Roleplay Battle Tree Challenge - Gemini Taurus

Gemini Taurus

Formerly SubwayJ

"Amazing job! You've earned a break!"

Cooldown - Fire Punch - Flare Blitz
***IF Froslass is under the effects of a P/E move when you are to act, chill that action.
 





Mallow the Altaria (♀)



★★★☆☆
#334
Altaria does NOT have the ability to Mega-Evolve

Nature: Serious (No effect)
Type:








Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 80
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 80
Size Class: 3
Weight Class: 2

Moveset:
Aerial Ace
Agility
Astonish
Attract
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Disarming Voice
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Fire Blast
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Hidden Power (Electric)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mirror Move
Mist
Moonblast
Natural Gift
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Take Down
Thief
Toxic
:ss/Froslass:

Froslass (♀)

Type: Ice/Ghost
Ability: Snow Cloak/Cursed Body

Item: ---

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 80
Atk: 4
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 127 (+)

Size: 3
Weight: 3

Moves:
Ally Switch
Astonish
Attract
Aurora Veil
Avalanche
Bide
Bite
Blizzard
Block
Body Slam
Captivate
Charm
Confide
Confuse Ray
Crunch
Destiny Bond
Disable
Double Team
Double-Edge
Draining Kiss
Dream Eater
Embargo
Endure
Facade
Fake Tears
Flash
Fling
Frost Breath
Frustration
Giga Impact
Hail
Headbutt
Hex
Hidden Power
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Imprison
Laser Focus
Leer
Light Screen
Mimic
Mud-Slap
Natural Gift
Ominous Wind
Pain Split
Payback
Powder Snow
Protect
Psych Up
Psychic
Rain Dance
Reflect
Rest
Return
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sing
Sleep Talk
Snatch
Snore
Spikes
Spite
Substitute
Sucker Punch
Swagger
Switcheroo
Taunt
Telekinesis
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Wake-Up Slap
Water Pulse
Weather Ball
Will-O-Wisp


:ss/froslass:
...Ow...

Ominous Wind x2


Hail is falling. (3r)
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 6/80 | EN: 11
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: cooldown, 1 clone
:ss/froslass: @ nothing
Ice/Ghost | Cursed Body
HP: 32/80 | EN: 83
4 / 2 / 4 / 3 / 127 | 3 / 3
Status: not OK​
Action 1
Lemur used Ominous Wind! -3 EN, 80 left.
Roll 2/2: clone. :(

Solanum cooled down.

Solanum was hurt by hail! 4 HP left.

Action 2
Lemur used Ominous Wind! -7 EN, 73 left.
100% accuracy. Roll 4/24: no crit. Roll 32/100: no effect.
Solanum fainted!

Hail is falling. (2r)
:ss/marowak-alola: @ nothing
Status: KO
:ss/froslass: @ nothing
Ice/Ghost | Cursed Body
HP: 32/80 | EN: 73
4 / 2 / 4 / 3 / 127 | 3 / 3
Status: OK​
:ss/froslass:
It's not over yet! I can still do this! Go me!

Pain Split | Ice Beam | Frost Breath
IF Mallow is under successful P/E THEN Chill and push back
IF Mallow is to use a damaging fire-type combo THEN Protect and push back
IF Mallow has Double Team clones THEN Blizzard and push back

Gemini Taurus
 
:froslass: Oh no! Let's hope I get lucky...

:ss/altaria: @ nothing
Dragon/Flying | Cloud Nine
HP: 79/90 | EN: 61
3 / 4 / 3 / 5 / 80 | 2 / 2
Status: OK
:ss/froslass: @ nothing
Ice/Ghost | Cursed Body
HP: 32/80 | EN: 73
4 / 2 / 4 / 3 / 127 | 3 / 3
Status: OK​
Action 1
Lemur used Pain Split! -30 EN, 43 left.
Lemur gained 23 HP! 55 HP left.
Mallow lost 23 HP! 56 HP left.

Mallow used Hone Claws! -6 EN, 55 left.
Mallow's attack rose!
Mallow's accuracy rose!

