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Facility Battle Subway: Sivanandi

Team Sivanandi
72 Battle Hours
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 85/85
EN: 30/30
7/5/7/5/122
3/3
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 85/85
EN: 30/30
4/8/9/7/100
7/9

Team Subway:
120 Battle Hours
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 100/100
EN: 30/30
10/7/4/5/45
3/4
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 95/95
EN: 30/30
7/8/6/7/63
3/5
​
Greninja +8 HP (Vigorous)
Plasmanta +8 HP (Vigorous)
+1 SpA Plasmanta (Storm Drain)

Step 1
Snaelstrom uses Protect
4 EN

Greninja uses Surf
3 EN
Snaelstrom is Protected
Plasmanta is Unaffected
Crit Conkeldurr: 5 (=1/24) no
(9+4+7-5+2)*2/3=11.333333->11
+1 SpA Plasmanta

Plasmanta uses Acid Spray
3 EN
Crit: 4 (=1/24) no
4+4+9-5+12=24

Conkeldurr uses Rock Slide+Power-Up Punch
4 EN
Crit Greninja: 3 (=1/24) no
(8+10-5-3+3+2)*2/3=10
+1 Atk Conkeldurr
Crit Plasmanta: 24 (=1/24) no
(8+10-8+3+2+6)*2/3=14
+1 Atk Conkeldurr

Snaelstrom's Toxic Orb triggers
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 83/85
EN: 27/30
7/5/7/5/122
3/3
Type Shift (Water)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 27/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 65/100
EN: 26/30
10/7/4/5/45
3/4
+2 Atk, -2 SpD
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 95/95
EN: 26/30
7/8/6/7/63
3/5
PSN (5)
​
Sivanandi to order
 
Last edited:
:sv/greninja:

Rock Slide + Power-Up Punch
This step IF Conkeldurr is to use Mach Punch or Upper Hand THEN use Upper Hand (Conkeldurr)
This step IF Conkeldurr has protection THEN use Gunk Shot (Snaelstrom)
This step IF Conkeldurr is to use an action that costs 2EN THEN use Surf

epicdrill
 
:sv/conkeldurr:
Power-Up Punch (Plasmanta)
This step, IF Plasmanta has Protection, THEN Power-Up Punch (Greninja).
This step, IF Plasmanta has Decoy, THEN Power-Up Punch (Greninja).
This step, IF Plasmanta is to use a Special-category move targeting you, THEN Protect.

:sv/snaelstrom:
Safeguard
This step, IF Plasmanta is to use Taunt targeting you, THEN Chilling Water+Blizzard.
 
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 83/85
EN: 27/30
7/5/7/5/122
3/3
Type Shift (Water)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 27/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 65/100
EN: 26/30
10/7/4/5/45
3/4
+2 Atk, -2 SpD
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 95/95
EN: 26/30
7/8/6/7/63
3/5
PSN (5)
​
Step 1
Conkeldurr uses Protect
4 EN

Greninja uses Gunk Shot
3 EN
Crit: 15 (=1/24) no
12+4+7-8=15

Plasmanta uses Electroweb
3 EN
Crit Snaelstrom: 1 (=1/24) yes
((6+4+3+9-7)*1.5+12)*2/3=23

Snaelstrom uses Safeguard
4 EN

+3 HP Snaelstrom
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 83/85
EN: 24/30
7/5/7/5/122
3/3
Type Shift (Poison)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 24/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (3r)
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 65/100
EN: 22/30
10/7/4/5/45
3/4
+2 Atk, -2 SpD
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 60/95
EN: 22/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
 
Last edited:
:sv/conkeldurr:
Knock Off (Plasmanta)
This step, IF Plasmanta has Protection AND Greninja is Ghost- or Psychic- type, THEN Knock Off (Greninja)
This step, IF Plasmanta has Protection AND Greninja does not have Decoy, THEN Drain Punch (Greninja)
This step, IF Plasmanta has Frost, THEN Drain Punch (Plasmanta)
 
