Battle Subway Challenge: Frosty

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
haha i'm stupid i saw i was the last poster and went "oh it's not waiting for me"

Battle 6
RNG Adjust: 2%

Clown Bubba would like to fight!
"HEEHEEHEE. I'LL MAKE YOU LAUGH!"

RNG PKMN: 39/50, 3/50
RNG ABIL: 2/3, 2/2

Joltik (F)

Nature: Lonely
+1 Atk, -1 Def

Type: Bug / Electric
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
CompoundEyes:
(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attacks 30% (x1.3) more accurate.

Unnerve:
(Passive) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Item:
Life Orb

Stats:
HP: 90
Atk+: 3
Def-: 1
SpA: 2
SpD: 2
Spe: 65
SC: 1
WC: 1
BST: 13

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Sucker Punch
Bug Buzz

Cross Poison
Disable
Faint Attack
Pin Missile
Pursuit

Bounce

Hidden Power Ice 7
Light Screen
Thunderbolt
Double Team
Thunder Wave
X-Scissor
Poison Jab
Swagger
Substitute
Wild Charge

Pignite (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fire/Fighting
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
(Passive) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Thick Fat (DW):
(Passive) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Item:
Fire Gem

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 55
SC: 2
WC: 4
BST: 15

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Body Slam
Heavy Slam
Magnitude
Superpower
Curse

Endeavor
ThunderPunch

Frustration
Brick Break
Facade
Low Sweep
Work Up
Wild Charge


"HEEHEE I DON'T KNOW WHAT TO DO..."

Joltik: Thunder Wave (Dusknoir) – Thunder Wave (Snorlax) – Electroweb
IF (Dusknoir is under effects of Protective / Evasive A1) THEN (Swap A1 and A2)

Pignite: Brick Break (Snorlax) – Brick Break (Snorlax) – Brick Break (Snorlax)
IF (Snorlax uses Counter) THEN (Use Flare Blitz [GEM] (Dusknoir) instead)
IF (Snorlax initiates Bide) THEN (Replace your next two actions with Flare Blitz [GEM] (Dusknoir))
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
King Bulblin/Snorlax: COMBO (Fire Blast + Fire Blast) at Joltik - cooldown (Fire Blast at Joltik) - SynchroEarthquake
Bongo Bongo/Dusknoir: Helping Hand (Snorlax) - Shadow Sneak at Joltik - SynchroEarthquake
IF Fully paralysed THEN push back
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
125 | 90
EN: 100 | 100
SPE: 26 (-) | 39 (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: N/A | N/A
OTR: N/A | N/A
[
5]
Joltik (F) | Pignite (M)
HP:
90 | 100
EN: 100 | 100
SPE: 65 | 55
RNK: 3/1/2/2/1/1 | 4/2/2/2/2/4
ABL: Unnerve | Thick Fat
STA: N/A | N/A
OTR: N/A | N/A

==

Bongo Bongo used Helping Hand!
Bongo Bongo prepares to help King Bulblin out!
-31 EN

Joltik used Thunder Wave!
Bongo Bongo was paralyzed! It may be unable to move!
-8 EN

Pignite used Brick Break on King Bulblin!
RNG Roll (To-Crit) (<=0825 Yes) 2007 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-5 EN

King Bulblin used Mega Fire Blast on Joltik!
RNG Roll (To-Crit) (<=0425 Yes) 9733 (No)
((12 * 2.25 * 2) + 3) * 1.5 = 85.5 DMG
RNG Roll (To-BRN) (<=1800 Yes) 6587 (No)
-35 EN

==

RNG Roll (Full PRZ) (<=2700 Yes) 5939 (No)
Bongo Bongo used Shadow Sneak on Joltik!
joltik faints
-3 EN

Pignite used Brick Break on King Bulblin!
RNG Roll (To-Crit) (<=0825 Yes) 8726 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-9 EN

King Bulblin must recharge!

