Welcome to the Battle Tower MkV. This is where you can arrange matches between your friends and rivals. Here are the rules about battles:
Battling:
Types of Battle:
Open Battle: This is a general challenge to anyone quick enough to answer your match request.
Challenge: Throwing down the gauntlet to a specific opponent.
Beginner Battle (Updated September 6, 2021): This is a type of battle that allows trainers to avoid conflict with the more stronger trainers. The following rules apply to beginner battles and the Pokemon able to be used in them.
Rules:
Each Trainer should PM the referee 3 of their Pokemon for all matches that are 3vs3 or lower unless specified otherwise. For longer matches, send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.). If 3 Pokemon are not supplied but there are enough Pokemon for the match, you may either VM the trainer asking them to fill out their squad or ref using the more limited list as an assumption.
Whenever you post a challenge you may also request a specific referee. When doing Challenges or requesting referees, send them a courtesy VM linking to your challenge post.
There are at least two trainers in a match. The trainer who initiates a match is a Match Seeker, and a trainer who accepts a match is a Match Challenger.
Match Seeker: The person who puts up a battle request in the Battle Tower.
Match Challenger: A person responding to that person's original battle request.
Match Seeker:
Chooses Number of Pokemon per side
Chooses Match Type (Singles/Doubles/Triples)
Chooses Disqualification (DQ) Time
Chooses Number of Permitted Substitutions
Chooses Restricted Moves
Chooses Arena
Sends Out Pokemon First
Number of Pokemon and Match Type: The Standard Battling format of ASB is considered 3vs3 Singles; however, any battle format can be selected, including multi-trainer melees.
Disqualification (DQ) Time: The time expected between the posting of attacks and the ref's interpretation of the battle. Refs are expected to post within the DQ period. Opponents who do not post within the DQ period are disqualified and the match goes to whichever player posted last. If extenuating circumstances come up, PM the ref and your opponent for a suspension. The standard DQ time is usually between 3-7 days to account for the ref and battlers schedules.
Restricted Moves: Standard restrictions are Two uses of recovery moves and 5 chills. The Handbook has the list of moves that are categorized as Recovery Moves
Other moves may be restricted at the Seeker's discretion however, or mutually agreed upon by both sides.
Arenas: The Match Seeker is expected to provide an Arena for battle; however, they may forfeit this right to the opponent in exchange for posting second. Arenas have the most far-reaching consequences for a match and can have any attribute the designer wishes, including structural move restrictions. It is assumed that when a Challenger accepts a Seeker's challenge, they agree to the Arena and any of its inherent traits/restrictions/effects. Arenas can be simple or complex.
Match Challenger:
Chooses the switch method (Switch = OK or Switch = KO)
Chooses the ability method (No Abilities, One Ability, All Abilities)
Chooses the item method (Items Off, Items On)
Attacks First
Switch Methods:
Switch = KO Pokemon cannot be switched out during battle or they will be KOed. Moves that would initiate a switch effect on either side do not activate that effect. Instead they have been given descriptions for what they do in a non-switching battle on each Attack.
Switch = OK: At the end of each round, a trainer may switch their Pokémon. If they do, the Pokémon they send out must issue attacks first if their opponent does not switch in response. The same trainer cannot initiate a switch phase on consecutive rounds unless an Attack like U-turn, Volt Switch, or Teleport is used. Trainers whose Pokémon are returned through the effects of moves like Dragon Tail, Circle Throw, Roar, and Whirlwind do not have to move first the next round.
Ability Methods:
No Abilities: No Abilities will be active in a match. Note that this does not prevent Pokemon who naturally Levitate from doing so; common physics still apply.
One Ability: The trainers select one Ability that their Pokemon will use for the entirety of the match upon release.
All Abilities: All of the Pokemon's Abilities are active at once.
Item Methods:
Items Off: Hold Items will not be allowed in battle.
Items On: Pokemon are equipped with Hold Items upon release (If they are at least Stage 3*).
Final Notes:
If you enter a battle, once the thread is up make sure to post its link in your trainer registration post in the Registration Tower.
Remember that each match needs a Seeker, a Challenger, and a Ref. Once you find a Challenger and a Referee, PM the Referee your team choices for the battle. Select 3 Pokemon for Battles that are 3vs3 or lower. For longer matches send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.)
The ref will post up the thread and tell the Match Seeker to send out their first Pokemon. Then the battle commences. Always link back to your trainer profile post was seeking or accepting a challenge. The ref should always check these links to make sure the Pokemon being used are legitimate and up to date.
Make sure not to apply for more matches than you have the JC for! If the battle is not self-reffed, entrance costs 2 JC. If your opponent is self-reffing, it only costs 1 JC. You should pay in the Prize Claiming Thread before you send out your first Pokemon in the battle.
Here is how a match starts up:
Condensed flow to start a match:
1. Seeker posts up a match
2. Challenger responds
3. Ref accepts a match and PMs both opponents to send their squads to that ref.
4. After receiving the Squad information from both trainers, the ref posts the OP, and asks the Match Challenger to determine the Ability, Switch, and Item clauses. (If both trainers agree to this set of rules beforehand, the Ref should post them in the OP and proceed to Step 5.)
5. The Match Seeker posts their first Pokemon with its abilities/item if applicable.
6. The Match Challenger sends their actions for the round.
7. The Match Seeker sends their actions for the round.
8. The Round is reffed and the order of 6 and 7 alternate each round until completion.
Previous Threads
Battle Tower MkI
Battle Tower MkII
Battle Tower MkIII
Battling:
Types of Battle:
Open Battle: This is a general challenge to anyone quick enough to answer your match request.
Challenge: Throwing down the gauntlet to a specific opponent.
