Facility Battle Tree Challenge: TMan87

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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TMan87 [2]
:ss/spinda:
3 HP | 39 EN
Tangled Feet
3/3/3/3/60
Cooldown, Confused (2a)

Tree #1 [1]
:ss/swoobat:
80 HP | 100 EN
Klutz
2/3/4/3/132 (+)

Round 3 said:
Action 1
Swoobat used Nasty Plot. [-7 EN]
Swoobat: +2 SpA

Spinda cooled down.

Action 2
Swoobat used Aerial Ace. [-4 EN]
Crit [10]: 22 (N)
Damage: 6-1 = 5, KO
TMan87 [1]
:ss/spinda:
0 HP | - EN
Tangled Feet
3/3/3/3/60
Confused (2a)

Tree #1 [1]
:ss/swoobat:
80 HP | 89 EN
Klutz
2/3/4/3/132 (+)
+2 SpA



:ss/swoobat:
Swoobat: Heat Wave | Heat Wave | Heat Wave
[IF] Mawile is to use Torment [THEN] Taunt
[IF] Mawile is to use Taunt [THEN] Taunt
[IF] Mawile is to use Metal Burst [THEN] Nasty Plot

TMan87
 
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TMan87

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"No more butterflies! Only the scorching heat of battle!"
:mawile: "Why are you hiding behind that big rock?"


(Torment + Foul Play) | cooldown (Ice Punch) | Ice Punch
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
TMan87 [1]
:ss/mawile:
80 HP | 100 EN
Sheer Force
4/4/3/3/60

Tree #1 [1]
:ss/swoobat:
80 HP | 89 EN
Klutz
2/3/4/3/132 (+)
+2 SpA

Round 1 said:
Action 1
Swoobat used Taunt. [-10 EN]

Mawile used Foul Play + Torment. [-26 EN]
Crit [10]: 13 (N)
Damage: (10-1)*1.5 = 13.5 => 14

Action 2
Swoobat used Heat Wave. [-7 EN]
Crit [10]: 80 (N)
Burn [24]: 190 (N)
Damage: (10+1)*1.5 + 4 = 20.5 => 21

Mawile cooled down.

Action 3
Swoobat struggled. [-5 EN]
Crit [10]: 174 (N)
Damage: 5-2 = 3
Recoil: 3*0.4 = 1.2 => 1

Mawile used Ice Punch. [-6 EN]
Crit [10]: 189 (N)
Damage: (8+1+1)*1.5 = 15
TMan87 [1]
:ss/mawile:
59 HP | 68 EN
Sheer Force
4/4/3/3/60

Tree #1 [1]
:ss/swoobat:
51 HP | 67 EN
Klutz
2/3/4/3/132 (+)
+1 SpA, Torment (4a)

TMan87
 

TMan87

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Crunch | Thunder Punch | Crunch

[check at start of action] IF
Swoobat is to use an unsuspended D/E move AND you are slower by speed order THEN Sucker Punch and restart queue
[ONCE] IF Reflect AND not in a combination THEN Psychic Fangs and restart queue
IF Roost AND you are not to use Crunch THEN Foul Play and restart queue
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Rest - Snore - Sleep Talk (Shadow Ball, Nasty Plot, Reflect, Laser Focus)

Reffing and new orders after I finally sleep.
 
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 59/80 | EN: 68
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: OK
:ss/swoobat: @ nothing
Psychic / Flying | Klutz
HP: 51/80 | EN: 67
2 / 3 / 4 / 3 / 132 | 2 / 2
Status: +1 Special Attack, Torment (4a), +10% accuracy​
Action 1
Swoobat used Rest! -15 EN, 52 left.
zzzz
Sleepytime 3a

Selphine used Crunch! -8 EN, 60 left.
100% accuracy. Roll 9/24: no crit.
[(8 + 1 + 1) * 1.5] = 15 damage to Swoobat, 36 HP left.

+10 HP Swoobat, 46 left.

Action 2
Swoobat used Snore! -3 EN, 49 left.
100% accuracy. Roll 15/24: no crit. Roll 85/100: no effect.
[(5 + 1) / 1.5] + (1 * 2) = 6 damage to Selphine, 53 HP left.