==

Pignite used Brick Break on King Bulblin!
RNG Roll (To-Crit) (<=0825 Yes) 9304 (No)
(8 + 3 + 1.5) * 1.5 = 18.75 DMG
-13 EN

RNG Roll (Full PRZ) (<=2700 Yes) 0169 (Yes)
Bongo Bongo is paralyzed! It can't move!

King Bulblin used Earthquake!

RNG Roll (To-Crit B, P) (<=0425 Yes) 5406, 6449 (No)
((10 * 3/4)) * 1 = 7.5 DMG (B)
((10 * 3/4) + 4.5) * 1.5 = 18 DMG (P)
-9 EN

==
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
69 | 82
EN: 58 | 66
SPE: 26 (-) | 39 (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: N/A | PRZ [15]
OTR: N/A | N/A
[
5]
Joltik (F) | Pignite (M)
HP:
KO | 82
EN: 92 | 73
SPE: 65 | 55
RNK: 3/1/2/2/1/1 | 4/2/2/2/2/4
ABL: Unnerve | Thick Fat
STA: N/A | N/A
OTR: N/A | N/A
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
King Bulblin/Snorlax: Psychic - Synchroquake - Psychic
IF Fighting-typed Damaging move AND targeted at you THEN Counter and push back

Bongo Bongo/Dusknoir: Psychic - Synchroquake - Psychic
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"WE'RE IN BIG TROUBLE..."

Pignite: Flare Blitz (King Bulblin) [GEM] – Body Slam + Superpower (King Bulblin) – cooldown

==
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
69 | 82
EN: 58 | 66
SPE: 26 (-) | 39 (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: N/A | PRZ [15]
OTR: N/A | N/A
[
5]
Joltik (F) | Pignite (M)
HP:
KO | 82
EN: 92 | 73
SPE: 65 | 55
RNK: 3/1/2/2/1/1 | 4/2/2/2/2/4
ABL: Unnerve | Thick Fat
STA: N/A | N/A
OTR: N/A | N/A

==

Pignite used Flare Blitz on King Bulblin!
fire gem
RNG Roll (To-Crit) (<=0825 Yes) 6426 (No)
(14 + 3 + 3 + 1.5) * 1 = 21.5 DMG
Pignite took 7.17 RCL!
RNG Roll (To-BRN) (<=1200 Yes) 0707 (Yes)
King Bulblin was burned!
-8 EN

RNG Roll (Full PRZ (<=1700 Yes) 7526 (No)
Bongo Bongo and King Bulblin used Psychic!
RNG Roll (To-Crit) (<=0425 Yes) 6316, 8040 (No)
(10 + 1.5) * 1.5 + (10 + 3) * 1.5 = 36.75 DMG
RNG Roll (SpD Dec) (<=0800 Yes) 2199, 7640 (No)
-7 EN

King Bulblin was hurt by its burn!
2 DMG

==

RNG Roll (Full PRZ (<=1700 Yes) 2920 (No)
Bongo Bongo used Earthquake!
RNG Roll (To-Crit P, K) (<=0425 Yes) 6096, 1959 (No)
(7.5 + 4.5) * 1.5 = 18 DMG (P)
(7.5 + 3) * 1 = 10.5 DMG (K)
-7 EN

Pignite used COMBO on King Bulblin!
RNG Roll (To-Crit) (<=0425 Yes) Irrelevant
(21 + 3 + 1.5) * 1.5 = 38.25 DMG
-21 EN

King Bulblin fainted!

==

Pignite must recharge!

RNG Roll (Full PRZ) (<=1700 Yes) 5212 (No)
King Bulblin used Psychic!
RNG Roll (To-Crit) (<=0425 Yes) 7891 (No)
(10 + 1.5) * 1.5 = 17.25 DMG
RNG Roll (SpD Dec) (<=0800 Yes) 4521 (No)
-7 EN
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
KO | 82
EN: 51 | 45
SPE: 26 (-) | 39 (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: N/A | PRZ [10]
OTR: N/A | N/A
[
4]
Joltik (F) | Pignite (M)
HP:
KO | 10
EN: 92 | 44
SPE: 65 | 55
RNK: 3/1/2/2/1/1 | 4/2/2/2/2/4
ABL: Unnerve | Thick Fat
STA: N/A | N/A
OTR: N/A | N/A

==

"LAST CHANCE..."

