Roleplay Battle Subway Challenge: Ragnarokalex

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
#53

Tahlzara (M) @ Leftovers
HP: 16 | En: 36
6 / 3 / 3 / 2 / 95
SC:3 | WC:5 | Sub:2
Vital Spirit
Reflect (4a)

Throh (M) @ Flame Orb
HP: 59 | En: 48
5 / 3 / 1 / 3 / 45
SC:3 | WC:4 | Sub:1
Guts
BRN (2 DPA)

Action 1:

Tahlzara used Torment!
Throh was subjected to Torment!
-10 energy
Throh used Stormy Circular Throw!
A critical hit!
(10.5 + 3 + 3 + 3 + 2) * 1 = 21.5 ~ 22 damage
-13 energy
Tahlzara fainted!

Throh was hurt by its burn!
-2 HP

Tahlzara (M) @ Leftovers
HP: KO | En: 26
6 / 3 / 3 / 2 / 95
SC:3 | WC:5 | Sub:2
Vital Spirit
Reflect (3a)

Throh (M) @ Flame Orb
HP: 57 | En: 35
5 / 3 / 1 / 3 / 45
SC:3 | WC:4 | Sub:1
Guts
BRN (2 DPA)
Torment (5a)


"Kiya!"

Final Streak: 0
Continuable: No

Ragnarokalex:
0 BP
Tahlzara:
3 MC

Engineer Pikachu:
2 + (2) = 4 BT

Cheers.
 
#55
Alright, im going to finally go all the way this time!


Mode: Singles
Thread: Here

Pokes:
Gallade~Steadfast@Expert Belt
Gardevoir~Synchronize@Leftovers
Octillery~Sniper@Life Orb


*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 50 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 36 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis
Future Sight
Dream Eater

Disable
Encore
Confuse Ray

Pain Split
Endure
Signal Beam
Heal Bell
Helping Hand

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Energy Ball
Psyshock
Snatch
Light Screen
Hidden Power Fire (7)
Taunt


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 34 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Draco Meteor

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute
Fire Blast
Blizzard
Battle 1:
RNG Roll for Pokemon: 28/40
Roll for ability: 1/2


Waitress Jen would like to fight!
"Me and my maid will clean you right up!"



Gothorita (F)

Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Frisk:
(Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Item:
Scope Lens

Stats:
HP: 90
Atk: 2
Def: 3
SpA+: 4
SpD: 3
Spe-: 46
SC: 1
WC: 2
BST: 15

Attacks:
Pound
Confusion
Tickle
Fake Tears
Doubleslap
Psybeam
Embargo
Faint Attack
Psyshock

Dark Pulse
Mirror Coat
Uproar

Psyshock
Calm Mind
Hidden Power Bug 7
Thunderbolt
Psychic
Shadow Ball
Energy Ball
Charge Beam
Thunder Wave
Grass Knot
Trick Room



"Go! Take this manly man out!"
Trick Room -> Psychic -> Psychic
IF Light Screen, THEN change A2 and A3 to Psyshock.
IF Taunt A1, THEN change A1 to Thunderbolt.
 
#57

Gothorita (F)
HP: 90
En: 100
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens

Ragnarok (M)
HP: 100
En: 100
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt

Action 1:

Ragnarok used Light Screen!
-7 energy
Gothorita used Trick Room!
-9 energy

Action 2:

Gothorita used Psyshock
RNG Roll (To-Crit) (<=125 Yes) 704/1000 (No)
(8 + 3) * 1 = 11 damage
-5 energy
Ragnarok used Fury Cutter
RNG Roll (To-Crit) (<=63 Yes) 312/1000 (No)
(4 + 4) * 1.5 = 12 Damage
-4 energy

Action 3:

Gothorita used Psyshock!
RNG Roll (To-Crit) (<=125 Yes) 362/1000 (No)
(8 + 3) * 1 = 11 Damage
-9 energy
Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 871/1000 (No)
(7 + 4) * 1.5 = 16.5 ~ 17 damage
-5 energy


Gothorita (F)
HP: 61
En: 77
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens


Ragnarok (M)
HP: 78
En: 84
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt

Trick Room (3 Rounds)

Ragnarokalex issues actions.
 
#59


"Manly men think they can do anything to us...they're ....right!"

