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Ice Beam - Psychic - Ice Beam
***IF Dragalge is under the effect of a P/E move when you are to act, use Reflect the first instance, and Nasty Plot the second instance pushing back each time.
***IF Dragalge has double team clones when you are to act, use Blizzard that action.
***IF Dragalge in the evasive stage of a damaging evasive move at the beginning of the turn, use Avalanche that action.
IF Ice Beam A1 freezes THEN (Scald + Hydro Pump) instead IF Ice Beam A1 crits THEN replace main orders with Dive (Suspend) | Dive (Suspend) | Dive (Suspend) IF Psychic drops SpD THEN (Iron Tail + Poison Tail) A2
Sleep Talk (Iron Tail, Gunk Shot, Toxic, Dragon Tail) | Iron Tail | Iron Tail
IF you are tormented when you are to act A1 THEN Snore IF you are tormented when you are to act A3 AND you used Iron Tail the action prior THEN Gunk Shot instead IF you are awake A1 when you are to act THEN (Iron Tail + Poison Tail) A1, cooldown (Iron Tail) A2, Gunk Shot A3
Mr. Rime used Drain Punch!
Crit: 2778 (400) No
Damage: (8[BAP])*1.5 = 12 KO!
+6 HP Mr. Rime
Poison Point: 1705 (2880) Yes
Mr. Rime was poisoned!
-12 EN
Switching to Ornacia the HelioliskKukui cannot counterswitch
Electroball - Electroball - Electroball
***IF Escavalier is to use Revenge not in a combo, use Fire Punch+Fire Punch that action.
***IF Escavalier is to use Drill Run not in a combo A1, use Parabolic Charge the first instance.
***IF Escavalier is to use Close Combat not in a combo A1, use Electrify the first instance.
[check at start of action] IF Fake Out THEN Protect and push back actions and subs [check at start of action] IF damaging Fire-type combination A2 THEN Struggle Bug IF you are Tormented A2 THEN (Giga Impact + Iron Head) instead
Well fought, challenger! The Tree bends before your might... this once only!
Take your rewards, walk away with your head held high, and come back if you ever want another challenge!
Rewards:
Gemini Taurus12 RC | 12 TC | Mr. Rime and Heliolisk are eligible to Stage 5
Me: 16 RC | 8 TC | 15 JC | a good amount of self-reflection
Only users: Mowtom and Gemini Taurus should be posting in this thread.
Gemini Taurus will be using Hibiscus the Bewear with Fluffy and Sequoia the Golurk with Klutz:
Moves:
After You
Amnesia
Attract
Belch
Belly Drum
Bide
Bite
Blizzard
Block
Body Press
Body Slam
Brick Break
Bubble Beam
Bulldoze
Captivate
Celebrate
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flail
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Hammer Arm
Happy Hour
Harden
Headbutt
Heat Crash
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hold Back
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Last Resort
Lick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Pursuit
Rage
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Secret Power
Seed Bomb
Seismic Toss
Self-Destruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solar Beam
Stockpile
Stomping Tantrum
Strength
Submission
Substitute
Sunny Day
Superpower
Surf
Swagger
Swallow
Tackle
Take Down
Thunder
Thunder Punch
Thunderbolt
Toxic
Uproar
Water Gun
Water Pulse
Whirlpool
Whirlwind
Wild Charge
Work Up
Yawn
Zap Cannon
Zen Headbutt
Moves:
Ancient Power
Attract
Block
Body Press
Body Slam
Bulldoze
Burn Up
Dig
Earth Power
Earthquake
Endure
Explosion
Facade
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Giga Impact
Gyro Ball
Heat Crash
Heat Wave
Heavy Slam
High Horsepower
Hyper Beam
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Mud-Slap
Overheat
Protect
Rapid Spin
Reflect
Rest
Rock Blast
Rock Polish
Rock Slide
Rock Tomb
Round
Sand Tomb
Sandstorm
Scald
Self-Destruct
Sleep Talk
Smack Down
Smokescreen
Snore
Solar Beam
Spikes
Stealth Rock
Stone Edge
Substitute
Tackle
Tar Shot
Will-O-Wisp
Sending out Snorlax. Gemini Taurus to order. "Wow, these matchups are terrible. Someone help me..."
