Facility Battle Tree Challenge: shadowpea

Scenario: Grocery Trip

Tier: 1

Pokemon #1: Miranda the Mawile
Pokemon Ability: Intimidate
Pokemon Background: Miranda has been around for a while but so far haven't seen a battle yet. She mixes really well with the team at times, but at other times she becomes self-conscious and aloof.
Pokemon Helpful Quality: Miranda is able to fiddle with little things like sticks and often turn them into something useful, or at least usable.
Pokemon Detrimental Quality: Miranda is also good at accidentally breaking things and is kind of clumsy.
Pokemon Info:

View attachment 398093
Miranda the Mawile ♀
Stage 3*

Type: Steel/Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (HA, unlocked)
Nature: Hardy (neutral)

Stats:
HP: 80
Atk: 6
Def: 6
SpA: 4
SpD: 4
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Psychic Fangs
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip



Pokemon #2: Gonefly the Flygon
Pokemon Ability: Levitate
Pokemon Background: Gonefly is a very new member of the team. He is quite playful and often don't take things seriously and is hoping for a safe, incidentless grocery trip for some snacks, hopefully with a dog or two to chase on the streets.
Pokemon Helpful Quality: Gonefly has very keen eyesight.
Pokemon Detrimental Quality: Gonefly is easily distracted
Pokemon Info:

1655472857696.png


Gonefly Flygon ♂
Stage 3*

Type: Dragon/Ground
Ability:
Levitate / Levitate (HA, Unlocked)
Nature: Quirky (neutral)

Stats:
HP: 90
Atk: 7
Def: 6
SpA: 6
SpD: 6
Spe: 100
Size Class: 4
Weight Class: 4

Attacks:
Aerial Ace
Air Slash
Astonish
Attract
Bide
Bite
Body Slam
Boomburst
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Crunch
Defog
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Feint
Feint Attack
Fire Blast
Fire Punch
Fire Spin
First Impression
Fissure
Flail
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Gust
Heat Wave
Hidden Power [Ice]
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Mega Kick
Mega Punch
Mud Shot
Mud-Slap
Natural Gift
Outrage
Power-Up Punch
Quick Attack
Protect
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Signal Beam
Silver Wind
Sleep Talk
Snore
Solar Beam
Sonic Boom
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Supersonic
Swagger
Swift
Throat Chop
Thunder Punch
Toxic
U-turn
Uproar


After a particularly long week of being productive, the weekend is finally on the horizon, and you have what you're going to do fully planned out: sleep in late, sleep in late, and sleep in late even more. Unfortunately, those plans are disrupted when you wake up at 4 in the morning to your Pokémon nagging for you to feed them. After drowsily telling them where you put the PokéFood, Gonefly comes back to tells you that Miranda's clumsiness has somehow led to all the food falling out the window.

Now fully awake, you groan and realize you'll have to buy more from the grocery store down the street. Not too tall of a task, so everything should go perfectly ok, right?

*crashing noises*
Ooh, that looks like it hurt...
As you attempt to get out of bed, you realize too late that you're completely exhausted and have zero energy to do so- and now you lie tangled up in your blanket on the floor. Getting out of the blanket isn't the issue, though- you're just too tired to lift a finger.


shadowpea How will you get rid of your fatigue?
 
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shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1659727903290.png
Are you sure?
1659727922982.png
He'll be fine! And it'll be fun!

Mawile will use Strength and Vice Grip to grab me and chuck me out of the window
Flygon will Fly out of the window and use Strength to catch me before I hit the ground
 
Miranda grabs on to you and starts carrying your body out the room- aww, that's nice of her- Wait why is she heading towards the window
By the time you shout that yes, you're awake, and you're going to get up, you're already in the air flailing about. Gonefly catches you at what is thankfully
not the last second, and the adrenaline rush from being chucked out the window has you fully awake and ready to roll!
Success! +2 RPT
What is stopping you from rolling, however, is that in your haste to get ready to go to the store, you've stepped on... something? You're left with bit of a nasty shock and very annoyed, and-
:ss/charjabug: What the heck! Don't you know it's rude to step on someone!?
:dunsparce: Mhm yup
Hey, I wasn't done narra-
:charjabug: We'll teach this lot a lesson! Now you go first!
:ss/dunsparce: Woo, go Char- wait wha