Odor Sleuth – Body Slam – Endeavor
[ONCE] IF (Protective / Evasive Action) THEN (Push actions back)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
RNG Roll (Full PRZ) (<=1200 Yes) 6157 (No)

Pignite fainted!


">:|"

==

Battle 7
RNG Adjust:
2%


Hoopster Henry would like to fight!
"All this alliteration is absolutely amazing!"

RNG PKMN: 13, 35
RNG ABIL: 1/3, 1/2

Audino (M)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Passive) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Regenerator:
(Passive) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Klutz (DW):
(Toggle) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off. When toggled, there is no effect.

Item:
Expert Belt

Stats:
HP: 110
Atk: 2
Def: 3
SpA+: 3
SpD: 3
Spe-: 43
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Bestow
Encore
Heal Bell
Wish
Yawn

Low Kick
Signal Beam

Psyshock
Calm Mind
Hidden Power Rock 7
Ice Beam
Hyper Beam
Thunderbolt
Psychic
Shadow Ball
Flamethrower
Incinerate
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf

Emolga (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Static:
(Passive) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Motor Drive:
(Passive) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Item:
Electric Gem

Stats:
HP: 90
Atk+: 4
Def: 2
SpA: 3
SpD-: 1
Spe: 103
SC: 1
WC: 1
BST: 16

Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave
Electro Ball
Encore

Air Slash
Baton Pass
Charm
Iron Tail
Roost

Helping Hand
Last Resort

Hidden Power Ice 7
Light Screen
Rain Dance
Frustration
Thunder
Return
Acrobatics
U-turn
Wild Charge


"Can you keep coming up with crazy killing combos?"

Audino: Low Kick (Snorlax) – Low Kick (Snorlax) – Low Kick (Snorlax)
IF (Snorlax uses Counter) THEN (Use Grass Knot (Snorlax) instead)
IF (Snorlax is affected by Protective / Evasive Action) THEN (Use Shadow Ball (Dusknoir))

Emolga: Electroball [GEM] (Snorlax) – Electroball [GEM] (Snorlax) – Electroball [GEM] (Snorlax)
IF (Snorlax is affected by Protective / Evasive Action) THEN (Redirect to Dusknoir)
IF (Snorlax uses Bide A1) THEN (Use ThunderShock + Electroball [GEM] (Snorlax) A2)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
CHALLENGE ACCEPTED

Bongo Bongo/Dusknoir:
Focus Punch (Audino) - Helping Hand (Snorlax) - chill
King Bulblin: Blizzard - COMBO (Self Destruct + Self Destruct) - cooldown

This should do the trick in two easy steps.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
i... no.

ok fine snorlax kills everything with super mega selfdestruct think of the children .-.

Battle 8
RNG Adjust:
3%


Subway Boss Emmet would like to fight!
"I've heard stories of your unfair treatment to other passengers on this train. As the conductor, I will kick you out!"


Excadrill (M)

Nature: Jolly
+15% Spe, +12% Acc, -1 SpA

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.


