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Battle Subway Challenge: Flora

510.png

@leftovers
HP: 100
Energy: 100

376.png

@Enigma Berry(2)
HP: 100
Energy: 100

Round One:
Liepard used Double Team!
Four Clones were created!
-16 energy
Metagross used Earthquake!
RNG roll to crit [Yes <=625]: 8731 No
[8+4.5]=12.5~13 damage
The clones dissapeared!
-7 energy
Liepard restored health with Leftovers!
Liepard used Sand Attack!
But if failed!
-4 energy
Metagross used Hammer Arm!
RNG roll to hit [Yes <=9000]: 2095 Yes
RNG roll to crit [Yes <=625]: 8054 No
[10+4.5]*1.5=21.75~22 damage
Metagross' speed fell!
-7 energy
Liepard restored health with Leftovers!
Liepard used Hidden Power!
RNG roll to crit [Yes <=625]: 8177 No
[7+3]=10 damage
-4 energy
Metagross used Hammer Arm!
RNG roll to hit [Yes <=9000]: 7601 Yes
RNG roll to crit [Yes <=625]: 4244 No
[10+4.5]*1.5=21.75~22 damage
Metagross' speed fell!
-11 energy
Liepard restored health with leftovers!

510.png

@leftovers
HP: 49
Energy: 76

376.png

@Enigma Berry(2)
HP: 90
Energy: 75
 
Mkay, moving right along. Let's smash that Liepard into pieces!

Brick Break - Meteor Mash - Brick Break
If Double Team is used, use Rock Slide on that action
 
510.png

@leftovers
HP: 49
Energy: 76

376.png

@Enigma Berry(2)
HP: 90
Energy: 75
-2 speed

Round One:
Liepard used Double Team!
One Clone was created!
-4 energy
Metagross used Rock Slide!
RNG roll to hit [Yes <=9000]: 361 Yes
RNG roll to crit [Yes <=625]: 9691 No
[8*0.75+4.5]=10.5~11 damage
The clones dissapeared!
-6 energy
Liepard restored health with Leftovers!
Liepard used Encore!
Metagross recieved an Encore!
-10 energy
Metagross used Rock Slide!
RNG roll to hit [Yes <=9000]: 7733 Yes
RNG roll to crit [Yes <=625]: 3691 No
[8+4.5]=10.5~13 damage
-6 energy
Liepard restored health with Leftovers!
Liepard used Yawn!
Metagross became drowsy!
-7 energy
Metagross used Rock Slide!
RNG roll to hit [Yes <=9000]: 8691 Yes
RNG roll to crit [Yes <=625]: 5611 No
(8+4.5)=12.5~13 damage
-6 energy
Metagross' encore ended!
Liepard restored health with leftovers!


510.png

@leftovers
HP: 18
Energy: 55

376.png

@Enigma Berry(2)
HP: 90
Energy: 57
-1 speed


HGSS_Elder.png

"All we may do is stall for time."
Protect~Hidden Power+Hidden Power combo~Cool Off
If two turn slip occurs, switch actions two and three with Chill~Hidden Power
 
Stalling is very bad - it increases your post count by a huge amount. :( I do have Sleep Talk though. :)

Agility - Sleep Talk (Hammer Arm | Brick Break | Meteor Mash | Iron Head) - Brick Break
If Metagross is still asleep at Action 3, repeat Action 2
 
510.png

@leftovers
HP: 18
Energy: 55

376.png

@Enigma Berry(2)
HP: 90
Energy: 57
-1 speed

Round One:
Liepard used Protect!
-7 energy
Metagross used Agility!
Metagross' speed sharply rose!
-7 energy
Liepard restored health with Leftovers!
Metagross fell asleep! (1 action)
Metagross is fast asleep!
Metagross used Sleep Talk!
RNG for move: Hammer Arm
RNG roll to hit [Yes <=9000]: 9305 No
-7 energy
Liepard used Super Hidden Power!
RNG roll to crit [Yes <=625]: 6522 No
[7*2.25+3]=18.75~19 damage
-28 energy
Metagross woke up!
Liepard restored health with Leftovers!
Liepard must recharge!
Metagross used Brick Break!
RNG roll to crit [Yes <=625]: 2164 No
(8+4.5)*1.5=18.75~19 damage
-6 energy
Liepard restored health with leftovers!