:ss/charjabug:
Charjabug
STAGE: 3*
NATURE: Serious (no change)
TYPE:Bug/Electric
ABILITIES:Battery

STATS
HP:80
Atk:6
Def:7
SpA:4
SpD:6
Spe:36
Size Class:1
Weight Class:2

MOVES
Acrobatics
Attract
Bite
Bug Bite
Charge
Charge Beam
Confide
Crunch
Dig
Discharge
Double Team
Eerie Impulse
Electro Ball
Electroweb
Endure
Facade
Frustration
Harden
Hidden Power
Iron Defense
Light Screen
Mud Shot
Mud-Slap
Poison Jab
Protect
Rain Dance
Rest
Return
Round
Screech
Sleep Talk
Snore
Spark
Sticky Web
String Shot
Substitute
Swagger
Thunder Wave
Thunderbolt
Toxic
Vice Grip
Volt Switch
Wild Charge
X-Scissor
:ss/dunsparce:
Dunsparce
STAGE: 3*
NATURE: Serious (no change)
TYPE:Normal
ABILITIES:Serene Grace

STATS
HP:95
Atk:5
Def:5
SpA:5
SpD:5
Spe:45
Size Class:3
Weight Class:2

MOVES
Agility
Air Slash
Amnesia
Ancient Power
Aqua Tail
Astonish
Attract
Baton Pass
Bide
Bite
Blizzard
Body Slam
Bulldoze
Calm Mind
Captivate
Charge Beam
Coil
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Dragon Rush
Dream Eater
Drill Run
Earthquake
Endeavor
Endure
Facade
Fire Blast
Flail
Flamethrower
Frustration
Glare
Gyro Ball
Headbutt
Helping Hand
Hex
Hidden Power
Ice Beam
Incinerate
Iron Tail
Last Resort
Magic Coat
Mud-Slap
Natural Gift
Nightmare
Poison Jab
Protect
Psych Up
Pursuit
Rage
Rain Dance
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Roost
Round
Screech
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Snore
Solar Beam
Spite
Stealth Rock
Stomping Tantrum
Stored Power
Strength
Substitute
Sunny Day
Swagger
Take Down
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Trump Card
Water Pulse
Wild Charge
Yawn
Zap Cannon
Zen Headbutt

:ss/dunsparce: Uhhhh, hi?
Sending out Dunsparce first, shadowpea to send out and order
 
Last edited:

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
"mawile proceeds to fall out of the window on dunesparce*
1659877884437.png
Well uh hello...
Brick Break ~ Play Rough ~ Brick Break
[CASOR] IF Dunsparce is to use Bide A1 THEN replace main orders with Brick Break ~ Stealth Rock ~ Focus Punch
IF Dunsparce is under the effects of a successful P/E move THEN Stealth Rock first instance, Swords Dance second instance, resetting queue each time
IF Dunesparce is to use Sunny Day AND in combo THEN Protect and reset queue
 
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 80/80 | EN: 100
6/6/4/4/50
CC: 1
Status: Ok
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: 95/95 | EN: 100
5/5/5/5/45
CC: 1
Status: Ok​
Action 1
Mawile's Intimidate
Dunsparce's Attack fell!

Mawile used Brick Break! (-6 EN, 94 left)
Roll to Crit (1/24 = Crit): 24/24 = No Crit
(8 + 1) * 1.5 = 13.5 round to 14 damage (81 HP left)

Dunsparce used Flamethrower! (-7 EN, 93 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
Roll for Effect (<3/10 = Effect): 4/10 = No Effect
(9 + 1) * 1.5 = 15 damage (65 HP left)

Action 2
Mawile used Play Rough! (-6 EN, 88 left)
Roll to Hit (10/10 = Miss): 6/10 = Hit!
Roll to Crit (1/24 = Crit): 24/24 = No Crit
Roll for Effect (1/10 = Effect): 3/10 = No Effect
(9 + 3 + 1) = 13 damage (68 HP left)

Dunsparce used Fire Blast! (-8 EN, 85 left)
Roll to Hit (>17/20 = Miss): 14/20 = Hit!
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (<3/10 = Effect): 1/10 = Effect!
(11 + 1) * 1.5 = 18 damage (47 HP left)
Mawile was burned!

