Facility Battle Tree Challenge: Sivanandi

Do you see now?
You had an unfair advantage! You simply got lucky!
Luck helped. But it did not carry me.

:sm/drapion:
I am toxic, but that should be the least of your worries.

Poison Sting (Contact) | Poison Jab | Giga Impact + Poison Sting (Contact)
 
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Sniper
57 HP | 52 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Soundproof
69 HP | 62 EN
4/4/5/4/52
STATUS: -10% Evasion

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Drapion uses Poison Sting!

CRIT: YES
EFFECT: 9511
(4 + 3 + 6) x 1.5 = 20 DMG
-2 EN

Abomasnow uses Earth Power!

CRIT: 14
EFFECT: 4990
(9 + 1) x 1.5 = 15 DMG
-7 EN

A2

Drapion uses Poison Jab!

CRIT: 11
EFFECT: 8852
(8 + 3) x 1.5 = 17 DMG
-5 EN

Abomasnow uses Ice Beam!

CRIT: 20
EFFECT: 2378
9 + 3 + 1 = 13 DMG
-6 EN

A3

Abomasnow uses Earth Power!

CRIT: 7
EFFECT: 9891
(9 + 1) x 1.5 = 15 DMG
-7 EN

Drapion uses Toxic Pierce!

CRIT: YES
EFFECT: 8106
(19 + 3 + 6) x 1.5 = 42 DMG
-22 EN

Abomasnow faints!


Drapion: -43 HP, -29 EN
Abomasnow: KO'ed!



Sniper
14 HP | 23 EN
4/5/3/4/95
STATUS: Cooldown

--------------------VS.--------------------


KO'ed!





:ss/abomasnow:

"Stop... being... toxic..." bleh
 
:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES
: Clear Body

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/drapion:
Cormag: Drapion [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Sniper
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4

MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor









Opponents:
Psychic (10): Meowstic (3) with Prankster (3)
Fire (2): Incineroar (5) with Intimidate (2)

:ss/Meowstic-M:

Meowstic-M (♂)

Type: Psychic
Ability: Prankster

Nature: Modest (+SpA, -Atk)
HP: 80
Atk: 1 (-)
Def: 4
SpA: 5 (+)
SpD: 4
Spe: 104

Size: 1
Weight: 1

Moves:
Ally Switch
Assist
Attract
Barrier
Calm Mind
Charge Beam
Charm
Confide
Confusion
Covet
Cut
Dark Pulse
Dig
Disarming Voice
Double Team
Dream Eater
Echoed Voice
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Frustration
Giga Impact
Gravity
Heal Bell
Helping Hand
Hidden Power Ground
Hyper Beam
Imprison
Iron Tail
Leer
Light Screen
Magic Coat
Magic Room
Mean Look
Miracle Eye
Misty Terrain
Nasty Plot
Pay Day
Payback
Play Rough
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Scratch
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Tail Slap
Telekinesis
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Wonder Room
Work Up
Yawn
Zen Headbutt
:ss/Incineroar:

Incineroar (♀)

Type: Fire/Dark
Ability: Intimidate

Nature: Adamant (+Atk, -SpA)
HP: 90
Atk: 6 (+)
Def: 4
SpA: 3 (-)
SpD: 4
Spe: 60

Size: 3
Weight: 4

Moves:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power Normal
Hyper Beam
Iron Head
Knock Off
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up


Sending out Incineroar. Sivanandi to order.

:ss/Incineroar:

"I have tournament pedigree under my belt. Ever heard of Super Smash Brothers? I am a top tier opponent in my sport."
 
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(For easy access:)
:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES
: Liquid Ooze, Clear Body, Rain Dish

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/drapion:
Cormag: Drapion [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Battle Armor, Sniper, Keen Eye
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4

MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor


Grrr! Watch as I demonstrate my power! I will squeeze the life out of these pitiful foes!
Whatever you say. This one does seem rather pitiful; his recovery leaves much to be desired.

:sm/tentacruel:
No mere sporting event can prepare you for drowning!

