ingo.png

"Finish with Aerial Ace!"

Aerial Ace x3

If
he uses Sucker Punch THEN use Swords Dance and push actions back.
 
Spr_4h_094.png

Gengar

HP: 4
EN: 48
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 39
EN: 53
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: N/A
OTHR: Burn

Arena: Sandstorm (1r)

Action 1:

Gengar used Protect!
-8 energy
Excadrill used Aerial Ace!
-4 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)

Action 2:

Gengar used Sucker Punch!
The attack failed!
-6 energy
Excadrill used Swords Dance!
Excadrill's Attack was raised!
-7 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)

Action 3:

Gengar used Protect!
-8 energy
Excadrill used Aerial Ace!
-4 energy
Post-Action:
-2 HP (Gengar)
+1 HP (Gengar)
-2 HP (Excadrill)

Spr_4h_094.png

Gengar

HP: 1
EN: 26
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill

HP: 33
EN: 38
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: +1 Atk
OTHR: Burn

Arena: N/A

Turn Order:

Engineer Pikachu issues actions.
Subway Boss Ingo issues actions.
REFEREE
 
This is not good, but we still stand a chance! (I'm still cursing that crit!)

Endure - chill - Focus Blast
IF (Excadrill uses Sandstorm) AND (Excadrill is not Taunted) THEN (Use Taunt and push back the queue)
IF (Excadrill has DT clones on A3) THEN (Use Shadow Punch if Exca is not using Protect; chill is Exca is)
 
Spr_BW_Ingo.png

"He's going to lose because of HP and energy!!"

Double Team (4 clones) ~ Sandstorm ~ Chill

IF Taunt hits through Double Team THEN Mud-Slap on A2 and A3.

-------------

Spr_4h_094.png

Gengar
HP: 1
EN: 26
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill
HP: 33
EN: 38
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: +1 Atk
OTHR: Burn

Arena: N/A

Action 1:

Gengar used Endure!
-15 energy
Excadrill used Double Team!
4 clones were created!
-16 energy
Post-Action:
+1 HP (Gengar)
-2 HP (Excadrill)

Action 2:

Gengar used Taunt!
RNG Roll (To-Hit) [<=170 Yes]: 898/1000 (No)
-10 energy
Excadrill used Sandstorm!
-10 energy
Post-Action:
+1 HP (Gengar)
-2 HP (Gengar)
-2 HP (Excadrill)

Action 3:

Excadrill Chilled!
+12 Energy
Gengar used Shadow Punch!
Gengar fainted from lack of energy!

Spr_4h_094.png

Gengar
HP: 1
EN: 0
SPE: 127
NATR: Hasty
ABIL: Levitate
ITEM: Black Sludge
STAT: N/A
OTHR: N/A

530.png

Excadrill
HP: 25
EN: 24
SPE: 88
NATR: Adamant
ABIL: Sand Rush
ITEM: Life Orb
STAT: +1 Atk
OTHR: Burn

Arena: N/A

Challenge Complete.
 
I'm going to post rewards, since I know myself and Engineer both want the counters badly! Thanks for picking this up, Fire Blast.

Kaxtar: 1+2+2+2+3=10 BT
Fire Blast: 1+3=4 BT

Engineer: Gengar- 12 MC, 3 KO
Kitsunoh- 3 MC, 1 KO
Stratagem: 3 MC, 1 KO
6 BP
 
I'm taking this; if you aren't me, Engi, or a mod with good reason, no posting here.

Taking Arcanite and Toast.

Coming back after a certain Excadrill beat me...

