Battle Subway Challenge: The Wanderer


Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to the wanderer's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (38/100):

Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch


Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark temporarily in the wanderer's care. Disciplined and level-headed, Auroch constantly finds herself at odds with Rico. In spite of this, she hasn't seriously challenged his status as leader...yet.

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:

Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (20 total):

Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)


Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:

Guts
(DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):

Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower
Battle 1



Rival Wally wants to battle!
I heard the professor gave you a water mon

RNG Adjust: 0%
RNG Roll (Pokemon) [1-50]: 2/50 (Servine)
RNG Roll (Ability) [1-1]: 1/1 (Contrary)

Servine GO!


Servine (F)

Nature: Modest
+1 SpA, -1 Atk

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Contrary (DW):
(Can be Enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Ability:
Contrary

Item:
Grass Gem

Stats:
HP: 90
Atk-: 1
Def: 3
SpA+: 3
SpD: 3
Spe: 83
SC: 2
WC: 2
BST: 15

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Leaf Storm

Glare
Mirror Coat
Twister

Giga Drain

Calm Mind
Hidden Power Fire 7
Sunny Day
Taunt
SolarBeam
Double Team
Energy Ball
Grass Knot
Swagger
Substitute

This is not gonna be easy, so please listen to me now!
 


There's something about the smell of the falling leaves that reminds me of home, let me show you... the hard way


Servine: [Enable Contrary] Glare ~ Leaf Storm [Gem] ~ Hidden Power
*If Rico (Succesfully) uses a Protective or Evasive move then use Sunny Day, the first time, and Substitute [15] the second, and push actions
*If Rico has clones up when you target him then use Leaf Tornado and push actions
 
Um...I'm pretty sure my Luxray's supposed to have a scope lens. That said...


Sorry kiddo, but you're mistaken. I started with this guy right here!

Detect -> Blaze Kick -> Ice Punch
 

.Servine


HP: 90
En: 100
Grass Gem
Status: ~
Boosts: ~
Other: ~


.........vs


...Rico



HP: 100
En: 100
Amulet Coin
Status: ~
Boosts: ~
Other: ~

Action 1

Rico used Detect!
Rico's senses sharpened!
-7 energy

Servine used Sunny Day!
The sunlight turned harsh!
-10 energy


Action 2

Rico used Blaze Kick!
RNG Roll (To Hit) [<=9000 Hit]: 9100/10000 (Miss)
But it Missed!
-7 energy

Servine used Glare!
RNG Roll (To Hit) [<=9000 Hit]: 8359/10000 (Hit)
Rico was Paralysed! (25%)
-6 energy


Action 3

Servine used Leaf Storm!
RNG Roll (To Hit) [<=9000 Hit]: 8289/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 1558/10000 (No)
(14 + 3 + 3 + 1.5) x 2/3 = 14.33 ~ 14.33 damage (Rico)
Servine's Special Attack sharply rose!
+2 SpA (3 actions)
-8 energy

Rico used Ice Punch!
RNG Roll (Paralysis) [<=2500 Yes]: 1505/10000 (Yes)
Rico was fully paralysed!
Rico's paralysis stage felt!
.


.Servine

HP: 90
En: 76
Grass Gem (4)
Status: ~
Boosts: +2 SpA (3a)
Other: ~


.........vs


...Rico



HP: 86
En: 86
Amulet Coin
Status: Paralysed (15%)
Boosts: ~
Other: ~

Sunny Day (3r)
..........................................................................


This must be destiny telling me it wants me to win.
 


Shoudn't double team reduce my evasion due to contrary? Oh, well...


Servine: Double Team [4] ~ Hidden Power ~ Leaf Storm [Gem]
..........................................................................