Action 2
Lemur used Ice Beam! -6 EN, 37 left.
100% accuracy. Roll 24/24: no crit. Roll 54/100: no effect.
[(9 + 3 - 1) * 2.25] = 25 damage to Mallow, 31 HP left.

Mallow used Iron Tail! -7 EN, 48 left.
Roll 6870/10000: hit! Roll 12/24: no crit. Roll 70/100: no effect.
[(10 + 1) * 1.5] + (1 * 2) = 19 damage to Lemur, 36 HP left.

Action 3
Lemur used Frost Breath! -5 EN, 32 left.
100% accuracy. Guaranteed crit.
[(6 + 3 + 3 - 1) * 2.25] = 25 damage to Mallow, 6 HP left.

Mallow used Winga Impact! -23 EN, 25 left.
100% accuracy. Roll 12/24: no crit. Effect doesn't matter.
[(22 + 1) * 1.5] + (1 * 2) = 37 damage to Lemur, -1 HP left.
Lemur fainted.


New opponents coming soon​
 
Congrats on achieving Stage 4, challenger!






Mallow the Altaria (♀)



★★★☆☆
#334
Altaria does NOT have the ability to Mega-Evolve

Nature: Serious (No effect)
Type:








Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 80
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 80
Size Class: 3
Weight Class: 2

Moveset:
Aerial Ace
Agility
Astonish
Attract
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Disarming Voice
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Fire Blast
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Hidden Power (Electric)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mirror Move
Mist
Moonblast
Natural Gift
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Take Down
Thief
Toxic


Solanum the Marowak (Alola) (♂)



★★★☆☆
#105
Nature: Serious (No effect)
Type:







Abilities:
Cursed Body, Lightningrod, Rock Head

Stats:

HP: 80
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 3
Special Defence: Rank 4
Speed: 45
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Toxic
Water Gun
Will-O-Wisp






xx xx
xx xx
xx xx
xx xx

Roll 3/14: Fighting. Roll 4/5: Poliwrath. Roll 3/3: Swift Swim. Hidden Power Rock.
Roll 3/13: Water. Roll 4/5: Sharpedo. Roll 2/2: Speed Boost (bruh). Hidden Power Rock.

:ss/Poliwrath:

Poliwrath (♂)

Type: Water/Fighting
Ability: Water Absorb/Damp/Swift Swim

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 5 (+)
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 70

Size: 2
Weight: 4

Moves:
Amnesia
Attract
Belly Drum
Bide
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Bulk Up
Bulldoze
Captivate
Circle Throw
Confide
Counter
Curse
Defense Curl
Detect
Dig
Dive
Double Slap
Double Team
Double-Edge
Dual Chop
Dynamic Punch
Earthquake
Encore
Endeavor
Endure
Facade
Fissure
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Hail
Haze
Headbutt
Helping Hand
Hidden Power
Hydro Pump
Hyper Beam
Hypnosis
Ice Ball
Ice Beam
Ice Punch
Icy Wind
Low Sweep
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Mist
Mud Bomb
Mud Shot
Mud-Slap
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Psywave
Rage
Rain Dance
Refresh
Rest
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Seismic Toss
Skull Bash
Sleep Talk
Snore
Splash
Strength
Submission
Substitute
Surf
Swagger
Sweet Kiss
Take Down
Thief
Throat Chop
Toxic
Vacuum Wave
Wake-Up Slap
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up
:ss/Sharpedo:

Sharpedo (♂)

Type: Water/Dark
Ability: Rough Skin/Speed Boost

Item: ---

Nature: Naive (+Spe, -SpD, +10% Acc)
HP: 80
Atk: 5
Def: 2
SpA: 4
SpD: 1 (-)
Spe: 110 (+)

Size: 3
Weight: 4

Moves:
Agility
Ancient Power
Aqua Jet
Assurance
Attract
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Destiny Bond
Dive
Double Team
Double-Edge
Earthquake
Endure
Facade
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Hail
Hidden Power
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Leer
Liquidation
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Protect
Psychic Fangs
Rage
Rain Dance
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Rock Tomb
Round
Scald
Scary Face
Screech
Secret Power
Skull Bash
Slash
Sleep Talk
Snarl
Snore
Spite
Strength
Substitute
Super Fang
Surf
Swagger
Swift
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Uproar
Water Pulse
Waterfall
Whirlpool
Zen Headbutt


Sending out Nattereri the Sharpedo, Gemini Taurus to order.
:ss/sharpedo:

I must avenge Heros, my Speed Boost brother!
 