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 83/85
EN: 24/30
7/5/7/5/122
3/3
Type Shift (Poison)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 24/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (3r)
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: 65/100
EN: 22/30
10/7/4/5/45
3/4
+2 Atk, -2 SpD
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 60/95
EN: 22/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
Step 1
Greninja uses Extrasensory
3 EN
Crit: 19 (=1/24) no
(8+4+7-5)*1.5+8=29

Plasmanta uses Thunderbolt
3 EN
Crit: 22 (=1/24) no
9+4+9-5+24=41->36
Conkeldurr is KOed

Snaelstrom uses Pin Missile
3 EN
Hit: 57 (<=95/100) yes
# Hits: 3 (d6) 3 hits
(3+4+7-5)*1.5=13.5->14
3*1.5=4.5->5
3*1.5=4.5->5

+3 HP Snaelstrom
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 59/85
EN: 21/30
7/5/7/5/122
3/3
Type Shift (Psychic)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 21/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (2r)
:sv/conkeldurr:
Elite
Weakness Policy
Guts, Sheer Force, Iron Fist
HP: KO/100
EN: KO/30
10/7/4/5/45
3/4
KO
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 63/95
EN: 19/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
Sivanandi to order
 
:sv/greninja:

Rock Slide
This step IF Snaelstrom is to use a protective move THEN use Rest
This step IF Snaelstrom is to use Spotlight or Helping Hand THEN use Rock Slide
This step IF Snaelstrom is to use an other-category move THEN use Taunt

epicdrill
 
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 59/85
EN: 21/30
7/5/7/5/122
3/3
Type Shift (Psychic)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 21/30
4/8/9/7/100
7/9
+2 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (2r)
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 63/95
EN: 19/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
Step 1
Greninja uses Rock Slide
3 EN
Crit: 9 (=1/24) no
(8+4+7-8)*1.5=16.5->17

Plasmanta uses Thunder
3 EN
Crit: 12 (=1/24) no
(11+4+9-7)*1.5+12=38

Snaelstrom uses Liquidation
redirected to Plasmanta
3 EN
+1 SpA Plasmanta

+3 HP Snaelstrom
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 59/85
EN: 18/30
7/5/7/5/122
3/3
Type Shift (Water)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 18/30
4/8/9/7/100
7/9
+3 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (1r)
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 11/95
EN: 16/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
:sv/snaelstrom:
Recover
 
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 59/85
EN: 18/30
7/5/7/5/122
3/3
Type Shift (Water)
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 18/30
4/8/9/7/100
7/9
+3 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (1r)
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: 11/95
EN: 16/30
7/8/6/7/63
3/5
PSN (5), -1 Spe
​
Step 1
Greninja Chills
+12 EN

Plasmanta uses Thunder Shock
2 EN
Crit doesn't matter
(4+4+9-7)*1.5+18=33->11
Snaelstrom is KOed
Team Sivanandi
72 Battle Hours
2 Tech
:sv/greninja:
Vigorous
Rock Incense
Torrent, Protean
HP: 59/85
EN: 30/30
7/5/7/5/122
3/3
Type Shift (Water), Fatigue
:sv/plasmanta:
Vigorous
Macho Brace
Storm Drain, Vital Spirit, Telepathy
HP: 79/85
EN: 16/30
4/8/9/7/100
7/9
+3 SpA

Team Subway:
120 Battle Hours
1 Tech
Safeguard (1r)
:sv/snaelstrom:
Elite
Toxic Orb
Torrent, Poison Heal
HP: KO/95
EN: KO/30
7/8/6/7/63
3/5
KO
​
Sivanandi wins battle 2!
BP: 120+138/170*100+46/60*100+200+100=577.84->500
Total BP so far: 799

Battle 3 to follow
 
Subway Boss Emmett opponents: Haxorus and Durant, 17, 14 (d23) Who Needs Fake Out, Smog Fog

Team Sivanandi
:sv/greninja:
Agent "Monk" (Greninja)
Level 3 — EXP: 50 / 70

Disciplines:
Lv2 - Vigorous - Overheal 8 HP.
Lv3 - Flexile - Paralysis doesn't modify Speed.