Thunder Wave -> Fake Tears -> Shadow Ball

(Psyshock hits through light screen I believe)
 
#60

Gothorita (F)
HP: 61
En: 77
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens


Ragnarok (M)
HP: 78
En: 84
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt

Action 1:

Gothorita used Thunder Wave!
-7 energy
Ragnarok used Fury Cutter!
RNG Roll (to Paralyze) (<=250 Yes) 19/1000 (Yes)
-0 energy

Action 2:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 529/1000 (No)
RNG (To-Para) (<=200 Yes) 665/1000 (No)
(4 + 4 + 2) * 1.5 = 15 Damage
-4 energy
Gothorita used Fake Tears!
Ragnarok's Special Defense was lowered!
-6 energy

Action 3:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 747/1000 (No)
RNG (To-Para) (<=200 Yes) 732/1000 (No)
(7 + 4 + 2) * 1.5 = 19.5 ~ 20 damage
-5 energy
Gothorita used Shadow Ball!
RNG Roll (To-Crit) (<=125 Yes) 74/1000 (Yes)
(8 + 3 ) * 1.5 + 3.5 = 20 Damage
-6 energy



Gothorita (F)
HP: 20
En: 58
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens


Ragnarok (M)
HP: 58
En: 75
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
15% Paralyzed

Trick Room (2 Rounds)

(I forgot to account for expert belt last round, but have added in the additional damage)
 
#61
(Psyshock would yea, but u put in psychic for your actions 1st round lol, no big deal tho, just dont forget to take light screen into account for shadow ball)

Shadow Sneak+Night Slash Combo - Cooldown - Shadow Sneak
 
#62
Technically, I was supposed to order. If you want to change your actions, now, go ahead. And Shadow Ball critted, ignoring the light screen. And I put a sub for light screen round 1. lol.



"You sure are manly!"

Psychic -> Psychic+Psychic Combo
IF Protect on combo, Calm Mind
 
#64

Gothorita (F)
HP: 20
En: 58
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens


Ragnarok (M)
HP: 58
En: 75
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
15% Paralyzed


Action 1:

Ragnarok used Sneaky Night Slash!
RNG Roll (to Paralyze) (<=150 Yes) 443/1000 (No)
-some amount of energy
Some amount of damage.

Gothorita was Knocked Out!



Gothorita (F)
HP: 0
En: 58
2 / 3 / 4 / 3 / 46
Frisk
Scope Lens
KO


Ragnarok (M)
HP: 58
En: less than 75
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
15% Paralyzed



"Oh Wow! That sure was pretty manly."

-----------

Battle 2:
RNG Roll for Pokemon: 29/30
RNG Roll for ability: 2/3


Duosion (M)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard:
(Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.


Item:
Iron Ball

Stats:
HP: 100
Atk: 2
Def: 2
SpA+: 6
SpD: 2
Spe-: 26
SC: 1
WC: 1
BST: 16

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power Fighting 7
Light Screen
Charm
Recover
Psyshock

Acid Armor
Confuse Ray
Trick

Psyshock
Calm Mind
Thunder
Psychic
Shadow Ball
Energy Ball
Explosion
Thunder Wave
Flash Cannon
Trick Room




"I use my Duosion as a pillow! He is so cuddly and soft and I love him so much and he is so great and he is probably the best Pokemon ever and.."

Shadow Ball -> Psychic -> Shadow Ball
IF Light Screen, THEN Trick Room if you are not taunted AND change all remaining actions to Psyshock, AND change all remaining actions to Psyshock if you are taunted.
 
#66

Duosion (M)
HP: 100
En: 100
2 / 2 / 6 / 2 / 13 (Iron Bull)
Magic Guard
Iron Ball


Ragnarok (M)
HP: 100
En: 100
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt

Action 1:

Ragnarok used Taunt!
-10 energy
Duosion used Shadow Ball!
RNG Roll (to crit) (<=63 Yes) 898/1000 (No)
RNG Roll (to Spdef drop) (<=200 Yes) 150/1000 (Yes)
(8 + 2.5) * 1.5 = 16 Damage
-6 Energy

Action 2:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 486/1000 (No)
(4 + 5.5 + 2) * 1.5 = 17 Damage
-4 energy
Duosion used Psychic
RNG Roll (To-crit) (<=63 Yes) 203/1000 (No)
RNG Roll (To-Sp Def drop) (<=100 Yes) 954/1000 (no)
(10 + 3 + 2.5) * 1 +1.75 = 17 Damage
-5 energy

Action 3:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 781/1000 (No)
(7 + 5.5 + 2) * 1.5 = 21.75 ~ 22 damage
-5 energy
Duosion used Shadow Ball!
RNG Roll (To-Crit) (<=63 Yes) 96/1000 (No)
RNG Roll (to Spdef drop) (<=200 Yes) 72/1000 (Yes)
(8 + 2.5) * 1.5 + 1.75 = 18 Damage
-6 energy



