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Facility Battle Tree Challenge: Doduodrio

1648914907140.png

"Uh oh... We didn't think things through thoroughly... We can't lose in the first battle, though! We have to win this!"

:ss/slowbro:
".............?"

Rain Dance - Slack Off - Foul Play
 
:ss/bronzong:[bleeeeeep] Lasers not engaging properly [bleeeeeep]
Team Doduodrio
:ss/slowbro:
Water/Psychic | Regenerator
HP: 59/95 | EN: 100
6/8/7/6/30
CC: 1
Status: -1 Sp. Defense
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 85/85 | EN: 70
6/8/6/8/33
CC: 1
Status: Ok​
Action 1
Bronzong used Solar Beam! (-8 EN, 62 left)
Bronzong is absorbing light!

Slowbro used Rain Dance! (-9 EN, 91 left)
It started to rain!

Bronzong used Solar Beam!
Roll to Crit (1/24 = Crit): 2/24 = No Crit
(6) * 1.5 + 2 = 11 damage (48 HP left)

Action 2
Bronzong used Grass Knot! (-6 EN, 56 left)
Roll to Crit (1/24 = Crit): 6/24 = No Crit
(10) * 1.5 + 2 = 17 damage (31 HP left)

Slowbro used Slack Off! (-12 EN, 79 left)
Slowbro restored its HP! (+20 HP, 51 left)

Action 3
Bronzong used Solar Beam! (-8 EN, 48 left)
Bronzong is absorbing light!

Slowbro used Foul Play! (-7 EN, 72 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
(10 - 2) * 1.5 = 12 damage (73 HP left)

Bronzong used Solar Beam!
Roll to Crit (1/24 = Crit): 9/24 = No Crit
(6) * 1.5 + 2 = 11 damage (40 HP left)

Slowbro's stat stages decayed!
Field Effects:
Rain continues to fall. (3r)
Team Doduodrio
:ss/slowbro:
Water/Psychic | Regenerator
HP: 40/95 | EN: 72
6/8/7/6/30
CC: 1
Status: Ok
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 73/85 | EN: 48
6/8/6/8/33
CC: 1
Status: Ok​
:ss/bronzong: [blip blip] Deactivating lasers [blop]
Doduodrio to order
 
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1649006084256.png

"Alright, I think you've done good for now, Sheldon. Node, we need you out here!"

:slowbro: "...great."
:plasmanta: "YES FINALLY!!! I get to talk some SENSE into those creeps!"

Switching to Plasmanta.

HydrogenHydreigon to counterswitch or decline?
 
1649113548848.png

"Time to go all-out and blast that Bronzong to the moon!"

:ss/plasmanta:
"Taste my THUNDER!"

Thunder - Thunder - Thunder
[ONCE] IF Bronzong is to use Sunny Day and Bronzong is NOT under the effects of Taunt, use Taunt
[ONCE] IF Bronzong is to use Sandstorm and Bronzong is NOT under the effects of Taunt, use Taunt
[CASOT] IF Bronzong successfully used a P/E move this action, use Substitute (15) first instance and Chill second instance
 
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 85/85 | EN: 100
4/8/9/7/100
CC: 1
Status: Ok
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 73/85 | EN: 48
6/8/6/8/33
CC: 1
Status: Ok​
Action 1
Plasmanta used Thunder! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(11 + 3 + 1 + 3) = 18 damage (55 HP left)
Bronzong became paralyzed (20%)! It may be unable to move!

Roll for Full Paralysis (<3/10 = Full Paralysis): 1/10 = Fully Paralyzed
Bronzong is paralyzed! It can't move! (Paralysis chance -10%, 10% left)

Action 2
Plasmanta used Thunder! (-11 EN, 82 left)
Roll to Crit (1/24 = Crit): 3/24 = No Crit
Roll for Effect (<4/10 = Effect): 1/10 = Effect!
(11 + 3 + 1 + 3) = 15 damage (40 HP left)
Bronzong's paralysis worsened! (20%)

