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Only users: Maxim and Sivanandi should be posting in this thread.
Sivanandi will be using Gyarados with Intimidate, and Lucario with Inner Focus in Floor 4:
MOVES
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Opponents:
Roll for Type: 4/18, 6/17
Water and Poison
Roll for Pokemon: 2/5, 1/5
Ludicolo and Dragalge
Roll for Ability: 3/3, 2/3
Own Tempo and Poison Touch
Moves:
Acid
Acid Armor
Aqua Tail
Attract
Bounce
Bubble
Camouflage
Confide
Dive
Double Team
Draco Meteor
Dragon Pulse
Dragon Tail
Facade
Feint Attack
Focus Blast
Frustration
Giga Impact
Gunk Shot
Hail
Haze
Hidden Power Electric
Hydro Pump
Hyper Beam
Icy Wind
Iron Tail
Outrage
Play Rough
Poison Tail
Protect
Rain Dance
Rest
Return
Round
Scald
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Smokescreen
Snore
Substitute
Surf
Swagger
Tackle
Tail Whip
Thunder
Thunderbolt
Toxic
Toxic Spikes
Twister
Venom Drench
Venoshock
Water Gun
Water Pulse
Waterfall
Both get Hidden Power Electric.
"Okay, should be a nice and easy match for me to kill Sivanandi on. Gyarados has a 4x weakness and Lucario is ridiculously frail, I've got this!"
"But don't count the challenger out yet. Ludicolo and Dragalge are fairly neutral opponents this round, though I'd give the edge to the challenger since both Lucario and Gyarados have the coverage to hit back pretty hard. Let's see how this goes!"
Earthquake | Earthquake | Earthquake
IF Dragalge is normal-type THEN replace all instances of Earthquake with Sky Uppercut
IF Dragalge is to use Focus Blast outside of a combination AND Judith is faster THEN Dig
IF Dragalge is under successful P/E THEN Hone Claws
HP: 61
EN: 82 Atk: 4 Def: 4 SpA: 5 (+) SpD: 5 Spe: 38 (-) Size: 3 Weight: 3
Other: None
======================
"Now this is more like it."
Thunderbolt~Thunder~Thunderbolt
[Once] If Bide then initiate action string Toxic~Water Gun~Thunderbolt
If your opponent is in the evasive phase of Bounce when you are to move, then Thunder.
If your opponent is in the evasive phase of Dive when you are to move, then use Acid Armor.
"Hey look guys, Dragon Tail didn't phaze me, time for Round 2."
"Hang on, you're saying that, against a Pokemon you have several 4x weak moves for, it did almost as much damage to you as you did to it. And you could barely scratch a frail, weak to Focus Blast Lucario."
"Uh...yeah?"
"So what you're saying is you're completely useless to me."
"...What?"
"Well with that absolute garbage Pokemon out of the way, let's see if Ludicolo can salvage this wreck."
"Uh I really think that was your fault, you could have just said to Surf and---."
"Shut it. I'm the best player around, I know exactly what I'm doing. These Pokemon the Tree people keep giving me are garbage. End of Story."
Pre-Round:
Gyarados Intimidate
-1 Attack Dra
Action One:
Dragalge used Thunderbolt
To Crit: [1=Yes]=7=No
To Paralyze: [10>= Yes]=73=No
Damage: [9]*2.25=20.25~20
[20 Damage Gya] [7 Energy Dra]
Gyarados used Dragon Tail
To Hit: Guaranteed by nature
To Crit: [1=Yes]=15=No
Damage: [6+2]*1.5=12
[12 Damage Dra] [5 Energy Gya]
Action Two:
Gyarados used Dive
It went underwater
[5 Energy Gya]
Dragalge used Acid Armor
+2 Defense
[6 Energy Dra]
Gyarados Attacked
To Crit: [1=Yes]=23=No
Damage: [8+3+2]*.67-4=4.71~5
[5 Damage Dra] [5 Energy Gya]
Action Three:
Gyarados used Dive
It went underwater
[7 Energy Gya]
Dragalge used Acid Armor
+2 Defense
[10 Energy Dra]
Gyarados Attacked
To Crit: [1=Yes]=23=No
Damage: [8+3+2]*.67-8=0.71~1
[1 Damage Dra] [7 Energy Gya]
Dragalge was forced out
Ludicolo was sent in
Totals:
Gyarados: 20 Damage, 29 Energy
Dragalge: 18 Damage, 23 Energy
Why do you even call yourself that? You're not undefeated. What? This is Nader's first fight here. ...Ha! Precisely! I am undefeated... in Battle By Post! Whatever you want to tell yourself.
Now, watch as I maintain my title!
Bounce | Bounce | Bounce
[2 subs] IF Ludicolo is to use an unsuspended D/E move outside of a combination OR Counter THEN Rain Dance first instance, Hurricane all other instances
IF Ludicolo is to use a damaging electric-type combination THEN Protect
"...Really? A paralysis? And it fully paralyzes on the first action? Forget it, I'm not invested in this one anymore. Viridi can you be a dear and take over while I get a hot chocolate?"