Surf | Muddy Water | Surf
[Once] IF Incineroar is to use a damaging ground-type combination THEN start action sequence Dive (Suspend) | Dive (Attack) | Surf
IF Incineroar is to use Fire Spin THEN Reflect Type and restart queue

[Once] IF Incineroar is under P/E when Valter is to act THEN Reflect and restart queue
 
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"You think you can imitate me, and win? If anyone knows how to fight an Incineroar, it's me."

Fire Spin -- Drain Punch -- Drain Punch
If Fire Spin misses, push back actions​








Clear Body
90 HP | 100 EN
3/3/4/5/100
STATUS: OK

--------------------VS.--------------------


Intimidate
90 HP | 100 EN
6/4/3/4/60
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Incineroar's Intimidate!
Tentacruel is unaffected!

Tentacruel uses Reflect Type!

Water/Poison --> Fire/Dark
-5 EN

Incineroar uses Fire Spin!

HIT: 9769 (MISS)
-4 EN

A2

Tentacruel uses Reflect Type!

Fire/Dark --> Fire/Dark (nice)
-9 EN

Incineroar uses Fire Spin!

HIT: 9630 (MISS)
... One of these days.
-8 EN

A3

Tentacruel uses Reflect Type!

Fire/Dark --> Fire/Dark ( double nice)
-13 EN

Incineroar uses Fire Spin!

HIT: 5755
CRIT: 4
(4 + 3 - 2) x 0.67 = 3 DMG
-12 EN

Tentacruel is trapped by Fire Spin! -2 HP

Tentacruel: -5 HP, -27 EN
Incineroar: -24 EN



Clear Body
85 HP | 73 EN
3/3/4/5/100
STATUS: Fire/Dark type (5a), Fire Spin (3a)

--------------------VS.--------------------


Intimidate
90 HP | 76 EN
6/4/3/4/60
STATUS: OK











"I think we've both made an embarrassment out of ourselves. Let me try to correct that."

Earthquake -- Drain Punch -- Drain Punch
If Dive (attack) outside of a combination, then Revenge and push back actions.
If Reflect is up, then Brick Break and push back actions.
If Skull Bash, then Double Kick and push back actions.​

Sivanandi to order.
 
Heh... Heh heh heh...
What are you laughing about?
Heh heh heh ha ha ha HA HA HA! YES!
He's crazy...

:sm/tentacruel:
STRIKE ME! HIT ME HARDER! MAKE IT HURT!

Bide (Hold) | Bide (Hold) | Bide (Attack)
 

Clear Body
85 HP | 73 EN
3/3/4/5/100
STATUS: Fire/Dark type (5a), Fire Spin (3a)

--------------------VS.--------------------


Intimidate
90 HP | 76 EN
6/4/3/4/60
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Tentacruel braces itself!
-6 EN

Incineroar uses Earthquake!

CRIT: 2
(10 + 3) x 1.5 = 20 DMG
-7 EN


Tentacruel is trapped by Fire Spin! -2 HP

A2

Tentacruel is bracing itself!

Incineroar uses Drain Punch!

CRIT: 2
(8 + 3) x 1.5 = 17 DMG
+8 HP
-12 EN


Tentacruel is trapped by Fire Spin! -2 HP

A3

Tentacruel unleashes Bide!

37 x 1.75 = 65 DMG
-33 EN

Incineroar uses Drain Punch!

CRIT: 14
(8 + 3) x 1.5 = 17 DMG
+8 HP
-16 EN


Tentacruel is trapped by Fire Spin! -2 HP

Tentacruel: -60 HP, -39 EN
Incineroar: -49 HP, -36 EN



Clear Body
25 HP | 34 EN
3/3/4/5/100
STATUS: Fire/Dark type (2a)

--------------------VS.--------------------


Intimidate
41 HP | 40 EN
6/4/3/4/60
STATUS: OK

Sivanandi to order.
 
YES! HA! HA HA HA!
Impressive, but you're still losing.

:sm/tentacruel:

Let's see you hit me again!

Endure | Whirlpool | Bubble Beam
[Once] IF Fake Out THEN Rage and push back
IF Incineroar is to use Fire Spin OR Bind at any time during the round THEN replace all instances of Endure with Surf, replace all instances of Bubble Beam with Brine, and replace all instances of Rage with Protect, including subs
 
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"As you wish."