Duosion (M)
HP: 61
En: 83
2 / 2 / 6 / 2 / 13 (Iron Bull)
Magic Guard
Iron Ball
Taunt (3A)


Ragnarok (M)
HP: 49
En: 81
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
-1 Sp Def
 
#69

Duosion (M)
HP: 61
En: 83
2 / 2 / 6 / 2 / 13 (Iron Bull)
Magic Guard
Iron Ball
Taunt (3A)


Ragnarok (M)
HP: 49
En: 81
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
-1 Sp Def

Action 1:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 847/1000 (No)
(10 + 5.5 + 2) * 1.5 = 26.25 ~ 26 damage
-6 energy
Duosion used Shadow Ball!
RNG Roll (to crit) (<=63 Yes) 233/1000 (No)
RNG Roll (to Spdef drop) (<=200 Yes) 596/1000 (No)
(8 + 2.5) * 1.5 + 1.75 = 17.5 ~ 18 Damage
-10 Energy

Action 2:

Ragnarok used Fury Cutter!
RNG Roll (To-Crit) (<=63 Yes) 486/1000 (No)
(13 + 5.5 + 2) * 1.5 = 30.75 ~ 31 Damage
-7 energy
Duosion used Superduper Shadow Ball
RNG Roll (To-crit) (<=63 Yes) 626/1000 (No)
RNG Roll (To-Sp Def drop) (<=400 Yes) 780/1000 (no)
(18 + 2.5) * 1.5 +1.75 = 32.5 ~ 33 Damage
-64 energy

Ragnarok was KO'ed!!



Duosion (M)
HP: 2
En: 9
2 / 2 / 6 / 2 / 13 (Iron Bull)
Magic Guard
Iron Ball
Taunt (3A)


Ragnarok (M)
HP: -2
En: 68
6 / 3 / 2 / 4 / 80
Steadfast
Expert Belt
KOed


"..and he is so lovable and squishy and if you touch him anymore I will murder you in your sleep."

Final Streak: 1
Continuable: No

Ragnarokalex (the trainer): 1 BP
Rangarokalex (the mon): 6 MC, 1 KOC

Leethoof: 6 BT
 
#71
You all know the drill.
Mode: Singles
Thread: Here

Pokes:
Gallade~Steadfast@Expert Belt
Gardevoir~Synchronize@Leftovers
Octillery~Sniper@Life Orb


*Gallade (Ragnarok) Male*
Nature:
Adamant
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Dreamworld)
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 53 Total
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis
Leaf Blade
Night Slash
Slash
Swords Dance
Fury Cutter
Close Combat
Psycho Cut
False Swipe
Helping Hand
Psychic
Imprison

Will o Wisp*
Confuse Ray*
Shadow Sneak*
Disable
Pain Split
Encore
Destiny Bond

Fire Punch
Ice Punch
Thunder Punch
Endure
Destiny Bond
Knock Off
Zen Headbutt
Psych Up

Thunder Wave*
Protect*
Safeguard*
Drain Punch
Stone Edge
Earthquake
Taunt
Light Screen
Reflect
Brick Break
Focus Punch
Snatch
Toxic
Facade
Torment
Sunny Day
Substitute


Gardevoir (Keraia) Female
Nature:
Modest
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 36 Total
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Healing Wish
Wish
Hypnosis
Future Sight
Dream Eater

Disable
Encore
Confuse Ray

Pain Split
Endure
Signal Beam
Heal Bell
Helping Hand

Protect
Thunderbolt
Will o Wisp
Shadow Ball
Thunder Wave
Focus Blast
Reflect
Energy Ball
Psyshock
Snatch
Light Screen
Hidden Power Fire (7)
Taunt


*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 34 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge
Dragon Tail
Dragon Pulse

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Draco Meteor

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
Substitute
Fire Blast
Blizzard
Battle 1-1

Hex Maniac Omega would like to battle!
RNG Roll for Pokemon - 12/40 (Audino)
RNG Roll for Ability - 1/3 (Healer)

Audino (F)

Nature: Bold
+1 Def, -1 Atk

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Healer:
(Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Item:
Leftovers

Stats:
HP: 110
Atk-: 1
Def+: 4
SpA: 2
SpD: 3
Spe: 50
SC: 2
WC: 3
BST: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment
Heal Pulse

Encore
Heal Bell
Wish

Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Rain Dance
Telekinesis
Thunderbolt
Double Team
Reflect
Flamethrower
Attract
Incinerate
Flash
Thunder Wave
Psych Up
Grass Knot
Substitute
Trick Room
Surf

"Oh dear..."
Toxic-Flash-Flash
Reflect and push actions down if non consecutive Protect or non consecutive Evasive Teleport, unless Reflect is already up, in which case Chill.