Last edited:

Gemini Taurus

Formerly SubwayJ

"After much thinking, I think it's your turn to start us off Solanum"

Thunder - Thunder Punch - Thunder
***IF Sharpedo is to use Dive, not suspended, use Counter that action and push actions back
***IF Sharpedo is in the evasive stage of Bounce when you are to act, use Thunder that action
***IF Sharpedo is to use Liquidation, use Counter that action
 
:ss/sharpedo:
And now, for a technique I learned from Heros himself!

Substitute (25) | Whirlpool | Torment
IF Nattereri still has a substitute A3 AND Whirlpool missed A2 THEN Whirlpool
IF Nattereri still has a substitute A3 THEN Liquidation


:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 80/80 | EN: 100
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/sharpedo: @ nothing
Water/Dark | Speed Boost
HP: 80/80 | EN: 100
5 / 2 / 4 / 1 / 110 | 3 / 4
Status: OK​
Action 1
Nattereri used Substitute! -24 EN, 76 left.
-25 HP, 55 left.
Nattereri created a substitute!

Solanum used Thunder! -8 EN, 92 left.
Roll 1/100: lol hit! Roll 22/24: no crit.
[(11 + 2) * 1.5] = 20 damage to substitute, 5 HP left.

Action 2
Nattereri used Whirlpool! -5 EN, 71 left.
Roll 18/100: hit! Roll 13/24: no crit.
[(4 + 3) * 1.5] = 11 damage to Solanum, 69 HP left (nice).
Solanum was trapped by the whirlpool!

Solanum used Thunder Punch! -6 EN, 86 left.
hit.
Nattereri's substitute faded!

Solanum was hurt by Whirlpool! -2 HP, 67 left.

Action 3
Nattereri used Torment! -9 EN, 62 left.
Solanum was tormented!

Solanum couldn't use Thunder! jk
Solanum used Thunder! -8 EN, 78 left.
Roll 59/100: hit! Roll 10/24: no crit. Roll 88/100: no effect.
[(11 + 2) * 1.5] = 20 damage to Nattereri, 35 HP left.

Solanum was hurt by Whirlpool! -2 HP, 65 left.

Nattereri's Speed Boost! -2 EN, +1 speed.
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 65/80 | EN: 78
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: Whirlpool, Tormented (5a)
:ss/sharpedo: @ nothing
Water/Dark | Speed Boost
HP: 35/80 | EN: 60
5 / 2 / 4 / 1 / 110 | 3 / 4
Status: +1 speed​


:ss/sharpedo:
That did not go as I had hoped...

Waterfall | Liquidation | Waterfall
IF Solanum is in the evasive stage of Dig when you are to act THEN Earthquake and restart queue
IF Solanum is to use Counter THEN Hydro Pump and restart queue
IF Solanum is to use Thunderbolt THEN Protect and restart queue


Gemini Taurus
 
Last edited:
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 65/80 | EN: 78
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: Whirlpool, Tormented (5a)
:ss/sharpedo: @ nothing
Water/Dark | Speed Boost
HP: 35/80 | EN: 60
5 / 2 / 4 / 1 / 110 | 3 / 4
Status: +1 speed​
Action 1
Nattereri used Waterfall! -5 EN, 55 left.
100% accuracy. Roll 8/24: no crit. Roll 42/100: no effect.
[(8 + 3) * 1.5] = 17 damage to Solanum, 48 HP left.

Solanum used Substitute! -24 EN, 54 left.
-25 HP, 23 left.
Solanum made a substitute!

Solanum was hurt by Whirlpool! -2 HP, 21 left.

Action 2
Solanum prepared the skull.

Nattereri used Liquidation! -6 EN, 49 left.
100% accuracy. Roll 9/24: no crit.
[(9 + 3) * 1.5] + (-1 * 2) = 16 damage to substitute, 9 HP left.