Selphine used Thunder Punch! -6 EN, 52 left.
100% accuracy. Roll 8/24: no crit.
[(8 + 1 + 1) * 1.5] = 15 damage to Swoobat, 31 HP left.

+10 HP Swoobat, 41 left.

Action 3
Swoobat used Sleep Talk! -3 EN, 46 left.
Roll 2/4: Nasty Plot. -7 EN, 39 left.
Swoobat's special attack rose sharply!

Selphine used Crunch! -6 EN, 46 left.
100% accuracy. Roll 5/24: no crit.
[(8 + 1 + 1) * 1.5] = 15 damage to Swoobat, 26 HP left.

+10 HP Swoobat, 36 left.
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 53/80 | EN: 46
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: OK
:ss/swoobat: @ nothing
Psychic / Flying | Klutz
HP: 36/80 | EN: 39
2 / 3 / 4 / 3 / 132 | 2 / 2
Status: +3 Special Attack, Torment (1a), Rest (0a), +10% accuracy
:ss/swoobat:
Zzzzzz huh? Oh, cool, I can talk now!

Heat Wave | Heat Wave | Heat Wave
[2 subs] IF Torment OR Rest AND Swoobat is not sealing moves THEN Imprison (Torment, Sleep Talk, Protect)
IF Taunt AND the above sub is to activate in a future action AND Swoobat is not sealing moves THEN Imprison (Taunt, Torment, Rest)
 
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 53/80 | EN: 46
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: OK
:ss/swoobat: @ nothing
Psychic / Flying | Klutz
HP: 36/80 | EN: 39
2 / 3 / 4 / 3 / 132 | 2 / 2
Status: +3 Special Attack, Torment (1a), Rest (0a), +10% accuracy​

Action 1
Swoobat used Heat Wave! -7 EN, 32 left.
100% accuracy. Roll 12/24: no crit. Roll 32/100: no effect.
[(10 + 1) * 1.5] + (3 * 2) = 23 damage to Selphine, 30 HP left.

Selphine used Payback! -7 EN, 39 left.
100% accuracy. Roll 2/24: no crit.
[(10 + 1) * 1.5] = 17 damage to Swoobat, 19 HP left.

Action 2
Selphine used ULTRA LOLLIPOP STRIKE! -25 EN, 14 left.
100% accuracy. Roll 10/24: no crit.
[(16 + 1) * 1.5] = 26 damage to Swoobat, -7 HP left.
Swoobat fainted!

New opponents coming shortly.​
 
Spinda [Rin Tezuka] (Female)
Stage: ★★★ ⭒ ⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Brick Break
Calm Mind
Captivate
Confide
Copycat
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Hidden Power [Ghost]
Hypnosis
Icy Wind
Natural Gift
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Spotlight
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Teeter Dance
Thief
Thrash
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★ ⭒ ⭒
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip



xx xx

xx xx





Roll 5/16: Grass. Roll 3/5: Shiinotic. Roll 1/3: Illuminate. Hidden Power Ground.
Roll 4/15: Water. Roll 2/5: Mareanie. Roll 2/3: Limber. Hidden Power Ground.

:ss/Shiinotic:

Shiinotic (♀)

Type: Grass/Fairy
Ability: Illuminate/Effect Spore/Rain Dish

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 80
Atk: 2
Def: 4
SpA: 5 (+)
SpD: 5
Spe: 26 (-)

Size: 2
Weight: 2

Moves:
Absorb
After You
Amnesia
Astonish
Attract
Charge Beam
Confide
Confuse Ray
Dazzling Gleam
Double Team
Drain Punch
Draining Kiss
Dream Eater
Endure
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Grass Knot
Growth
Hidden Power
Hyper Beam
Ingrain
Leech Seed
Light Screen
Magic Coat
Magic Room
Mega Drain
Moonblast
Moonlight
Nature Power
Poison Powder
Pollen Puff
Protect
Rain Dance
Recycle
Rest
Return
Round
Safeguard
Seed Bomb
Signal Beam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spore
Spotlight
Strength Sap
Stun Spore
Substitute
Sunny Day
Swagger
Synthesis
Thunder Wave
Toxic
Weather Ball
Wonder Room
Worry Seed
:ss/Mareanie:

Mareanie (♂)

Type: Poison/Water
Ability: Merciless/Limber/Regenerator

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 4 (+)
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 45

Size: 1
Weight: 1

Moves:
After You
Attract
Bite
Blizzard
Brine
Confide
Covet
Double Team
Endure
Facade
Frost Breath
Frustration
Gastro Acid
Gunk Shot
Hail
Haze
Hidden Power
Hydro Pump
Ice Beam
Icy Wind
Infestation
Iron Defense
Knock Off
Liquidation
Magic Coat
Mud Shot
Muddy Water
Pain Split
Payback
Peck
Pin Missile
Poison Jab
Poison Sting
Protect
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Spike Cannon
Spit Up
Spite
Stockpile
Substitute
Surf
Swagger
Swallow
Toxic
Toxic Spikes
Venom Drench
Venoshock
Water Pulse
Wide Guard


Sending out Shiinotic, TMan87 to send out and order.
:ss/shiinotic:

Sup?
 
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TMan87

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"Woah, these are scary opponents."
:spinda: "Ah, Mr. Shroom, I'm sorry for eating you yesterday. Please don't haunt me."
"YOU ATE WHAT"


Thrash (2a) | Thrash | Double-Edge

IF
you are asleep when you are to act THEN Sleep Talk (Thrash, Uproar, Double-Edge, Psycho Shift)
IF Worry Seed is to be used this round THEN use Double-Edge A1, Dizzy Punch A2, Double-Edge A3, and replace Thrash with Dizzy Punch in the above sub
IF under P/E THEN Work Up
 
Forgot to note that TMan87 will be using Spinda (Tangled Feet) and Mawile (Sheer Force)

:ss/shiinotic:
Ha, I won't haunt you. I'm no ghost.

Leech Seed | Solar Beam | Worry Seed


:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 80/80 | EN: 100
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 80/80 | EN: 100
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: OK​
Action 1
Rin used Double-Edge! -7 EN, 93 left.
100% accuracy. Roll 19/24: no crit.
[(12 + 3 - 1) * 1] = 14 damage to Shiinotic, 66 HP left.
Ren was hurt by recoil! -5 HP, 75 left.

Shiinotic used Leech Seed! -9 EN, 91 left.
100% accuracy.
Rin was seeded!

Rin's HP was drained! -3 HP, 72 HP left.
Shiinotic gained 3 HP, 69 HP left. (nice)

Action 2
Shiinotic is absorbing sunlight!

Rin used Dizzy Punch! -4 EN, 89 left.
100% accuracy. Roll 23/24: no crit. Roll 72/100: no effect.
[(7 + 3 - 1) * 1] = 9 damage to Shiinotic, 60 HP left.

Shiinotic used Solar Beam! -7 EN, 84 left.
100% accuracy. Roll 22/24: no crit.
[(12 + 3 + 2) * 1] = 17 damage to Rin, 55 HP left.

Rin's HP was drained! -3 HP, 52 HP left.
Shiinotic gained 3 HP, 63 HP left.

Action 3
Rin used Double-Edge! -7 EN, 82 left.
100% accuracy. Roll 6/24: no crit.
[(12 + 3 - 1) * 1] = 14 damage to Shiinotic, 49 HP left.

Shiinotic used Worry Seed! -7 EN, 77 left.
Rin's abilities changed to Insomnia! (6a)

Rin's HP was drained! -3 HP, 49 left.
Shiinotic gained 3 HP, 52 HP left.
:ss/spinda: @ nothing
Normal | Tangled Feet Insomnia
HP: 49/80 | EN: 82
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: Worry Seed (5a), Leech Seed (3a)
:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 52/80 | EN: 77
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: OK​
:ss/shiinotic:
Also, what do you mean "you ate me?"

Moonblast | Energy Ball | Giga Drain
IF Rin is to use Snatch THEN Substitute (25) and push back
IF Rin is under successful P/E THEN Ingrain first instance, Double Team (2 clones) second instance, pushing back each time
IF Rin is to use an unsuspended D/E move outside of a combo THEN Sunny Day first instance, Synthesis second instance, Ingrain third instance, pushing back each time
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
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"Nah, don't worry. She's just... special, you know?"
:spinda: "My spins are less spinny than usual, I feel. Spin."