Roll for Full Paralysis (<3/10 = Full Paralysis): 3/10 = No Full Paralysis
Bronzong used Earthquake! (-7 EN, 41 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(10 - 2) * 2 = 16 damage (69 HP left)

Action 3
Plasmanta used Thunder! (-15 EN, 67 left)
Roll to Crit (1/24 = Crit): 22/24 = No Crit
(11 + 3 + 1 + 3) = 15 damage (25 HP left)

Roll for Full Paralysis (1/10 = Full Paralysis): 1/10 = Fully Paralyzed
Bronzong is paralyzed! It can't move! (Paralysis chance -10%, 10% left)

Bronzong's paralysis decayed! (-5% Paralysis chance, 5% left)
Field Effects:
Rain continues to fall. (2r)
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 69/85 | EN: 67
4/8/9/7/100
CC: 1
Status: Ok
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 25/85 | EN: 41
6/8/6/8/3316.5
CC: 1
Status: Paralyzed (5%)​
:ss/bronzong: [bleeeep] Too much hax [bloop blop]
Psychic ~ Endure ~ Psybeam

[2 subs] IF Encore A2 OR Taunt A1 THEN replace orders with Endure ~ Psybeam ~ Psybeam

 
Last edited:
Note that Paralysis can be reapplied to a higher level than the target's current level, so due to full para A1 Thunder A2 (and possibly A3) should roll for para status.
 
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 69/85 | EN: 67
4/8/9/7/100
CC: 1
Status: Ok
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 25/85 | EN: 41
6/8/6/8/3316.5
CC: 1
Status: Paralyzed (5%)​
Action 1
Plasmanta used Rest! (-15 EN, 52 left)
Plasmanta slept and became healthy!

Roll for Paralysis (1/20 = Fully Paralyzed): 20/20 = Nope
Bronzong used Psychic! (-6 EN, 35 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 3 - 1) * 1.5 = 16.5 round to 17 damage (52 HP left)
Plasmanta's rest was disturbed!

Action 2
Roll for Paralysis (1/20 = Fully Paralyzed): 2/20 = Nope
Bronzong used Endure (-15 EN, 20 left)
Bronzong braced itself!

Plasmanta used Rest! (-19 EN, 33 left)
Plasmanta slept and became healthy!

Plasmanta is resting! (+10 HP, 62 left)

Action 3
Plasmanta is fast asleep.

Roll for Paralysis (1/20 = Fully Paralyzed): 14/20 = Nope
Bronzong used Psybeam! (-4 EN, 29 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(7 + 3 - 1) * 1.5 = 13.5 round to 14 damage (48 HP left)

Plasmanta is resting! (+10 HP, 58 left)

Bronzong's paralysis decayed! (-5% Paralysis chance, 0% left)
Bronzong's paralysis wore off!
Field Effects:
Rain continues to fall. (1r)
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 58/85 | EN: 29
4/8/9/7/100
CC: 1
Status: Resting (1a), No recoveries remaining
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 25/85 | EN: 16
6/8/6/8/33
CC: 1
Status: Cannot endure (1r)​
:ss/bronzong: [blip blip] Energy reserves on low [bloop bleeeep]
Doduodrio to order (and maybe correct mistakes, I was a bit hasty with this one)
 
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1649520578490.png

"Time to go all-out and blast this oversized bell away!"

:ss/plasmanta:
"That's it! It interrupted my nice nap! It won't get away now!"

Thunder - Thunder - Thunder
 
:ss/bronzong:[bleeeeep] Energy reserves critically low [bloop bleeeeep]
Psychic ~ Psychic ~ Psychic

Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 58/85 | EN: 29
4/8/9/7/100
CC: 1
Status: Resting (1a), No recoveries remaining
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 25/85 | EN: 16
6/8/6/8/33
CC: 1
Status: Cannot endure (1r)​
Action 1
Plasmanta is fast asleep!

Bronzong used Psychic! (-6 EN, 10 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
Roll for Effect (1/10 = Effect): 9/10 = No Effect
(9 + 3 - 1) * 1.5 = 16.5 round to 17 damage (41 HP left)
Plasmanta's rest was disturbed!