510.png

@leftovers
HP: 5
Energy: 20

376.png

@Enigma Berry(2)
HP: 71
Energy: 37
-1 speed
 
HGSS_Elder.png

This is a disaster...

Die you accursed feline!

(Chill x3)

510.png

@leftovers
HP: 5
Energy: 20

376.png

@Enigma Berry(2)
HP: 71
Energy: 37
-1 speed
Round four:
Metagross used Bullet Punch!
[4+4.5+3]=11.5~12 Damage
-3 energy
Liepard fainted
Challenger Flora is victorious


HGSS_Elder.png

I pray I must not deal with him seven times more...


Challenger Flora may cheer, a new challenger will approach.
 
Good sir, you are pathetic and a poor example to all holy men! Begone from my face and never come back or you may risk death in your steed.

(Also, I wish to abstain from posting comments in the future so you can immediately hop into the next foe. ^_^)
 
200px-MarthApproaching.png


RNG Roll for Pokemon:
17/40

539.png

Sawk (M)

Nature: Jolly
+15% Speed, +10% Accuracy, -1 SpA

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Mold Breaker (DW):
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Item:
Muscle Band

Stats:
HP: 100
Atk: 5
Def: 3
SpA-: 1
SpD: 3
Spe+: 98
SC: 3
WC: 4
BST: 19

Attacks:
Rock Smash
Leer
Bide
Focus Energy
Double Kick
Low Sweep
Counter
Karate Chop

Toxic
Bulk Up
Earthquake
Return
Facade
Payback
Stone Edge
Substitute
Strength
RNG Roll for ability:
2/3

Hrah, rah, hyah!
(Use your inner focus to see victory)

HYAAAAAAAAAAH!
(Use Earthquake, Substitute 15, Earthquake.)
IF he uses Magnet Rise actions one or two, use Double Kick action three.
IF he uses Zen Headbutt ever, use Counter.
Second sub has priority over first.
 
Well at least Psychic does 17 damage lol. Enigma Berry should easily heal off Sawk's 17 damage Earthquakes so it's all even next round! Reflect should help out tremendously throughout this match-up.

Psychic - Reflect - Psychic

I think RD really needs to give that Sawk Brick Break, lol.
 
539.png

@Muscle Band
HP: 100
Energy: 100
376.png

@Enigma Berry(2)
HP: 100
Energy: 100

Round One:
Sawk used Earthquake!
[10+1]*1.5=16.5~17 damage
RNG roll: to crit <-625 yes 9791 no
-7 energy
Metagross restored health with Enigma berry!
Metagross used Psychic!
RNG roll: to crit <-625 yes 8912 no
RNG roll: SpDef drop <-1000 yes 4713 no
[6+4+3-1.5]*1.5=17.25~17
-6 energy
Sawk used Substitute (15)!
Sawk created a substitute!
-12 energy
Metagross used Reflect!
Metagross created a barrier!
-6 energy
Sawk used Earthquake!
[10+1-5]*1.5=9 damage
RNG roll: to crit <-625 yes 1683 no
-7 energy
Metagross restored health with Enigma berry!
Metagross used Psychic!

RNG roll: to crit <-625 yes 7466 no
RNG roll: SpDef drop <-1000 yes 3522 no
[6+4+3-1.5]*1.5=17.25~17
Sawk's substitute broke!
-6 energy

539.png

@Muscle Band
HP: 68
Energy: 74
376.png

HP: 96
Energy: 82
 
Okay, let's smash that puny fighter with butts of heads!