Solanum used Skull Bash! -8 EN, 46 left.
100% accuracy. Roll 21/24: no crit.
[(13 + 2) * 1] = 15 damage to Nattereri, 20 HP left.

Solanum was hurt by Whirlpool! -2 HP, 19 left.
Whirlpool faded.

Action 3
Solanum focuses.

Nattereri kills the sub lol

Solanum used Focus Punch! -10 EN, 36 left.
Nattereri fainted!
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 19/80 | EN: 36
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: Tormented (2a), +1 def
:ss/sharpedo: @ nothing
Status: KO

Gemini Taurus
 
Last edited:

Gemini Taurus

Formerly SubwayJ

"Great job Solanum! Hopefully you've got just enough juice in the tank to make it a little bit longer!"

Endeavor - Shadow Bone - Thunder Punch
***IF Poliwrath uses a D/E move, not suspended, not in a combo, use Counter the first instance and push actions back
***IF Poliwrath is under the effect of a P/E move when you are to act, use Chill that action and push actions back.
***IF Poliwrath has double team clones when you are to act, use Bulldoze that action and push actions back.
 
:ss/poliwrath:
Can't touch this, chump!

Protect | Dive (Suspend) | Dive (Attack)



:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 19/80 | EN: 36
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: Tormented (2a), +1 def
:ss/poliwrath: @ nothing
Water/Fighting | Swift Swim
HP: 90/90 | EN: 100
5 / 4 / 2 / 4 / 70 | 2 / 4
Status: OK​
Action 1
Xenopus used Protect! -7 EN, 93 left.

Solanum chilled. +12 EN, 48 left.

Action 2
Xenopus used Dive! -6 EN, 87 left.
Xenopus dove underwater.

Solanum used Endeavor! -30 EN, 18 left.
but it missed.

Solanum's Torment wore off!

Action 3
Xenopus used Dive! -4 EN, 83 left.
100% accuracy. Roll 5/24: no crit.
[(8 + 3) * 1.5] + (-1 * 2) = 15 damage to Solanum, 4 HP left.

Solanum used Counter! -14 EN, 4 left.
100% accuracy.
15 * 1.5 = 23 damage to Xenopus, 67 HP left.

Solanum's defense returned to normal.
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 4/80 | EN: 4
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/poliwrath: @ nothing
Water/Fighting | Swift Swim
HP: 67/90 | EN: 83
5 / 4 / 2 / 4 / 70 | 2 / 4
Status: OK
:ss/poliwrath:
You want a piece of me?!

Bulldoze | Earthquake | Bulldoze
IF Solanum is under successful P/E THEN Chill and push back
IF Solanum is to use a damaging priority combination THEN start action string Protect | Chill | Bulldoze


Gemini Taurus
 
Last edited:

Gemini Taurus

Formerly SubwayJ

"Time to close it out Mallow! You can do this!"

Sky Attack - Fly - Sky Attack
***IF Poliwrath is to use Double-Slap when you are to use Sky Attack use Moonblast that action and push actions back.
***IF Poliwrath is to use Counter use Moonblast that action and push actions back.
***IF Poliwrath is to use a damaging ice-type combination, use Protect the first instance and push actions back.
 
:ss/poliwrath:
Another one?! I can take you, no sweat!

Metronome (Icicle Spear, Rock Blast, Spike Cannon, Spore, Double Iron Bash, Dragon Darts, Beak Blast, Shadow Force, Will-o-wisp, Gravity) | Skull Bash | Metronome (Icicle Spear, Rock Blast, Spike Cannon, Spore, Double Iron Bash, Dragon Darts, Beak Blast, Shadow Force, Will-o-wisp, Gravity)
IF Metronome calls Gravity A1 THEN Ice Punch A2, Hypnosis A3
IF Metronome calls Spore A1 THEN Substitute (15) A2, Ice Punch A3
IF Mallow is burned when you are to use Metronome THEN replace Will-o-wisp with Flame Charge AND replace Beak Blast with Play Rough


Metronome is Ice, Rock, Normal, Grass, Steel, Dragon, Flying/Fairy, Ghost, Fire, Psychic.