Abilities:
Sand Rush:

(Passive) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Sand Force:
(Passive) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW):
(Passive) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Ability:
Sand Force (50%)

Item:
Life Orb

Stats:
HP: 110
Atk: 5
Def: 2
SpA-: 1
SpD: 3
Spe+: 102
SC: 1
WC: 3
BRT: 19

Attacks:
Aerial Ace
Attract
Brick Break
Bulldoze
Crush Claw
Cut
Dig
Double Team
Drill Run
Earth Power
Earthquake
Facade
Fissure
Fling
Focus Blast
Frustration
Fury Swipes
Giga Impact
Hidden Power
Hone Claws
Horn Drill
Hyper Beam
Iron Defense
Iron Head
Magnet Rise
Metal Claw
Metal Sound
Mud-Slap
Mud Sport
Poison Jab
Protect
Rapid Spin
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scratch
Shadow Claw
Skull Bash
Slash
Sleep Talk
Sludge Bomb
Snore
Stealth Rock
Strength
Submission
Substitute
Swagger
Swords Dance
Toxic
X-Scissor

Eelektross (F)

Nature: Quiet
+1 SpA, -15% Spe, -10% Eva

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate:

(Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Ability:
Levitate

Item:
Expert Belt

Stats:
HP: 100
Atk: 4
Def: 3
SpA+: 5
SpD: 3
Spe-: 43
SC: 4
WC: 4
BRT: 19

Attacks:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Iron Tail
Knock Off
Light Screen
Magnet Rise
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon

Galvantula (F)

Nature: Mild
+1 SpA, -1 Def

Type: Bug / Electric
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Compoundeyes:

(Passive) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve:
(Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm (DW):
(Passive) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability:
Compoundeyes

Item:
Quick Claw

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 5
SpD: 2
Spe: 108
SC: 2
WC: 2
BRT: 18

Attacks:
Agility
Attract
Bounce
Bug Bite
Bug Buzz
Charge Beam
Cross Poison
Cut
Disable
Discharge
Double Team
Electro Ball
Electroweb
Energy Ball
Facade
Faint Attack
Flash
Frustration
Fury Cutter
Gastro Acid
Giga Drain
Giga Impact
Hidden Power
Hyper Beam
Leech Life
Light Screen
Magnet Rise
Pin Missile
Poison Jab
Poison Sting
Protect
Pursuit
Rain Dance
Rest
Return
Rock Climb
Round
Screech
Signal Beam
Slash
Sleep Talk
Snore
Spider Web
String Shot
Struggle Bug
Substitute
Sucker Punch
Swagger
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Volt Switch
Wild Charge
X-Scissor

Archeops (M)

Nature: Naughty
+1 Atk, -1 SpD

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:

(Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Ability:
Defeatist

Item:
Focus Sash

Stats:
HP: 100
Atk+: 6
Def: 3
SpA: 4
SpD-: 2
Spe: 110
SC: 3
WC: 3
BRT: 22

Attacks:
Acrobatics
Aerial Ace
Agility
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Crunch
Cut
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Facade
Fly
Focus Blast
Frustration
Giga Impact
Head Smash
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Iron Defense
Iron Tail
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Snore
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Tailwind
Taunt
Thrash
Torment
Toxic
Uproar
U-turn
Wing Attack
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Alright, enough with the delays! Let's get this train rolling. Excadrill and Eelektross, please show them that we're not some pushovers..."

Excadrill: Earthquake – Earthquake – Earthquake
IF (Disable [Earthquake] (Excadrill) is used successfully) THEN (Replace all Earthquake with Bulldoze)
IF (Dusknoir uses Gravity successfully) THEN (Replace all remaining actions with Rock Slide)

Eelektross: Discharge – Discharge – Discharge
IF (Bide is used A1) THEN (Use Protect A3)
IF (Dusknoir uses Helping Hand (Snorlax)) AND (Snorlax uses Fire-Type Attack (Excadrill)) AND (You did not Protect last action) THEN (Use Protect (Excadrill) instead)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Bongo Bongo/Dusknoir: Imprison (Protect, Earthquake and Bulldoze) - Helping Hand (Snorlax) - Pain Split (Eelektross)

King Bulblin/Snorlax: Focus Blast (Excadrill) - COMBO (Fire Blast+Fire Blast) at Excadrill - Cooldown
IF
Dusknoir gets fully paralysed A1 THEN Fire Blast A1 and COMBO (Focus Blast + Focus Blast) at Excadrill A2
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
this is actually painful to ref
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
125 | 90
EN: 100 | 100
SPE: 26 (-) | 39 (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: N/A | N/A
OTR: N/A | N/A