"Back already! Let's hope we have just as good luck as last time!"
"Go Hibiscus the Bewear, you can do this!"
Low Kick - Low Kick - Low Kick
***IF Snorlax uses Bide use Swords Dance the first and Second turn of Bide
***IF Snorlax is to use counter, use Focus Blast that action
***IF Snorlax is under the effects of a P/E move when you are to act, use Bulk Up that action
"Please stop this, Hibiscus. I don't want to fight you. Both in that I'd rather not fight and that I really don't want to fight you in particular." Protect~Whirlwind~Protect
"Ow. I still don't really want to fight, but this one at least looks manageable for me." Solar Beam~Crunch~Solar Beam
IF damaging Fighting type combo THEN Substitute (15) the first time, Protect the second, restarting the queue each time IF DE move THEN Pursuit and restart queue IF Rain Dance THEN Sunny Day and restart queue
Cooldown - High Horsepower - Earthquake
***IF Coalossal is underground when you are to use High Horsepower, use Magnitude that action instead
***IF Coalossal is under the effects of a P/E move when you are to act, Chill that action
HP: KO EN: KO Stats: 5/3/4/5/26 Type: Normal Ability: Thick Fat SC/WC: 4/9 Other: KO
Action 1
Golurk cooled down!
Imprison -1a
Coalossoal used Tar Shot! (-4 EN)
Golurk -1 Spe
Golurk was tarred! (6a)
Action 2
Golurk used High Horsepower! (-7 EN)
Crits? (18/24): No
Damage: (11.5+3+5-5)*2.25=32.625 --> 33
Imprison -1a
Tarring -1a
Coalossoal used Fire Punch! (-5 EN)
Crits? (14/24): No
Effect? (77/100): No
Damage: (8+3+5-4)*1.5=18
Action 3
Golurk used Earthquake! (-6 EN)
Crits? (16/24): No
Damage: (10+3+5-5)*2.25=29.25 --> 29
Imprison -1a
Tarring -1a
Coalossoal used Blitz Of The Hottest Flare! (-43 EN)
Crits? (6/24): No
Effect? (40/100): No
Damage: (14*2.25+3+5-4)*1.5=53.25 --> 52 Golurk fainted!
Recoil: 52/3*1.5=26
Team Gemini Taurus
HP: KO EN: KO Type: Ground/Ghost Stats: 5/4/3/4/55 Ability: Klutz SC/WC: 5/7 Other: KO
Moves:
Acrobatics
Aqua Tail
Assurance
Astonish
Attract
Beat Up
Belch
Bite
Body Slam
Breaking Swipe
Brutal Swing
Bulldoze
Charge Beam
Confide
Crunch
Dark Pulse
Defog
Double Hit
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flamethrower
Flash Cannon
Fly
Focus Blast
Focus Energy
Frustration
Giga Impact
Head Smash
Headbutt
Heat Wave
Helping Hand
Hidden Power (Psychic)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Fang
Incinerate
Iron Tail
Nasty Plot
Outrage
Payback
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Screech
Secret Power
Shock Wave
Signal Beam
Slam
Sleep Talk
Snarl
Snore
Spite
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Tailwind
Taunt
Thief
Throat Chop
Thunder Fang
Thunder Wave
Torment
Toxic
Tri Attack
U-turn
Uproar
Work Up
Zen Headbutt
Sending out Jellicent. Gemini Taurus to order. "I emerge from the deep to suck the blood of my prey."
"Now this matchup is significantly harder, but I still believe in you Hibiscus!"
Thunder Punch - Darkest Lariat - Thunder Punch
***IF Dive is used not in a combo and your speed is equal to Jellicent's use Bulldoze that action
***IF Jellicent is underwater when you are to act, use Bulk Up that action.
***IF Water Spout is used in a combo use Wide Guard that action.
"That was refreshing. I require more blood now." Scald~Psychic~Dazzling Gleam
IF damaging Dark type combo AND NOT you used Protect last action THEN Protect and push back IF Taunt THEN Magic Coat and push back IF Roar THEN Taunt and push back