Facility Battle Tree Challenge: Sivanandi

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/venusaur:
HP: 90
EN: 100
Status: OK
:sm/tyranitar:
HP: 19
EN: 67
Status: OK


:sm/swampert:
HP: 100
EN: 100
Status: OK
:sm/golem-alola:
HP: 23
EN: 64
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Venusaur used Grass Knot!
Crit (<=416): 9268
(10 + 3 + 1)*2.25 = 31.5 ~ 32 Damage
-5 EN
Swampert used Roar!
-7 EN

Action 2:

Venusaur used Grassy Terrain!
-9 EN
Swampert used Mirror Coat!
Nah
-6 EN

Grassy Terrain!
Swampert gained 2 HP!

Action 3:

Swampert used Protect!
-7 EN
Venusaur used Grass Knot!
(10 + 3 + 3 + 1)*2.25 = 38.25 ~ 38 Damage --> -15 EN
-5 EN

Grassy Terrain!
Swampert gained 2 HP!

Tyranitar was switched in!

Field:
Grassy Terrain [3R]

:sm/tyranitar:
HP: 19
EN: 67
Status: Hello Again!
:sm/venusaur:
HP: 90
EN: 81
Status: OK


:sm/swampert:
HP: 72
EN: 65
Status: OK
:sm/golem-alola:
HP: 23
EN: 64
Status: OK

Sivanandi to choose whether to toggle Sand Stream or not.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:ss/swampert:

"Swampert, our plans do not involve this thing surviving the entire round. If you would kindly..."

Hammer Arm ~ Stomping Tantrum ~ Hammer Arm
IF Tyranitar is to use Endure THEN begin action string Rest ~ Sleep Talk (Water Gun / Water Pulse / Scald / Whirlpool) ~ Sleep Talk (Mud-Slap / Mud Shot / Mud Bomb / Rock Smash)
IF Tyranitar is under the effect of a Protective/Evasive action when you are to act THEN Chill AND push back
IF Tyranitar is underground when you are to act THEN Earthquake​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/tyranitar:
HP: 19
EN: 67
Status: Hello Again!
:sm/venusaur:
HP: 90
EN: 81
Status: OK


:sm/swampert:
HP: 72
EN: 65
Status: OK
:sm/golem-alola:
HP: 23
EN: 64
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Pre-Round:

Tyranitar's Sand Stream!
-10 EN

Action 1:

Tyranitar used Protect!
-7 EN
Swampert used Chill!
+12 EN

Grassy Terrain!
Swampert gained 2 HP!
Tyranitar gained 2 HP!

Action 2:

Tyranitar used Substitute [15]!
-12 EN
Swampert used Hammer Arm!
Hit (<=9000): 66
Crit (<=416): 5441

(10)*2.25 = 22.5 ~ 23 Damage [Sub: BROKEN]
-7 EN

Grassy Terrain!
Swampert gained 2 HP!
Tyranitar gained 2 HP!

Action 3:

Tyranitar used Protect!
-7 EN
Swampert used Chill!
+12 EN

Grassy Terrain!
Swampert gained 2 HP!
Tyranitar gained 2 HP!

Tyranitar was switched in!

Field:
Grassy Terrain [2R]
Sandstorm [3R]

:sm/tyranitar:
HP: 10
EN: 41
Status: OK
:sm/venusaur:
HP: 90
EN: 81
Status: OK


:sm/swampert:
HP: 78
EN: 82
Status: OK
:sm/golem-alola:
HP: 23
EN: 64
Status: OK

Sivanandi
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:ss/golem-alola:

"Ah. What part of 'The Tyranitar Not Surviving' got lost in translation? Golem-Alola takes over! Make a hole in this new enemy's defences!"

Explosion + Self Destruct ~ Explosion + Self-Destruct ~ Explosion
IF Damaging Grass-Type move A1 THEN initiate action string Endure ~ Bulldoze ~ Rock Romb
IF Venusaur is under the effect of a Protective/Evasive action THEN Stealth Rock on the first instance, Magnet Rise on the second instance, AND push back actions and substitutions
IF Venusaur is behind a Substitute when you are to act THEN Rock Blast AND push back actions and substitutions​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'm going to assume Weather and Terrain are concurrent until corrected otherwise.

