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Battle Subway Challenge: Kaxtar


"We've got more than just metal up our sleeves!"

Recover -> Calm Mind -> Confuse Ray
 
578.png

HP:66
EN: 78
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: Light Screen (6 Actions)

frontnormal-mkrilowatt.png


Magic Shrimp
HP: 108
EN: 77
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: -1 SpD, Light Screen (6 Actions)

Arena: Trick Room (5 Rounds)

Action 1:

Duosion used Recover!
Success! +20 HP
-12 energy
Magic Shrimp used Charge!
Success!
STAT CHANGE: -1 SpD -> 0 SpD, +3 on Electric attacks (six actions)
-7 energy

Action 2:

Duosion used Calm Mind!
Success!
-5 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Hit) [<=980 Yes]: 605/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 919/1000 (No)
RNG Roll (To-Para) [<=80 Yes]: 921/1000 (No)
(10-5+3+3+3)-1.5 = 13 damage
-6 energy

Action 3:

Duosion used Confuse Ray!
RNG Roll (Confuse) [<=313 = 2; <=647 = 3; >=647 = 4]: 388/1000 (3)
-8 energy
Magic Shrimp used Confuse Ray!
RNG Roll (To-Confuse) [<=520 Yes]: 279/1000 (Yes)
(4-1.5) = 3 damage
-3 energy
Confusion Count: 3 -> 1
578.png

HP: 73
EN: 53
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: +1 SpA | +1 SpD
OTHR: Light Screen (3 Actions)

frontnormal-mkrilowatt.png


Magic Shrimp
HP: 105
EN: 60
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Confused (1 Action), Light Screen (3 Actions), Charge (4 Actions)

Arena: Trick Room (4 Rounds)
 

"Let's see if I have a gadget for this round!"

Energy Ball -> Thunder -> Energy Ball

IF (
Krilowatt uses Mirror Coat), THEN (use Chill on those actions)
 
@DarkSlay: You don't run RNG rolls for effects that have a 100% chance of happening. ie you run (and reduce) the chance of Thunderbolt Critting and Paralyzing, but Thunderbolt is always sure to hit, as its 100 accuracy doesn't require an RNG roll in the first place.

Thunderbolt~Confuse Ray~Thunderbolt
 
578.png

HP: 74
EN: 53
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: +1 SpA | +1 SpD
OTHR: Light Screen (3 Actions)

frontnormal-mkrilowatt.png


Magic Shrimp
HP: 105
EN: 60
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Confused (1 Action), Light Screen (3 Actions), Charge (4 Actions)

Arena: Trick Room (4 Rounds)

Action 1:

Duosion used Energy Ball!
RNG Roll (To-Crit) [<=83 Yes]: 160/1000 (No)
RNG Roll (To-SpD Drop) [<=120 Yes]: 720/1000 (No)
(8-5+3)x1.5 = 9 damage
-6 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Confuse) [<=520 Yes]: 905/1000 (No)
RNG Roll (To-Crit) [<=43 Yes]: 460/1000 (No)
RNG Roll (To-Para) [<=80 Yes]: 783/1000 (No)
(10-5+3+3+3)-1.5 = 11.5 ~ 12 damage
-6 energy
Confusion Count: 1 -> 0

Action 2:

Duosion used Thunder!
RNG Roll (To-Hit) [<=720 Yes]: 291/1000 (Yes)
RNG Roll (To-Crit) [<=43 Yes]: 704/1000 (No)
RNG Roll (To-Para) [<=320 Yes]: 944/1000 (No)
(12-5+3) = 10 damage
-8 energy
Magic Shrimp used Confuse Ray!
RNG Roll (Confuse) [<=353 = 2; <=687 = 3; >=687 = 4]: 632/1000 (3)
-8 energy

Action 3:

Duosion used Energy Ball!
RNG Roll (To-Confuse) [<=480 Yes]: 279/1000 (Yes)
(4) = 4 damage
-3 energy
Confusion Count: 3 -> 1
Magic Shrimp used Thunderbolt!
RNG Roll (To-Crit) [<=43 Yes]: 713/1000 (No)
RNG Roll (To-Para) [<=80 Yes]: 461/1000 (No)
(10-5+3+3+3)-1.5 = 11.5 ~ 12 damage
-6 energy
578.png

HP: 45
EN: 36
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: Confused (1 Action)

frontnormal-mkrilowatt.png


Magic Shrimp
HP: 86
EN: 40
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Charge (1 Actions)

Arena: Trick Room (3 Rounds)
 
Confuse Ray~Charge~Thunderbolt

IF dousion successfully uses Light Screen on action 2 or action 3, THEN use Copycat on Light Screen.
 