Mode: Singles
Thread: Challenge Thread

Abilities/Items:
Gengar: Levitate & Enigma Berry
Sazandora: Levitate & Expert Belt
Drapion: Sniper & Razor Fang

94.png
94.png

Gengar* (Youma) (M)
Nature: Hasty (+15% Speed, +18.54% Acc, Defense decreased by *)

Type: Ghost / Poison
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats: 60 / 65 / 60 / 130 / 75 / 110

HP: 90
Atk: *** (3)
Def-: * (1)
SpA: ***** (5)
SpD: *** (3)
Spe+: 127 (110 * 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Ball
Shadow Punch
Hex
Destiny Bond

Disable
Explosion
Ice Punch
Perish Song
Clear Smog

Counter
Endure
Magic Coat
Pain Split
Icy Wind
Knock Off
Spite
DynamicPunch
Body Slam
Focus Punch

Will-O-Wisp
Thunderbolt
Sludge Bomb
Hidden Power [Ground 7]
Giga Drain
Focus Blast
Bide
Psychic
Toxic
Protect
Snatch
Venom Shock
Taunt
Double Team
Torment
Substitute
Zap Cannon
Hyper Beam
Rain Dance
Telekinesis
Thunder
Brick Break
Rest
Sleep Talk
Skill Swap
Energy Ball
Swagger

Move Count: 54
635.png

Sazandora (Shinwa) (F)
Nature: Brave (Attack increased by *, -15% Speed, -10% Evasion)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats: 92 / 105 / 90 / 125 / 90 / 98

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA: ***** (5)
SpD: *** (3)
Spe-: 85 (98 / 1.15)

Size Class: 4
Weight Class: 5
Base Rank Total: 22

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Tri Attack
Dragon Pulse
Outrage

Dark Pulse
Earth Power
Thunder Fang

Draco Meteor

Taunt
Thunder Wave
Protect
Rock Slide
Focus Blast
Flamethrower
Surf
Fly
Toxic

Move Count: 25
452.png
452.png

Drapion (Sasori) (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type: Dark / Poison
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, dealing 2 more damage with its critical hits.
Keen Eye (Unlocked): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Stats: 70 / 90 / 110 / 60 / 75 / 95

HP: 100
Atk+: **** (4)
Def: **** (4)
SpA-: * (1)
SpD: *** (3)
Spe: 95

Size Class: 3
Weight Class: 4
Base Rank Total: 18

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 5 / 5

Attacks:
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Crunch
Cross Poison
Bug Bite
Thunder Fang
Ice Fang
Fire Fang
Poison Fang

Confuse Ray
Whirlwind
Agility

Aqua Tail

Swords Dance
Substitute
Taunt
Earthquake
Rock Slide
Double Team
Protect
Dig
Brick Break
Aerial Ace
Torment
Endure
Sleep Talk

Move Count: 31

------------------------------------------------------------------------------

Battle 1
RNG Adjust: 0%

HGSS_Firebreather.png

Firebreather Eugene would like to battle!

RNG Roll for Pokemon: 27/40
"Check it out! Look at these acrobatics!"

566.png

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BST: 16

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide

------------------------------------------------------------------------------------

HGSS_Firebreather.png

"That Gengar is a menace!"

Head Smash ~ Shadow Claw ~ Head Smash
 
Before Round 1:
566.png

Archen (F)
100 HP
100 EN
5+/2/2-/2/70
Defeatist
Flying Gem (5)

94.png

Gengar (M)
90 HP
100 EN
3/1-/5/3/127+
Levitate
Expert Belt

Action 1:

Archen uses Head Smash
RNG Roll (To-Hit) (<=8000 Yes) 5899/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 338/10000 (Yes)
Damage: 15+3+3+1.5(5-1)=27
-14 HP
-9 EN

Gengar uses Counter
Damage: 27*1.5=40.5~41
-20 EN

Archen's Defeatist activates

Action 2:

Archen uses Shadow Claw
RNG Roll (To-Crit) (<=1250 Yes) 4638/10000 (No)
Damage: (7+1.5(3-1))*1.5=15
-3 EN

Gengar uses Thunderbolt
RNG Roll (To-Para) (<=1000 Yes) 5591/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 144/10000 (Yes)
Damage: (10+3+1.5(5-2))*1.5=26.25~26
-7 EN

Action 3:

Archen uses Head Smash
RNG Roll (To-Hit) (<=8000 Yes) 6095/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3895/10000 (No)
Damage: 15+3+1.5(3-1)=18
-9 HP
-7 EN

After Round 1:
566.png

Archen (F)
0 HP
81 EN
5+/2/2-/2/70
Defeatist
Flying Gem (5)

94.png

Gengar (M)
30 HP
73 EN
3/1-/5/3/127+
Levitate
Expert Belt

-------------------------------------------------------------------

Battle 2
RNG Adjust: 0%

188px-Ghost_Nappa.jpg

Ghost Nappa would like to battle!