:sm/venusaur:
HP: 90
EN: 81
Status: OK
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/golem-alola:
HP: 23
EN: 64
Status: OK
:sm/swampert:
HP: 78
EN: 82
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Venusaur used Substitute!
-18 EN
Golem-Alola used Rock Blast!
Hit (<=9000): 3055
Hits [d6]: 6/6 [5 Hits]
Crits (<=416): 1056, 1709, 5640, 2579, 21467

(15 + 3 + 2) = 20 Damage
-6 EN

Grassy Terrain!
Venusaur gained 2 HP!
Golem-Alola gained 2 HP!
Sandstorm!
Venusaur lost 2 HP!

Action 2:

Golem-Alola used Endure!
-15 EN
Venusaur used Giga Drain!
Crit (<=416): 8873
(8 + 3 + 2 - 1 - 3) = 13.5 ~ 14 Damage, 7 Healing
-11 EN

Grassy Terrain!
Venusaur gained 2 HP!
Golem-Alola gained 2 HP!
Sandstorm!
Venusaur lost 2 HP!

Action 3:

Venusaur used Leech Seed!
Hit (<=9000): 1896
-9 EN
Golem-Alola used Bulldoze!
Crit (<=416): 2550
(6 + 2 - 2) = 6 Damage
-5 EN

Grassy Terrain!
Venusaur gained 2 HP!
Golem-Alola gained 2 HP!
Sandstorm!
Venusaur lost 2 HP!

Leech Seed!
Golem-Alola lost 3 HP!
Venusaur gained 3 HP!

Field:
Grassy Terrain [1R]
Sandstorm [2R]

:sm/venusaur:
HP: 74
EN: 43
Status: -1 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/golem-alola:
HP: 12
EN: 38
Status: Seeded [5a], Cannot Endure [1R]
:sm/swampert:
HP: 78
EN: 82
Status: OK

Sivanandi to order
 
:ss/venusaur:
That did not work as well as I had hoped, but no matter!

Energy Ball | Magical Leaf | Mega Drain
IF Alolem is to use a self-KO move THEN Protect and push back
IF Alolem is under successful P/E THEN Sunny Day first instance, Growth second instance, pushing back each time
IF there's something else I should've subbed for THEN wtf is it
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/venusaur:
HP: 74
EN: 43
Status: -1 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/golem-alola:
HP: 12
EN: 38
Status: Seeded [5a], Cannot Endure [1R]
:sm/swampert:
HP: 78
EN: 82
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Golem-Alola used Protect!
-7 EN
Venusaur used Sunny Day!
-10 EN

Grassy Terrain!
Venusaur gained 2 HP!
Golem-Alola gained 2 HP!

Leech Seed!
Golem-Alola lost 3 HP!
Venusaur gained 3 HP!

Action 2:

Speed Tie: 4 EN vs 7 EN

Golem-Alola used Rock Tomb!
Hit (<=9000): 1830
Crit (<=416): 3569

(6 + 3 + 2) = 11 Damage
-3 EN
Venusaur used Energy Ball!
Grassy Terrain STAB Energy Ball vs a Golem out of Sun? Guess how this goes.
-6 EN

Golem-A was KOed!

Grassy Terrain!
Venusaur gained 2 HP!

Field:
Sunny Day [3R]

:sm/venusaur:
HP: 70
EN: 27
Status: -2 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/golem-alola:
HP: KO
EN: KO
Status: KOed
:sm/swampert:
HP: 78
EN: 82
Status: OK
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:ss/swampert:

"This is the difficult bit now! Swampert, stay strong!"