DPGambler.png

"My friend is back to the slot machine; I'll take over for now."

(upon the request of Kaxtar)

chill - Confuse Ray - Energy Ball
 
note that I use "to-confuse" as a chance to inflict confusion, and "confusion" as a chance to hit self in confusion. Also, the stat change from 1.5 to 1.75 will not apply for this battle. Also, DarkSlay seems to have used 5 SpA for Duosion when it's actually 6 SpA; I've applied the change to previous rounds (4 extra damage).
578.png

Duosion
HP:
45
EN: 36
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: Confused (1 Action)

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 86
EN: 40
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Charge (1 Actions)

Arena: Trick Room (3 Rounds)

Action 1:

Duosion used chill!
RNG Roll (Confusion) [<=4800 Yes]: 8653/10000 (No)
+12 Energy
+6 HP
Magic Shrimp used Confuse Ray!
RNG Roll (Duration) [1-3533:2; 3534-6866:3; 6867-9999:4]: 2482/10000 (2)
-5 energy

Action 2:

Duosion used Confuse Ray!
RNG Roll (Confusion) [<=4800 Yes]: 4103/1000 (Yes)
RNG Roll (Duration) [1-3133:2; 3134-6466:3; 6467-9999:4]: 3702/10000 (3)
(4) = 4 damage to self
-3 energy
Confusion Count: 2 -> 0
Magic Shrimp used Charge!
+1 SpD
+3 BAP to Electric moves
-7 energy

Action 3:

Duosion used Energy Ball!
RNG Roll (To-Crit) [<=825 Yes]: 2210/10000 (No)
RNG Roll (SpD Dec) [<=1200 Yes]: 6404/1000 (No)
(8 + 3) * 1.5 - 1.5 = 15 damage
-6 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Crit) [<=425 Yes]: 7537/1000 (No)
RNG Roll (To-PRZ) [<=800 Yes]: 2174/1000 (No)
(10 + 3 + 3 + 3) * 1 = 19 damage
-6 energy
578.png

Duosion
HP:
28
EN: 39
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 67
EN: 22
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Charge (4 Actions)

Arena: Trick Room (2 Rounds)

======================================
DPGambler.png

"Hmm, my trinket is telling me that I'm going to lose...?"

Confuse Ray - Energy Ball - Light Screen
 
578.png

Duosion
HP:
28
EN: 39
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 67
EN: 22
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: Charge (4 Actions)

Arena: Trick Room (2 Rounds)

Action 1:

Duosion used Confuse Ray!
RNG Roll (Duration) [1-3133:2; 3134-6466:3; 6467-9999:4]: 8592/10000 (4)
-5 energy
Magic Shrimp used Detect!
Magic Shrimp protected itself!
-7 energy

Action 2:

Duosion used Energy Ball!
RNG Roll (To-Crit) [<=825 Yes]: 2210/10000 (No)
RNG Roll (SpD Dec) [<=1200 Yes]: 6404/1000 (No)
(8 + 3) * 1.5 - 1.5 = 15 damage
-1 SpD to Magic Shrimp
-6 energy
Magic Shrimp used Mirror Coat!
15 * 1.5 = 22.5 ~ 23 damage
-13 energy

Action 3:

Duosion used Light Screen!
Light Screen for 6 actions
-7 energy
Magic Shrimp used chill!
+12 energy
578.png

Duosion
HP:
5
EN: 11
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 52
EN: 14
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: -1 SpD
OTHR: Charge (1 Actions)

Arena: Trick Room (1 Round)

Kaxtar posts actions.
 
578.png

Duosion
HP:
5
EN: 11
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 52
EN: 14
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: -1 SpD
OTHR: Charge (1 Actions)

Arena: Trick Room (1 Round)

Action 1:

Duosion used Confuse Ray!
RNG Roll (Duration) [1-3133:2; 3134-6466:3; 6467-9999:4]: 8592/10000 (4)
-5 energy
Magic Shrimp used Detect!
Magic Shrimp protected itself!
-7 energy

Action 2:

Duosion used chill!
+12 Energy
+6 HP
Magic Shrimp used Scald!
RNG Roll (To-Crit) (<=425 Yes) 5545/10000 (No)
RNG Roll (To-BRN) (<=2800 Yes) 2592/10000 (Yes)
(8 + 3 + 3 - 5) * 1 = 9 damage
-5 energy
Duosion was burned!
Duosion was hurt by its burn!