Action 2
Plasmanta used Thunder! (-7 EN, 22 left)
Roll to Crit (1/24 = Crit): 2/24 = No Crit
Roll for Effect (<4/10 = Effect): 2/10 = Effect!
(11 + 3 + 1 + 3) = 15 damage (10 HP left)
Bronzong is paralyzed (20%)! It may be unable to move!

Roll for Paralysis (<3/10 = Full Paralysis): 6/10 = Nope
Bronzong used Psychic! (-10 EN, 0 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 3 + 3 - 1) * 1.5 = 21 damage (20 HP left)
Bronzong fainted from exhaustion!
Field Effects:
None
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 20/85 | EN: 22
4/8/9/7/100
CC: 1
Status: No recoveries remaining
:slowbro: HP: 50 | EN: 72
Tree
:ss/bronzong:
Steel/Psychic | Heatproof
HP: 10/85 | EN: KO
6/8/6/8/33
CC: 1
Status: KOed​

As Bronzong falls, the Magnezone starts focusing its attention on you!
:ss/magnezone: [beeeeep] Running function
attack(); [boop bop beeeep]
Flash Cannon ~ Flash Cannon ~ Flash Cannon

IF Plasmanta is under the effects of a P/E move when you are to act THEN Magnet Rise the first instance, Light Screen the second
IF damaging Fighting-type combo THEN Protect
 
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: 20/85 | EN: 22
4/8/9/7/100
CC: 1
Status: No recoveries remaining
:slowbro: HP: 50 | EN: 72
Tree
:ss/magnezone:
Electric/Steel | Analytic
HP: 85/85 | EN: 100
5/8/9/7/60
CC: 1
Status: Ok​
Action 1
Plasmanta used Aura Sphere! (-5 EN, 17 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(8 + 2) * 1.5 = 15 damage (70 HP left)

Magnezone used Flash Cannon! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(8 + 3 + 2 + 2) = 15 damage (5 HP left)

Action 2
Plasmanta used Aura Sphere! (-9 EN, 8 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(8 + 2) * 1.5 = 15 damage (5 HP left)

Magnezone used Flash Cannon! (-9 EN, 86 left)
Crit & Effect don't matter
(8 + 3 + 2 + 2) = 15 damage (-10 HP left)
Plasmanta fainted!
Field Effects:
None
Team Doduodrio
:ss/plasmanta:
Electric/Poison | Storm Drain
HP: KO | EN: 8
4/8/9/7/100
CC: 1
Status: KOed
:slowbro: HP: 50 | EN: 72
Tree
:ss/magnezone:
Electric/Steel | Analytic
HP: 55/85 | EN: 86
5/8/9/7/60
CC: 1
Status: Ok​

:ss/magnezone: [boop bop] Second intruder detected [boop bip beep bop]
Doduodrio to order with Slowbro
 
1649703289117.png

"I really don't like this matchup, but we have to push through!"

:ss/slowbro:
"...time to use fissure in a spaceship..."

Flamethrower - Fissure + Mud-Slap - Flamethrower (Cooldown)
[CASOA2] IF Magnezone is to use Mirror Coat this action AND you are to use Flamethrower, use Earthquake instead
IF Magnezone successfully used a P/E move this action, use Slack Off and push
[CASOR] IF Magnezone is to use Endure exactly once this round, change actions to Whirlpool - Flamethrower - Fissure + Mud-Slap
 
Team Doduodrio
:ss/slowbro:
Water/Psychic | Regenerator
HP: 50/95 | EN: 72
6/8/7/6/30
CC: 1
Status: Ok
:plasmanta: KO
Tree
:ss/magnezone:
Electric/Steel | Analytic
HP: 55/85 | EN: 86
5/8/9/7/60
CC: 1
Status: Ok
:bronzong: KO
Action 1
Magnezone used Thunderbolt! (-6 EN, 80 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9 + 3 + 3) * 1.5 = 22.5 round to 23 damage (27 HP left)