Ice Beam ~ Ice Punch ~ Ice Beam
IF Damaging Grass-Type Combination THEN Protect AND restart the queue
IF Damaging Grass-Type move AND you are faster than Venusaur THEN Dig on the first instance, Dive on the second, Dig on the third AND restart the queue
IF Speed-Reducing move THEN Icy Wind AND restart the queue​

Sivanandi to order!
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Not gonna bother rolling Freeze in Sunny Day ¬¬

:sm/venusaur:
HP: 70
EN: 27
Status: -2 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/swampert:
HP: 78
EN: 82
Status: OK​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Swampert used Ice Punch!
Crit (<=416): 1159
(8 + 1)*1.5 = 13.5 ~ 14 Damage
-6 EN
Venusaur used Chill!
+12 EN

Action 2:

Swampert used Ice Beam!
Crit (<=416): 3305
(8 + 1)*1.5 = 13.5 ~ 14 Damage
-7 EN
Venusaur used Synthesis!
+30 HP
-13 EN

Action 3:

Swampert used Ice Punch!
Crit (<=416): 1676
(8 + 1)*1.5 = 13.5 ~ 14 Damage
-6 EN
Venusaur used Chill!
+12 EN

Field:
Sunny Day [2R]

:sm/venusaur:
HP: 58
EN: 38
Status: -1 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/swampert:
HP: 78
EN: 63
Status: OK​

Sivanandi
 
:ss/venusaur:
Allow me to wrap this up!

Grass Knot | Giga Drain | Grass Knot
IF Swampert uses Bide THEN start action sequence Chill | Growth | Synthesis
[2 subs] IF Swampert is in the evasive stage of a D/E move when you are to act OR Swampert is to use Mirror Coat THEN Synthesis first instance, Chill second instance, Growth third instance, restarting queue each time
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:ss/swampert:

"Hmm... nope, not getting anything better than a 20% here. Let's cast the dice!"

Double Team [2 Clones] ~ Blizzard ~ Avalanche + Avalanche
IF your Double Team is broken A1 THEN cuss the RNG Double Team [2 Clones] A2, Dig A3
IF Double Team is broken A2 THEN Double Team [2 Clones] A3
IF Blizzard misses A2 THEN Dig A3​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/venusaur:
HP: 70
EN: 27
Status: -2 Speed
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/swampert:
HP: 78
EN: 82
Status: OK​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Swampert used Double Team [2 Clones]!
-8 EN
Venusaur used Grass Knot!
Hit [d3]: 1/3 [HIT]
Crit (<=416): 9082

(10 + 3 + 1)*2.25 = 31.5 ~ 32 Damage
-5 EN

Action 2:

Swampert used Double Team [2 Clones]!
-12 EN
Venusaur used Giga Drain!
Hit [d3]: 1/3 [HIT]
Crit (<=416): 4941

(8 + 3 + 1)*2.25 = 27 Damage, 13 Healing
-11 EN

Action 3:

Swampert used Double Team!
-16 EN
Venusaur used Grass Knot!
Hit [d3]: 1/3 [HIT]
Crit (<=416): 417 SO HAH

(10 + 3 + 1)*2.25 = 31.5 ~ 32 Damage
-5 EN​

:sm/venusaur:
HP: 71
EN: 17
Status: -
:sm/tyranitar:
HP: 10
EN: 41
Status: OK


:sm/swampert:
HP: KO
EN: KO
Status: Killed on a 3.7% Chance​



"Ah, you've inherited Nightblitz's dice. Please observe the advantage of three heads: Thrice the stress removal when screaming."

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

"Expect an opponent shortly."
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/venusaur:
Duessel: Venusaur [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Grass/Poison
ABILITIES
: Overgrow, Chlorophyll

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 5
Spe: 80
Size Class: 4
Weight Class: 4

MOVES
Amnesia
Attract
Bide
Body Slam
Bulldoze
Bullet Seed
Captivate
Charm
Confide
Curse
Cut
Defense Curl
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Endure
Energy Ball
Facade
False Swipe
Flash
Frustration
Fury Cutter
Giga Drain
Giga Impact
Grass Knot
Grass Whistle
Grassy Terrain
Growl
Growth
Headbutt
Helping Hand
Hidden Power (Psychic)
Hyper Beam
Ingrain
Leaf Storm
Leech Seed
Light Screen
Magical Leaf
Mega Drain
Mimic
Mud-Slap
Natural Gift
Nature Power
Outrage
Petal Blizzard
Petal Dance
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Razor Wind
Reflect
Rest
Return
Roar
Rock Climb
Rock Smash
Round
Safeguard
Secret Power
Seed Bomb
Skull Bash
Sleep Powder
Sleep Talk
Sludge
Sludge Bomb
Snore
Solar Beam
Stomping Tantrum
Strength
Substitute
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Tackle
Take Down
Toxic
Venoshock
Vine Whip
Weather Ball
Work Up
Worry Seed
:ss/tyranitar:
Ephraim: Tyranitar [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Rock/Dark
ABILITIES: Sand Stream, Unnerve
STATS
HP: 100
Atk: 6
Def: 5
SpA: 4
SpD: 5
Spe: 61
Size Class: 4
Weight Class: 6