Typing: Water/Dark
Abilities: Torrent Hidden Ability: Protean

HP: 85
Attack: 7
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 122
Size: 3
Weight: 3

Combinations (4 / 4)
Rock Slide + Power-Up Punch “Stunning Strike”
Role Play + Brutal Swing “Heightened Focus”
Chilling Water + Sludge Wave “Elemental Burst”
Acrobatics + U-Turn “Step of the Wind”

Agent Monk. A member of the VV Syndicate's Team D20.
Is rarely seen amongst the VV Syndicate's own ranks, instead preferring to go out on long solo missions.


Movepool

Level 0
Aerial Ace
Brick Break
Dark Pulse
Facade
Feint Attack
Ice Beam
Ice Punch
Liquidation
Night Slash
Protect
Quick Attack
Rest
Rock Slide
Round
Shadow Sneak
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
Waterfall
Work Up

Level 1
Brutal Swing
Bubble
Confide
Counter
Cut
Double Team
Echoed Voice
Extrasensory
False Swipe
Growl
Haze
Helping Hand
Lick
Mat Block (Sig.)
Mud-Slap
Pound
Power-Up Punch
Rain Dance
Rock Smash
Role Play
Smokescreen
Snowscape
Spikes
Swagger
Swift
Switcheroo
Taunt
Toxic Spikes
Water Gun
Water Pulse
Weather Ball

Level 2
Blizzard
Grass Knot
Gunk Shot
Hydro Pump
Low Kick
Secret Power
Take Down
Thief
Upper Hand
Water Shuriken (Sig.)

Level 3
Acrobatics
Attract
Bounce
Chilling Water
Dig
Dive
Frustration
Icy Wind
Low Sweep
Mind Reader
Mud Shot
Return
Rock Tomb
Scald
Sludge Wave
Smack Down
Trailblaze
U-turn
:sv/plasmanta:
Agent "Daydream" (Plasmanta)
Level 3 — EXP: 54 / 70

Disciplines:
Lv2 - (Vigorous) - Overheal 8 HP.
Lv3 - (Unconvinced) - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Electric/Poison
Abilities: Storm Drain, Vital Spirit Hidden Ability: Telepathy

HP: 85
Attack: 4
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 100
Size: 7
Weight: 9

Agent Daydream. The leader of the VV Syndicate's Team SF.
Areas of expertise: Communications, Heavy machinery, Caffeinated beverages


Combinations (4 / 4)
Electroweb + Snore "Decaf"
Chilling Water + Discharge "Cold Brew"
Acid Spray + Toxic "London Fog"
Attract + Parabolic Charge "Espresso"

Movepool

Level 0
Aura Sphere
Cross Poison
Dazzling Gleam
Defog
Facade
Flash Cannon
Liquidation
Poison Jab
Protect
Psychic
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Zen Headbutt

Level 1
Acid
Confide
Cut
Discharge
Double Team
Eerie Impulse
Electric Terrain
Encore
Haze
Parabolic Charge
Poison Tail
Psybeam
Psywave
Rain Dance
Shock Wave
Sludge Bomb
Supersonic
Swagger
Taunt
Thunder Shock
Venom Drench
Water Pulse
Wide Guard

Level 2
Acid Spray
Aqua Tail
Clear Smog
Corrosive Gas
Gunk Shot
Iron Tail
Rising Voltage
Secret Power
Thunder
Venoshock

Level 3
Attract
Body Slam
Charge Beam
Chilling Water
Electro Ball
Electroweb
Frustration
Gastro Acid
Poison Sting
Psyshock
Return
Sludge Wave
:sv/equilibra:
Agent "Batman" (Equilibra)
Level 3 — EXP: 33 / 70

Disciplines:
Lv2 - Headstrong - Start Stun-Proof for 1 turn.
Lv3 - Unconvinced - Blocks Doom, Dread, Eerie Spell, and Pain Split.

