Battle Tower MKV

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nightblitz42

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Welcome to the Battle Tower MkV. This is where you can arrange matches between your friends and rivals. Here are the rules about battles:

Battling:

Types of Battle:

Open Battle:
This is a general challenge to anyone quick enough to answer your match request.

Challenge: Throwing down the gauntlet to a specific opponent.

Beginner Battle (Updated September 6, 2021): This is a type of battle that allows trainers to avoid conflict with the more stronger trainers. The following rules apply to beginner battles and the Pokemon able to be used in them.
  • Trainers who accept the challenge must have played fewer than 6 matches, and must have joined BBP less than 1 month ago. (If no active players meet these criteria, then Trainers with the least experience take priority.)
  • 3v3 Stage 1* Singles
  • 2 Substitutions
  • Switch = KO
  • 2 recoveries / 5 chills
  • The player accepting the challenge orders first on Round 1.
Refs for Beginner Battles are expected to be prompt and include flavour.

Rules:

Each Trainer should PM the referee 3 of their Pokemon for all matches that are 3vs3 or lower unless specified otherwise. For longer matches, send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.). If 3 Pokemon are not supplied but there are enough Pokemon for the match, you may either VM the trainer asking them to fill out their squad or ref using the more limited list as an assumption.

Whenever you post a challenge you may also request a specific referee. When doing Challenges or requesting referees, send them a courtesy VM linking to your challenge post.

There are at least two trainers in a match. The trainer who initiates a match is a Match Seeker, and a trainer who accepts a match is a Match Challenger.

Match Seeker: The person who puts up a battle request in the Battle Tower.
Match Challenger: A person responding to that person's original battle request.

Match Seeker:

Chooses Number of Pokemon per side
Chooses Match Type (Singles/Doubles/Triples)
Chooses Disqualification (DQ) Time
Chooses Number of Permitted Substitutions
Chooses Restricted Moves
Chooses Arena
Sends Out Pokemon First

Number of Pokemon and Match Type: The Standard Battling format of ASB is considered 3vs3 Singles; however, any battle format can be selected, including multi-trainer melees.

Disqualification (DQ) Time: The time expected between the posting of attacks and the ref's interpretation of the battle. Refs are expected to post within the DQ period. Opponents who do not post within the DQ period are disqualified and the match goes to whichever player posted last. If extenuating circumstances come up, PM the ref and your opponent for a suspension. The standard DQ time is usually between 3-7 days to account for the ref and battlers schedules.

Restricted Moves: Standard restrictions are Two uses of recovery moves and 5 chills. The Handbook has the list of moves that are categorized as Recovery Moves

Other moves may be restricted at the Seeker's discretion however, or mutually agreed upon by both sides.

Arenas: The Match Seeker is expected to provide an Arena for battle; however, they may forfeit this right to the opponent in exchange for posting second. Arenas have the most far-reaching consequences for a match and can have any attribute the designer wishes, including structural move restrictions. It is assumed that when a Challenger accepts a Seeker's challenge, they agree to the Arena and any of its inherent traits/restrictions/effects. Arenas can be simple or complex.

Match Challenger:

Chooses the switch method (Switch = OK or Switch = KO)
Chooses the ability method (No Abilities, One Ability, All Abilities)
Chooses the item method (Items Off, Items On)
Attacks First

Switch Methods:

Switch = KO Pokemon cannot be switched out during battle or they will be KOed. Moves that would initiate a switch effect on either side do not activate that effect. Instead they have been given descriptions for what they do in a non-switching battle on each Attack.

Switch = OK: At the end of each round, a trainer may switch their Pokémon. If they do, the Pokémon they send out must issue attacks first if their opponent does not switch in response. The same trainer cannot initiate a switch phase on consecutive rounds unless an Attack like U-turn, Volt Switch, or Teleport is used. Trainers whose Pokémon are returned through the effects of moves like Dragon Tail, Circle Throw, Roar, and Whirlwind do not have to move first the next round.

Ability Methods:

No Abilities: No Abilities will be active in a match. Note that this does not prevent Pokemon who naturally Levitate from doing so; common physics still apply.

One Ability: The trainers select one Ability that their Pokemon will use for the entirety of the match upon release.

All Abilities: All of the Pokemon's Abilities are active at once.

Item Methods:

Items Off: Hold Items will not be allowed in battle.

Items On: Pokemon are equipped with Hold Items upon release (If they are at least Stage 3*).

Final Notes:

If you enter a battle, once the thread is up make sure to post its link in your trainer registration post in the Registration Tower.


Remember that each match needs a Seeker, a Challenger, and a Ref. Once you find a Challenger and a Referee, PM the Referee your team choices for the battle. Select 3 Pokemon for Battles that are 3vs3 or lower. For longer matches send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.)