MOVES
Aerial Ace
Ancient Power
Assurance
Attract
Avalanche
Bite
Blizzard
Body Press
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Chip Away
Confide
Crunch
Curse
Cut
Dark Pulse
Detect
Dig
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Focus Energy
Focus Punch
Foul Play
Frustration
Fury Cutter
Giga Impact
Headbutt
Heavy Slam
Hidden Power (Fairy)
High Horsepower
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Incinerate
Iron Defense
Iron Head
Iron Tail
Leer
Low Kick
Mega Kick
Mega Punch
Mud-Slap
Muddy Water
Natural Gift
Nightmare
Outrage
Payback
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Sand Tomb
Sandstorm
Scary Face
Screech
Secret Power
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snarl
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Taunt
Thrash
Thunder
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Water Pulse
Whirlpool









Typing:
d18: 14/16 [DARK]
d17: 5/15 [FLYING]

Pokemon:
Dark, d5: 3 [HONCHKROW]
Flying, d5: 2 [CAWMODORE]

Abilities:
Honchkrow, d3: 2 [Super Luck]
Cawmodore, d3: 3 [Big Pecks]

Hidden Powers:
Honchkrow: Fighting
Cawmodore: Psychic

:ss/Honchkrow:

Honchkrow (♂)

Type: Dark/Flying
Ability: Insomnia/Super Luck/Moxie

Item: Scope Lens

Nature: Mild (+SpA, -Def)
HP: 100
Atk: 6
Def: 2 (-)
SpA: 6 (+)
SpD: 3
Spe: 71

Size: 2
Weight: 3

Moves:
Aerial Ace
Air Cutter
Assurance
Astonish
Attract
Brave Bird
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Dark Pulse
Defog
Detect
Double Team
Double-Edge
Dream Eater
Drill Peck
Embargo
Endure
Facade
Feather Dance
Feint Attack
Flatter
Fly
Foul Play
Frustration
Giga Impact
Haze
Heat Wave
Hidden Power
Hyper Beam
Icy Wind
Incinerate
Mean Look
Mimic
Mirror Move
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Night Slash
Nightmare
Ominous Wind
Payback
Peck
Perish Song
Pluck
Protect
Psych Up
Psychic
Psycho Shift
Pursuit
Quash
Quick Attack
Rain Dance
Rest
Retaliate
Return
Roost
Round
Screech
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Snore
Spite
Steel Wing
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Tailwind
Taunt
Thief
Thunder Wave
Torment
Toxic
Twister
Uproar
Whirlwind
Wing Attack
:ss/Cawmodore:

Cawmodore (♂)

Type: Steel/Flying
Ability: Intimidate/Volt Absorb/Big Pecks

Item: Leftovers

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 6
SpA: 2 (-)
SpD: 4
Spe: 118

Size: 3
Weight: 3

Moves:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Anchor Shot
Attract
Belch
Belly Drum
Block
Brick Break
Brine
Bullet Punch
Confide
Detect
Double Team
Drain Punch
Drill Peck
Endeavor
Facade
Flash Cannon
Fly
Frustration
Giga Impact
Growl
Hidden Power
Hurricane
Hyper Beam
Iron Head
Knock Off
Leer
Metal Claw
Metal Sound
Mirror Move
Peck
Pluck
Protect
Psych Up
Pursuit
Quick Attack
Quick Guard
Rain Dance
Razor Wind
Rest
Retaliate
Return
Rock Smash
Roost
Round
Screech
Secret Power
Shock Wave
Sky Attack
Sky Drop
Sleep Talk
Smack Down
Snatch
Snore
Steel Wing
Strength
Substitute
Surf
Swagger
Swift
Tailwind
Toxic
Water Pulse
Water Sport
Wing Attack


:sm/cawmodore:

"This feels familiar, right down to the ability. Cawmodore, you're up!"