Typing: Steel/Ground
Abilities: Levitate, Bulletproof Hidden Ability: Justified

HP: 95
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 60
Size: 2
Weight: 4

Agent Batman. A founding member of the VV Syndicate.
Areas of expertise: Popular culture, Legality and regulation, Mental health


Combinations (4 / 4)
Flash Cannon + Rapid Spin "Reflection of Sin"
Mud-Slap + Rock Slide "Remanded Case"
Dragon Tail + Psych Up "Case Dismissed"
Power Split + Iron Defense "Animus Manendi"

Movepool

Level 0
Aura Sphere
Dragon Tail
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Smart Strike
Snore
Substitute
Toxic
Whirlwind
Work Up

Level 1
Confide
Double Team
Drill Run
Helping Hand
Ice Spinner
Iron Defense
Mud-Slap
Pain Split
Pound
Rapid Spin
Recycle
Safeguard
Sandstorm
Steel Roller
Swagger

Level 2
Iron Tail
Mirror Shot
Quash
Steel Beam

Level 3
Bulldoze
Frustration
Guard Split
Gyro Ball
Heavy Slam
Mind Reader
Mud Shot
Power Split
Psych Up
Return
Rock Tomb
:shuca berry:Shuca Berry
:rock incense:Rock Incense
:weakness policy:Weakness Policy
:macho brace:Macho Brace
:metronome:Metronome
:max potion:Max Potion[/B]

Team Subway:
Default Backpack:
:eject button:Eject Button
:weakness policy:Weakness Policy
:leftovers:Leftovers
:choice scarf:Choice Scarf
Partial Team 5: Haxorus and Durant
Strategy: These two are aggressive. Haxorus can ignore most abilities by wearing Safety Goggles. Durant can one-round KO many foes.
Extra Items: :choice band:Choice Band, :safety goggles:Safety Goggles
:haxorus::durant: + 3-6 :unknown:
:sv/haxorus:
Haxorus
Level 1-4

Disciplines:
Lv2 - Ref's Choice Lv2 - For NPCs. Choose a standard Lv2 Discipline.
Lv3 - Ref's Choice Lv3 - For NPCs. Choose a standard Lv3 Discipline.
Lv4 - Ref's Choice Lv4 - For NPCs. Choose a standard Lv4 Discipline.

Typing: Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

HP: 90
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2
Aqua Tail
Assurance
Close Combat
Double-Edge
Dragon Cheer
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down

Level 3
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Laser Focus
Low Sweep
Outrage
Return
Rock Tomb
Snarl
Trailblaze

Level 4
Draco Meteor
Endeavor
Endure
Fling
Giga Impact
Guillotine
Hidden Power (Select a Hidden Power type)
Hyper Beam
Stomping Tantrum
Tera Blast
:sv/durant:
Durant
Level 1-4

Disciplines:
Lv2 - Ref's Choice Lv2 - For NPCs. Choose a standard Lv2 Discipline.
Lv3 - Ref's Choice Lv3 - For NPCs. Choose a standard Lv3 Discipline.
Lv4 - Ref's Choice Lv4 - For NPCs. Choose a standard Lv4 Discipline.

Typing: Bug/Steel
Abilities: Swarm, Hustle Hidden Ability: Truant

HP: 80
Attack: 8
Defen.: 8
Sp.Atk: 4
Sp.Def: 4
Speed: 109
Size: 1
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Bug Bite
Crunch
Energy Ball
Facade
Feint Attack
Flash Cannon
Hone Claws
Iron Head
Metal Sound
Protect
Rest
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Thunder Fang
Thunder Wave
Toxic
X-Scissor

Level 1
Agility
Bite
Confide
Cut
Double Team
Helping Hand
Infestation
Iron Defense
Metal Claw
Rock Climb
Rock Smash
Sand Attack
Sandstorm
Swagger
Vise Grip

Level 2
Beat Up
Entrainment
First Impression
Flail
Metal Burst
Secret Power
Steel Beam
Stone Edge
Superpower

Level 3
Attract
Baton Pass
Dig
Frustration
Fury Cutter
Return
Rock Tomb
Skitter Smack
Struggle Bug

Level 4
Endeavor
Endure
Giga Impact
Guillotine
Hidden Power (Select a Hidden Power type)
Retaliate
Stomping Tantrum
Team 17: Who Needs Fake Out?
Strategy: Why bother with Fake Out, when we can make our own Fake Out every round, over and over?
Extra Items: :kings rock:King's Rock x2, :scope lens:Scope Lens
:cinccino::cloyster::toucannon:
:sv/cinccino:
Cinccino
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Normal
Abilities: Cute Charm, Technician Hidden Ability: Skill Link
Traits: Requires no Tech for their first Technique each battle.