Zen Headbutt - Substitute (20) - Zen Headbutt
If Counter is used on Zen Headbutt, replace it with Psychic
 
539.png

@Muscle Band
HP: 68
Energy: 74
376.png

HP: 96
Energy: 82
Round One:
Metagross used Zen Headbutt!
RNG roll: to hit <-9000 yes 1563 yes
RNG roll: to crit <-625 yes 2716 no
[8+3+3]*1.5=21 damage
RNG roll: to flinch <-2000 yes 1709 yes
-5 energy
Sawk flinched!
Sawk used Earthquake
[10+1-5]*1.5=9 damage
RNG roll: to crit <-625 yes 5532 no
-7 energy
Metagross used Substitute 20!
Metagross created a substitute!
-20 HP
-18 energy
Sawk used Substitute!
Metagross created a substitute!
-20 HP
-18 energy
Metagross used Zen Headbutt!
RNG roll: to hit <-9000 yes 2034 yes
RNG roll: to crit <-625 yes 241 yes
[8+3+3]*1.5+3=24 damage
-5 energy
Sawk's substitute broke!

539.png

@Muscle Band
HP: 27
Energy: 39
376.png

HP: 67
Energy: 82
Reflect 2 actions
20 HP sub


"FWAHHHHHHHHHHHHHHHHHHHHHH"
Earthquake~Double Kick~Earthquake
If Magnet Rise is used actions one or two, use Double Kick again action three.
 
539.png

@Muscle Band
HP: 27
Energy: 39
376.png

HP: 67
Energy: 82
Reflect 2 actions
20 HP sub

Round Three:
Sawk used Earthquake!
[10+1-5]*1.5=9 damage
RNG roll: to crit <-625 yes 8094 no
-7 energy
Metagross used Psychic!
RNG roll: to crit <-625 yes 1659 no
RNG roll: SpDef drop <-1000 yes 1414 no
[6+4+3-1.5]*1.5=17.25~17
-6 energy
Sawk used Double Kick!
[3+3+3]=9 damage
RNG roll: to crit <-625 yes 1 yes
RNG roll: to crit <-625 yes 2081 no
-3 energy
Metagross used Psychic!
RNG roll: to crit <-625 yes 1494 no
RNG roll: SpDef drop <-1000 yes 8597 no
[6+4+3-1.5]*1.5=17.25~17
-10 energy
Sawk Fainted!


Sorry about the cheering time, but with ASM launching Friday I have to drop reffing responsibilities for now. Cheer/get a subref.
 
Battle 3

Spr_BW_Nurse.png

Nurse Moira wants to fight!
"Hey, the Doctor says I'm here to look after you."

Format: 1v1 Singles
RNG Adjust: 1%

RNG roll for Pokemon:
8/40


595.png

Joltik (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Electric Gem

Stats:
HP: 90
Atk-: 1
Def: 2
SpA+: 3
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Bug Buzz

Disable
Poison Sting
Rock Climb

Toxic
Hidden Power Ice 7
Light Screen
Thunderbolt
Energy Ball
Volt Switch
Thunder Wave

Turn Order:

Nurse Moira sends out her Pokemon and issues actions.
Flora sends out the first Pokemon in her challenge list and issues actions.
REFEREE

-----------------

RNG roll for ability:
3/3

"And by look after you I do mean crush you to smitherines."

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem

Spr_BW_Nurse.png

"I have just the prescription for you."

Gastro Acid > Thunder Wave > Electro Ball (GEM)
IF a Substitute is up action 2 THEN use Bug Bite and push actions back
 
Oh, Joltik! So cute! But so... weak. I'll give her a fighting chance by not evading a single attack.