Excadrill (M) | Eelektross (F)
HP:
110 | 100
EN: 100 | 100
SPE: 102 (+12) | 43 (-)
RNK: 5/2/1/3/1/3 | 4/3/5/3/4/4
ABL: Sand Force | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

Excadrill used Earthquake!
Eelektross avoided the attack!
RNG Roll (To-Crit B, K) (<=0925 Yes) 4266, 7388 (No)
((10 * 0.75) + 3 + 3) * 1 = 13.5 DMG (B)
((10 * 0.75) + 3 + 3 + 3) * 1 = 16.5 DMG (K)
-8 EN

Excadrill was hurt by its Life Orb!
2 DMG

Eelektross used Discharge!
It doesn't affect Excadrill...
RNG Roll (To-Crit B, K) (<=0925 Yes) 1369, 1981 (No)
((8 * 0.75) + 3) * 1 = 9 DMG (B)
((8 * 0.75) + 3 + 1.5) * 1 = 10.5 DMG (K)
RNG Roll (To-PRZ B, K) (<=3300 Yes) 0093, 9428 (Yes | No)
Bongo Bongo is paralyzed! It may be unable to move!
-7 EN

RNG Roll (Full PRZ) (<=2300 Yes) 1026 (Yes)
Bongo Bongo is paralyzed! It can't move!

King Bulblin used Fire Blast on Excadrill!

RNG Roll (To-Crit) (<=0325 Yes) 9889 (No)
(12 + 1.5) * 1.5 = 20.25 DMG
RNG Roll (To-BRN) (<=0700 Yes) 2662 (No)
-8 EN

==

RNG Roll (Full PRZ) (<=1800 Yes) 4089 (No)
Bongo Bongo used Helping Hand on King Bulblin!
-33 EN

Excadrill used Earthquake!
Eelektross avoided the attack!
RNG Roll (To-Crit B, K) (<=0925 Yes) 3046, 7357 (No)
((10 * 0.75) + 3 + 3) * 1 = 13.5 DMG (B)
((10 * 0.75) + 3 + 3 + 3) * 1 = 16.5 DMG (K)
-12 EN

Excadrill was hurt by its Life Orb!
2 DMG

Eelektross used Discharge!
It doesn't affect Excadrill...
RNG Roll (To-Crit B, K) (<=0925 Yes) 6236, 0595 (No | Yes)
((8 * 0.75) + 3) * 1 = 9 DMG (B)
A critical hit!
((8 * 0.75) + 3 + 1.5 + 3) * 1 = 13.5 DMG (K)
RNG Roll (To-PRZ B, K) (<=3300 Yes) 3207, 6502 (Yes | No)
Bongo Bongo is paralyzed! It may be unable to move!
-11 EN

King Bulblin used MEGA FOCUS BLAST on Excadrill!
RNG Roll (To-Crit) (<=0325 Yes) 2199 (No)
((12 * 2.25 * 2) + 1.5) * 1.5 = 83.25 DMG
-35 EN

==

Excadrill used Earthquake!
Eelektross avoided the attack!
RNG Roll (To-Crit B, K) (<=0925 Yes) 7892, 2417 (No)
((10 * 0.75) + 3 + 3) * 1 = 13.5 DMG (B)
((10 * 0.75) + 3 + 3 + 3) * 1 = 16.5 DMG (K)
-16 EN

Excadrill was hurt by its Life Orb!
2 DMG

Excadrill fainted!