.Servine

HP: 90
En: 76
Grass Gem (4)
Status: ~
Boosts: +2 SpA (3a)
Other: ~


.........vs


...Rico



HP: 86
En: 86
Amulet Coin
Status: Paralysed (15%)
Boosts: ~
Other: ~

Sunny Day (3r)

Action 1

Servine used Double Team!
Servine's Evasion rose!
Servine created 4 clones!
-16 energy

Rico used Blaze Kick!
RNG Roll (Paralysis) [<=1500 Yes]: 9371/10000 (No)
RNG Roll (To Hit) [<=9000 Hit]: 4009/10000 (Hit)
RNG Roll (Clone) [<=2000 Hit]: 4346/10000 (Miss)
Rico destoyed one of Servine's clones! (3)
-7 energy


Action 2

Servine used Hidden Power [Fire]!
RNG Roll (To Crit) [<=625 Crit]: 1443/10000 (No)
(7 + 3 + 1.5) x 1.5 + 3.5 = 20.75 ~ 20.75 damage (Rico)
-5 energy

Rico used Circle Throw!
RNG Roll (Paralysis) [<=1500 Yes]: 2545/10000 (No)
RNG Roll (To Hit) [<=9000 Hit]: 3910/10000 (Hit)
RNG Roll (Clone) [<=2500 Hit]: 6980/10000 (Miss)
Rico destoyed one of Servine's clones! (2)
-4 energy


Action 3

Servine used Leaf Storm!
RNG Roll (To Hit) [<=9000 Hit]: 7580/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 3945/10000 (No)
(14 + 3 + 3 + 1.5) x 2/3 + 3.5 = 17.83 ~ 38.58 damage (Rico)
Servine's Special Attack sharply rose!
+2 SpA (3 actions)
-8 energy

Rico used Blaze Kick!
RNG Roll (Paralysis) [<=1500 Yes]: 9935/10000 (No)
RNG Roll (To Hit) [<=9000 Hit]: 8709/10000 (Hit)
RNG Roll (Clone) [<=3333 Hit]: 3172/10000 (Hit)
RNG Roll (To Crit) [<=1250 Crit]: 9835/10000 (No)
RNG Roll (To Burn) [<=625 Crit]: 4288/10000 (No)
(9 + 3 + 3) x 1.5 = 22.5 ~ 22.5 damage (Rico)
-7 energy
.


.Servine

HP: 67
En: 76
Grass Gem (3)
Status: ~
Boosts: +3 SpA (3a)
Other: ~


.........vs


...Rico



HP: 47
En: 86
Amulet Coin
Status: Paralysed (10%)
Boosts: ~
Other: ~

Sunny Day (2r)
..........................................................................


Wow, we're on fire!

Servine: Hidden Power ~ Leaf Storm [Gem] ~ Hidden Power
*If Rico (Succesfully) uses a Protective or Evasive move & you have no cones up then use Double Team [2] and push actions
*If Rico uses Blaze Kick then use Swagger (once) and push actions
 

Crap crap crap crap crap-


<Dammit, I knew the dumbass was gonna botch this...>
Ice Punch -> Zenith Breaker (Blaze Kick + Extremespeed) -> Cooldown (Ice PUnch)
 

.Servine

HP: 67
En: 76
Grass Gem (3)
Status: ~
Boosts: +3 SpA (3a)
Other: ~


.........vs


...Rico



HP: 47
En: 86
Amulet Coin
Status: Paralysed (10%)
Boosts: ~
Other: ~

Sunny Day (2r)

Action 1

Servine used Hidden Power [Fire]!
RNG Roll (To Crit) [<=625 Crit]: 4301/10000 (No)
(7 + 3 + 1.5) x 1.5 + 5.25 = 22.5 ~ 22.5 damage (Rico)
-5 energy

Rico used Ice Punch!
RNG Roll (Paralysis) [<=1000 Yes]: 5400/10000 (No)
RNG Roll (To Crit) [<=625 Crit]: 6073/10000 (No)
RNG Roll (To Freeze) [<=1000 Yes]: 9557/10000 (No)
(8 + 3) x 1.5 = 16.5 ~ 16.5 damage (Servine)
-6 energy