Rock Slide x3
 
376.png

Geranium (U)
Ability: Clear Body
Item: Enigma Berry
HP: 100
EN: 100
SPEED: 70
STAT: N/A
OTHER: N/A

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem
HP: 90
EN: 100
SPEED: 65
STAT: N/A
OTHER: N/A

Action 1:

Geranium used Rock Slide
HIT [<=900] 528/1000: YES
CRIT [<=63] 352/1000: NO
FLINCH [<=300] 929/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-6 EN

Joltik used Gastro Acid
Geranium's Clear Body was stripped away!
-6 EN

Action 2:

Geranium used Rock Slide
HIT [<=900] 924/1000: NO
The attack missed!
-10 EN

Joltik used Thunder Wave
Geranium was paralyzed (25%)!
-6 EN

Action 3:

Joltik used Electro Ball
CRIT [<=63] 940/1000: NO
(12 + 3 + 3 + (3-4)*1.5) = 16.5 = 17
17 DMG
-8 EN

PARALYSIS [<=250] 631/1000: NO
Geranium used Rock Slide
HIT [<=900] 57/1000: YES
CRIT [<=63] 700/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-14 EN

376.png

Geranium (U)
Ability: Clear Body
Item: Enigma Berry (2)
HP: 83
EN: 70
SPEED: 70 (18)
STAT: N/A
OTHER: Gastro Acid (3a), Paralyzed (20%)

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem (4)
HP: 52
EN: 80
SPEED: 65
STAT: N/A
OTHER: N/A

Turn Order:

Nurse Moira issues actions.
Flora issues actions.
REFEREE

EDIT at below:
Hey look, you're right. Apparently electric is one of like the 2 types Steel doesn't resist.
 
Oh, 11 damage, huh? I thought it'd do more for some reason haha.

Crush the bug!

Zen Headbutt - Rock Slide x2
If Rock Slide is Disabled,, use Zen Headbutt over it
 
Spr_BW_Nurse.png

"Wow that Gastro Acid was a complete waste hey. What on earth was I thinking there?"

Electro Ball (GEM) > Bug Bite > Electro Ball (GEM)
 
376.png

Geranium (U)
Ability: Clear Body
Item: Enigma Berry (2)
HP: 83
EN: 70
SPEED: 70 (18)
STAT: N/A
OTHER: Gastro Acid (3a), Paralyzed (20%)

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem (4)
HP: 52
EN: 80
SPEED: 65
STAT: N/A
OTHER: N/A

Action 1:

Joltik used Electro Ball
CRIT [<=63] 405/1000: NO
(12 + 3 + 3 + (3-4)*1.5) = 16.5 = 17
17 DMG
-12 EN

PARALYSIS [<=200] 70/1000: YES
Geranium was fully paralyzed!
Geranium's paralysis stage fell!

Action 2:

Joltik used Bug Bite
CRIT [<=63] 676/1000: NO
(6 + 3 + (1-5)*1.5) = 3
Joltik ate Geranium's Enigma Berry!
3 DMG
+20 HP
-3 EN

PARALYSIS [<=150] 177/1000: NO
Geranium used Rock Slide
HIT [<=900] 801/1000: YES
CRIT [<=63] 855/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-6 EN

Action 3:

Joltik used Electro Ball
CRIT [<=63] 670/1000: NO
(12 + 3 + 3 + (3-4)*1.5) = 16.5 = 17
17 DMG
-8 EN

PARALYSIS [<=150] 156/1000: NO
Geranium used Rock Slide
HIT [<=900] 162/1000: YES
CRIT [<=63] 279/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-10 EN

376.png

Geranium (U)
Ability: Clear Body
Item: N/A
HP: 46
EN: 54
SPEED: 70 (18)
STAT: N/A
OTHER: Paralyzed (10%)

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem (2)
HP: 34
EN: 57
SPEED: 65
STAT: N/A
OTHER: N/A

Turn Order:

Nurse Moira issues actions.
Flora issues actions.
REFEREE

---------------

Spr_BW_Nurse.png

"If I had ordered better for Round 1 we may actually have stood a chance!"