Mawile was hurt by its burn! (-2 HP, 45 left)

Action 3
Mawile used Brick Break! (-6 EN, 82 left)
Roll to Crit (1/24 = Crit): 10/24 = No Crit
(8 - 3 + 1) * 1.5 = 9 (59 HP left)

Dunsparce used Flamethrower! (-7 EN, 78 left)
Roll to Crit (1/24 = Crit): 13/24 = No Crit
(9 + 1) * 1.5 = 15 damage (30 HP left)

Mawile was hurt by its burn! (-2 HP, 28 left)
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 28/80 | EN: 82
6/6/4/4/50
CC: 1
Status: Burned
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: 59/95 | EN: 78
5/5/5/5/45
CC: 1
Status: -1 Attack (natural)​
:ss/dunsparce: Wow that went pretty well, woo go me
Flamethrower ~ Earthquake ~ Flamethrower

IF Endure at any point THEN replace actions with Roost ~ Flamethrower ~ Earthquake
IF Mawile is under the effects of a P/E move when you are to act THEN Roost
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1659960420896.png
WHAT DO YOU MEAN YOU BURNED ME YOU LITTLE PIECE OF [sandwich]

Substitute (20) ~ Focus Punch ~ Giga Impact + Brick Break
 
:ss/dunsparce: I'm craving sandwiches now...

Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: 28/80 | EN: 82
6/6/4/4/50
CC: 1
Status: Burned
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: 59/95 | EN: 78
5/5/5/5/45
CC: 1
Status: -1 Attack (natural)​
Action 1
Mawile used Substitute (-18 EN, 64 left)
Mawile created a substitute! (-20 HP, 8 left)

Dunsparce used Flamethrower! (-11 EN, 67 left)
Roll to Crit (1/24 = Crit): 19/24 = No Crit
(9 + 1) * 1.5 = 15 damage (5 HP sub)

Mawile was hurt by its burn! (-2 HP, 6 left)

Action 2
Mawile is tightening its focus!

Dunsparce used Earthquake (-7 EN, 60 left)
Crit doesn't matter

Mawile used Focus Punch! (-10 EN, 54 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(15 - 3 + 1) * 1.5 = 20 damage (39 HP left)

Mawile was hurt by its burn! (-2 HP, 4 left)

Action 3
Mawile used Knuckle Sandwich! (-32 EN, 22 left)
Roll to Crit (1/24 = Crit): 8/24 = No Crit
(15 - 3 + 1) * 1.5 = 20 damage (19 HP left)

Dunsparce used Flamethrower! (-7 EN, 53 left)
Crit doesn't matter
15 damage, Mawile was KOed
Team shadowpea
:ss/mawile:
Steel/Fairy | Intimidate
HP: KO | EN: 22
6/6/4/4/50
CC: 0
Status: KOed
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: 19/95 | EN: 53
5/5/5/5/45
CC: 1
Status: -1 Attack (natural)​
:ss/dunsparce: ...Not that type of sandwich
shadowpea to order (and possibly correct mistakes, was hasty w/ this one)
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
1659963330675.png

Boomburst ~ Earthquake ~ Boomburst
[ONCE] IF Endure THEN Sandstorm
IF Roost THEN Focus Punch
IF damaging Ice-type combo THEN Protect
[KO SUB] IF Dunesparce is KOed when you are to act THEN Dragon Dance
 
