Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
Moves:
Acrobatics
Assurance
Attract
Bind
Bite
Blast Burn
Blaze Kick
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Close Combat
Confide
Covet
Cross Chop
Crunch
Dark Pulse
Darkest Lariat
Double Kick
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Ember
Endeavor
Endure
Facade
Fake Out
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Fling
Focus Blast
Focus Punch
Frustration
Fury Swipes
Giga Impact
Growl
Heat Crash
Heat Wave
Hidden Power Normal
Hyper Beam
Iron Head
Knock Off
Leech Life
Leer
Lick
Low Kick
Low Sweep
Mega Kick
Mega Punch
Nasty Plot
Outrage
Overheat
Parting Shot
Pay Day
Power Trip
Protect
Quash
Rest
Return
Revenge
Reversal
Roar
Round
Scary Face
Scratch
Shadow Claw
Sleep Talk
Snarl
Snatch
Snore
Stomping Tantrum
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Taunt
Thrash
Throat Chop
Thunder Punch
Torment
Toxic
U-turn
Will-O-Wisp
Work Up
MOVES
Acupressure
Aerial Ace
Agility
Assurance
Attract
Bite
Brick Break
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Confuse Ray
Cross Poison
Crunch
Cut
Dark Pulse
Dig
Double Team
Earthquake
Endure
Facade
False Swipe
Feint Attack
Fell Stinger
Fire Fang
Flash
Fling
Frustration
Giga Impact
Hidden Power (Water)
Hone Claws
Hyper Beam
Ice Fang
Infestation
Iron Defense
Iron Tail
Knock Off
Leech Life
Leer
Natural Gift
Night Slash
Payback
Pin Missile
Poison Fang
Poison Jab
Poison Sting
Poison Tail
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Sand Attack
Sand Tomb
Scary Face
Screech
Secret Power
Shadow Ball
Slash
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Thief
Throat Chop
Thunder Fang
Torment
Toxic
Toxic Spikes
Twineedle
Venom Drench
Venoshock
Whirlwind
X-Scissor
Grrr! Watch as I demonstrate my power! I will squeeze the life out of these pitiful foes! Whatever you say. This one does seem rather pitiful; his recovery leaves much to be desired.
No mere sporting event can prepare you for drowning!
Surf | Muddy Water | Surf
[Once] IF Incineroar is to use a damaging ground-type combination THEN start action sequence Dive (Suspend) | Dive (Attack) | Surf
IF Incineroar is to use Fire Spin THEN Reflect Type and restart queue [Once] IF Incineroar is under P/E when Valter is to act THEN Reflect and restart queue
Incineroar uses Fire Spin!
HIT: 5755
CRIT: 4
(4 + 3 - 2) x 0.67 = 3 DMG -12 EN
Tentacruel is trapped by Fire Spin!-2 HP
Tentacruel: -5 HP, -27 EN
Incineroar: -24 EN
Clear Body
85 HP | 73 EN
3/3/4/5/100
STATUS: Fire/Dark type (5a), Fire Spin (3a)
--------------------VS.--------------------
Intimidate
90 HP | 76 EN
6/4/3/4/60
STATUS: OK
"I think we've both made an embarrassment out of ourselves. Let me try to correct that."
Earthquake -- Drain Punch -- Drain Punch
If Dive (attack) outside of a combination, then Revenge and push back actions.
If Reflect is up, then Brick Break and push back actions.
If Skull Bash, then Double Kick and push back actions.
YES! HA! HA HA HA! Impressive, but you're still losing.
Let's see you hit me again!
Endure | Whirlpool | Bubble Beam
[Once] IF Fake Out THEN Rage and push back
IF Incineroar is to use Fire Spin OR Bind at any time during the round THEN replace all instances of Endure with Surf, replace all instances of Bubble Beam with Brine, and replace all instances of Rage with Protect, including subs
Well, that's that. Couldn't even take down an opponent you had an advantage against, huh? My bloodlust has been satiated. Oh, you're so full of garbage.
Now that the bumbling idiot is out of the way, I can finish you off for real.
Earthquake | Earthquake | Earthquake
IF Incineroar is to use a P/E move THEN Swords Dance first instance, Toxic Spikes second instance, Substitute (15) third instance, pushing back each time
IF Incineroar is to use a burn-inducing move outside of a combination THEN Dig and push back
[Non-consecutive] IF Incineroar is to use a burn-inducing move inside of a combination THEN Protect and push back
Moves:
Amnesia
Ancient Power
Aqua Tail
Attract
Blizzard
Body Slam
Bounce
Brine
Bulldoze
Calm Mind
Captivate
Confide
Dive
Double Team
Double-Edge
Earth Power
Earthquake
Endure
Facade
Flail
Frustration
Giga Impact
Hail
Harden
Head Smash
Headbutt
Hidden Power Psychic
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magnitude
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Protect
Psych Up
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sandstorm
Scald
Secret Power
Skull Bash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stomping Tantrum
Stone Edge
Substitute
Surf
Swagger
Tackle
Take Down
Toxic
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Yawn
Zen Headbutt
I think I'll take the lead this time. Yes! Save the true threat for later, to lull the opponent into a false sense of security! ...I'll just let you believe that.
The west? West of what?
Bug Buzz | X-Scissor | Bug Buzz
IF Sharpedo is to use an unsuspended D/E move THEN Dig first instance, Protect second instance, Dig third instance
IF Sharpedo is to use Skull Bash THEN Twineedle and restart queue
IF Sharpedo is to use a P/E move THEN Hone Claws even instances, Swords Dance odd instances, AND replace all future instances of Bug Buzz with Brick Break
"All right! Time to get some high speed action footage! I'm Cameron, by the way, Maxi-boy wanted me to catch the footage live here in his place. Now let's roll!"