HP: 90
Attack: 7
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 115
Size: 1
Weight: 1


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Bullet Seed
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Focus Blast
Hyper Voice
Light Screen
Play Rough
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1
Baby-Doll Eyes
Captivate
Charm
Confide
Double Team
Echoed Voice
Encore
Growl
Helping Hand
Ice Spinner
Mud-Slap
Pound
Rain Dance
Safeguard
Seed Bomb
Shock Wave
Slam
Sunny Day
Swagger
Swift
Tickle
Tidy Up

Level 2
After You
Alluring Voice
Aqua Tail
Covet
Double Slap
Double-Edge
Flail
Grass Knot
Gunk Shot
Iron Tail
Rock Blast
Secret Power
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Wake-Up Slap

Level 3
Attract
Baton Pass
Chilling Water
Dig
Frustration
Knock Off
Laser Focus
Return
Super Fang
Trailblaze
U-turn

Level 4
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Retaliate
Tera Blast
:sv/cloyster:
Cloyster
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Water/Ice
Abilities: Shell Armor, Skill Link Hidden Ability: Overcoat

HP: 80
Attack: 7
Defen.: 13
Sp.Atk: 6
Sp.Def: 4
Speed: 70
Size: 3
Weight: 5


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Avalanche
Facade
Ice Beam
Ice Shard
Leer
Light Screen
Liquidation
Poison Jab
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Surf
Tackle
Toxic
Tri Attack
Waterfall

Level 1
Aurora Beam
Barrier
Bubble Beam
Captivate
Confide
Curse
Double Team
Drill Run
Hail
Helping Hand
Ice Spinner
Iron Defense
Life Dew
Rage
Rain Dance
Rapid Spin
Scary Face
Snowscape
Spikes
Steel Roller
Supersonic
Swagger
Swift
Toxic Spikes
Twineedle
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw

Level 2
Aqua Ring
Blizzard
Clamp
Double-Edge
Hydro Pump
Icicle Spear
Payback
Pin Missile
Rock Blast
Secret Power
Spike Cannon
Take Down

Level 3
Attract
Bide
Body Slam
Brine
Chilling Water
Dive
Frost Breath
Frustration
Headbutt
Icicle Crash
Icy Wind
Mud Shot
Razor Shell
Return
Self-Destruct
Teleport
Torment

Level 4
Endure
Explosion
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mimic
Natural Gift
Shell Smash
Tera Blast
:sv/toucannon:
Toucannon
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Normal/Flying
Abilities: Keen Eye, Skill Link Hidden Ability: Sheer Force

HP: 90
Attack: 9
Defen.: 6
Sp.Atk: 6
Sp.Def: 6
Speed: 60
Size: 2
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Air Slash
Brave Bird
Brick Break
Bullet Seed
Defog
Drill Peck
Facade
Flash Cannon
Hyper Voice
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar
Work Up

Level 1
Air Cutter
Confide
Double Team
Dual Wingbeat
Echoed Voice
Encore
Feather Dance
Growl
Helping Hand
Peck
Rock Smash
Roost
Scary Face
Seed Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind

Level 2
Beak Blast
Fury Attack
Gunk Shot
Heat Wave
Hurricane
Pluck
Rock Blast
Sky Attack
Take Down
Thief

Level 3
Acrobatics
Attract
Boomburst
Flame Charge
Fly
Frustration
Knock Off
Psych Up
Return
Smack Down
Temper Flare
Throat Chop
U-turn

Level 4
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Mirror Move
Overheat
Tera Blast
Team 14: Smog Fog
Strategy: Flareon can self-Smog Fog to pummel the opponent. Throh and Zangoose can benefit from Smog Fog if it's around.
Extra Items: :choice band:Choice Band, :toxic orb:Toxic Orb, :rose incense:Rose Incense
:throh::flareon::zangoose:
:sv/throh:
Throh
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Fighting
Abilities: Guts, Inner Focus Hidden Ability: Mold Breaker