RNG Roll for Pokemon: 26/40
"If there's something straaaaaaaaaaaaaaange... in the neighborhooooooooooood... who ya gonna call... GHOST NAPPA!"

562.png

Yamask (M)

Nature: Bold
+1 Def, -1 Atk

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy:
(Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Item:
Focus Sash

Stats:
HP: 90
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 30
SC: 1
WC: 1
BST: 14

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-wisp
Ominous Wind

Disable
Heal Block
Nasty Plot

Toxic
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Embargo
Payback
Dream Eater
Trick Room

------------------------------------------------------------------------------

188px-Ghost_Nappa.jpg

"I CAN FLYYYYYYYYYYYYYYYYYYYYYYYYY"

Shadow Ball ~ Psychic ~ Shadow Ball
 
Before Round 1:
562.png

Yamask (M)
90 HP
100 Energy
1-/4+/2/3/30
Mummy
Focus Sash

94.png

Gengar (M)
90 HP
100 EN
3/1-/5/3/127+
Levitate
Enigma Berry

Action 1:

Gengar uses Double Team (4)
Four clones are created
-16 EN

Yamask uses Shadow Ball
RNG Roll (To-Hit) (<=3333 Yes) 2988/10000 (Yes)
RNG Roll (To-Drop) (<=2000 Yes) 4572/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 690/10000 (No)
Damage: (8+3+1.5(2-3))*1.5=14.25~14
Enigma Berry activates
+10 HP (Gengar)
-5 EN

Action 2:

Gengar uses Toxic
-6 EN
Yamask is BPSNed

Yamask uses Psychic
RNG Roll (To-Drop) (<=1000 Yes) 4684/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5095/10000 (No)
Damage: ((6+3)+1.5(2-3))*1.5=11.25~11
Enigma Berry activates
+10 HP (Gengar)
-6 EN

Yamask takes 1 DMG (BPSN)

Action 3:

Gengar uses Shadow Ball
RNG Roll (To-Drop) (<=2000 Yes) 2202/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 4371/10000 (No)
Damage: (8+3+1.5(5-3)-1)*1.5=19.5~20
-5 EN

Yamask uses Shadow Ball
RNG Roll (To-Drop) (<=2000 Yes) 7458/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 138/10000 (No)
Damage: (8+3+1.5(2-3)+3)*1.5=18.75~19
-5 EN

Yamask takes 1 DMG (BPSN)

After Round 1:
562.png


Yamask (M)
68 HP
84 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (2)

94.png

Gengar (M)
66 HP
73 EN
3/1-/5/3/127+
Levitate
 
;_;

You should probably note that my item is Enigma Berry, not Expert Belt. This means that Yamask is actually at 68 HP and Gengar is at 66 HP.

Double Team (4) - Hex - Hex
IF (Yamask attempts to use Double Team) AND (Yamask is not Taunted) THEN (Insert a Taunt into the queue)
 
188px-Ghost_Nappa.jpg

"Ah, it's good to be the ghost."

Haze ~ Trick Room ~ Disable (Hex)

---------------------------------------------------------------------------------------

Before Round 2:
562.png


Yamask (M)
68 HP
84 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (2)

94.png

Gengar (M)
66 HP
73 EN
3/1-/5/3/127+
Levitate

Action 1:

Gengar uses Double Team (4)
-16 EN
Four clones were created

Yamask uses Haze
-6 EN
The clones dissipated
-1 Acc (Gengar)
-1 Acc (Yamask)

Yamask takes 2 DMG (BPSN)

Action 2:

Gengar uses Hex
RNG Roll (To-Hit) (<=9353 Yes) 9209/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4785/10000 (No)
Damage: (10+3+1.5(5-3)-1)*1.5=22.5~23
-6 EN