-2 HP
Duosion fainted!
578.png

Duosion
HP:
KO
EN: 18
SPE: 26 (14 Iron Ball)
NATR: Quiet
ABIL: Regenerator
ITEM: Iron Ball
STAT: BRN
OTHR: Light Screen (3)

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 52
EN: 2
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Arena: N/A

DPGambler.png

"..."

Kaxtar may cheer/comment.
 
Battle 7


Psychic Julia wants to fight!
"I can foresee events in your near future."

Format: 1v1 Singles
RNG Adjust: 2%

RNG roll(s) for Pokemon:
28/40 (Gothorita)

575.png

Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Shadow Tag (DW):
(Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room
================================
Ability: Frisk
Psychic%28F%29BWsprite.png

"You're going to be in a tough, tough fight."

Trick Room - Energy Ball - Psychic
IF (Krilowatt uses Mirror Coat) THEN (Insert a Fake Tears into the queue)
 
575.png

Gothorita
HP:
90
EN: 100
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: N/A
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 125
EN: 100
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Action 1:

Gothorita used Fake Tears!
-2 SpD to Magic Shrimp
-7 energy
Magic Shrimp used Mirror Coat!
But it failed!
-6 energy

Action 2:

Gothorita used Fake Tears!
-2 SpD to Magic Shrimp
-11 energy
Magic Shrimp used Mirror Coat!
But it failed!
-10 energy

Action 3:

Magic Shrimp used Heart Swap!
Magic Shrimp and Gothorita's boosts were swapped!
-8 energy
Gothorita used Trick Room!
Gothorita twisted the dimensions!
-9 energy
575.png

Gothorita
HP:
90
EN: 73
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: -3 SpD
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 125
EN: 76
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Turn Order:

Kaxtar issues actions.
Psychic Julia issues actions.
REFEREE
 
Thunderbolt~Hydro Pump~Thunderbolt

IF Gothorita uses Mirror Coat, THEN use Confuse Ray on the first instance, Charge on the second instance, and Imprison (Thunderbolt, Mirror Coat) the third time.
 
575.png

Gothorita
HP:
90
EN: 73
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: -3 SpD
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 125
EN: 76
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Gothorita used Energy Ball!
RNG Roll (To-Crit) (<=1450 Yes) 4191/10000 (No)
RNG Roll (SpD Dec) (<=1200 Yes) 2980/10000 (No)
(8 + 1.5) * 1.5 = 14.25 ~ 14 damage
-6 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Crit) (<=425 Yes) 6718/10000 (No)
RNG Roll (To-PRZ) (<=800 Yes) 8164/10000 (No)
(10 + 3 + 1.5) + 5.25 = 19.75 ~ 20 damage
-6 energy

Gothorita used Energy Ball!
RNG Roll (To-Crit) (<=1450 Yes) 753/10000 (Yes)
RNG Roll (SpD Dec) (<=1200 Yes) 798/10000 (Yes)
(8 + 3 + 1.5) * 1.5 = 18.75 ~ 19 damage
-1 SpD to Magic Shrimp
-10 energy
Magic Shrimp used Hydro Pump!
RNG Roll (To-Hit) (<=7800 Yes) 6701/10000 (Yes)
RNG Roll (To-Crit) (<=425 Yes) 88/10000 (Yes)
(12 + 3 + 1.5 + 3) + 5.25 = 24.75 ~ 25 damage
-7 energy

Gothorita used Psychic!
RNG Roll (To-Crit) (<=1450 Yes) 4827/10000 (No)
RNG Roll (SpD Dec) (<=1200 Yes) 5878/10000 (No)
(9 + 3 + 1.5) * 1 + 1.75 = 15.25 ~ 15 damage
-6 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Crit) (<=425 Yes)8806/10000 (No)
RNG Roll (To-PRZ) (<=800 Yes) 8121/10000 (No)
(10 + 3 + 1.5) + 5.25 = 19.75 ~ 20 damage
-6 energy
575.png

Gothorita
HP:
25
EN: 51
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: -2 SpD
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 77
EN: 57
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Arena: Trick Room (3 Rounds)

Kaxtar posts actions.
Psychic%28F%29BWsprite.png

"... or not. I predicted this!"