Slowbro used Flamethrower! (-7 EN, 65 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (1/10 = Effect): 2/10 = No Effect
(9) * 1.5 = 13.5 round to 14 damage (41 HP left)

Action 2
Magnezone used Thunderbeam! (-41 EN, 39 left)
Crit & Effect don't matter
(15 + 3 + 3) * 1.5 = 31.5 round to 32 damage (-5 HP left)
Slowbro fainted!
Magnezone became sluggish!
Field Effects:
None
Team Doduodrio
:ss/slowbro:
Water/Psychic | Regenerator
HP: KO | EN: 65
6/8/7/6/30
CC: 1
Status: KOed
:plasmanta: KO
Tree
:ss/magnezone:
Electric/Steel | Analytic
HP: 41/85 | EN: 39
5/8/9/7/60
CC: 0
Status: Sluggish (1a)
:bronzong: KO
 
Ohhhhhh no. Both your Pokemon are down, and Magnezone is glaring menacingly at you-
:ss/magnezone: [beeep] running function destroy(); [beeeeeep] ERROR: function destroy(); not defined [beeeeeeep] 4d384ne9wcri7m [beeeeeeeep]
The Magnezone beeps unintelligibly as its eyes go blank and it falls to the floor. Huh, guess it had an error in its code or something.
As you hurriedly hear your Pokemon, you hear someone shouting behind you.
1649938541327.png
"What in the world happened here?!"
You explain that there were two Pokemon messing with the wiring, and the worker gives an exasperated sigh.
1649938544445.png
"Wha- oh gosh darn it, this leaves so much work for me to do! Who thought it was a good idea to have me as the only electrician on the ship!? Oh, well, thanks for defeating the Pokemon messing stuff up, I suppose. You should get back to your room or something."

You decide to take the electrician's very handy advice and go back to your room for a break. I mean, who wouldn't need one, after all that happened? The good news is you're able to put all the weird stuff that's happened behind you, so sit back, relax, and enjoy the ride!

Challenger Doduodrio is (hopefully?) defeated!
Rewards coming in the next post
 
Only Doduodrio and the current referee should be posting in this thread.

Scenario: Beach Day (T2)

Pokemon #1::slowbro: Sheldon the Slowbro
Pokemon Ability: Regenerator
Pokemon Background: Sheldon is a very relaxed Pokemon who finds it hard to focus, as his mind constantly drifts off. His big shell and thick body lend him protection against many attacks, letting him take hits more easily. Even though his behavior indicates little intelligence, Doduodrio firmly believes that inside, Sheldon is a very thoughtful and caring Pokemon who is actually quite smart. He still has yet to prove Doduodrio right, though. Sheldon was traded over from one of Doduodrio's friends in an attempt to evolve him into a Slowking. Before being traded, Sheldon lost his King's Rock and ended up not evolving. Out of frustration or love for Sheldon, the friend decided that Sheldon would be better off with Doduodrio. Since then, Sheldon has evolved into a big, strong Slowbro!
Pokemon Helpful Quality: Since Sheldon is a Slowbro, he is very calm and thinks things through thoroughly... that is, when he thinks at all.
Pokemon Detrimental Quality: Sheldon is prone to spacing out at the worst times, causing him to be quite clumsy as well.

Pokemon #2::bisharp: Rook the Bisharp
Pokemon Ability: Defiant
Pokemon Background: Rook is overly cautious and trusts nobody because of past experiences. He also doesn't talk much, being more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.
Pokemon Helpful Quality: Rook is highly adaptive and find a solution to a problem very quickly.
Pokemon Detrimental Quality: Always eager to pick a fight regardless of the situation. Emphasis on "regardless of the situation".

:SS/Slowbro:
Slowbro: Sheldon - Male - Stage 3
Types: Water/Psychic
Abilities: Oblivious / Own Tempo / (Unlocked) Regenerator
Profile as a Slowpoke:
Slow and dopey, Sheldon chugs along at his own pace. He has a sturdy body, so if he was attacked, he probably wouldn't even notice. He is often caught staring blankly into space.