Action 2

Rico used Zenith Breaker!
RNG Roll (Paralysis) [<=1000 Yes]: 1453/10000 (No)
RNG Roll (To Hit) [<=9500 Hit]: 8004/10000 (Hit)
RNG Roll (To Crit) [<=1250 Crit]: 4482/10000 (No)
RNG Roll (To Burn) [<=625 Crit]: 8075/10000 (No)
(13 + 3 + 3) x 1.5 = 33 ~ 49.5 damage (Rico)
-7 energy

Servine used Leaf Storm!
RNG Roll (To Hit) [<=9000 Hit]: 2151/10000 (Hit)
RNG Roll (To Crit) [<=625 Crit]: 6847/10000 (No)
(14 + 3 + 3 + 1.5) x 2/3 + 5.25 = 19.58 ~ 42.08 damage (Rico)
Servine's Special Attack sharply rose!
+2 SpA (5 actions)
-8 energy


Action 3

Servine used Hidden Power [Fire]!
RNG Roll (To Crit) [<=625 Crit]: 6609/10000 (No)
(7 + 3 + 1.5) x 1.5 + 8.75 = 26 ~ 68.08 damage (Rico)
-5 energy

Rico Fainted!
.


.Servine

HP: 17
En: 58
Grass Gem (2)
Status: ~
Boosts: +3 SpA (3a)
Other: ~


.........vs


...Rico



HP: KO
En: KO
Amulet Coin
Status: Paralysed (5%)
Boosts: ~
Other: ~

Sunny Day (2r)
..........................................................................


Yeah, now to find that kid that managed to beat us before!

You've been a great opponent, I long to see you again for another round

Final Streak: 1
Continuable:...

The Wanderer: 2 CC
Rico: 3 MC

Gerard(o.o): (2 x 1) + 2 = 4 UC
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 2
Welp, Cooldown's over, so it's time to get back in line.

Mode: Singles
Thread: Right here
Streak: NOPE.jpg

Abilities + Items
Lucario: Steadfast + Amulet Coin
Zoroark: Illlusion + Scope Lens
Luxray: Guts + Expert Belt

Mons:

Lucario(*) [Rico] (Male)
"See, this is one of the laws of the universe. You know, atoms make up all matter, gravity pulls things down, Rico'll tear you a new one, stuff like that."
The Kumar to the wanderer's Harold (or is it the other way around?). Hot-headed and hotter-blooded, Rico is a devout follower of the rule of cool...seriously, why else would he wear that scarf?

Nature: Naughty (+1 atk, -1 SpD)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities: Inner Focus, Steadfast, Justified (DW)
Inner Focus: (innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW, unlocked): (innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (45/100):
Level Up:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Copycat
Final Gambit
Dark Pulse
Detect
Metal Claw
Bone Rush
Metal Sound
Aura Sphere
Dragon Pulse
Close Combat
Extremespeed
Heal Pulse
Me First
Calm Mind
Quick Guard

Egg:
Blaze Kick(*)
Vacuum Wave (*)
Iron Defense(*)
Circle Throw
Hi Jump Kick
Agility

TM:
Hidden Power(*) - Ice, power 7
Swords Dance(*)
Earthquake(*)
Psychic
Shadow Claw
Double Team
Bulldoze
Substitute
Rock Slide

Other:
Thunderpunch
Ice Punch
Zen Headbutt
Magnet Rise
Drain Punch
Sleep Talk

Zoroark [Auroch] (Female)
"<Hook, line and sucker!>"
A shiny Zoroark temporarily in the wanderer's care. Disciplined and level-headed, Auroch constantly finds herself at odds with Rico. In spite of this, she hasn't seriously challenged his status as leader...yet.

Nature: Hasty (+16 Spe, +17 Accuracy, -1 Def)
Type: Dark
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability: Illusion
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 2
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0

Moves (20/73):
Level Up:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
U-Turn
Hone Claws
Nasty Plot
Agility

Egg:
Extrasensory
Dark Pulse
Counter

TM:
Dig
Shadow Ball
Toxic
Focus Blast
Hidden Power (Electric, Power 7)

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower
Battle 1

RNG Adjust: 0%

Pokekid Chums would like to fight!
"I like my mommy, Pikachu, and my daddy, too."

