The Battle Subway
Battle Rules
Players | Referees | Other |
---|---|---|
Team Size: 2 Selection Size: 3 Round Hours: 72 hours Battle Hours: 72 hours Switching: On Tech: 2 per Battle | Team Size: 2 Selection Size: 3 to 5 Round Hours: 72 hours Battle Hours: 120 hours Switching: On Tech: 2 per Battle | Level: Variable Steps per Round: 3 in Singles 1 in Doubles |
Arena — Gear Railway
A network of rail tunnels that connects the Unova region to its beating heart in Nimbasa City. Running alongside the mundane commuter lines and matching their pace, the Battle Trains showcase the skill and power of the Subway's challengers to a crowd of onlookers in every parallel car. Indeed, some passengers take the trains back and forth, trying to follow the win streaks of their favorite competitors.
Camouflage: Steel | Nature Power: Magnet Rise
Secret Power: 50% chance to increase the user's Speed stage by one (1), for their next three (3) turns.
Backpack:






I, The Lord of Wind and Flame (Groudon)
Level 3 — EXP: 0 / 10
Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Ground
Abilities: Drought
Traits: Requires 1 Tech to send out, once per battle.
HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 104 (+)
Size: 6
Weight: 12
Combinations (4 / 4)
Thunder Punch + Dynamic Punch
Fire Fang + Power-Up Punch
Body Slam + Mud-Slap
Rock Climb + Bulldoze
Movepool
Level 0
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt
Level 1
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Level 2
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (Sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder
Level 3
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down

Honeyfruit (Lilligant-Hisui)
Level 4 — EXP: 0 / 10
Jolly nature ( Special Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass/Fighting
Abilities: Chlorophyll, Hustle Hidden Ability: Leaf Guard
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 8
Defen.: 6
Sp.Atk: 3 (-)
Sp.Def: 6
Speed: 121 (+)
Size: 3
Weight: 2
Combinations (6 / 6)
Victory Dance + Giga Impact
Grassy Terrain + Ingrain
Sunny Day + Solar Blade
Axe Kick + Vacuum Wave
Toxic + GrassWhistle
Triple Axel + Leaf Blade
Movepool
Level 0
Aerial Ace
Air Slash
Aromatherapy
Brick Break
Bullet Seed
Defog
Energy Ball
Facade
Grass Whistle
Heal Bell
Leaf Blade
Petal Blizzard
Poison Jab
Protect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Stun Spore
Substitute
Swords Dance
Toxic
Vacuum Wave
Level 1
Absorb
Charm
Coaching
Confide
Cut
Double Team
Encore
Flash
Grassy Terrain
Growth
Helping Hand
Ice Spinner
Magical Leaf
Pollen Puff
Rain Dance
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Teeter Dance
Weather Ball
Level 2
After You
Axe Kick
Close Combat
Covet
Dream Eater
Entrainment
Grass Knot
Grassy Glide
Hurricane
Ingrain
Leech Seed
Low Kick
Mega Drain
Mega Kick
Secret Power
Solar Beam
Solar Blade
Take Down
Triple Axel
Upper Hand
Level 3
Acrobatics
Attract
Bide
Frustration
Giga Drain
Laser Focus
Low Sweep
Psych Up
Return
Trailblaze
Worry Seed
Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Leaf Storm
Metronome
Natural Gift
Nature Power
Tera Blast
Victory Dance


Flower (Cherrim)
Level 4 — EXP: 0 / 10
Timid nature ( Attack -1, Speed x1.15, Accuracy +10 )
Typing: Grass
Abilities: Flower Gift
Traits: Requires no Tech for their first Technique each battle.
HP: 85
Attack: 4 (-)
Defen.: 5
Sp.Atk: 6
Sp.Def: 6
Speed: 98 (+)
Size: 1
Weight: 1
Combinations (6 / 6)
Pollen Puff + Petal Blizzard
Growth + Solar Beam
Sunny Day + Flower Shield
Draining Kiss + Solar Blade
Toxic + Worry Seed
GrassWhistle + Hyper Beam
Movepool
Level 0
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Grass Whistle
Petal Blizzard
Play Rough
Protect
Rest
Round
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Toxic
Level 1
Captivate
Confide
Defense Curl
Double Team
Flash
Flower Shield
Grassy Terrain
Growth
Heal Pulse
Helping Hand
Leafage
Magical Leaf
Morning Sun
Pollen Puff
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Tickle
Weather Ball
Level 2
Grass Knot
Grassy Glide
Leech Seed
Secret Power
Solar Beam
Solar Blade
Take Down
Level 3
Attract
Draining Kiss
Frustration
Giga Drain
Laser Focus
Lucky Chant
Petal Dance
Return
Rollout
Worry Seed
Level 4
Endure
Giga Impact
Healing Wish
Hidden Power (Fire)
Hyper Beam
Natural Gift
Nature Power
Team 8: Auto-Boost
Strategy: These Pokemon boost their stats just by coming in! They've gotta be broken!
Extra Items:







Zebstrika
Level 4
Docile nature ( No changes )
Typing: Electric
Abilities: Lightningrod, Motor Drive Hidden Ability: Sap Sipper
Traits: Requires no Tech for their first Technique each battle.
HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 116
Size: 4
Weight: 4
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Facade
Light Screen
Protect
Quick Attack
Rest
Roar
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge
Level 1
Agility
Charge
Confide
Discharge
Double Kick
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
High Horsepower
Rage
Rain Dance
Rock Smash
Sand Attack
Shock Wave
Spark
Sunny Day
Swagger
Swift
Taunt
Level 2
Double-Edge
Feint
Low Kick
Secret Power
Supercell Slam
Take Down
Thunder
Level 3
Attract
Baton Pass
Body Slam
Bounce
Bulldoze
Charge Beam
Electro Ball
Electroweb
Flame Charge
Frustration
Laser Focus
Pursuit
Return
Stomp
Thrash
Trailblaze
Volt Switch
Level 4
Ally Switch
Endeavor
Endure
Giga Impact
Hidden Power (ice)
Hyper Beam
Ion Deluge
Magnet Rise
Me First
Overheat
Snatch
Tera Blast

Absol
Level 4
Hardy nature ( No changes )
Typing: Dark
Abilities: Pressure, Super Luck Hidden Ability: Justified
HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 6
Sp.Def: 5
Speed: 75
Size: 3
Weight: 3
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Aerial Ace
Air Slash
Calm Mind
Dark Pulse
Facade
Feint Attack
Flamethrower
Hone Claws
Ice Beam
Leer
Night Slash
Play Rough
Protect
Psycho Cut
Quick Attack
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Wave
Thunderbolt
Toxic
Will-O-Wisp
X-Scissor
Zen Headbutt
Level 1
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Detect
Double Team
Echoed Voice
False Swipe
Flash
Hail
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Role Play
Sandstorm
Scratch
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Water Pulse
Level 2
Assurance
Blizzard
Close Combat
Double-Edge
Dream Eater
Feint
Fire Blast
Focus Energy
Foul Play
Iron Tail
Megahorn
Nightmare
Payback
Punishment
Razor Wind
Secret Power
Stone Edge
Superpower
Thief
Thunder
Level 3
Attract
Baton Pass
Body Slam
Bounce
Charge Beam
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Psych Up
Pursuit
Return
Rock Tomb
Snarl
Throat Chop
Torment
Level 4
Endure
Future Sight
Giga Impact
Hidden Power (ice)
Hyper Beam
Magic Coat
Me First
Mean Look
Mimic
Natural Gift
Perish Song
Retaliate
Snatch
Spite
Wish

Tatsugiri
Level 4
Docile nature ( No changes )
Typing: Dragon/Water
Abilities: Commander Hidden Ability: Storm Drain
HP: 85
Attack: 4
Defen.: 5
Sp.Atk: 9
Sp.Def: 7
Speed: 82
Size: 1
Weight: 1
Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.
Movepool
Level 0
Dragon Pulse
Facade
Nasty Plot
Protect
Rest
Sleep Talk
Substitute
Surf
Level 1
Counter
Dragon Dance
Harden
Helping Hand
Mirror Coat
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse
Whirlpool
Level 2
Dragon Cheer
Hydro Pump
Take Down
Level 3
Baton Pass
Chilling Water
Icy Wind
Lunge
Muddy Water
Outrage
Level 4
Draco Meteor
Endure
Giga Impact
Hidden Power (ice)
Hyper Beam
Memento
Soak
Splash
Tera Blast
Sending out tatsugiri with nanab berry!
combos
Rain Dance + Hyper Beam
Dragon Cheer + Muddy Water
Nasty Plot + Icy Wind


FortColors to send out twice
Auto Boost to send out and order
FortColors to order twice
Auto Boost to order