Beginner Battle (Updated September 6, 2021): This is a type of battle that allows trainers to avoid conflict with the more stronger trainers. The following rules apply to beginner battles and the Pokemon able to be used in them.
- Trainers who accept the challenge must have played fewer than 6 matches, and must have joined BBP less than 1 month ago. (If no active players meet these criteria, then Trainers with the least experience take priority.)
- 3v3 Stage 1* Singles
- 2 Substitutions
- Switch = KO
- 2 recoveries / 5 chills
- The player accepting the challenge orders first on Round 1.
Rules:
Each Trainer should PM the referee 3 of their Pokemon for all matches that are 3vs3 or lower unless specified otherwise. For longer matches, send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.). If 3 Pokemon are not supplied but there are enough Pokemon for the match, you may either VM the trainer asking them to fill out their squad or ref using the more limited list as an assumption.
Whenever you post a challenge you may also request a specific referee. When doing Challenges or requesting referees, send them a courtesy VM linking to your challenge post.
There are at least two trainers in a match. The trainer who initiates a match is a Match Seeker, and a trainer who accepts a match is a Match Challenger.
Match Seeker: The person who puts up a battle request in the Battle Tower.
Match Challenger: A person responding to that person's original battle request.
Match Seeker:
Chooses Number of Pokemon per side
Chooses Match Type (Singles/Doubles/Triples)
Chooses Disqualification (DQ) Time
Chooses Number of Permitted Substitutions
Chooses Restricted Moves
Chooses Arena
Sends Out Pokemon First
Number of Pokemon and Match Type: The Standard Battling format of ASB is considered 3vs3 Singles; however, any battle format can be selected, including multi-trainer melees.
Disqualification (DQ) Time: The time expected between the posting of attacks and the ref's interpretation of the battle. Refs are expected to post within the DQ period. Opponents who do not post within the DQ period are disqualified and the match goes to whichever player posted last. If extenuating circumstances come up, PM the ref and your opponent for a suspension. The standard DQ time is usually between 3-7 days to account for the ref and battlers schedules.
Restricted Moves: Standard restrictions are Two uses of recovery moves and 5 chills. The Handbook has the list of moves that are categorized as Recovery Moves
Other moves may be restricted at the Seeker's discretion however, or mutually agreed upon by both sides.
Arenas: The Match Seeker is expected to provide an Arena for battle; however, they may forfeit this right to the opponent in exchange for posting second. Arenas have the most far-reaching consequences for a match and can have any attribute the designer wishes, including structural move restrictions. It is assumed that when a Challenger accepts a Seeker's challenge, they agree to the Arena and any of its inherent traits/restrictions/effects. Arenas can be simple or complex.
Match Challenger:
Chooses the switch method (Switch = OK or Switch = KO)
Chooses the ability method (No Abilities, One Ability, All Abilities)
Chooses the item method (Items Off, Items On)
Attacks First
Switch Methods:
Switch = KO Pokemon cannot be switched out during battle or they will be KOed. Moves that would initiate a switch effect on either side do not activate that effect. Instead they have been given descriptions for what they do in a non-switching battle on each Attack.
Switch = OK: At the end of each round, a trainer may switch their Pokémon. If they do, the Pokémon they send out must issue attacks first if their opponent does not switch in response. The same trainer cannot initiate a switch phase on consecutive rounds unless an Attack like U-turn, Volt Switch, or Teleport is used. Trainers whose Pokémon are returned through the effects of moves like Dragon Tail, Circle Throw, Roar, and Whirlwind do not have to move first the next round.
Ability Methods:
No Abilities: No Abilities will be active in a match. Note that this does not prevent Pokemon who naturally Levitate from doing so; common physics still apply.
One Ability: The trainers select one Ability that their Pokemon will use for the entirety of the match upon release.
All Abilities: All of the Pokemon's Abilities are active at once.
Item Methods:
Items Off: Hold Items will not be allowed in battle.
Items On: Pokemon are equipped with Hold Items upon release (If they are at least Stage 3*).
Final Notes:
If you enter a battle, once the thread is up make sure to post its link in your trainer registration post in the Registration Tower.
Remember that each match needs a Seeker, a Challenger, and a Ref. Once you find a Challenger and a Referee, PM the Referee your team choices for the battle. Select 3 Pokemon for Battles that are 3vs3 or lower. For longer matches send Pokemon up to that match's maximum (e.g. 4 for a 4vs4, 5 for a 5vs5 etc.)
The ref will post up the thread and tell the Match Seeker to send out their first Pokemon. Then the battle commences. Always link back to your trainer profile post was seeking or accepting a challenge. The ref should always check these links to make sure the Pokemon being used are legitimate and up to date.
Make sure not to apply for more matches than you have the JC for! If the battle is not self-reffed, entrance costs 2 JC. If your opponent is self-reffing, it only costs 1 JC. You should pay in the Prize Claiming Thread before you send out your first Pokemon in the battle.
Here is how a match starts up:
Condensed flow to start a match:
1. Seeker posts up a match
2. Challenger responds
3. Ref accepts a match and PMs both opponents to send their squads to that ref.
4. After receiving the Squad information from both trainers, the ref posts the OP, and asks the Match Challenger to determine the Ability, Switch, and Item clauses. (If both trainers agree to this set of rules beforehand, the Ref should post them in the OP and proceed to Step 5.)
5. The Match Seeker posts their first Pokemon with its abilities/item if applicable.
6. The Match Challenger sends their actions for the round.
7. The Match Seeker sends their actions for the round.
8. The Round is reffed and the order of 6 and 7 alternate each round until completion.
Previous Threads
Battle Tower MkI
Battle Tower MkII
Battle Tower MkIII
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