RNG PKMN: 27/50
RNG ABIL:

Scraggy (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Dark / Fighting
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie:
(Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW):
(Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Ability:
Intimidate

Item:
Life Orb

Stats:
HP: 90
Atk+: 4
Def: 3
SpA-: 1
SpD: 3
Spe: 48
SC: 1
WC: 2
BST: 15

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Crunch

Dragon Dance
Drain Punch
Fire Punch
Ice Punch
ThunderPunch

Iron Head
Zen Headbutt

Taunt
Smack Down
Brick Break
Stone Edge
Rock Slide
Dragon Tail


"Go Scraggy! You're not Pikachu but you'll do..."

Scraggy: Hi Jump Kick - Drain Punch - Hi Jump Kick
IF (Non-consecutive Protective / Evasive Action is used) THEN (Use Dragon Dance and push actions back)
IF (Double Team is used) THEN (Rock Slide and push actions back)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Rico (M) @ Amulet Coin
HP: 100 | EN: 100
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast

Scraggy (M) @ Life Orb
HP: 90 | EN: 100
4 / 3 / 1 / 3 | 1 / 2
Speed: 48 (—)
Intimidate

==

Scraggy's Intimidate activated!
Rico's Attack fell!

==

Rico used Me First!
Rico used Hi Jump Kick!
RNG Roll (To-Hit) (<=9000 Yes) 3238 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 3585 (No)
(19.5 + 3 + 3) * 1.5 - 1.75 = 36.5 DMG
-10.25 EN

Scraggy used Hi Jump Kick!
RNG Roll (To-Hit) (<=9000 Yes) 4909 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2591 (No)
(13 + 3 + 1.5 + 3) * 1.5 = 30.75 DMG
-8 EN

Scraggy was hurt by its Life Orb!
2 DMG

==

Rico used Aura Sphere!
RNG Roll (To-Crit) (<=625 Yes) 4885 (No)
(9 + 3 + 1.5) * 1.5 = 20.25 DMG
-6 EN

Scraggy used Drain Punch!
RNG Roll (To-Crit) (<=625 Yes) 7514 (No)
(8 + 3 + 1.5 + 3) * 1.5 = 23.25 DMG
Scraggy restored 11.625 HP!
-11 EN

Scraggy was hurt by its Life Orb!
2 DMG

==

Rico used Me First!
Rico used Hi Jump Kick!
RNG Roll (To-Hit) (<=9000 Yes) 1693 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 9480 (No)
(19.5 + 3 + 3) * 1.5 - 1.75 = 36.5 DMG
-10.25 EN

Scraggy used Hi Jump Kick!
RNG Roll (To-Hit) (<=9000 Yes) 3558 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2959 (No)
(13 + 3 + 1.5 + 3) * 1.5 = 30.75 DMG
-8 EN

Scraggy was hurt by its Life Orb!
2 DMG

==

Rico (M) @ Amulet Coin
HP: 15 | EN: 73
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
-1 Atk (P)

Scraggy (M) @ Life Orb
HP: 4 | EN: 73
4 / 3 / 1 / 3 | 1 / 2
Speed: 48 (—)
Intimidate
 

Don't feel bad. Everybody's gotta lose at some poiFISTTOTHEFACE!

'Round the World (Extremespeed x2) -> Cooldown (Extremespeed) -> Extremespeed
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
yeah yeah you win


"What! ...I need a Pikachu to win..."

==

Battle 2

RNG Adjust:
0%

Parasol Lady Sara would like to fight!
"My, my, the weather isn't good today, isn't it?"

RNG PKMN: 12/50
RNG ABIL: 3/3

Woobat (F)

Nature: Timid
+15% Speed, +16% Accuracy, -1 Atk

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz:
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

Simple (DW):
(Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Item:
Starf Berry

Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 2
SpD: 2
Spe+: 83
SC: 1
WC: 1
BST: 13

Stats:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Knock Off
Roost
Stored Power

Giga Drain
Heat Wave
Magic Coat

Psyshock
Calm Mind
Hidden Power Fighting 7
Taunt
Light Screen
Shadow Ball
Reflect
Torment
Flash
Trick Room


"We're simple-minded enough to disregard the weather and fight, though!"