Rapid Spin | Protect | Fake Out
 
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:ss/spinda: @ nothing
Normal | Tangled Feet Insomnia
HP: 49/80 | EN: 82
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: Worry Seed (5a), Leech Seed (3a)
:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 52/80 | EN: 77
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: OK​
Action 1
Rin used Rapid Spin! -5 EN, 77 left.
100% accuracy. Roll 20/24: no crit.
[(5 + 3 - 1) * 1] = 7 damage to Shiinotic, 45 HP left.
Rin's speed rose!
Rin was freed of Leech Seed!

Shiinotic used Moonblast! -6 EN, 71 left.
100% accuracy. Roll 14/24: no crit. Roll 55/100: no effect.
[(10 + 3 + 2) * 1] = 15 damage to Rin, 34 HP left.

Action 2
Rin used Protect! -6 EN, 71 left.

Shiinotic used Ingrain! -8 EN, 73 left.
Shiinotic planted its roots! (6a)

+4 HP Shiinotic, 49 left.

Action 3
Rin used Fake Out! -3 EN, 68 left.
100% accuracy. Roll 24/24: no crit.
[(4 + 3 - 1) * 1] = 6 damage to Shiinotic, 43 HP left.

Shiinotic flinched!

+4 HP Shiinotic, 47 HP left.
:ss/spinda: @ nothing
Normal | Tangled Feet Insomnia
HP: 34/80 | EN: 68
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: Worry Seed (2a), +1 speed
:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 47/80 | EN: 73
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: Ingrain (4a)​
TMan87 to order
Sivanandi to order and ref
 
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TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
Switching to Selphine the Mawile!

:mawile: "Hey! Why do you announce everyone else's full name but not mine?"
"I don't want tongue cramps."


Iron Head | Sludge Bomb | Iron Head

IF
you are asleep when you are to act THEN Sleep Talk (Iron Head, Sludge Bomb, Poison Fang, Fire Blast) and restart queue
IF under P/E THEN Stealth Rock first instance, Stockpile any other instance, restarting queue each time
IF damaging Grass-type combination THEN Protect and restart queue
 
:ss/shiinotic:
Hey, don't hit me so hard!

Sunny Day | Synthesis | Leech Seed


:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: OK
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 47/80 | EN: 73
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: Ingrain (4a)​
Action 1
Selphine used Iron Head! -5 EN, 95 left.
100% accuracy. Roll 16/24: no crit.
[(8 + 3 + 1) * 1.5] = 18 damage to Shiinotic, 29 HP left.

Shiinotic used Sunny Day! -10 EN, 63 left.
The sunlight became harsh! (4r)

Shiinotic was healed by Ingrain! +4 HP, 33 left.

Action 2
Selphine used Sludge Bomb! -7 EN, 88 left.
100% accuracy. Roll 7/24: no crit.
[(9 - 2 + 1) * 2.25] = 18 damage to Shiinotic, 15 HP left.

Shiinotic used Synthesis! -12 EN, 51 left.
Shiinotic restored 30 HP! 45 HP left.

Shiinotic was healed by Ingrain! +4 HP, 49 left.

Action 3
Selphine used Iron Head! -5 EN, 83 left.
100% accuracy. Roll 12/24: no crit.
[(8 + 3 + 1) * 1.5] = 18 damage to Shiinotic, 31 HP left.

Shiinotic used Leech Seed! -9 EN, 42 left.
100% accuracy.
Selphine was seeded!

Shiinotic was healed by Ingrain! +4 HP, 35 left.

Selphine's HP was drained! -3 HP, 77 left.
Shiinotic gained 3 HP, 38 left.

The sunlight is harsh. (3r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 77/80 | EN: 83
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (5a)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 38/80 | EN: 42
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: Ingrain (1a)​

:ss/shiinotic:
Take it easy, man!