The ref will post up the thread and tell the Match Seeker to send out their first Pokemon. Then the battle commences. Always link back to your trainer profile post was seeking or accepting a challenge. The ref should always check these links to make sure the Pokemon being used are legitimate and up to date.

Make sure not to apply for more matches than you have the JC for! If the battle is not self-reffed, entrance costs 2 JC. If your opponent is self-reffing, it only costs 1 JC. You should pay in the Prize Claiming Thread before you send out your first Pokemon in the battle.

Here is how a match starts up:

Condensed flow to start a match:

1. Seeker posts up a match
2. Challenger responds
3. Ref accepts a match and PMs both opponents to send their squads to that ref.
4. After receiving the Squad information from both trainers, the ref posts the OP, and asks the Match Challenger to determine the Ability, Switch, and Item clauses. (If both trainers agree to this set of rules beforehand, the Ref should post them in the OP and proceed to Step 5.)
5. The Match Seeker posts their first Pokemon with its abilities/item if applicable.
6. The Match Challenger sends their actions for the round.
7. The Match Seeker sends their actions for the round.
8. The Round is reffed and the order of 6 and 7 alternate each round until completion.

Previous Threads
Battle Tower MkI
Battle Tower MkII
Battle Tower MkIII
 
Last edited by a moderator:
Posting a challenge because people seem to like the idea of a +1 sub item. Also because I don't own items.

3v3 Singles
48 Hour DQ
3 Subs
Items = ON
Switch = OK
Forewarned Frenzy Arena: Pokemon can be equipped with the Prophetic Glasses item, which grants its holder an additional substitution.
 
Huh so we’re doing a new one. Where’s MkIV?

Anyway going to carry over the suicide match from MkIV!

Also sorry Ooraloo but I only have one eligible Pokemon that can fight you (Monohm) so if I accept you’ll be up against an Absol haha
I can ref though!

Queue:
Ooraloo vs ??? (3v3 Beginner Singles) [Ref: かたわれ時]
??? vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
 
Open Challenge
3v3 Stage 3-5* Singles
Items: ALL
Switch = OK
First order by coinflip.
All other rules standard.

Queue:
??? vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
nightblitz42 vs ??? (3v3 Stage 3+ Singles)
 
Challenging nightblitz42 to a 2v2 5* Doubles! Standard everything, Z-moves ON.

Queue:
??? vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
S0L1D G0LD vs かたわれ時 (4v4 Stage 3 Singles) (subref)
Mowtom vs nightblitz42 (2v2 5* Doubles) (unaccepted) [Ref: ???]
 
hey whats up everyone. i got impatient cause my name change hasnt gotten approved yet, so gonna throw out a challenge to anyone else who wants to train up their lcs

Training Battle
3v3 1* Singles
48 Hour DQ
3 Subs
Items = OFF
Switch = OK

Queue:
??? vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Mowtom vs nightblitz42 (2v2 5* Doubles) (unaccepted) [Ref: ???]
cityscapes vs ??? (3v3 1* Training Singles) [Ref: ???]
 
Issuing a challenge

Training Battle
1v1 1* LC
48 Hour DQ
2 Subs
Items = OFF
Switch = Certain Death

Queue:
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
cityscapes vs ??? (3v3 1* Training Singles) [Ref: nightblitz42]
EspyOwner vs ??? (1v1 1* LC Singles) [Ref: ???]
 
Monohm hasn’t really gotten a good fight, has it?

Queue:
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
cityscapes vs ??? (3v3 1* Training Singles) [Ref: nightblitz42]
EspyOwner vs かたわれ時 (1v1 1* LC Singles) [Ref: ???]
 
reffing above, send in

Queue:
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
cityscapes vs ??? (3v3 1* Training Singles) [Ref: nightblitz42]
 
Putting out a doubles challenge!

4v4 Doubles
Stage 3+*
Items: ALL
Switch = OK
First order by coinflip.
Everything standard.

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles)
 
reffing the above 2 challenges

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles) [Ref: cityscapes]
EspyOwner vs ??? (2v2 1* LC Doubles) [Ref: cityscapes]
 
Open Challenge:

3v3 Stage 3+ Singles
48hr DQ
Items: on
First sendout determined by coinflip
All else standard.

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles) [Ref: cityscapes]
EspyOwner vs ??? (2v2 1* LC Doubles) [Ref: cityscapes]
Nightblitz42 vs ??? (3v3 3+* Singles) [ref: ???]
 
Reffing the above challenge
Removing my previous challenge, as I no longer even have LC mons.

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles) [Ref: cityscapes]
Nightblitz42 vs ??? (3v3 3+* Singles) [ref: EspyOwner]
 
Someone fight me!