Calm Mind - Calm Mind - Stored Power
IF (Rico uses Protective / Evasive Action on A3) THEN (Use Heat Wave A3 instead)
IF (Rico uses Double Team at all) THEN (Use Heat Wave A3 instead)
 

<This is gonna be Battle Pike all over again, isn't it, dumbass?>


Do you have to...wait, you weren't there to see that, how'd you...Dammit, Elaine!


<Actually, your brother told me, not her.>


...Oh. Dammit, Seth!


<Speaking of Elaine...you got any idea what the hell a mon-keigh is? Pompous bitch just does that insufferable laugh every time I ask.>

Thunderpunch -> Circle Throw -> Ice Punch
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Circle Throw...? I didn't see that coming!"

==

Rico (M) @ Amulet Coin
HP: 100 | EN: 100
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
[
1]
Woobat (F) @ Starf Berry
HP: 90 | EN: 100
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple

==

Rico used ThunderPunch!
RNG Roll (To-Crit) (<=625 Yes) 1714 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 4244 (No)
(8 + 4.5) * 1.5 = 18.75 DMG
-6 EN

Woobat used Calm Mind!
Woobat's Special Attack sharply rose!
Woobat's Special Defense sharply rose!
-6 EN

==

Woobat used Calm Mind!
Woobat's Special Attack sharply rose!
Woobat's Special Defense sharply rose!
-10 EN

Rico used Circle Throw!
RNG Roll (To-Hit) (<=9000 Yes) 2930 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2550 (No)
(4.5 + 3 + 4.5) * 4/9 = 5.33 DMG
Woobat's status was reset!
-4 EN

==

Rico used ThunderPunch!
RNG Roll (To-Crit) (<=625 Yes) 2396 (No)
RNG Roll (To-PRZ) (<=1000 Yes) 2250 (No)
(8 + 4.5) * 1.5 = 18.75 DMG
-6 EN

Woobat used Stored Power!
RNG Roll (To-Crit) (<=625 Yes) 2279 (No)
(2 + 3) * 1 = 5 DMG
-6 EN

==

Rico (M) @ Amulet Coin
HP: 95 | EN: 84
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
[
1]
Woobat (F) @ Starf Berry
HP: 47 | EN: 78
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Uhh... uhh... MAGICAL PARASOL HELP ME"

Torment - Roost - Calm Mind

==

Rico (M) @ Amulet Coin
HP: 95 | EN: 84
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
[
1]
Woobat (F) @ Starf Berry
HP: 47 | EN: 78
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple

==

Rico used Ice Punch!
RNG Roll (To-Crit) (<=625 Yes) 2705 (No)
RNG Roll (To-FRZ) (<=1000 Yes) 4697 (No)
(8 + 4.5) * 1.5 = 18.75 DMG
-6 EN

Woobat used Torment!
Rico was subjected to Torment!
-10 EN

==

Rico used ThunderPunch!
But it failed!
-0 EN

Woobat used Roost!
Woobat restored 20 HP!
-10 EN

==

Rico used Struggle!
RNG Roll (To-Crit) (<=625 Yes) 9239 (No)
(5 + 4.5) * 1 = 9.5 DMG
Rico took 3.76 DMG!
-5 EN

Woobat used Calm Mind!
Woobat's Special Attack sharply rose!
Woobat's Special Defense sharply rose!
-6 EN

==

Rico (M) @ Amulet Coin
HP: 91 | EN: 73
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
Torment (3a)
[
1]
Woobat (F) @ Starf Berry
HP: 38 | EN: 52
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+2 SpA (2r), +2 SpD (2r)

==

"asdfghjkl; what am i even doing"