:ss/altaria: @ nothing
Dragon/Flying | Cloud Nine
HP: 90/90 | EN: 100
3 / 4 / 3 / 5 / 80 | 2 / 2
Status: OK
:ss/poliwrath: @ nothing
Water/Fighting | Swift Swim
HP: 67/90 | EN: 78
5 / 4 / 2 / 4 / 70 | 2 / 4
Status: OK​
Action 1
Mallow is gathering energy.

Xenopus used Metronome! -7 EN, 71 left.
Roll 10/10: Gravity. -10 EN, 61 left.
Gravity increased! (4r)

Mallow used Sky Attack! -9 EN, 91 left.
100% accuracy. Roll 4/8: no crit.
[(14 + 3 - 1) * 1.5] = 24 damage to Xenopus, 43 HP left.

Action 2
Mallow used Struggle (Gravity = no Fly)! -5 EN, 86 left.
100% accuracy. Roll 13/24: no crit.
[(5 - 1) * 1] = 4 damage to Xenopus, 39 HP left.
Mallow took 2 recoil damage! 88 HP left.

Xenopus used Ice Punch! -6 EN, 55 left.
100% accuracy. Roll 22/24: no crit. Roll 29/100: no effect.
[(8 + 1) * 2.25] = 20 damage to Mallow, 68 HP left.

Action 3
Mallow is gathering energy.

Xenopus used Hypnosis! -7 EN, 48 left.
100% accuracy. Roll 3/3: 2 counters.
Mallow fell asleep!

The gravity is stronger! (3r)
:ss/altaria: @ nothing
Dragon/Flying | Cloud Nine
HP: 68/90 | EN: 86
3 / 4 / 3 / 5 / 80 | 2 / 2
Status: Asleep (2 counters)
:ss/poliwrath: @ nothing
Water/Fighting | Swift Swim
HP: 39/90 | EN: 48
5 / 4 / 2 / 4 / 70 | 2 / 4
Status: OK
:ss/poliwrath:
Catch these hands, wimp!

Rock Tomb | Ice Punch | Ice Punch
IF Mallow is to use Sleep Talk A2 AND Mallow is not to use Sleep Talk A3 THEN Ice Punch A1, Hypnosis A2, Rock Tomb A3
IF Mallow is to use Sky Attack outside of a combination AND Mallow is awake THEN Double Slap
IF Mallow is to use a damaging flying-type combination AND Mallow is awake THEN Protect

Gemini Taurus
 

Gemini Taurus

Formerly SubwayJ

"Well that was... unexpected! Let's try that again!"

Sleep Talk (Play Rough, Dragon Claw, Moonblast, Dragon Pulse) - Hyper Beam+Hyper Beam - Cooldown (Hyper Beam+Hyper Beam)
 
The gravity is stronger! (3r)
:ss/altaria: @ nothing
Dragon/Flying | Cloud Nine
HP: 68/90 | EN: 86
3 / 4 / 3 / 5 / 80 | 2 / 2
Status: Asleep (2 counters)
:ss/poliwrath: @ nothing
Water/Fighting | Swift Swim
HP: 39/90 | EN: 48
5 / 4 / 2 / 4 / 70 | 2 / 4
Status: OK​
Action 1
-1 sleep counter, 1 left.
Mallow used Sleep Talk! -3 EN, 83 left.
Roll 2/4: Dragon Claw. -5 EN, 78 left.
100% accuracy. Roll 17/24: no crit.
[(8 + 3 - 1) * 1] = 10 damage to Xenopus, 29 HP left.

Xenopus used Rock Tomb! -4 EN, 44 left.
100% accuracy. Roll 2/24: no crit.
[(6 + 1) * 1.5] = 11 damage to Mallow, 57 HP left.
Mallow's speed fell!