B4P3 Stage 3+ Singles
72hr DQ
Items: On
Switch = OK
Substitutions: 3
Recovery/Chill: 2/5
Mega Evolution: None
Z-Moves: None
Sendout: Coin Flip
Arena: Challenger's Choice of:
Standard ASB Arena, with a twist! All Pokemon brought to the match are placed into a machine before the battle. This machine was originally meant to copy your Pokemon's data to register your team, but something's gone wrong!

The machine mixed up the stats of every Pokemon inserted, and the technician in charge can't remember where the values are supposed to go! To cover for his mistake, he's decided to just average each Pokemon's stats together... Hopefully no one notices...

Arena:
Every Pokemon's HP, Attack, Defense, Special Attack, and Special Defense (Before Natures are applied) are equalized before the match, averaging the ranks to become equal. Speed is included in the rank adjustments, but the Speed value is instead adjusted based on the Pokemon's real stats. Normal rounding rules apply.
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Example: Snorlax has 115 HP (Rank 11), 8 Attack, 5 Defense, 5 Special Attack, 8 Special Defense, and 30 Speed (Rank 3). Under this arena, Snorlax's stats are now 95/7/7/7/7/90
Example: Steelix has 90 HP (Rank 6), 6 Attack, 14 Defense, 4 Special Attack, 5 Special Defense, and 30 Speed (Rank 3). Under this arena, Steelix's stats are now 95/7/7/7/7/85.
Example: Electrode has 85 HP (Rank 5), 4 Attack, 5 Defense, 6 Special Attack, 6 Special Defense, and 150 Speed (Rank 11). Under this arena, Electrode's stats are now 90/6/6/6/6/82.
The arena seems to be an exact copy of the standard ASB Arena, but everything feels antiquated and yet... somehow still fresh? Walking in, a man approaches you, and he seems very familiar... You just cannot put your finger on it.

"Yo, champ in the making! Good luck in your match!"

It hits you when you search for your Rotom Phone... and pull out a Motorola Razr. The date is 2005, everything's all wrong! Going for your belt, all of your Poke Balls are still there, thank goodness! Hopefully nothing else is much different....

Arena:
No Physical/Special split
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
Steel now resists both Dark and Ghost.
Fairy types discovered before Gen 6 are now their original types (Azumarill is Water, Mr. Mime is Psychic, Clefable and Wigglytuff are pure Normal, etc.)
Fairy types discovered after Gen 5 either lose their Fairy typing (dual Types) or become pure Normal (pure Fairy).
Fairy-typed moves become Normal-typed moves, and can have their type changed by "-ate" abilities.
Pixilate functions as Normalize.
Fairy Aura functions as a Normal Aura.
Pixie Dust and Pixie Plate now increase the power of Normal-typed moves.
Silvally-Fairy is Normal-typed and given the ability New Normal in addition to RKS System.
Arceus-Fairy is Normal-typed and given the ability New Normal in addition to Multitype.
As it is 2005, your fancy Mega Stones and Z-Crystals have no conduits to channel their power, and thus do not work.
Also fuck GameFreak, Gengar gets Levitate not Cursed Body :blobtriumph:

Ability: New Normal
Effect: This Pokemon's Normal moves are now Special, using the Special Attack and Special Defense stats to calculate damage.

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles) [Ref: cityscapes]
Nightblitz42 vs ??? (3v3 3+* Singles) [ref: EspyOwner]
EspyOwner vs ??? (B4P3 3+* Singles) [ref: ???]
 
Last edited:
Self-reffed battles for quick money here:

#1
1v1 3*+ FE Singles
Items: OFF
Abilities: All
Arena: ASB Arena
36 Hr DQ
Switch = KO
Substitutions: 3
Recoveries: 0
Chills: 5
Megas: 0
Z-Moves: 0
Sendout: Coinflip

#2
2v2 3*+ FE Doubles
Items: OFF
Abilities: All
Arena: ASB Arena
48 Hr DQ
Switch = KO
Substitutions: 3
Recoveries: 0
Chills: 5
Megas: 0
Z-Moves: 0
Sendout: Coinflip

Queue
P2X7 vs ??? (3v3 Any Stage Suicide Singles) [Ref: かたわれ時]
Gemini Taurus vs ??? (4v4 3+* Doubles) [Ref: cityscapes]
Nightblitz42 vs ??? (3v3 3+* Singles) [ref: EspyOwner]
EspyOwner vs ??? (B4P3 3+* Singles) [ref: ???]
S0L1D G0LD vs ??? (1v1 3*+ Singles) [self-ref]
S0L1D G0LD vs ??? (2v2 3*+ Doubles) [self-ref]
 
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