Electro Ball (GEM) > Bug Buzz > Electro Ball (Gem)
IF Agility is used evasively THEN use Electronet and push actions back
 
Hehe, perhaps, little missy!

Zen Headbutt - Rock Slide - Rock Slide
If fully paralyzed, replace Action 3 with Protect
 
Uhh, Geranium doesn't know Protect..

376.png

Geranium (U)
Ability: Clear Body
Item: N/A
HP: 46
EN: 54
SPEED: 70 (18)
STAT: N/A
OTHER: Paralyzed (10%)

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem (2)
HP: 34
EN: 57
SPEED: 65
STAT: N/A
OTHER: N/A

Action 1:

Joltik used Electro Ball
CRIT [<=63] 714/1000: NO
(12 + 3 + 3 + (3-4)*1.5) = 16.5 = 17
17 DMG
-12 EN

PARALYSIS [<=100] 165/1000: NO
Geranium used Zen Headbutt
HIT [<=900] 976/1000: NO
The attack missed!
-5 EN

Action 2:

Joltik used Bug Buzz
CRIT [<=63] 905/1000: NO
SPD DROP [<=100] 337/1000: NO
(9 + 3 + (3-4)*1.5) = 10.5 = 11
11 DMG
-6 EN

PARALYSIS [<=100] 676/1000: NO
Geranium used Rock Slide
HIT [<=900] 564/1000: YES
CRIT [<=63] 123/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-6 EN

Action 3:

Joltik used Electro Ball
CRIT [<=63] 898/1000: NO
(12 + 3 + 3 + (3-4)*1.5) = 16.5 = 17
17 DMG
-8 EN

PARALYSIS [<=100] 746/1000: NO
Geranium used Rock Slide
HIT [<=900] 505/1000: YES
CRIT [<=63] 221/1000: NO
(8 + (5-2)*1.5)*1.5 = 18.75 = 19
19 DMG
-10 EN

Joltik was knocked out!

376.png

Geranium (U)
Ability: Clear Body
Item: N/A
HP: 1
EN: 38
SPEED: 70 (18)
STAT: N/A
OTHER: Paralyzed (5%)

VS.

595.png

Joltik (F)
Ability: Swarm
Item: Electric Gem (0)
HP: -4
EN: 31
SPEED: 65
STAT: N/A
OTHER: N/A

Spr_BW_Nurse.png

"Darn, so close."

On another note I forgot the RNG adjust all throughout that match. Don't think it would have made much of a difference anyway.

Battle 4

Spr_BW_Ingo.png

Subway Boss Ingo wants to fight!
"Just because you've beaten this team of mine before doesn't mean you can do it again. I laughed as you failed to beat my lackeys and reach the more difficult team, and I will laugh as my weaklings crush you."

Format: 3v3 Singles
RNG Adjust: 1%
Pokemon:
558.png

Crustle (M)

Nature: Impish
+1 Def, -1 SpA

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Shell Armor:
(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor (DW):
(Can be enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Sturdy

Item:
Rocky Helmet

Stats:
HP: 100
Atk: 3
Def+: 6
SpA-: 2
SpD: 3
Spe: 45
SC: 3
WC: 5
BST: 19

Attacks:
Fury Cutter
Shell Smash
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
Slash
X-Scissor
Flail
Rock Wrecker

Block
Counter
Curse
Endure
Iron Defense
Night Slash
Sand Tomb
Spikes

Hone Claws
Toxic
Hidden Power Ice 7
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Struggle Bug
Bulldoze
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength
601.png

Klinklang (—)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
Air Balloon

Stats:
HP: 90
Atk: 4
Def: 4
SpA+: 4
SpD: 3
Spe-: 78
SC: 1
WC: 4
BST: 19

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
569.png

Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath (DW):
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75
SC: 4
WC: 5
BST: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute

Turn Order:

Flora sends out her Pokemon.
Subway Boss Ingo sends out his Pokemon and issues actions.
Flora issues actions.
REFEREE
 
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