HP: 105
Attack: 7
Defen.: 6
Sp.Atk: 3
Sp.Def: 6
Speed: 45
Size: 3
Weight: 4


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Brick Break
Bulk Up
Circle Throw
Earthquake
Facade
Fire Punch
Focus Blast
Ice Punch
Leer
Poison Jab
Protect
Rest
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Toxic
Work Up
Zen Headbutt

Level 1
Coaching
Confide
Double Team
Helping Hand
Mat Block
Mega Punch
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Scary Face
Seismic Toss
Sunny Day
Swagger
Taunt
Vital Throw
Wide Guard

Level 2
Bind
Focus Energy
Focus Punch
Grass Knot
Low Kick
Mega Kick
Payback
Revenge
Reversal
Secret Power
Stone Edge
Superpower

Level 3
Attract
Bide
Body Slam
Bulldoze
Dig
Frustration
Knock Off
Laser Focus
Low Sweep
Return
Rock Tomb
Storm Throw

Level 4
Block
Endure
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Retaliate
Stomping Tantrum
:sv/flareon:
Flareon
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Fire
Abilities: Flash Fire Hidden Ability: Guts

HP: 85
Attack: 9
Defen.: 5
Sp.Atk: 7
Sp.Def: 8
Speed: 65
Size: 2
Weight: 2


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Calm Mind
Facade
Fake Tears
Fire Fang
Flamethrower
Heal Bell
Hyper Voice
Leer
Protect
Quick Attack
Reflect
Refresh
Rest
Roar
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Tackle
Tail Whip
Toxic
Will-O-Wisp
Work Up

Level 1
Baby-Doll Eyes
Bite
Captivate
Charm
Confide
Curse
Detect
Double Kick
Double Team
Echoed Voice
Ember
Fire Spin
Growl
Growth
Helping Hand
Incinerate
Mud-Slap
Rage
Rain Dance
Rock Smash
Sand Attack
Scary Face
Smog
Sunny Day
Swagger
Swift
Tickle
Weather Ball
Yawn

Level 2
Alluring Voice
Burning Jealousy
Covet
Double-Edge
Fire Blast
Flail
Flare Blitz
Focus Energy
Heat Wave
Iron Tail
Secret Power
Skull Bash
Superpower
Take Down
Zap Cannon

Level 3
Attract
Baton Pass
Bide
Body Slam
Dig
Flame Charge
Frustration
Headbutt
Laser Focus
Lava Plume
Mystical Fire
Return
Scorching Sands
Temper Flare
Trailblaze

Level 4
Celebrate
Copycat
Endeavor
Endure
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Mimic
Natural Gift
Overheat
Pay Day
Retaliate
Stored Power
Synchronoise
Tera Blast
Trump Card
Wish
:sv/zangoose:
Zangoose
Level 1-4

Disciplines:
Lv2 - Trained - For NPCs. All Accuracy +10%
Lv3 - Elite - For NPCs. All Accuracy +15%
Lv4 - Masterful - For NPCs. All Accuracy +20%

Typing: Normal
Abilities: Immunity Hidden Ability: Toxic Boost
Traits: Requires no Tech for their first Technique each battle.

HP: 85
Attack: 8
Defen.: 5
Sp.Atk: 5
Sp.Def: 5
Speed: 90
Size: 3
Weight: 3


Combinations (0-3 slots, based on format Level)
Select Combinations as you send out this Pokemon.

Movepool
Level 0
Aerial Ace
Aura Sphere
Brick Break
Facade
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Leer
Night Slash
Poison Jab
Protect
Quick Attack
Refresh
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Work Up
X-Scissor
Zen Headbutt

Level 1
Agility
Captivate
Confide
Counter
Curse
Defense Curl
Detect
Double Hit
Double Kick
Double Team
False Swipe
Helping Hand
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Quick Guard
Rain Dance
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Shock Wave
Sunny Day
Swagger
Swift
Switcheroo
Taunt
Water Pulse

Level 2
Blizzard
Close Combat
Disable
Double-Edge
Dynamic Punch
Feint
Fire Blast
Flail
Focus Punch
Fury Swipes
Grass Knot
Gunk Shot
Iron Tail
Low Kick
Mega Kick
Payback
Razor Wind
Revenge
Reversal
Secret Power
Solar Beam
Take Down
Thief
Thunder
Upper Hand