Action 2
Xenopus used Ice Punch!
28/100 it didn't freeze

Mallow woke up
100% accuracy
Mallow blasted poor froggo to outer space


Tree Boss Kukui is looming! Gemini Taurus
 





Mallow the Altaria (♀)



★★★☆☆
#334
Altaria does NOT have the ability to Mega-Evolve

Nature: Serious (No effect)
Type:








Abilities:
Natural Cure, Cloud Nine, Pixilate (Mega)

Stats:

HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 80
Size Class: 2
Weight Class: 2

Stats (Mega):

HP: 90
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 80
Size Class: 3
Weight Class: 2

Moveset:
Aerial Ace
Agility
Astonish
Attract
Bulldoze
Captivate
Confide
Cotton Guard
Dazzling Gleam
Disarming Voice
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dream Eater
Earthquake
Echoed Voice
Endure
Facade
Feather Dance
Fire Blast
Flamethrower
Fly
Frustration
Fury Attack
Giga Impact
Growl
Haze
Hidden Power (Electric)
Hone Claws
Hyper Beam
Hyper Voice
Ice Beam
Incinerate
Iron Tail
Mirror Move
Mist
Moonblast
Natural Gift
Peck
Perish Song
Play Rough
Pluck
Power Swap
Protect
Psych Up
Pursuit
Rage
Rain Dance
Refresh
Rest
Return
Roar
Rock Smash
Roost
Round
Safeguard
Secret Power
Sing
Sky Attack
Sleep Talk
Solar Beam
Steel Wing
Substitute
Sunny Day
Swagger
Take Down
Thief
Toxic


Solanum the Marowak (Alola) (♂)



★★★☆☆
#105
Nature: Serious (No effect)
Type:







Abilities:
Cursed Body, Lightningrod, Rock Head

Stats:

HP: 80
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 3
Special Defence: Rank 4
Speed: 45
Size Class: 2
Weight Class: 3

Moveset:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Toxic
Water Gun
Will-O-Wisp


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Roll 11/12: Dragon. Roll 4/5: Haxorus. Roll 2/3: Mold Breaker. Hidden Power Ice.
Roll 6/11: Electric. Roll 2/5: Eelektross. Levitate. Hidden Power Ice.

:ss/Haxorus:

Haxorus (♀)

Type: Dragon
Ability: Rivalry/Mold Breaker/Unnerve

Item: Dragon Fang

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 6
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 112 (+)

Size: 3
Weight: 5

Moves:
Aerial Ace
Aqua Tail
Assurance
Attract
Bite
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Close Combat
Confide
Counter
Crunch
Cut
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Dual Chop
Earthquake
Endeavor
Endure
Facade
False Swipe
First Impression
Fling
Focus Blast
Focus Energy
Frustration
Giga Impact
Grass Knot
Guillotine
Harden
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Leer
Low Kick
Night Slash
Outrage
Payback
Poison Jab
Protect
Psycho Cut
Rain Dance
Razor Wind
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Secret Power
Shadow Claw
Shock Wave
Slash
Sleep Talk
Snarl
Snore
Stomping Tantrum
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swift
Swords Dance
Taunt
Toxic
X-Scissor
:ss/Eelektross:

Eelektross (♂)

Type: Electric
Ability: Levitate

Item: Expert Belt

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 90
Atk: 6 (+)
Def: 4
SpA: 5
SpD: 4
Spe: 43 (-)

Size: 4
Weight: 4

Moves:
Acid
Acid Spray
Acrobatics
Aqua Tail
Attract
Bind
Bounce
Brick Break
Charge Beam
Coil
Confide
Crunch
Crush Claw
Cut
Discharge
Double Team
Dragon Claw
Dragon Pulse
Dragon Tail
Drain Punch
Facade
Fire Punch
Flamethrower
Flash
Flash Cannon
Focus Punch
Frustration
Gastro Acid
Giga Drain
Giga Impact
Grass Knot
Headbutt
Hidden Power
Hone Claws
Hyper Beam
Ion Deluge
Iron Tail
Knock Off
Light Screen
Magnet Rise
Outrage
Power-Up Punch
Protect
Rain Dance
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Spark
Strength
Substitute
Super Fang
Superpower
Swagger
Tackle
Thrash
Throat Chop
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Wild Charge
Zap Cannon


Welcome, challenger Gemini Taurus! I notice that I've had to step in a lot when this guy Siv is in charge. He needs to learn to get better at his job!

As for me, I'll still end your run! I'll lead with my trusty friend
Anguilla the Eelektross for now. Let's see what you've got!

:ss/eelektross:

We're in it to win it! Bring it on!
 

Gemini Taurus

Formerly SubwayJ

"We've made it this far, just one more battle to go!"