Yamask uses Trick Room
The dimensions are distorted
-10 EN

Yamask takes 2 DMG (BPSN)

Action 3:

Yamask uses Disable (Hex)
RNG Roll (To-Hit) (<=7500 Yes) 2782/10000 (Yes)
Hex is Disabled
-7 EN

Gengar uses Hex
Gengar Struggles
RNG Roll (To-Hit) (<=9353 Yes) 1666/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9658/10000 (No)
Damage: 5+1.5(3-4)=3.5~4
-2 HP (Recoil)
-5 EN

Yamask takes 2 DMG (BPSN)

After Round 2:
562.png


Yamask (M)
35 HP
61 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (3)

94.png

Gengar (M)
64 HP
46 EN
3/1-/5/3/127+
Levitate

The dimensions are distorted (3R)

-----------------------------------------------------------------

188px-Ghost_Nappa.jpg

"Dammit, where'a a Shiny Mokuba when you need one?"

Protect ~ Astonish ~ Protect
IF (You are Taunted A3), THEN (Use Shadow Ball A3)
 
Before Round 3:
562.png


Yamask (M)
35 HP
61 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (3)

94.png

Gengar (M)
64 HP
46 EN
3/1-/5/3/127+
Levitate

The dimensions are distorted (3R)

Action 1:

Yamask uses Protect
-7 EN

Gengar uses Substitute (15)
-12 EN
A Substitute is formed

Yamask takes 3 DMG (BPSN)

Action 2:

Yamask uses Astonish
RNG Roll (To-Crit) (<=625 Yes) 3027/10000 (No)
Damage: (4+3)*1.5=10.5~11
-2 EN

Gengar uses Shadow Ball
RNG Roll (To-Drop) (<=2000 Yes) 8368/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6880/10000 (No)
Damage: (8+3+1.5(5-3)-1)*1.5=19.5~20
-5 EN

Yamask takes 3 DMG (BPSN)

Action 3:

Yamask uses Protect
-7 EN

Gengar Chills
+12 EN

Yamask takes 3 DMG (BPSN)

After Round 3:
562.png


Yamask (M)
6 HP
45 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (4)

94.png

Gengar (M)
49 HP
41 EN
3/1-/5/3/127+
Levitate
Substitute (4)

The dimensions are distorted (2R)
 
188px-Ghost_Nappa.jpg

"Engineeeeeeeeeeeeeeeeeeeeeer... I'll be haunting youuuuuuuuuuuuuuuu..."

Shadow Ball ~ Shadow Ball ~ Shadow Ball

----------------------------------------------------------------------------------

Before Round 4:
562.png


Yamask (M)
6 HP
45 EN
1-/4+/2/3/30
Mummy
Focus Sash
BPSN (4)

94.png

Gengar (M)
49 HP
41 EN
3/1-/5/3/127+
Levitate
Substitute (4)

The dimensions are distorted (2R)

Action 1:

Yamask uses Shadow Ball
RNG Roll (To-Drop) (<=2000 Yes) 8167/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1105/10000 (No)
Damage: (8+3)*1.5=16.5~17
-5 EN
The Substitute breaks

Gengar uses Icy Wind
RNG Roll (To-Crit) (<=625 Yes) 8768/10000 (No)
Damage: 6+1.5(5-3)=9
-5 EN

After Round 4:
562.png


Yamask (M)
-3 HP
40 EN
1-/4+/2/3/30
Mummy
Focus Sash
KO

94.png

Gengar (M)
49 HP
36 EN
3/1-/5/3/127+
Levitate

------------------------------------------------------------------------------

Battle 3
RNG Adjust: 1%

scaled.php

Pokemon Breeder Melissa would like to battle!

RNG Roll for Pokemon: 29/40
"Isn't it lovely?"
RNG Roll for Ability: 3/3
"It's from the Dream World!"

578.png

Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat:
(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Regenerator:
(Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room


--------------------------------------------------------------------

scaled.php

"Let's show him how it's done!"


Psyshock ~ Thunder Wave ~ Psyshock
IF (You are Taunted A2), THEN (Use Psychic)
IF (You are Tormented A3), THEN (Use Psywave)
 
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