Fake Out -- Earthquake -- Will-o-Wisp








Clear Body
25 HP | 34 EN
3/3/4/5/100
STATUS: Fire/Dark type (2a)

--------------------VS.--------------------


Intimidate
41 HP | 40 EN
6/4/3/4/60
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Incineroar uses Fake Out!

CRIT: 19
4 + 3 = 7 DMG
Tentacruel is raging! -2 EN +1 Attack
-4 EN

Tentacruel flinched!

A2

Tentacruel uses Endure!

stayin' alive
-15 EN

Incineroar uses Earthquake!

CRIT: irrelevant
(10 + 3) x 1.5 = 20 DMG
-7 EN

A3

Tentacruel uses Whirlpool!

HIT: 3793
CRIT: 14
(4 + 3) x 1.5 = 11 DMG
-4 EN

Incineroar uses Will-o-Wisp!

HIT: 8861 (Miss...)
I don't know what I expected.
-6 EN

Incineroar is trapped by Whirlpool! -2 HP

Tentacruel: -24 HP, -21 EN
Incineroar: -13 HP, -19 EN



Clear Body
1 HP | 13 EN
3/3/4/5/100
STATUS: +1 Attack

--------------------VS.--------------------


Intimidate
28 HP | 21 EN
6/4/3/4/60
STATUS: Needs to go get his glasses, whrilpool I guess (inf actions doesn't matter LOL)








"Gotta be kidding me here."

Fake Out -- Fake Out -- Fake Out
If P/E, Chill. [non consecutive]​

Sivanandi to order.
 
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Well, that's that.
Couldn't even take down an opponent you had an advantage against, huh?
My bloodlust has been satiated.
Oh, you're so full of garbage.

:sm/tentacruel:
My work here is done.

Protect | Menacing Moonraze Maelstrom | Joe Mama
 

Clear Body
1 HP | 13 EN
3/3/4/5/100
STATUS: +1 Attack

--------------------VS.--------------------


Intimidate
28 HP | 21 EN
6/4/3/4/60
STATUS: Needs to go get his glasses, whrilpool I guess (inf actions doesn't matter LOL)

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Tentacruel uses Protect!

-7 EN

Incineroar chills.
+12 EN


Incineroar is trapped by Whirlpool! -2 HP

A2

Incineroar uses Fake Out!

4 + 3 = 7 DMG
-4 EN

Tentacruel faints!


Tentacruel: KO'ed!
Incineroar: -2 HP, +8 EN


dead tentacruel WOW


Sniper
80 HP | 100 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Intimidate
26 HP | 29 EN
6/4/3/4/60
STATUS: OK

Sivanandi to order.
 
:sm/drapion:
Now that the bumbling idiot is out of the way, I can finish you off for real.

Earthquake | Earthquake | Earthquake
IF Incineroar is to use a P/E move THEN Swords Dance first instance, Toxic Spikes second instance, Substitute (15) third instance, pushing back each time
IF Incineroar is to use a burn-inducing move outside of a combination THEN Dig and push back
[Non-consecutive] IF Incineroar is to use a burn-inducing move inside of a combination THEN Protect and push back
 
Last edited:


"I was merely calculating my best move. Have a taste for yourself!"

Stomping Tantrum + Giga Impact






Sniper
80 HP | 100 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Intimidate
26 HP | 29 EN
6/4/3/4/60
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Drapion used Earthquake!

CRIT: 12
10 x 1.5 = 15 DMG
-7 EN

Incineroar uses Massive Hissy Fit!

HIT: 7309 (thank god)
CRIT: 5
(15 + 8 + 1) x 1.5 = 36 DMG
-27 EN

A2

Drapion used Earthquake!

CRIT: irrelevant
10 x 1.5 = 15 DMG
-11 EN

Incineroar faints!


Drapion: -36 HP, -18 EN
Incineroar: KO'ed!



Sniper
44 HP | 82 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


KO'ed!







"Uh... I can forfeit, right? Please? No? Oh no."

Hyper Beam -- Hidden Power (Ground) -- Hyper Beam
If damaging Dark-type combination, then initiate action string Dig (Suspend) -- Dig (Attack) -- Hyper Beam.​
If Dig outside of a combination and Meowstic is slower than Drapion, then Dig and push back actions.​

Sivanandi to order.
 