Changes Upon Evolving:
One day, Sheldon was sitting at the beach, staring off into space with his usual blank expression when a Shellder flipped out of the water and chomped down hard on his tail, triggering his sudden evolution! Sheldon can now sit up straight, but he still finds it difficult to focus on what's in front of him. His intelligence seems to have increased a little bit, though. Just a bit. Sheldon's body is sturdier than it was as a Slowpoke and can now launch stronger Psychic and Water attacks.

How They Met:
Sheldon's original trainer was one of Doduodrio's friends who traded him in the hopes of evolving him. Unfortunately, before the trade happened, Sheldon managed to lose his King's Rock, and couldn't evolve into Slowking. Because he was a traded Pokemon, Sheldon is one of Doduodrio's strongest team members. His original trainer insists that he doesn't want to trade back for Sheldon, so Doduodrio has been raising him ever since.

Name Origins:
Sheldon has "Shel" in it which references Slowbro's category, the "Hermit Crab" Pokemon.
Hidden Power: Electric
Nature: Serious (no effect)
HP: 95
Atk: 6
Def: 8
SpA: 7
SpD: 6
Spe: 30

Size Class: 3
Weight Class: 4
Aerial Ace
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Press
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Counter
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Incinerate
Iron Defense
Iron Tail
Light Screen
Liquidation
Me First
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nightmare
Pay Day
Protect
Psych Up
Psychic
Psychic Terrain
Psyshock
Psywave
Rage
Rain Dance
Razor Shell
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Seismic Toss
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Stored Power
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
:ss/bisharp:
Bisharp: Rook - Male - Stage 4
Types: Dark/Steel
Abilities: Defiant / Inner Focus / (Unlocked) Pressure
Profile:
Rook is overly cautious and trusts nobody because of past experiences. He's more of a strong and silent type. Rook has a dangerous obsession with sharpening his blades and is always hungry for a fight. Doduodrio hopes to get through to him somehow.

How They Met:
Once, Rook was undefeated and led his own pack of Pawniard. Until one of them evolved into a Bisharp and challenged his leadership. And defeated him, driving him out of the pack. In doing so, his pride was damaged, maybe irreparably so, so when Doduodrio stumbled upon him, he immediately challenged him to a battle. As Rook was still hurt from his duel with the other Bisharp, he lost easily and was caught.

Name Origins:
"Rook" is the name of a chess piece. Fairly straightforward name.
Hidden Power: Flying
Nature: Impish (+2 Def, -1 SpA)
HP: 85
Atk: 9
Def: 9 (+)
SpA: 4 (-)
SpD: 5
Spe: 70

Size Class: 3
Weight Class: 4
Aerial Ace
Air Slash
Assurance
Attract
Beat Up
Brick Break
Confide
Cut
Dark Pulse
Dig
Double Team
Dual Chop
Embargo
Endure
Facade
False Swipe
Feint Attack
Fling
Focus Blast
Foul Play
Frustration
Fury Cutter
Giga Impact
Grass Knot
Guillotine
Headbutt
Hidden Power (Flying)
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Knock Off
Laser Focus
Lash Out
Leer
Low Kick
Low Sweep
Magnet Rise
Mean Look
Metal Burst
Metal Claw
Metal Sound
Night Slash
Payback
Poison Jab
Power-Up Punch
Protect
Psycho Cut
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Polish
Rock Smash
Rock Tomb
Role Play
Round
Sandstorm
Scary Face
Scratch
Screech
Secret Power
Shadow Claw
Slash
Sleep Talk
Snarl
Snatch
Snore
Spite
Stealth Rock
Steel Beam
Stone Edge
Substitute
Sucker Punch
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
X-Scissor

Ah, the Isle of Armour. Often known as a place where hopeful trainers journey to receive training from a veteran dojo master, today you're here to spend a relaxing day at Challenge Beach. Equipped with a swimsuit and some sunscreen, you venture from the train station to the sandy shore. You're sad to find, however, that it looks like someone had been recently doing some training on the beach, and it appeared to be pretty intense. Shards of concrete were scattered all over the place, and there were even some bones lying about. It must have been violent.