Stored Power - Stored Power - Stored Power
IF (Circle Throw is used) THEN (Use Attract instead)
IF (Protective / Evasive Action is used non-consecutively) THEN (Use Calm Mind instead)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Rico (M) @ Amulet Coin
HP: 91 | EN: 73
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
Torment (3a)
[
1]
Woobat (F) @ Starf Berry
HP: 38 | EN: 52
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+2 SpA (2r), +2 SpD (2r)

==

Rico used ExtremeSpeed!
RNG Roll (To-Crit) (<=625 Yes) 2065 (No)
(8 + 4.5) * 1 = 12.5 DMG
-6 EN

Woobat used Stored Power!
RNG Roll (To-Crit) (<=625 Yes) 6114 (No)
(10 + 3) * 1 + 3.5 = 16.5 DMG
-6 EN

==

Rico used Rock Slide!
RNG Roll (To-Hit) (<=9000 Yes) 8497 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 852 (No)
RNG Roll (To-Flinch) (<=3000 Yes) 6662 (No)
(8 + 4.5) * 1.5 = 18.75 DMG
-6 EN

Woobat ate its Starf Berry!
RNG Roll (Stat Inc) (Atk | Def | SpA | SpD | Spe | Acc | Eva) 9376 (Eva)
Woobat's Evasion drastically rose!

Woobat used Stored Power!
RNG Roll (To-Crit) (<=625 Yes) 2204 (No)
(18 + 3) * 1 + 3.5 = 24.5 DMG
-11 EN

==

Rico used Shadow Claw!
RNG Roll (To-Hit) (<=4286 Yes) 8170 (No)
The attack missed!
-5 EN

Woobat used Stored Power!
RNG Roll (To-Crit) (<=625 Yes) 2070 (No)
(18 + 3) * 1 + 3.5 = 24.5 DMG
-15 EN

==

Rico (M) @ Amulet Coin
HP: 25 | EN: 56
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
[
—]
Woobat (F) @ Starf Berry
HP: 7 | EN: 19
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+2 SpA (1r), +2 SpD (1r), +4 Eva (P)

==

"...well that worked out nicely. MAGICAL PARASOL HELP ME AGAIN."
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"No? Well, I guess I have to maximize my chances of it helping now!"

Taunt - Confusion - chill

==

Rico (M) @ Amulet Coin
HP: 25 | EN: 56
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
[
—]
Woobat (F) @ Starf Berry
HP: 7 | EN: 19
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+2 SpA (1r), +2 SpD (1r), +4 Eva (P)

==

Rico used Endure!
Rico braced itself!
-15 EN

Woobat used Taunt!
Rico fell for the Taunt!
-10 EN

==

Rico used Foresight!
But it failed!
-0 EN

Woobat used Confusion!
RNG Roll (To-Crit) (<=625 Yes) 8182 (No)
RNG Roll (To-CNF) (<=1000 Yes) 9658 (No)
(5 + 3) * 1 + 3.5 = 11.5 DMG
-2 EN

==

Rico used Ice Punch!
RNG Roll (To-Hit) (<=4286 Yes) 9491 (No)
The attack missed!
-6 EN

Woobat chilled!
+12 EN

==

Rico (M) @ Amulet Coin
HP: 13 | EN: 35
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
Taunt (3a)
[
—]
Woobat (F) @ Starf Berry
HP: 7 | EN: 19
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+1 SpA (1r), +1 SpD (1r), +4 Eva (P)

==

"One more, magical parasol!"

Stored Power - Stored Power - Stored Power
[ONCE] IF (Non-combo Protective / Evasive Action is used) THEN (chill)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

"Maybe I didn't need the parasol after all...?"

==

Rico (M) @ Amulet Coin
HP: 13 | EN: 35
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
Taunt (3a)
[
—]
Woobat (F) @ Starf Berry
HP: 7 | EN: 19
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+1 SpA (1r), +1 SpD (1r), +4 Eva (P)

==

Rico used Aura Sphere!
RNG Roll (To-Crit) (<=625 Yes) 6771 (No)
(9 + 3 + 3) * 4/9 - 1.75 = 4.92 DMG
-6 EN

Woobat used Stored Power!
RNG Roll (To-Crit) Irrelevant
(14 + 3) * 1 + 1.75 = 18.75 DMG
-6 EN

Rico fainted!