Also tell me what ability/item Cyclohm is using.
 
#72
O wow, i can't believe that i never noticed this, I sincerely apologize MK, if you are gracious enough to continue this challenge with me I would be very grateful. oh and sorry about the mix up with my post, Cylohm will be using Shield Dust with a Life Orb, and ill go ahead and post actions so you won't have to wait around on me anymore, if you would rather just DQ it then go ahead and call me retarded and ill quit bothering you.

Taunt - Close Combat - Close Combat
 
#73

Gallade [Ragnarok] (M)
@ Expert Belt
HP: 100
EN: 100
SPE: 80
NAT: Adamant
ABI: Steadfast

Audino (M) @ Leftovers
HP: 110
EN: 100
SPE: 50
NAT: Bold
ABI: Healer

Action 1

Gallade used Taunt:
10 EN

Audino used Toxic:
But it failed!

Action 2

Gallade used Close Combat:
RNG Roll for Crit - 2/16 (No)
29.25 (rounded to 29) DMG, 7 EN
Gallade's Attack and Defense fell.

Audino used Struggle:
RNG Roll for Crit - 4/16 (No)
3.5 (rounded to 4) DMG, 5 EN, 1 REC

Action 3

Gallade used Close Combat:
RNG Roll for Crit - 3/16 (No)
29.25 (rounded to 29) DMG, 11 EN
Gallade's Defense and Special Defense fell.

Audino used Struggle:
RNG Roll for Crit - 16/16 (No)
3.5 (rounded to 3) DMG, 9 EN, 1 REC


Gallade [Ragnarok] (M)
@ Expert Belt
HP: 93
EN: 72
SPE: 80
NAT: Adamant
ABI: Steadfast
-2 DEF
-2 SPD

Audino (M) @ Leftovers
HP: 50
EN: 86
SPE: 50
NAT: Bold
ABI: Healer

Taunted (3 actions)
 
#75

"asdfasdf how did i not see taunt asdf"
Flamethrower-Secret Power-Flamethrower


Gallade [Ragnarok] (M)
@ Expert Belt
HP: 93
EN: 72
SPE: 80
NAT: Adamant
ABI: Steadfast
-2 DEF
-2 SPD

Audino (M) @ Leftovers
HP: 50
EN: 86
SPE: 50
NAT: Bold
ABI: Healer

Taunted (3 actions)

Action 1

Gallade used Drain Punch:
RNG Roll for Crit - 15/16 (No)
23.25 (rounded to 23) DMG, 11 EN, 12 REC

Audino used Flamethrower:
RNG Roll for Crit - 9/16 (No)
RNG Roll for Burn - 1/10 (Yes)
10.5 (rounded to 11) DMG, 7 EN

Gallade took 2 burn damage.

MK remembered Leftovers!
Audino gained 4 HP.

Action 2

Gallade used Close Combat:
RNG Roll for Crit - 9/16 (No)
24.75 (rounded to 25) DMG, 7 EN
Gallade's Defense and Special Defense fell.

Audino used Secret Power:
RNG Roll for Crit - 8/16 (No)
RNG Roll for Paralysis - 7/10 (No)
9.25 (rounded to 9) DMG, 4 EN

Gallade took 2 burn damage.
Audino gained 1 HP.

Action 3

Gallade used Close Combat:
RNG Roll for Crit - 16/16 (No)
24.75 (rounded to 25) DMG, 11 EN
Gallade's Defense and Special Defense fell.

Audino fainted!

Gallade [Ragnarok] (M)
@ Expert Belt
HP: 76
EN: 43
SPE: 80
NAT: Adamant
ABI: Steadfast
-2 DEF
-2 SPD
Burned

Audino (M) @ Leftovers
HP: -18
EN: 75
SPE: 50
NAT: Bold
ABI: Healer


"asdf"

Battle 1-2

Double Team Torville & Dean would like to battle!
RNG Roll for Pokemon - 6/40 (Dewott)
RNG Roll for Ability - 1/2 (Torrent)

Dewott (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
(Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Item:
Water Gem

Stats:
HP: 100
Atk+: 4
Def: 2
SpA-: 2
SpD: 2
Spe: 60
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Night Slash
Trump Card
Screech

Taunt
Rain Dance
Return
Dig
Aerial Ace
Facade
Swords Dance
X-scissor
Swagger
Substitute
Waterfall
Dive

"Let's get him, Dewott!"
Waterfall (Gem)-Razor Shell (Gem)-Waterfall (Gem)
 

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