"Sure...I guess."
Action One:
Gyarados used Bounce
It's up in the air [-5 Energy Gya]
It came down
To Hit: [15>= Miss]=55=Hit
To Crit: [1=Yes]=8=No
To Paralyze: [30>= yes]=25=Yes
Damage: [9+3+3]*1.5=22.5~23
[23 Damage Lud] [-5 Energy Gya]
+20% Paralysis Lud
Ludicolo used Leeching Vines
To Be Para: [20>= Yes]=15=Yup
Ludicolo was fully paralyzed!
-10% Paralysis Lud
Action Two:
Gyarados used Bounce
It's up in the air [-7 Energy Gya]
It came down
To Hit: [15>= Miss]=24=Hit
To Crit: [1=Yes]=11=No
Damage: [9+3+3]*1.5=22.5~23
[23 Damage Lud] [-7 Energy Gya]
Ludicolo used Leeching Vines
To Be Para: [10>= Yes]=31=No
BAP: [12+0]=12
EN: 1.5*(7+10)-1=24.5~25
Acc: 190/2=95%
To Hit: [5>= Miss]=24=No
Damage: [12+3]=15
[15 Damage Gya] [25 Energy Lud]
Gyarados was seeded (6A)!
Leech Seed: -3 HP Gya, +3 HP Lud
Action Three:
Ludicolo had to cooldown
Gyarados used Bounce
It's up in the air [-9 Energy Gya]
It came down
To Hit: [15>= Miss]=95=Hit
To Crit: [1=Yes]=2=No
Damage: [9+3+3]*1.5=22.5~23
[23 Damage Lud] [-9 Energy Gya]
Leech Seed: -3 HP Gya, +3 HP Lud
Totals:
Ludicolo: 63 Damage, 25 Energy
Gyarados: 21 Damage, 42 Energy
========================
"Come on, let's do this!"
"That's the spirit!"
Grass Knot~Leaf Storm~Grass Knot
[Non-Consecutive] If Damaging flying move, then Protect.
If Dive then Fake Out first instance and Surf all other instances..
If you are Tormented when you are to use Grass Knot, then use Energy Ball that action.
Action One
Gyarados used Thrash
To Crit: [1=Yes]=21=No
Damage: [12+3]=15
[15 Damage Lud] [8 Energy Gya]
Ludicolo used Grass Knot
To Be Paralyzed: [5>= Yes]=84=No
To Crit: [1=yes]=22=No
Damage: [6+6+3]=15
[15 Damage Gya] [10 Energy Lud]
Leech Seed: -3 HP Gya, +3 HP Lud
Action Two:
Gyarados used Thrash
To Crit: [1=Yes]=21=No
Damage: [12+3]=15
[15 Damage Lud] [8 Energy Gya]
Gyarados was confused for (d3, higher=more actions) (3/3)=4A
Ludicolo fainted!
Totals:
Gyarados: 18 Damage, 16 Energy
Ludicolo: 30 Damage, 10 Energy
Earthquake | Earthquake | Earthquake
IF Dragalge is normal-type THEN replace all instances of Earthquake with Sky Uppercut
IF Dragalge is to use Focus Blast outside of a combination AND Judith is faster THEN Dig
IF Dragalge is under successful P/E THEN Hone Claws
MOVES
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Energy
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Flying)
High Jump Kick
Hone Claws
Howl
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Laser Focus
Life Dew
Low Kick
Low Sweep
Me First
Mega Kick
Mega Punch
Metal Claw
Metal Sound
Meteor Mash
Mind Reader
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Opponents:
Roll for Type: 11/16, 1/15
Bug and Normal
Roll for Pokemon: 1/5, 1/5
Araquanid and Bewear
Roll for Ability: 2/2, 1/3
Water Absorb and Fluffy
Moves:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power Electric
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
"...What you couldn't even give me Water Bubble Araquanid? Well one out of two isn't terrible."
Bounce | Bounce | Bounce
IF Araquanid is to use a damaging electric-type combination THEN Protect
IF Araquanid is to use a D/E move AND Araquanid is slower THEN Thunderbolt
IF Araquanid is to use Double Team AND Nader is faster THEN Taunt
Unfortunately, I think we have to! Let's go, Judith!
No problem.
Aura Sphere x 3
IF Bewear is to use Bide THEN Hone Claws first instance, Swords Dance second instance, Circle Throw third instance
IF Bewear is to use a damaging fighting-type combination THEN Detect
IF Bewear is to use Drain Punch outside of a combination AND Judith has more than 26 HP AND Bewear does not have a substitute which has less than 19 HP THEN Counter
"Hmm, your turn." Thunder Punch~Thunder Punch~Thunder Punch
IF Bide THEN Swords Dance the first time, Leer the second IF Taunt is ordered exactly once THEN Protect that action IF DE (Attack) AND NOT in a combo AND NOT DE (Suspend) last action THEN Double Team (2) the first time, Revenge any future times