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Super Luck Scope Lens ensures I crit. Not that it mattered last round though.
"Win this for us, will you, Agnès? The rewards are worth it."
"I care little for the rewards. I am here to support my companions, nothing more."
"Well, I, for one, care for the rewards..."
Ancient Power | Shock Wave | Ancient Power
IF Fly AND Braviary is faster THEN Fly odd instances, Nasty Plot even instances, restarting queue each time IF Roost THEN Focus Punch odd instances, Aura Sphere even instances, restarting queue each time. IF Double Team clones are active when you are to act THEN Dazzling Gleam odd instances, Round even instances, restarting queue each time
See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!
Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt
Another dimension hopper or something, Agnès casually landed in the middle of the camp one day, trumpeting that she had finally found us. Apparently she had tried to locate us for one month. She somehow ended up at Mount Lanakila on the way! How?!
She quickly resumed her happy relationships with old and new team members alike, everyone being softened by her friendly manners and clumsy attitude. Still the best member to soar the skies, she can act as a scout, which is quite useful in this unknown territory. She's also really fond of the curry found a bit everywhere around these parts.
Moves:
Aerial Ace
Ancient Power
Aqua Jet
Attract
Avalanche
Blizzard
Body Slam
Brick Break
Bubble
Bubble Beam
Captivate
Chip Away
Close Combat
Confide
Counter
Crabhammer
Crunch
Cut
Dark Pulse
Dig
Dive
Double Hit
Double Team
Double-Edge
Dragon Dance
Endeavor
Endure
Facade
False Swipe
Fling
Frustration
Fury Cutter
Giga Impact
Guillotine
Hail
Harden
Hidden Power Electric
Hone Claws
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Iron Defense
Knock Off
Lash Out
Leer
Liquidation
Metal Claw
Mimic
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Nasty Plot
Natural Gift
Nature Power
Night Slash
Payback
Protect
Rain Dance
Razor Shell
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Scald
Secret Power
Slash
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Snore
Spite
Strength
Substitute
Superpower
Surf
Swagger
Swift
Switcheroo
Swords Dance
Taunt
Toxic
Trump Card
Vise Grip
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
X-Scissor
"I don't like where this is going... Let's try to power through anyway."
*eyeing Voodoom suspiciously*
Sending out Togekiss!
Dazzling Gleam | Fairy Wind | Dazzling Gleam
IF Dazzling Gleam is disabled when you are to use it THEN Draining Kiss instead IF damaging Rock- OR Electric-type combination AND NOT you have full HP at the start of the action THEN Roost and restart queue
Action One:
Voodoom used Thunder Wave
To Hit: Guaranteed by Nature
Togekiss was 25% paralyzed
[7 Energy Voo]
Togekiss used Dazzling Gleam
To Be Paralyzed: [25>= Yes]=63=No
Cursed Body: [30>= Yes]=68=No
Damage: [8+3+3+3]*2=34
[34 Damage Voo] [5 Energy Tog]
Weakness Policy Activate
Action Two:
Voodoom used Pain Split
HP: [90+61]/2=75.5~76
EN: 6+[90-61]/2=20.5~21
[76 HP Voo] [76 HP Tog] [21 Energy Voo]
Togekiss used Fairy Wind
To Be Paralyzed: [25>= Yes]=41=No
Cursed Body: [30>= Yes]=3=Yes
Damage: [4+3+3+3]*2=26
[26 Damage Voo] [2 Energy Tog]
Fairy Wind was Disabled for 6A
Action Three:
Voodoom used Flash Cannon
To Crit: [1=Yes]=24=No
Damage: [8]*1.5+4=16
[12 Damage Tog] [6 Energy Voo]
Togekiss used Dazzling Gleam
To Be Paralyzed: [25>= Yes]=31=No
Cursed Body: [30>= Yes]=64=No
Damage: [8+3+3+3]*2=34
[34 Damage Voo] [5 Energy Tog]
Totals:
Voodoom: 16 HP Left, -34 Energy
Togekiss: 60 HP Left, -12 Energy
"This went pretty well, all things considered... Guess you can't outhax the haxplane?"
"This nickname is unaceptable!"
Sending out Shuvi the Metagross!