Eelektross used Discharge!
It doesn't affect Excadrill...
RNG Roll (To-Crit B, K) (<=0925 Yes) 1775, 9626 (No)
((8 * 0.75) + 3) * 1 = 9 DMG (B)
((8 * 0.75) + 3 + 1.5) * 1 = 10.5 DMG (K)
RNG Roll (To-PRZ B, K) (<=3300 Yes) 6821, 0109 (No | Yes)
King Bulblin is paralyzed! It may be unable to move!
-15 EN

RNG Roll (Full PRZ) (<=2300 Yes) 8700 (No)
Bongo Bongo used Pain Split on Eelektross!
Bongo Bongo is now at 47.5 HP!
Eelektross is now at 75 HP!
-31.8 EN

King Bulblin must recharge!

==
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
41 | 47
EN: 57 | 35
SPE: 26 [6] (-) | 39 [9] (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: PRZ [15] | PRZ [15]
OTR: N/A | N/A

Excadrill (M) | Eelektross (F)
HP:
KO | 75
EN: 64 | 67
SPE: 102 (+12) | 43 (-)
RNK: 5/2/1/3/1/3 | 4/3/5/3/4/4
ABL: Sand Force | Levitate
STA: N/A | N/A
OTR: N/A | N/A

==

"...that didn't quite work out as well as I wanted it to. Archeops, your turn!"
 
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Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
-_-''

SWITCH PHASE INITIATED!
Snorlax OUT
Colossoil w/ Soft Sand IN
Dusknoir OUT
Fidgit w/ Light Clay IN

Counterswitch?
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Oh lovely.

Colossoil: Drill Run (Eelektross) - Fake Out (Archeops) - Drill Run (Eelektross)
IF Superpower AND Colossoil is the target AND Colossoil is faster than the user THEN Dig (Eelektross)
IF Target is under successful P/E THEN Knock Off the other pokemon

Fidgit: Reflect - Sludge Wave (here is hoping for a poison on Colossoil) - Earth Power (Eelektross)
IF Brick Break is ordered at all THEN replace Reflect with Encore (Eelektross)
IF All your targets are under sucessful Protective/Evasive THEN Sludge Bomb the other mon
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"We'll do what we can to derail you!"

Eelektross: Grass Knot (Colossoil) – MEGA GRASS KNOT (Colossoil) – cooldown / MGK (Colossoil)
Archeops: MEGA AQUA TAIL (Colossoil) – cooldown – Earth Power (Dethl)
IF (Eelektross fails to use MGK A2) THEN (Use Protect (Eelektross) A3)

==

Gyorg (M) | Dethl (M)
HP:
120 | 100
EN: 100 | 100
SPE: 110 (+14) | 105
RNK: 5/3/2/3/5/10 | 2/4/3/4/2/4
ABL: Guts | Prankster
STA: N/A | N/A
OTR: N/A | N/A
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
41 | 47
EN: 57 | 35
SPE: 26 [6] (-) | 39 [9] (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: PRZ [15] | PRZ [15]


Archeops (M) | Eelektross (F)
HP:
100 | 75
EN: 100 | 67
SPE: 110 | 43 (-)
RNK: 6/3/4/2/3/3 | 4/3/5/3/4/4
ABL: Defeatist | Levitate
STA: N/A | N/A
OTR: N/A | N/A

Excadrill (M) - KO


==

Dethl used Reflect!
Reflect raised Dethl's team's Defense!
-10 EN

Gyorg used Drill Run on Eelektross!
RNG Roll (To-Crit) (<=0950 Yes) 6155 (No)
(8 + 3 + 3) * 1.5 + 4 = 25 DMG
-5 EN

Eelektross used Grass Knot on Gyorg!
RNG Roll (To-Crit) (<=0925 Yes) 2485 (No)
(16 + 3 + 2) * 1.5 = 31.5 DMG
-9 EN

Archeops used Mega Aqua Tail on Gyorg!
RNG Roll (To-Hit) (<=8400 Yes) 2291 (Yes)
RNG Roll (To-Crit) (<=0925 Yes) 2585 (No)
((9 * 2.25) - 5 + 4) * 1.5 = 28.875 DMG
-31.5 EN

==

Gyorg used Fake Out on Archeops!
RNG Roll (To-Crit) (<=0325 Yes) 1445 (No)
(4 + 3 - 2) * 2/3 = 3.33 DMG
-4 EN

Archeops must recharge!