Level 3
Attract
Baton Pass
Body Slam
Crush Claw
Dig
Frustration
Fury Cutter
Giga Drain
Headbutt
Icy Wind
Knock Off
Low Sweep
Pursuit
Return
Rock Tomb
Rollout
Throat Chop

Level 4
Belly Drum
Embargo
Endeavor
Endure
Final Gambit
Fling
Giga Impact
Hidden Power (Select a Hidden Power type)
Hyper Beam
Last Resort
Mimic
Natural Gift
Power Trip
Retaliate
Tera Blast

Sending out Cinccino @ King's Rock, Elite
:sv/cinccino:
Combos:
Sing+Growl
Thunderbolt+Chilling Water
 
Sending out Zangoose @ Toxic Orb, Elite
:sv/zangoose:
Combos:
Dynamic Punch+Rock Slide
Power-Up Punch+Double Hit

:sv/zangoose:
Power-Up Punch+Double Hit (Equilibra)
This step, IF Equilibra is to use Protect targeting itself, THEN Feint (Equilibra).
This step, IF Greninja is to use a #Protective move targeting Equilibra, THEN Swords Dance.
This step, IF you have Flinching, THEN Power-Up Punch (Equilibra).
 
:sv/greninja::sv/equilibra:

:greninja: Power-Up Punch + Rock Slide
This step IF Cinccino has protection THEN use Low Sweep (Zangoose)
This step IF Cinccino is to use an action that costs 2 EN THEN use Power-Up Punch (Zangoose)

:equilibra: Aura Sphere (Zangoose)
This step IF your sp.atk stage is -1 THEN use Psych Up (Zangoose)
This step IF Zangoose has protection THEN use Rock Polish

epicdrill
 
:sv/cinccino:
Thunderbolt

Team Sivanandi
Battle Hours: 72
Tech: 2
:sv/greninja:
Rock Incense
Vigorous
Torrent, Protean
HP: 85/85
EN: 30/30
7/5/7/5/122
3/3
:sv/equilibra:
Macho Brace
Headstrong
Levitate, Bulletproof, Justified
HP: 95/95
EN: 30/30
4/7/9/8/60
2/4

Team Emmett:
Battle Hours: 120
Tech: 2
:sv/cinccino:
King's Rock
Elite
Cute Charm, Technician, Skill Link
HP: 90/90
EN: 30/30
7/5/5/5/115
1/1
:sv/zangoose:
Toxic Orb
Elite
Immunity, Toxic Boost
HP: 85/85
EN: 30/30
8/5/5/5/90
3/3
​
+8 HP Greninja
Equilibra gains Stun-Proof
+1 Atk, SpA (Equilibra)

Greninja uses Power-Up Punch+Rock Slide
4 EN
Crits: 3, 13 (=1/24) no crits
Cinccino: (8+4+7-5)*1.5*2/3=14
Zangoose: ((8+4+7-5)*1.5+4)*2/3=16.666667->17

Cinccino flinched

Zangoose uses Power-Up Punch
2 EN
Crit: 19 (=1/24) no
(4+8-7)*1.5=7.5->8

Equilibra uses Aura Sphere
3 EN
Crit: 13 (=1/24) no
(8+9-5)*1.5+6=24

Zangoose is poisoned
Team Sivanandi
Battle Hours: 72
Tech: 1
:sv/greninja:
Rock Incense
Vigorous
Torrent, Protean
HP: 93/85
EN: 26/30
7/5/7/5/122
3/3
+2 Atk, Type Shift (Fighting)
:sv/equilibra:
Macho Brace
Headstrong
Levitate, Bulletproof, Justified
HP: 87/95
EN: 27/30
4/7/9/8/60
2/4
+1 Atk, +1 SpA

Team Emmett:
Battle Hours: 120
Tech: 2
:sv/cinccino:
King's Rock
Elite
Cute Charm, Technician, Skill Link
HP: 76/90
EN: 30/30
7/5/5/5/115
1/1
Stun-Proof (2)
:sv/zangoose:
Toxic Orb
Elite
Immunity, Toxic Boost
HP: 44/85
EN: 28/30
8/5/5/5/90
3/3
+1 Atk, Stun-Proof (2), PSN (0)​
 