Hammer Arm | Hammer Arm | Hammer Arm
IF damaging Dark-type combination THEN Protect IF Counter THEN Grass Knot odd instances, Miracle Eye even instances [CASOA] IF D/E AND Crawdaunt is faster THEN Power-up Punch
"Well I don't know how to deal with Light Metal's priority increase, so I'm going to just complain on the forums so much and that the leadership won't have a choice except to ban it!"
"Sounds like a bad idea to me."
Action One:
Metagross used Rock Smash
To Crit: Battle Armor
To Lower Def: [50>= Yes]=13=Yes
Damage: [4+4]*1.5+4=16
[16 Damage Cra] [3 Energy Met]
Crawdaunt fainted
Action One:
Metagross used Rock Smash
To Crit: [1=Yes]=Irrelevant
To Lower Def: Irrelevant
Damage: [4+4]*1.5+4=16
[16 Damage Voo] [7 Energy Met]
Voodoom fainted
See, that's one of the new souls I came across when exploring Galar. A Beldum is rare enough, but a shiny one is just icing on the cake. However, that was only part of the appeal. You see, when we came face to face around an alley (what was she doing here in the first place?), she just... stood there. Not really afraid, just curious. And analytic. Actually, being analytic is one of the core aspects of both her personality and battle style. Her immense brain power allows her to accurately calculate the possibilities of a battle at a given time, thus projecting a bit into the future. However, she still has trouble to account for an opponent's odd behavior, leading to miscalculations.
She also doesn't speak that often. Usually, it's only a few words to give her opinion on the situation at hand. It seems like she's actually afraid to open up to people and mingle with the team. Oh, well. Hopefully that'll get better with time!
Attacks:
Aerial Ace
Agility
Brick Break
Bulldoze
Bullet Punch
Confide
Confusion
Cut
Double Team
Earthquake
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Hidden Power [Water]
Hone Claws
Hyper Beam
Iron Defense
Light Screen
Magnet Rise
Metal Claw
Meteor Mash
Miracle Eye
Natural Gift
Power-Up Punch
Protect
Psychic
Psych Up
Psyshock
Pursuit
Rain Dance
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Scary Face
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Take Down
Telekinesis
Toxic
Zen Headbutt
Another dimension hopper or something, Agnès casually landed in the middle of the camp one day, trumpeting that she had finally found us. Apparently she had tried to locate us for one month. She somehow ended up at Mount Lanakila on the way! How?!
She quickly resumed her happy relationships with old and new team members alike, everyone being softened by her friendly manners and clumsy attitude. Still the best member to soar the skies, she can act as a scout, which is quite useful in this unknown territory. She's also really fond of the curry found a bit everywhere around these parts.
Moves:
Attract
Bide
Bind
Body Slam
Brick Break
Brutal Swing
Bug Bite
Bulk Up
Bulldoze
Captivate
Close Combat
Confide
Curse
Cut
Dig
Double Hit
Double Team
Double-Edge
Earthquake
Endure
Facade
False Swipe
Feint
Feint Attack
Flail
Fling
Focus Blast
Focus Energy
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Guillotine
Harden
Headbutt
Helping Hand
Hidden Power
High Horsepower
Hyper Beam
Iron Defense
Knock Off
Me First
Mimic
Natural Gift
Outrage
Protect
Quick Attack
Rage
Rain Dance
Rest
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Slash
Sleep Talk
Smack Down
Snore
Stealth Rock
Stone Edge
Storm Throw
Strength
String Shot
Struggle Bug
Submission
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Take Down
Thief
Thrash
Throat Chop
Toxic
Vise Grip
Vital Throw
X-Scissor
"Oh geez, what terrible rolls."
"A true champion doesn't complain about the cards he's dealt cousin. He makes the most out of the cards in his hand. Go Pinsir, show them what you're made of!"
"This is it! The final door! Here we go! Girls, let's show them how we rock in this house."
"Come here, you oversized bug!"
Sending out Agnès Oblige the Togekiss!
Ancient Power | Air Slash | Ancient Power
[ONCE] IF Bide THEN start action string Reflect | Telekinesis | Ancient Power
IF Dig AND Pinsir is faster THEN Fly and restart queue [CASOA] IF damaging Rock-type combination AND you do not have 90 HP THEN Roost and restart queue
"I don't get it, what's Kukui thinking here? Even if he manages to switch in Glalie into Togekiss here, Togekiss's movepool makes ordering first against it impossible."
"It does threaten Togekiss if nothing else, though the matchup against Metagross is looking dicey."