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 90/90 | EN: 100
7/6/6/6/100
CC: 1
Status: Ok
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: 19/95 | EN: 53
5/5/5/5/45
CC: 1
Status: -1 Attack (natural)​
Action 1
Flygon used Boomburst! (-10 EN, 90 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
(14 + 2) = 16 damage (3 HP left)

Dunsparce used Roost! (-12 EN, 41 left)
Dunsparce restored its HP! (+20 HP, 23 left)

Action 2
Flygon used Earthquake! (-6 EN, 84 left)
Roll to Crit (1/24 = Crit): 1/24 = Crit!
(10 + 3 + 2) = 15 damage (8 HP left)

Dunsparce used Ice Beam! (-7 EN, 34 left)
Roll to Crit (1/24 = Crit): 20/24 = No Crit
Roll for Effect (<3/10 = Effect): 6/10 = No Effect
(9 - 1) * 2 = 16 damage (74 HP left)

Action 3
Flygon used Boomburst! (-10 EN, 74 left)
Roll to Crit (1/24 = Crit): 23/24 = No Crit
(14 + 2) = 16 damage (-8 HP left)
Dunsparce was KO'ed!
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 74/90 | EN: 74
7/6/6/6/100
CC: 1
Status: Ok
Team Tree
:ss/dunsparce:
Normal | Serene Grace
HP: KO | EN: 34
5/5/5/5/45
CC: 1
Status: KO​
Orders coming later
 
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:ss/charjabug: Oh shoot, they brought a Ground type, dammit!
X-Scissor x3

IF Bide A1 THEN replace actions with Screech ~ Toxic ~ X-Scissor
[2 subs] IF Flygon is under the effect of a P/E or in the evasive stage of a D/E move when you are to act THEN Iron Defense
 
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 74/90 | EN: 74
7/6/6/6/100
CC: 1
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: 80/80 | EN: 10
6/7/4/6/36
CC: 1
Status: Ok​
Action 1
Flygon used Firestorm! (-24 EN, 50 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
Roll for Effect (1/10 = Effect): 1/10 = Effect! (Burn)
(9) * 1.5 = 14 damage (66 HP left)
Charjabug was trapped in a fiery tornado!
Charjabug was burned!

Charjabug used X-Scissor! (-5 EN, 95 left)
Roll to Crit (1/24 = Crit): (17/24 = No Crit)
(8 + 3 - 3) = 8 damage (66 HP left)

Charjabug was hurt by Fire Spin! (-2 HP, 64 left)
Charjabug was hurt by its burn! (-2 HP, 62 left)

Action 2
Flygon used Boomburst! (-10 EN, 40 left)
Roll to Crit (1/24 = Crit): 14/24 = No Crit
14 = 14 damage (48 HP left)

Charjabug used X-Scissor! (-9 EN, 86 left)
Roll to Crit (1/24 = Crit): 7/24 = No Crit
(8 + 3 - 3) = 8 damage (58 HP left)

Charjabug was hurt by Fire Spin! (-2 HP, 46 left)
Charjabug was hurt by its burn! (-2 HP, 44 left)

Action 3
Flygon used Flamethrower! (-7 EN, 33 left)
Roll to Crit (1/24 = Crit): 4/24 = No Crit
(9) * 1.5 = 14 damage (30 HP left)

Charjabug used X-Scissor! (-13 EN, 73 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
(8 + 3 - 3) = 8 damage (50 HP left)

Charjabug was hurt by Fire Spin! (-2 HP, 28 left)
Charjabug was hurt by its burn! (-2 HP, 26 left)
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 50/90 | EN: 33
7/6/6/6/100
CC: 0
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: 26/80 | EN: 73
6/7/4/6/36
CC: 1
Status: Fire Spin (1a), Burned​
:ss/charjabug: Ow ow ow ow ow it burns
 

shadowpea

everyone is lonely sometimes
is a Tiering Contributor
Boomburst ~ Earthquake ~ Boomburst
IF Charjabug is behind successful P/E THEN Chill first instance, Sandstorm second instance, resetting queue each time
IF Chargabug is somehow in the evasive stage of Dig THEN Earthquake and reset queue
 