Energy Ball x3
IF (Krilowatt uses Mirror Coat) THEN (Use DoubleSlap instead)
 
575.png

Gothorita
HP:
25
EN: 51
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: -2 SpD
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 77
EN: 57
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: -1 SpD
OTHR: N/A

Action 1:

Gothorita used Energy Ball!
RNG Roll (To-Crit) (<=1450 Yes) 3264/10000 (No)
RNG Roll (SpD Dec) (<=1200 Yes) 4098/10000 (No)
(8 + 1.5) * 1.5 + 1.75 = 16 damage
-6 energy
Magic Shrimp used Signal Beam!
RNG Roll (To-Crit) (<=425 Yes) 2943/10000 (No)
RNG Roll (To-CNF) (<=800 Yes) 5791/10000 (No)
(8 + 1.5) * 1.5 + 3.5 = 17.75 ~ 18 damage
-6 energy

Action 2:

Gothorita used Energy Ball!
RNG Roll (To-Crit) (<=1450 Yes) 4589/10000 (No)
RNG Roll (SpD Dec) (<=1200 Yes) 4210/10000 (No)
(8 + 1.5) * 1.5 + 1.75 = 16 damage
-10 energy
Magic Shrimp used Thunderbolt!
RNG Roll (To-Crit) (<=425 Yes) 5844/10000 (No)
RNG Roll (To-PRZ) (<=800 Yes) 1456/10000 (No)
(10 + 3 + 1.5) + 3.5 = 18 damage
-6 energy
Gothorita was knocked out!
575.png

Gothorita
HP:
KO
EN: 35
SPE: 46
NATR: Quiet
ABIL: Frisk
ITEM: Scope Lens
STAT: -1 SpD
OTHR: N/A

frontnormal-mkrilowatt.png

Magic Shrimp
HP: 45
EN: 45
SPE: 105
NATR: Modest
ABIL: Magic Guard
ITEM: Ground Gem
STAT: N/A
OTHR: N/A

Psychic%28F%29BWsprite.png

"It turns out that this was not the tough fight that I predicted. It's coming up next!!!"

Kaxtar may cheer and/or comment.
 
Battle 8


Subway Boss Ingo wants to fight!
"Welcome back, Kaxtar. I see that you've grown more accustomed to the rolling of the trains now. I've prepped up my Pokemon as well. I look forward to pushing you off at the next train stop; I will hold absolutely nothing back! All aboard!"

Format: 3v3 Singles
RNG Adjust: 3%

601.png

Klinklang (—)

Nature: Adamant
+1 Atk, -1 SpA

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Plus:
(Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Minus:
(Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Clear Body (DW):
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Ability:
Clear Body

Item:
Air Balloon

Stats:
HP: 90
Atk+: 5
Def: 4
SpA-: 2
SpD: 3
Spe: 90

Attacks:
ViceGrip
Charge
ThunderShock
Gear Grind
Bind
Charge Beam
Autotomize
Mirror Shot
Screech
Discharge
Metal Sound
Shift Gear
Lock-On
Zap Cannon
Hyper Beam

Toxic
Hidden Power Fire 7
Protect
Frustration
Thunderbolt
Thunder
Return
Double Team
Sandstorm
Facade
Rest
Round
Giga Impact
Rock Polish
Volt Switch
Thunder Wave
Swagger
Substitute
Flash Cannon
Trick Room
Rock Smash
569.png

Garbodor (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Weak Armor:
(Innate) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Aftermath (DW):
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack does ten (10) more damage.

Ability:
Stench

Item:
Black Sludge

Stats:
HP: 100
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 75

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Sludge Bomb
Clear Smog
Toxic
Amnesia
Gunk Shot
Explosion

Curse
Haze
Mud Sport
Rock Blast
Rollout
Sand-Attack
Selfdestruct
Spikes

Venoshock
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Thunderbolt
Return
Psychic
Double Team
Sludge Wave
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Explosion
Payback
Giga Impact
Rock Polish
Swagger
Substitute
612.png

Haxorus (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dragon
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Mold Breaker:
(Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Unnerve (DW):
(Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Ability:
Mold Breaker

Item:
Yache Berry

Stats:
HP: 100
Atk+: 7
Def: 3
SpA-: 1
SpD: 3
Spe: 97

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw
Dragon Dance
Taunt
Dragon Pulse
Swords Dance
Guillotine
Outrage
Giga Impact

Counter
Endeavor
Endure
Focus Energy
Harden
Iron Tail
Night Slash
Razor Wind
Reversal

Draco Meteor

Hone Claws
Roar
Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Bulldoze
Rock Slide
X-Scissor
Dragon Tail
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Turn Order:

Kaxtar sends out his Pokemon.
Subway Boss Ingo sends out his Pokemon and issues actions.
Kaxtar issues actions.
REFEREE
 
Actually Engineer, The change affecting the pokemon Did not start until After my challenge started. Therefore, the pokemon I should be battling are Garbrador, KlinkKlang and Haxorous. I would like to send out Krilowatt though, so you can issue actions when you fix the pokemon.
 
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