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Pain Split | Ice Beam | Frost Breath
IF Mallow is under successful P/E THEN Chill and push back IF Mallow is to use a damaging fire-type combo THEN Protect and push back
IF Mallow has Double Team clones THEN Blizzard and push back
Action 2
Lemur used Ice Beam! -6 EN, 37 left.
100% accuracy. Roll 24/24: no crit. Roll 54/100: no effect.
[(9 + 3 - 1) * 2.25] = 25 damage to Mallow, 31 HP left.
Mallow used Iron Tail! -7 EN, 48 left.
Roll 6870/10000: hit! Roll 12/24: no crit. Roll 70/100: no effect.
[(10 + 1) * 1.5] + (1 * 2) = 19 damage to Lemur, 36 HP left.
Moveset:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Toxic
Water Gun
Will-O-Wisp
xx xx
xx xx
xx xx
xx xx
Roll 3/14: Fighting. Roll 4/5: Poliwrath. Roll 3/3: Swift Swim. Hidden Power Rock.
Roll 3/13: Water. Roll 4/5: Sharpedo. Roll 2/2: Speed Boost (bruh). Hidden Power Rock.
Poliwrath ()
Type: Water/Fighting Ability: Water Absorb/Damp/Swift Swim
"After much thinking, I think it's your turn to start us off Solanum"
Thunder - Thunder Punch - Thunder
***IF Sharpedo is to use Dive, not suspended, use Counter that action and push actions back
***IF Sharpedo is in the evasive stage of Bounce when you are to act, use Thunder that action
***IF Sharpedo is to use Liquidation, use Counter that action
And now, for a technique I learned from Heros himself!
Substitute (25) | Whirlpool | Torment
IF Nattereri still has a substitute A3 AND Whirlpool missed A2 THEN Whirlpool
IF Nattereri still has a substitute A3 THEN Liquidation
@ nothing
Fire/Ghost | Rock Head
HP: 80/80 | EN: 100
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK
Action 1
Nattereri used Substitute! -24 EN, 76 left.
-25 HP, 55 left.
Nattereri created a substitute!
Solanum used Thunder! -8 EN, 92 left.
Roll 1/100: lol hit! Roll 22/24: no crit.
[(11 + 2) * 1.5] = 20 damage to substitute, 5 HP left.
Action 2
Nattereri used Whirlpool! -5 EN, 71 left.
Roll 18/100: hit! Roll 13/24: no crit.
[(4 + 3) * 1.5] = 11 damage to Solanum, 69 HP left (nice).
Solanum was trapped by the whirlpool!
Action 3
Nattereri used Torment! -9 EN, 62 left.
Solanum was tormented!
Solanum couldn't use Thunder! jk
Solanum used Thunder! -8 EN, 78 left.
Roll 59/100: hit! Roll 10/24: no crit. Roll 88/100: no effect.
[(11 + 2) * 1.5] = 20 damage to Nattereri, 35 HP left.
Waterfall | Liquidation | Waterfall
IF Solanum is in the evasive stage of Dig when you are to act THEN Earthquake and restart queue
IF Solanum is to use Counter THEN Hydro Pump and restart queue
IF Solanum is to use Thunderbolt THEN Protect and restart queue
Action 1
Nattereri used Waterfall! -5 EN, 55 left.
100% accuracy. Roll 8/24: no crit. Roll 42/100: no effect.
[(8 + 3) * 1.5] = 17 damage to Solanum, 48 HP left.
Solanum used Substitute! -24 EN, 54 left.
-25 HP, 23 left.
Solanum made a substitute!
Solanum was hurt by Whirlpool! -2 HP, 21 left.
Action 2
Solanum prepared the skull.
Nattereri used Liquidation! -6 EN, 49 left.
100% accuracy. Roll 9/24: no crit.
[(9 + 3) * 1.5] + (-1 * 2) = 16 damage to substitute, 9 HP left.
Solanum used Skull Bash! -8 EN, 46 left.
100% accuracy. Roll 21/24: no crit.
[(13 + 2) * 1] = 15 damage to Nattereri, 20 HP left.
Solanum was hurt by Whirlpool! -2 HP, 19 left.
Whirlpool faded.
Action 3
Solanum focuses.
Nattereri kills the sub lol
Solanum used Focus Punch! -10 EN, 36 left.
Nattereri fainted!
"Great job Solanum! Hopefully you've got just enough juice in the tank to make it a little bit longer!"
Endeavor - Shadow Bone - Thunder Punch
***IF Poliwrath uses a D/E move, not suspended, not in a combo, use Counter the first instance and push actions back
***IF Poliwrath is under the effect of a P/E move when you are to act, use Chill that action and push actions back.
***IF Poliwrath has double team clones when you are to act, use Bulldoze that action and push actions back.
Bulldoze | Earthquake | Bulldoze
IF Solanum is under successful P/E THEN Chill and push back
IF Solanum is to use a damaging priority combination THEN start action string Protect | Chill | Bulldoze
Sky Attack - Fly - Sky Attack
***IF Poliwrath is to use Double-Slap when you are to use Sky Attack use Moonblast that action and push actions back.
***IF Poliwrath is to use Counter use Moonblast that action and push actions back.
***IF Poliwrath is to use a damaging ice-type combination, use Protect the first instance and push actions back.
Metronome (Icicle Spear, Rock Blast, Spike Cannon, Spore, Double Iron Bash, Dragon Darts, Beak Blast, Shadow Force, Will-o-wisp, Gravity) | Skull Bash | Metronome (Icicle Spear, Rock Blast, Spike Cannon, Spore, Double Iron Bash, Dragon Darts, Beak Blast, Shadow Force, Will-o-wisp, Gravity)
IF Metronome calls Gravity A1 THEN Ice Punch A2, Hypnosis A3
IF Metronome calls Spore A1 THEN Substitute (15) A2, Ice Punch A3
IF Mallow is burned when you are to use Metronome THEN replace Will-o-wisp with Flame Charge AND replace Beak Blast with Play Rough
Metronome is Ice, Rock, Normal, Grass, Steel, Dragon, Flying/Fairy, Ghost, Fire, Psychic.