Sivanandi to send out and order!
 
Sending out Ephraim the Tyranitar @ nothing!
:ss/tyranitar:
Well, we're dead.

Flamethrower | Thunderbolt | Thunderbolt
IF Cawmodore is in the evasive state of Fly when you are to act THEN Thunder and push back
IF Cawmodore is to use a damaging fighting-type combination THEN Detect and push back
[Once] IF Cawmodore is to use Belly Drum THEN Snatch AND replace all instances of Flamethrower with Fire Punch AND replace all instances of Thunderbolt with Thunder Punch AND push back
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/cawmodore:

"Did you know that Belly Drum has some downsides? Here, let's demonstrate two of them!"

Belly Drum ~ Brick Break ~ Drain Punch + Giga Impact
IF Tyranitar has 53 HP or above at the start of A3 OR Cawmodore is burnt at the start of A3 THEN Drain Punch A3​
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/tyranitar:
HP: 100
EN: 100
Status: OK
:sm/venusaur:
HP: 90
EN: 100
Status: OK


:sm/cawmodore:
HP: 80
EN: 100
Status: OK
:sm/honchkrow:
HP: 100
EN: 100
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Pre-Round
Tyranitar's Sand Stream!
-9 EN

Action 1:

Tyranitar used Snatch!
-3 EN
Cawmodore used Belly Dru-
-30 EN
Tyranitar stole Belly Drum!
+6 Attack!
-30 HP
-30 EN

Action 2:

Cawmodore used Brick Break!
Crit (<=416): 4933
(8)*2.25 = 18 Damage
-6 EN
Tyranitar used Fire Punch!
Crit (<=416): 6157
Burn (<=1000): 1529

(8)*1.5 + 12 = 24 Damage
-6 EN

Action 3:

Tyranitar used Thunder Punch!
Crit (<=416): 453
Burn (<=1000): 3153

(8)*1.5 + 12 = 24 Damage
-6 EN
Cawmodore used GIGA PUNCH OF MUCH DRAINING
Hit (<=9500): 5266
Crit (<=416): 9928

(23)*2.25 = 51.75 ~ 52 Damage, 26 Healing
-33 EN​

:sm/tyranitar:
HP: KO
EN: KO
Status: KOed
:sm/venusaur:
HP: 90
EN: 100
Status: OK


:sm/cawmodore:
HP: 58
EN: 31
Status: Cooldown, Sluggish
:sm/honchkrow:
HP: 100
EN: 100
Status: OK
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
:sm/venusaur:
HP: 90
EN: 100
Status: OK

:sm/cawmodore:
HP: 58
EN: 31
Status: OK
:sm/honchkrow:
HP: 100
EN: 100
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Pre-Round
Tyranitar's Sand Stream!
-9 EN

Action 1:

Cawmodore is cooling down!
Venusaur used Ingrain!
-8 EN

Sandstorm!
Venusaur: -2 HP
Ingrain!
Venusaur: +4 +2 HP

Action 2:

Venusaur used Bide!
Cawmodore used Peck!
Crit (<=416): 489
(4 + 3 + 1)*1.5 = 12 Damage
-2 EN

Sandstorm!
Venusaur: -2 HP
Ingrain!
Venusaur: +4 HP

Action 3:

Venusaur is Biding!
Cawmodore used Acrobatics!
Crit (<=416): 8725
(11 + 3 + 1)*1.5 = 22.5 ~ 23 Damage
-6 EN

Sandstorm!
Venusaur: -2 HP
Ingrain!
Venusaur: +4 HP

Field:
Sandstorm [2R]

:sm/venusaur:
HP: 59
EN: 92
Status: Ingrain [3a], Bide [35 Damage Stored, Release in 1a]

:sm/cawmodore:
HP: 58
EN: 23
Status: OK
:sm/honchkrow:
HP: 100
EN: 100
Status: OK

Sivanandi
 

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