Dethl used Sludge Wave!

RNG Roll (To-Crit G, A, E) (<=0325 Yes) 0372, 1084, 1357 (No | No | No)
((10 * 3/4)) * 2/3 = 5 DMG (G)
((10 * 3/4) + 1.5 - 2) * 2/3 = 4.67 DMG (A)
((10 * 3/4)) * 1 = 7.5 DMG (E)
RNG Roll (To-PSN G, A, E) (<=0700 Yes) 9879, 9909, 6604 (No)
-7 EN

Eelektross used Mega Grass Knot on Colossoil!
RNG Roll (To-Crit) (<=0925 Yes) 3051 (No)
((16 * 2.25) + 3 + 2) * 1.5 = 61.5 DMG
-52.5 EN

Colossoil fainted!

==

Archeops used Earth Power on Dethl!
RNG Roll (To-Crit) (<=0925 Yes) 4164 (No)
(9) * 1.5 = 13.5 DMG
RNG Roll (SpD Dec) (<=1300 Yes) 7983 (No)
-7 EN

Dethl used Earth Power on Eelektross!
RNG Roll (To-Crit) (<=0325 Yes) 6970 (No)
(9 + 3) * 1.5 = 18 DMG
RNG Roll (SpD Dec) (<=0700 Yes) 2549 (No)
-6 EN

Eelektross must recharge!

==

Gyorg (M) | Dethl (M)
HP:
KO | 86
EN: 91 | 77
SPE: 110 (+14) | 105
RNK: 5/3/2/3/5/10 | 2/4/3/4/2/4
ABL: Guts | Prankster
STA: N/A | N/A
OTR: Reflect (6a) | Reflect (6a)
[
3]
King Bulblin (M) | Bongo Bongo (M)
HP:
41 | 47
EN: 57 | 35
SPE: 26 [6] (-) | 39 [9] (-)
RNK: 4/3/4/4/4/9 | 5/5/3/5/4/5
ABL: Thick Fat | Pressure
STA: PRZ [15] | PRZ [15]


Archeops (M) | Eelektross (F)
HP:
92 | 24
EN: 61 | 5
SPE: 110 | 43 (-)
RNK: 6/3/4/2/3/3 | 4/3/5/3/4/4
ABL: Defeatist | Levitate
STA: N/A | N/A
OTR: N/A | N/A

Excadrill (M) - KO
 
Last edited:

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Hrm..."

Archeops: Rock Slide – Rock Slide – Rock Slide
[ONCE] IF (Snorlax uses Endure) AND (You are not Taunted) THEN (Use Toxic (Snorlax) instead)
IF (Disable [Rock Slide] is used successfully) THEN (Replace remaining Rock Slide with AncientPower (Snorlax))
IF (Snorlax faints) THEN (Replace remaining actions with Earth Power (Fidgit) – Taunt (Fidgit))

Galvantula: Electroball (Snorlax) – Thunder (Snorlax) – Electroball (Snorlax)
IF (Snorlax is under effects of Protective / Evasive) THEN (Use Magnet Rise the first time, Double Team [3] the second, chill the third)
IF (Ally Switch is used) THEN (Use Electroball (Fidgit) instead)
IF (Snorlax faints) THEN (Replace remaining actions with Gastro Acid (Fidgit) – Double Team [3])
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay guys, hax will need to go our way for this to work somewhat.

Also, this started pre-Helping Hand nerf, soooo:

King Bulblin/Snorlax: Retaliate (Galvantula) - COMBO (Heavy Slam + Giga Impact) at Archeops - Cooldown (Heavy Slam at Archeops)

Dethl/Fidgit: Encore (Archeops) - Helping Hand (Snorlax) - Healing Pulse (Snorlax)
 
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