That didn't stop other beachgoers from enjoying their time in the sun and in the water. What was ruining their day was the increasing frequency and intensity of the waves coming in from the ocean. One by one, you see people begin to pack up their belongings and move away from the shoreline. The waves keep getting bigger and bigger, until eventually everyone is scrambling to gather their things to leave as fast as possible.


Doduodrio, how do you calm down the beachgoers?
 
1659751579111.png

"Hey! I wanted to spend a nice day at the beach and this is what I get?"

:ss/bisharp:
"The best course of action in this situation would be to have Sheldon use Echoed Voice to tell the beachgoers to stay calm. Then, we should have him use Whirlpool to gather all of the water into one area and draw out whatever's causing the waves to intensify."

:ss/slowbro:
"...im doing most of the work..."

Slowbro will use Echoed Voice (move) and Whirlpool (move)
Bisharp will use his Helpful Quality ("find a solution to a problem very quickly.")
 
While Rook sits backs and gives directions from the sidelines, Sheldon gets to work by shouting at the beachgoers that there is nothing to worry about. The only issue, though, is that Sheldon is trying to warn the guests that there is no abominable snowman coming to get them. Perhaps he's a couple of seasons behind schedule. The real victim of the terror is exposed when Sheldon uses Whirlpool to draw out the ocean monstrosity to the surface.

Success: +2 RPT

:bw/muk:
"Hey! I was just going for a swim!"

swimmer-gen4dp.png

"Hey, you! You got a problem with my Muk? Sawk, help us out here!"

:bw/sawk:
"You got it, boss!"

You are challenged by the Swimmer!
:muk: :sawk:
:ss/muk:
Muk
STAGE: 3*
NATURE: Serious (no change)
TYPE:Poison
ABILITIES:Poison Touch

STATS
HP:100
Atk:8
Def:6
SpA:5
SpD:7
Spe:50
Size Class:3
Weight Class:3

MOVES
Acid Armor
Acid Spray
Attract
Belch
Bide
Body Slam
Brick Break
Captivate
Confide
Curse
Dark Pulse
Dig
Disable
Double Team
Dynamic Punch
Endure
Explosion
Facade
Fire Blast
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Drain
Giga Impact
Gunk Shot
Harden
Haze
Hidden Power
Hyper Beam
Ice Punch
Imprison
Incinerate
Infestation
Lick
Mean Look
Mega Drain
Memento
Mimic
Minimize
Mud Bomb
Mud-Slap
Natural Gift
Payback
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Smog
Snore
Spit Up
Stockpile
Strength
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Thunder
Thunder Punch
Thunderbolt
Torment
Toxic
Venom Drench
Venoshock
Zap Cannon
:ss/sawk:
Sawk
STAGE: 3*
NATURE: Serious (no change)
TYPE:Fighting
ABILITIES:Sturdy

STATS
HP:90
Atk:9
Def:6
SpA:3
SpD:6
Spe:85
Size Class:3
Weight Class:4

MOVES
Attract
Bide
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Counter
Dig
Double Kick
Double Team
Earthquake
Endure
Facade
Fire Punch
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Ice Punch
Karate Chop
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Taunt
Throat Chop
Thunder Punch
Toxic
Work Up
Zen Headbutt
Doduodrio
:slowbro: HP: 095 / 095 | EN: 100% | Stats: 6/8/7/6/30 | Types: Water/Psychic | Ability: Regenerator | Status: ~
:bisharp: HP: 085 / 085 | EN: 100% | Stats: 9/9/4/5/70 | Types: Dark/Steel | Ability: Defiant | Status: ~

Field: ~

Swimmer
:muk: HP: 100 / 100 | EN: 100% | Stats: 8/6/5/7/50 | Types: Poison | Abilities: Poison Touch | Status: ~
:sawk: HP: 090 / 090 | EN: 100% | Stats: 9/6/3/6/85 | Types: Fighting | Abilities: Sturdy | Status: ~

swimmer-gen4dp.png

"I promise this doesn't count as pollution!"

:bw/muk:
Sending out Muk.

Doduodrio to order.
 
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