Hm. That stung.
Well, you got rid of him, all right. But what can you do here?
We'll see.


:sm/drapion:
Oh, you think I'll let you run?

Pursuit + Poison Sting (Contact) | Cooldown (Bulldoze) | Pursuit + Poison Sting (Contact)
 

Sniper
44 HP | 82 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Prankster
80 HP | 100 EN
1/4/5/4/104
STATUS: OK

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Drapion uses Scorpion Strike!

CRIT: YES
EFFECT: 6709
(8 + 4 + 3 + 6) x 1.5 = 32 DMG
-11 EN

Meowstic uses Dig!
-6 EN

A2

Meowstic uses Dig!

CRIT: 3
(8 - 4) x 1.5 = 6 DMG
-5 EN

Drapion cools down.

A3

Drapion uses Scorpion Strike!

CRIT: YES
EFFECT: 7340
(8 + 4 + 3 + 6) x 1.5 = 32 DMG
-19 EN

Meowstic uses Dig!
-8 EN


Drapion: -6 HP, -30 EN
Meowstic: -64 HP, -19 EN



Sniper
38 HP | 52 EN
4/5/3/4/95
STATUS: Cooldown (1a)

--------------------VS.--------------------


Prankster
16 HP | 81 EN
1/4/5/4/104
STATUS: Underground!

Sivanandi to order.
 
Last edited:
Meowstic should have 16 HP, not 19

:sm/drapion:
You cannot flee from me!

Cooldown (Night Slash) | Throat Chop | Crunch
IF Dig THEN Earthquake
[Once] IF Fake Out THEN Protect and push back
IF P/E THEN Chill and push back
 
Last edited:


"Let's at least put you to sleep."
Dig (Attack) -- Endure -- Yawn









Sniper
38 HP | 52 EN
4/5/3/4/95
STATUS: Cooldown (1a)

--------------------VS.--------------------


Prankster
16 HP | 81 EN
1/4/5/4/104
STATUS: Underground!

(All effects must be LESS THAN in order to activate. For HIT, has to be LESS THAN to hit. Rolls are out of 10,000. Crits are out of 24.)

A1

Meowstic uses Dig!

CRIT: 11
(8 - 4) x 1.5 = 6 DMG
-7 EN

Drapion cools down.

A2

Meowstic uses Endure!

Kitty Protection Protocol Engaged
-15 EN

Drapion uses Throat Chop!

CRIT: irrelevant
Meowstic is Silenced!
(8 + 3) x 1.5 = 17 --> 15 DMG
-5 EN

A3

Meowstic uses Yawn!

For some reason, this isn't a Sound move!
Drapion becomes Drowsy.

PRANKSTER ON A DARK TYPE, UH OH
-7 EN

Drapion uses Crunch!

CRIT: irrelevant
EFFECT: 6543
(8 + 3) x 1.5 = 17 --> 0 DMG
-5 EN


Drapion: -6 HP, -10 EN
Meowstic: -15 HP, -29 EN



Sniper
32 HP | 42 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Prankster
1 HP | 52 EN
1/4/5/4/104
STATUS: Silenced! (4a)








"......"
Hyper Beam + Hyper Beam

Sivanandi to order.
 
Last edited:

Sniper
32 HP | 42 EN
4/5/3/4/95
STATUS: OK

--------------------VS.--------------------


Prankster
1 HP | 52 EN
1/4/5/4/104
STATUS: Silenced! (4a)

Fell Stinger
CRIT: sure why not
+3 Attack
(5 + 6) x 1.5 = 17 DMG
-4 EN



Sniper
32 HP | 38 EN
4/5/3/4/95
STATUS: +3 Attack

--------------------VS.--------------------


KO'ed!

New post shortly.
 