Xenopus used Metronome! -7 EN, 71 left.
Roll 10/10: Gravity. -10 EN, 61 left.
Gravity increased! (4r)
Mallow used Sky Attack! -9 EN, 91 left.
100% accuracy. Roll 4/8: no crit.
[(14 + 3 - 1) * 1.5] = 24 damage to Xenopus, 43 HP left.
Action 2
Mallow used Struggle (Gravity = no Fly)! -5 EN, 86 left.
100% accuracy. Roll 13/24: no crit.
[(5 - 1) * 1] = 4 damage to Xenopus, 39 HP left.
Mallow took 2 recoil damage! 88 HP left.
Xenopus used Ice Punch! -6 EN, 55 left.
100% accuracy. Roll 22/24: no crit. Roll 29/100: no effect.
[(8 + 1) * 2.25] = 20 damage to Mallow, 68 HP left.
Action 3
Mallow is gathering energy.
Xenopus used Hypnosis! -7 EN, 48 left.
100% accuracy. Roll 3/3: 2 counters.
Mallow fell asleep!
Rock Tomb | Ice Punch | Ice Punch
IF Mallow is to use Sleep Talk A2 AND Mallow is not to use Sleep Talk A3 THEN Ice Punch A1, Hypnosis A2, Rock Tomb A3
IF Mallow is to use Sky Attack outside of a combination AND Mallow is awake THEN Double Slap
IF Mallow is to use a damaging flying-type combination AND Mallow is awake THEN Protect
Moveset:
Aerial Ace
Ancient Power
Attract
Belly Drum
Bide
Blizzard
Body Slam
Bone Club
Bone Rush
Bonemerang
Brick Break
Brutal Swing
Bubble Beam
Bulldoze
Captivate
Chip Away
Confide
Counter
Curse
Dark Pulse
Detect
Dig
Double Kick
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endeavor
Endure
Facade
False Swipe
Fire Blast
Fire Punch
Fissure
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Giga Impact
Growl
Headbutt
Hex
Hidden Power (Fairy)
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Perish Song
Power-Up Punch
Protect
Rage
Rain Dance
Rest
Retaliate
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Screech
Secret Power
Seismic Toss
Shadow Ball
Shadow Bone
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Submission
Substitute
Sunny Day
Swagger
Swords Dance
Tail Whip
Take Down
Thief
Thrash
Thunder
Thunder Punch
Thunderbolt
Toxic
Water Gun
Will-O-Wisp
xx xx
xx xx
xx xx
xx xx
xx xx
xx xx
Roll 11/12: Dragon. Roll 4/5: Haxorus. Roll 2/3: Mold Breaker. Hidden Power Ice.
Roll 6/11: Electric. Roll 2/5: Eelektross. Levitate. Hidden Power Ice.
"We've made it this far, just one more battle to go!"
"Solanum you've yet to lead us astray, keep it up!"
Flare Blitz - Bonemerang - Flare Blitz
***IF Eelektross is to use Aqua Tail, use Counter that action and push actions back.
***IF Eelektross is to use Throat Chop, use Counter that action and push actions back.
***IF Eelektross is faster than you and Eelektross is to use Bounce, use Skull Bash that action and push actions back.
Heh, don't talk like that about Theropoda! She doesn't like being insulted.
Me, fear you? I am a peerless warrior! You will pay for your insolence!
Earthquake x 3
IF Solanum is to use Counter THEN Surf first instance, Rain Dance second instance, Surf third instance
IF Solanum is to use Bide THEN Rain Dance first instance, Swords Dance second instance, Aqua Tail third instance
IF Solanum is to use a burn-inducing move AND you move first by speed order AND you have no Substitute THEN Substitute (15)
Action 1
Theropoda used Earthquake! -7 EN, 93 left.
100% accuracy. Roll 15/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 49 HP left.
Solanum used Shadow Bone! -6 EN, 73 left.
100% accuracy. Roll 8/24: no crit. Roll 77/100: no effect.
[(9 + 3) * 1] = 12 damage to Theropoda, 78 HP left.
Action 2
Theropoda used Earthquake! -11 EN, 82 left.
100% accuracy. Roll 22/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 22 HP left.
Solanum used Icy Wind! -5 EN, 68 left.
Roll 47/100: hit! Roll 7/24: no crit.
[(6) * 1.5] = 9 damage to Theropoda, 69 HP left (nice)
Theropoda's speed fell!
Action 3
Theropoda used Earthquake! -15 EN, 67 left.
100% accuracy. Roll 17/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Solanum, 5 HP left.
Solanum used Shadow Bone! -6 EN, 62 left.
100% accuracy. Roll 22/24: no crit. Roll 11/100: effect activates!
[(9 + 3) * 1] = 12 damage to Theropoda, 57 HP left.
Theropoda's defense fell!
@ nothing
Fire/Ghost | Rock Head
HP: 5/80 | EN: 62
4 / 5 / 3 / 4 / 45 | 2 / 3
Status: OK