Last edited:
(greninja should have type shift fighting)

:sv/equilibra:

Aura Sphere (Zangoose)
This step IF you are asleep THEN use Sleep Talk (Aura Sphere (Cinccino))
This step IF you are flinching THEN use Mud-Slap (Zangoose)
This step IF Zangoose has decoy or protection THEN use Aura Sphere (Cinccino)
This step IF your sp.atk stage is -1 or lower THEN use Sandstorm

epicdrill
 
Last edited:
:sv/cinccino:
Chilling Water+Thunderbolt
This step, IF Greninja is to use Mat Block, THEN Sing+Growl
This step, IF Greninja has Protection or Decoy, THEN Bullet Seed (Equilibra)
This step, IF Greninja is to use Dig or Dive, THEN Bullet Seed (Equilibra)

:sv/zangoose:
Dynamic Punch (Equilibra)
This step, IF Greninja is to use Mat Block, THEN Switcheroo (Greninja)
This step, IF Equilibra has Protection, THEN Dynamic Punch (Greninja)
 
Team Sivanandi
Battle Hours: 72
Tech: 1
:sv/greninja:
Rock Incense
Vigorous
Torrent, Protean
HP: 93/85
EN: 26/30
7/5/7/5/122
3/3
+2 Atk, Type Shift (Fighting)
:sv/equilibra:
Macho Brace
Headstrong
Levitate, Bulletproof, Justified
HP: 87/95
EN: 27/30
4/7/9/8/60
2/4
+1 Atk, +1 SpA

Team Emmett:
Battle Hours: 120
Tech: 2
:sv/cinccino:
King's Rock
Elite
Cute Charm, Technician, Skill Link
HP: 76/90
EN: 30/30
7/5/5/5/115
1/1
Stun-Proof (2)
:sv/zangoose:
Toxic Orb
Elite
Immunity, Toxic Boost
HP: 44/85
EN: 28/30
8/5/5/5/90
3/3
+1 Atk, Stun-Proof (2), PSN (0)​
Greninja uses Liquidation
3 EN
Crit: 9 (=1/24) no
9+4+7-5+8=23

Cinccino uses Chilling Water+Thunderbolt
4 EN
Crit: 19 (=1/24)
(9+5-5)*0.75=6.75->7

Zangoose uses Dynamic Punch
3 EN
Crit: 20 (=1/24) no
(10+8-7+4)*1.5=22.5->23

Equilibra uses Aura Sphere
3 EN
Crit doesn't matter
(9+9-5)*1.5+6=23.5->24->21
Zangoose is KOed
-9 HP Equilibra (Confusion)
Team Sivanandi
Battle Hours: 72
Tech: 1
:sv/greninja:
Rock Incense
Vigorous
Torrent, Protean
HP: 86/85
EN: 23/30
7/5/7/5/122
3/3
+1 Atk, Type Shift (Water), PAR
:sv/equilibra:
Macho Brace
Headstrong
Levitate, Bulletproof, Justified
HP: 64/95
EN: 24/30
4/7/9/8/60
2/4
+1 Atk, +1 SpA, Confused (1t)

Team Emmett:
Battle Hours: 120
Tech: 2
:sv/cinccino:
King's Rock
Elite
Cute Charm, Technician, Skill Link
HP: 76/90
EN: 27/30
7/5/5/5/115
1/1
Stun-Proof (1), Free Tech used
:sv/zangoose:
Toxic Orb
Elite
Immunity, Toxic Boost
HP: KO/85
EN: KO/30
8/5/5/5/90
3/3
KO​
 
:sv/cinccino:
Bullet Seed (Greninja)
This step, IF Greninja has Protection AND Equilibra has Protection, THEN Light Screen
This step, IF Greninja has Protection, THEN Tail Slap (Equilibra)
This step, IF Greninja and Equilibra are both to use a move that costs 2 EN, THEN Sing+Growl
This step, IF Greninja is to use a move that costs 2 EN, THEN Tail Slap (Equilibra)
 
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