==

Rico (M) @ Amulet Coin
HP: -6 | EN: 29
5 / 3 / 4 / 2 | 3 / 4
Speed: 90 (—)
Steadfast
Taunt (3a)
[
—]
Woobat (F) @ Starf Berry
HP: 2 | EN: 13
1 / 2 / 2 / 2 | 1 / 1
Speed: 83 (+16)
Simple
+1 SpA (1r), +1 SpD (1r), +4 Eva (P)

==

"...we won!"

Final Streak: 2
Continuable: No

The Wanderer
4 CC
Rico
6 MC, 1 KO

Engineer
2 + (2 + 2) = 6 UC.

Cheers.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenge 3
The Wanderer said:
TYRANITAR TRAINING TIME

Name: B***a**n **d
Thread: Right here
Format: Singles
Mon #1: Tyranitar (Expert Belt)
Mon #2: Kitsunoh (Quick Claw)
Mon #3: Luxray (Scope Lens)

Tyranitar [Krom] (Male)
"<I don't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If I were dat 'umie, I'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.

Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities: Sand Stream
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Locked): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

EC: Mastered!
MC:
DC: 2/5

Attacks (28 total):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang

Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy

TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam

Other:
Earth Power
Iron Head
Outrage
Counter

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
A Kitsunoh the wanderer caught shortly after losing to Ranger Curse in sunny park because he thought they were cool. Amelia is probably the only shred of sanity in the wanderer's roster, frequently baffled by the antics of her cohorts.

Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Frisk, Limber, Cursed Body
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: Mastered!
MC: 0
DC: Mastered!

Attacks (25/98):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat

Egg:
Yawn
Meteor Mash
Foul Play

TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake

Other:
Ice Punch
Thunderpunch

Luxray(*) [Alexander] (Male)
"<BLOOD FOR THE BLOOD GOD! LET THE GALAXY BURN!!!>"
A Luxray that the wanderer caught early in his travels, then a Shinx. Khornate to the core, Alexander perpetually thirsts for blood.

Nature: Jolly (+15% speed, +8 accuracy, -1 SpA)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities: Rivalry, Intimidate, Guts (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be enabled) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts (DW, Unlocked): (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+)
Size Class: 4
Weight Class: 3
Base Rank Total: 20

EC: Mastered!
MC: 1
DC: Mastered!

Attacks (20/57):
Level up:
Tackle(*)
Leer(*)
Charge(*)
Spark(*)
Bite(*)
Roar(*)
Swagger(*)
Thunder Fang
Crunch
Wild Charge

Egg:
Fire Fang(*)
Ice Fang(*)
Quick Attack(*)
Double Kick

TM:
Protect(*)
Thunder Wave(*)
Light Screen(*)
Toxic

Other:
Magnet Rise
Superpower
Battle 1
RNG Adjust: 0%

Pilot Perry would like to fight!
"The plane is leaving soon. Please board!"

RNG PKMN: 30/50
RNG ABIL:

Archen (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Rock / Flying
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Defeatist:
(Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Faint-Hearted is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will disappear.

Item:
Flying Gem

Stats:
HP: 90
Atk+: 5
Def: 2
SpA-: 2
SpD: 2
Spe: 70
SC: 1
WC: 1
BST: 16

Attacks:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
AncientPower
Agility
Quick Guard

Bite
Head Smash
Knock Off

Aqua Tail
Bounce

Hone Claws
Dragon Claw
Taunt
Earthquake
Dig
Sandstorm
Acrobatics
Shadow Claw
Rock Polish
Stone Edge
Bulldoze
Rock Slide


"...now that all the passengers are out of the way..."

Dig - Dig - Dig
IF (Earthquake is used on Dig) THEN (Use Earthquake instead)
IF (Counter is used on Dig) THEN (Use Knock Off the first, Taunt the second, Hone Claws the third)
 

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