"Solanum you've yet to lead us astray, keep it up!"


Flare Blitz - Bonemerang - Flare Blitz
***IF Eelektross is to use Aqua Tail, use Counter that action and push actions back.
***IF Eelektross is to use Throat Chop, use Counter that action and push actions back.
***IF Eelektross is faster than you and Eelektross is to use Bounce, use Skull Bash that action and push actions back.
 
I don't like this matchup very much. Anguilla, let's play defensive!

:ss/eelektross:
Man, I hate this strategy...

Protect | Crunch | Protect


:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 80/80 | EN: 100
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/eelektross: @ nothing
Electric | Levitate
HP: 90/90 | EN: 100
6 / 4 / 5 / 4 / 43 | 4 / 4
Status: OK​
Action 1
Anguilla used Protect! -7 EN, 93 left.

Solanum used Flare Blitz! -7 EN, 93 left.
15 damage to Anguilla Anguilla protected himself! -6 EN, 87 left.

Action 2
Solanum used Bonemerang! -7 EN, 86 left.
100% accuracy. Roll 15/24, 5/24: no crits.
[(5 + 5) * 1.5] = 15 damage to Anguilla, 75 HP left.

Anguilla used Crunch! -6 EN, 81 left.
100% accuracy. Roll 14/24: no crit. Roll 50/100: no effect.
[(8 + 1) * 1.5] = 14 damage to Solanum, 66 HP left.

Action 3
Anguilla used Protect! -7 EN, 74 left.

Solanum used Flare Blitz! -7 EN, 79 left.
15 damage to Anguilla Anguilla protected himself! -6 EN, 68 left.
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 66/80 | EN: 79
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/eelektross: @ nothing
Electric | Levitate
HP: 75/90 | EN: 68
6 / 4 / 5 / 4 / 43 | 4 / 4
Status: OK
I think it's time for Theropoda the Haxorus to take the stage! Let's see what you do here, challenger Gemini Taurus!
 
Heh, don't talk like that about Theropoda! She doesn't like being insulted.

:ss/haxorus:
Me, fear you? I am a peerless warrior! You will pay for your insolence!

Earthquake x 3
IF Solanum is to use Counter THEN Surf first instance, Rain Dance second instance, Surf third instance
IF Solanum is to use Bide THEN Rain Dance first instance, Swords Dance second instance, Aqua Tail third instance
IF Solanum is to use a burn-inducing move AND you move first by speed order AND you have no Substitute THEN Substitute (15)

Gemini Taurus
 
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 66/80 | EN: 79
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/haxorus: @ nothing
Dragon | Mold Breaker
HP: 90/90 | EN: 100
6 / 4 / 2 / 3 / 112 | 3 / 5
Status: OK​
Action 1
Theropoda used Earthquake! -7 EN, 93 left.
100% accuracy. Roll 15/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 49 HP left.

Solanum used Shadow Bone! -6 EN, 73 left.
100% accuracy. Roll 8/24: no crit. Roll 77/100: no effect.
[(9 + 3) * 1] = 12 damage to Theropoda, 78 HP left.

Action 2
Theropoda used Earthquake! -11 EN, 82 left.
100% accuracy. Roll 22/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 22 HP left.

Solanum used Icy Wind! -5 EN, 68 left.
Roll 47/100: hit! Roll 7/24: no crit.
[(6) * 1.5] = 9 damage to Theropoda, 69 HP left (nice)
Theropoda's speed fell!

Action 3
Theropoda used Earthquake! -15 EN, 67 left.
100% accuracy. Roll 17/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 5 HP left.

Solanum used Shadow Bone! -6 EN, 62 left.
100% accuracy. Roll 22/24: no crit. Roll 11/100: effect activates!
[(9 + 3) * 1] = 12 damage to Theropoda, 57 HP left.
Theropoda's defense fell!
:ss/marowak-alola: @ nothing
Fire/Ghost | Rock Head
HP: 5/80 | EN: 62
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
:ss/haxorus: @ nothing
Dragon | Mold Breaker
HP: 57/90 | EN: 67
6 / 4 / 2 / 3 / 112 | 3 / 5
Status: -1 speed, -1 defense
 

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