:ss/charjabug:*puff* I will... pull through...!
Rest ~ Sleep Talk (X-Scissor, Acrobatics, Bug Bite, Frustration) ~ Sleep Talk (X-Scissor, Acrobatics, Bug Bite, Frustration)


Reffing to come later
 
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 50/90 | EN: 33
7/6/6/6/100
CC: 0
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: 26/80 | EN: 73
6/7/4/6/36
CC: 1
Status: Fire Spin (1a), Burned​
Action 1
Flygon used Boomburst! (-10 EN, 23 left)
Roll to Crit (1/24 = Crit): 16/24 = No Crit
14 = 14 damage (12 HP left)

Charjabug used Rest! (-15 EN, 58 left)
Charjabug slept and became healthy! (+10 HP, 22 left)
Charjabug was cured of its burn!

Charjabug was hurt by Fire Spin! (-2 HP, 20 left)
Charjabug was freed from Fire Spin!

Action 2
Flygon used Earthquake! (-6 EN, 17 left)
Roll to Crit (1/24 = Crit): 5/24 = No Crit
(10 + 3) = 13 damage (7 HP left)

Charjabug slept and became healthy! (+10 HP, 17 left)
Charjabug used Sleep Talk! (-3 EN, 55 left)
Roll for Move: 2/4 = Acrobatics
Charjabug used Acrobatics! (-7 EN, 51 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(11) = 11 damage (39 HP left)

Action 3
Flygon used Boomburst! (-10 EN, 7 left)
Roll to Crit (1/24 = Crit): 17/24 = No Crit
14 = 14 damage (3 HP left)

Charjabug slept and became healthy! (+10 HP, 13 left)
Charjabug used Sleep Talk! (-7 EN, 44 left)
Roll for Move: 4/4 = Frustration
Charjabug used Frustration! (-7 EN, 37 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(8 + 2) = 10 damage (29 HP left)
Charjabug's rest ended!
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 29/90 | EN: 7
7/6/6/6/100
CC: 0
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: 13/80 | EN: 37
6/7/4/6/36
CC: 1
Status: Resting (0a)​
Orders coming later
 
:ss/charjabug: aaaaAAASDFGHJJHfFHG *incoherent screaming*
Endure ~ X-Scissor ~ Acrobatics
IF Flygon is under the effects of Endure AND Flygon is not poisoned THEN Toxic and push actions back
IF Flygon Chills THEN X-Scissor and push actions back
 
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Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 29/90 | EN: 7
7/6/6/6/100
CC: 0
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: 13/80 | EN: 37
6/7/4/6/36
CC: 1
Status: Resting (0a)​
Action 1
Flygon Chilled! (+12 EN, 19 left)

Charjabug woke up!
Charjabug used X-Scissor! (-5 EN, 32 left)
Roll to Crit (1/24 = Crit): 12/24 = No Crit
(8 + 3) = 11 damage (18 HP left)

Action 2

Charjabug used Endure! (-15 EN, 17 left)
Charjabug is bracing itself!

Flygon used Earthquake! (-6 EN, 13 left)
Roll to Crit (1/24 = Crit): 15/24 = No Crit
(10 + 3) = 13 damage (1 HP left)
Charjabug endured the hit!

Action 3
Flygon used Sand Tomb! (-4 EN, 9 left)
Roll to Hit (>17/20 = Miss): 19/20 = Miss
But it missed!

Charjabug used Struggle! (-5 EN, 12 left)
Crit doesn't matter
5 = 5 damage (13 HP left)
Charja was hurt by the recoil, Charjabug was KOed
Team shadowpea
:ss/flygon:
Ground/Dragon | Levitate
HP: 13/90 | EN: 9
7/6/6/6/100
CC: 0
Status: Ok
Team Tree
:ss/charjabug:
Bug/Electric | Battery
HP: KO | EN: 12
6/7/4/6/36
CC: 1
Status: KOed​
:ss/charjabug: Bleargh...

Congratulations, you have won battle one! (+4 RC, +4 TC)

RP coming later
 

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