Action One:
Pinsir used Knock Off
To Crit: [1=Yes]=9=No
Damage: [10+4]*0.75=10.5~11
[11 Damage Tog] [7 Energy Pin]
No More Free Crits for you Buster.
Togekiss used Ancient Power
To Crit: [3>=Yes]=9=No
To Raise Stats: [10>= Yes]=76=No
Damage: [6+2]*2=16
[16 Damage Pin] [4 Energy Tog]
Action Two:
Pinsir used Bind
Aerilate made Bind a Flying type move
To Hit: [5>= Miss]=40=Hit
To Crit: [1=Yes]=9=No
Damage: [3+3+4]=10
[10 Damage Tog] [1 Energy Pin]
Togekiss used Air Slash
To Hit: [5>= Miss]=73=Hit
To Crit: [3>= Yes]=12=No
Damage: [8+3+2]*1.5=19.5~20
[20 Damage Pin] [5 Energy Tog]
Bind: [2 Damage Tog]
Action Three:
Pinsir used Protect
Aerilate made Protect a flying move
Protected
[6.5 Energy Pin]
Togekiss used Ancient Power
Damage: [6+2]*2=16
[16 Damage Pin] [4 Energy Tog]
Protected against
Pinsir's protect faded
Total EN: [7+(16/2.5)]=13.4-1=12.4~13
[6.5 Energy Pin]
Bind: [2 Damage Tog]
Totals:
Togekiss: 25 Damage, 13 Energy
Pinsir: 36 Damage, 21 Energy
"Good work, now let's deal with this Togekiss. Glalie, you're up!"
Switch to Glalie, opponent cannot switch due to Bind.
[Mega Evolve] Return~Body Slam~Return
If successful Protective (/Evasive if that's still a thing) move, then use Spikes and push actions back.
If your current move is Imprisoned, then alternate Icicle Crash~Icicle Spear for each instance.
If Damaging Evasive move AND your opponent is faster, then use Ice Shard that action.
"Uh-oh. Here's a pickle."
"I have detected an error in sub #2. Exploiting this is a surefire way to victory."
"This is unacceptable! Our victory shall steer clean from such underhanded ways, or shall not be at all!"
"You heard the lady... So what are you going to do?"
"Fishing for a full paralysis and capitalizing on it!"
"And you have the gall to talk about underhanded tactics?"
Thunder Wave | Roost | Roost
IF you miss Thunder Wave THEN restart queue IF Glalie is fully paralyzed OR Glalie flinches this action THEN Air Slash next action
Earthquake x3
If Rock Slide AND you are faster AND NOT in a combination, then use Dig.
[ONCE] If Rock Tomb then Protect.
[ONCE] If Stealth Rock then Stealth Rock.
"This amount of choking is getting ridiculous. Aren't you fuming Kukui?"
Kukui: "Nah man, sometimes you just have bad days. This seems to be one of mine."
"I'm still waiting to have a good day."
Kukui: "You're not gonna get anywhere with that sourpuss attitude."
Action One:
Pinsir used Earthquake
To Crit: [1=Yes]=22=No
Damage: [10+2]*1.5=18
[18 Damage Met] [7 Energy Pin]
Weakness Policy Activate
Metagross used Magnet Rise
Uh oh [6 Actions]
[6 Energy Met]
Action Two:
Pinsir used Earthquake
lol nope
[11 Energy Pin]
Metagross used Meteor Mash
To Hit: [10>= Miss]=75=No
To Raise Atk: [20>= Yes]=83=No
To Crit: [1=Yes]=6=No
Damage: [9+3+1]+4=17
[17 Damage Pin] [6 Energy Met]
Action Three:
Pinsir used Earthquake
lol nope
[15 Energy Pin]
Metagross used Meteor Mash
To Hit: [10>= Miss]=100=No
To Raise Atk: [20>= Yes]=47=No
To Crit: [1=Yes]=6=No
Damage: [9+3+1]+4=17
[17 Damage Pin] [10 Energy Met]
Totals:
Pinsir: 34 Damage, 33 Energy
Metagross: 18 Damage, 22 Energy
=====================
"Hey wait, aren't you supposed to be dead?"
Dark Pulse~Shadow Ball~Dark Pulse
[Once] If Explosion then Protect
[Once] If Meteor Mash A1 AND A2 AND NOT Protective Move A3, then replace actions with Bide~Hold~Release.