:sm/tentacruel:
Valter: Tentacruel [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Poison
ABILITIES
: Clear Body

STATS
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4

MOVES
Acid
Acid Spray
Acupressure
Aqua Ring
Attract
Aurora Beam
Barrier
Bide
Blizzard
Brine
Bubble
Bubble Beam
Captivate
Confide
Confuse Ray
Constrict
Curse
Cut
Dazzling Gleam
Dive
Double Team
Double-Edge
Endure
Facade
Frustration
Giga Drain
Giga Impact
Hail
Haze
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Knock Off
Mega Drain
Mimic
Mirror Coat
Muddy Water
Natural Gift
Payback
Poison Jab
Poison Sting
Protect
Rage
Rain Dance
Rapid Spin
Reflect
Reflect Type
Rest
Return
Round
Safeguard
Scald
Screech
Secret Power
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Substitute
Supersonic
Surf
Swagger
Swords Dance
Take Down
Thief
Tickle
Toxic
Toxic Spikes
Venoshock
Water Gun
Water Pulse
Waterfall
Whirlpool
Wrap
Wring Out
:sm/drapion:
Cormag: Drapion [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Dark/Poison
ABILITIES: Sniper
STATS
HP: 80
Atk: 4
Def: 5
SpA: 3
SpD: 4
Spe: 95
Size Class: 3
Weight Class: 4

MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor






Opponents:
Water (3): Sharpedo (4) with Speed Boost (2)
Rock (8): Relicanth (4) with Sturdy (3)

:ss/Sharpedo:

Sharpedo (♂)

Type: Water/Dark
Ability: Speed Boost

Nature: Naive (+Spe, -SpD, +10% Acc)
HP: 80
Atk: 5
Def: 2
SpA: 4
SpD: 1 (-)
Spe: 110 (+)

Size: 3
Weight: 4

Moves:
Agility
Ancient Power
Aqua Jet
Assurance
Attract
Avalanche
Bite
Blizzard
Bounce
Brine
Bulldoze
Captivate
Confide
Crunch
Dark Pulse
Destiny Bond
Dive
Double Team
Double-Edge
Earthquake
Endure
Facade
Feint
Focus Energy
Frustration
Fury Cutter
Giga Impact
Hail
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Leer
Liquidation
Mimic
Mud-Slap
Natural Gift
Night Slash
Payback
Poison Fang
Poison Jab
Protect
Psychic Fangs
Rage
Rain Dance
Refresh
Rest
Retaliate
Return
Roar
Rock Smash
Rock Tomb
Round
Scald
Scary Face
Screech
Secret Power
Skull Bash
Slash
Sleep Talk
Snarl
Snore
Spite
Strength
Substitute
Super Fang
Surf
Swagger
Swift
Take Down
Taunt
Thief
Thrash
Torment
Toxic
Uproar
Water Pulse
Waterfall
Whirlpool
Zen Headbutt
:ss/Relicanth:

Relicanth (♀)

Type: Water/Rock
Ability: Sturdy

Nature: Adamant (+Atk, -SpA)
HP: 100
Atk: 5 (+)
Def: 6
SpA: 1 (-)
SpD: 3
Spe: 55

Size: 2
Weight: 2

Moves:
Amnesia
Ancient Power
Aqua Tail
Attract
Blizzard
Body Slam
Bounce
Brine
Bulldoze
Calm Mind
Captivate
Confide
Dive
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Harden
Head Smash
Headbutt
Hidden Power Psychic
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magnitude
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Secret Power
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Surf
Swagger
Tackle
Take Down
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn
Zen Headbutt


Sending out Sharpedo. Sivanandi to order.






:ss/Sharpedo:

"fastest fish in the west"
 
Last edited:
Can I keep the Fell Stinger boost

I think I'll take the lead this time.
Yes! Save the true threat for later, to lull the opponent into a false sense of security!
...I'll just let you believe that.

:sm/drapion:
The west? West of what?

Bug Buzz | X-Scissor | Bug Buzz
IF Sharpedo is to use an unsuspended D/E move THEN Dig first instance, Protect second instance, Dig third instance
IF Sharpedo is to use Skull Bash THEN Twineedle and restart queue
IF Sharpedo is to use a P/E move THEN Hone Claws even instances, Swords Dance odd instances, AND replace all future instances of Bug Buzz with Brick Break
 
Last edited:

"All right! Time to get some high speed action footage! I'm Cameron, by the way, Maxi-boy wanted me to catch the footage live here in his place. Now let's roll!"


"Naw pardner, I'm just sizin you up."

Earthquake x3

Reffing will come in a separate post soon.
 

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