Weather Ball | Weather Ball | Weather Ball
IF the weather is not sunny when Shiinotic is to act THEN Sunny Day
IF Selphine is to use a damaging Fire-type combination OR a damaging Steel-type combination THEN Protect
 
Last edited:
The sunlight is harsh. (3r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 77/80 | EN: 83
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (6a)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/shiinotic: @ nothing
Grass / Fairy | Illuminate
HP: 38/80 | EN: 42
2 / 4 / 5 / 5 / 26 | 2 / 2
Status: Ingrain (1a)​
Shiinotic used Weather Ball! -7 EN, 35 left.
100% accuracy. Roll 7/24: no crit.
[(10 + 2 + 3) * 1.5] = 23 damage to Selphine, 54 HP left.

Selphine used Poison Impact! -21 EN, 62 left.
100% accuracy. Roll 8/24: no crit.
[(20 + 1) * 2.25] = enough damage
Shiinotic fainted!

The sunlight is harsh. (2r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 54/80 | EN: 62
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (4a), Cooldown, Sluggish (after cooldown)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/shiinotic: @ nothing
Status: KO
TMan87 to order vs Mareanie​
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"The annoying one should be down. Let's hope this one is easier."
:mawile: "But I wanna go play in the grass!"


cooldown | Thunder Fang | Psychic Fangs

IF
Mareanie has clones when you are to act THEN Brutal Swing
IF damaging Water-type combination AND you aren't Sluggish THEN Protect
 
:ss/mareanie:
Ugh, do I have to fight?

Rain Dance | Scald | Scald
IF Selphine is burned AND Selphine has more than 40 HP THEN Liquidation
IF Selphine is burned AND Selphine has 40 HP or less THEN Brine


The sunlight is harsh. (2r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 54/80 | EN: 62
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (4a), Cooldown, Sluggish (after cooldown)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 80/80 | EN: 100
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: OK​
Action 1
Selphine cooled down.

Mareanie used Rain Dance! -6 EN, 94 left.
It started to rain! (4r)

Selphine's HP was drained! -3 HP, 51 left.

Action 2
Selphine used Thunder Fang! -5 EN, 57 left.
100% accuracy. Roll 9/24: no crit.
[(7 + 1 + 1) * 1.5] = 12 damage to Mareanie, 68 HP left.

Mareanie used Scald! -5 EN, 89 left.
100% accuracy. Roll 6/24: no crit. Roll 48/100: no effect.
[(8 + 3 - 2 + 3) * 1] = 12 damage to Selphine, 39 HP left.

Selphine's HP was drained! -3 HP, 36 left.
Mareanie gained 3 HP, 71 HP left.

Action 3
Selphine used Psychic Fangs! -7 EN, 50 left.
100% accuracy. Roll 9/24: no crit.
[(9 + 1) * 1.5] = 15 damage to Mareanie, 56 HP left.

Mareanie used Scald! -9 EN, 80 left.
100% accuracy. Roll 2/24: no crit. Roll 98/100: no effect.
[(8 + 3 - 2 + 3) * 1] = 12 damage to Selphine, 24 HP left.

Selphine's HP was drained! -3 HP, 21 HP left.
Mareanie gained 3 HP, 59 HP left.

Rain is falling. (3r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 21/80 | EN: 50
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (1a)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 59/80 | EN: 80
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: OK​
:ss/mareanie:
Ugh, would you just let me win already?

Brine | Liquidation | Brine
IF the weather is Sunny THEN Hail
IF Selphine is under the effects of Endure AND the weather is not already Hail THEN Hail
IF Selphine is to use a damaging Psychic-type combination THEN Protect
 

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Moderator
"Who's unkillable now, huh?"
:mawile: "I'm strong even in that form!"


Pain Split | (Giga Impact + Thunder Punch) | cooldown (Thunder Punch)
 
Rain is falling. (3r)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 21/80 | EN: 50
4 / 4 / 3 / 3 / 60 | 1 / 2
Status: Leech Seed (1a)
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 59/80 | EN: 80
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: OK​
Action 1
Selphine used Pain Split! -25 EN, 25 left.
Selphine gained 19 HP! 40 HP left.
Mareanie lost 19 HP! 40 HP left.

Mareanie used Brine! -7 EN, 73 left.
100% accuracy. Roll 18/24: no crit.
[(13 + 3 - 2 + 3) * 1] = 17 damage to Selphine, 23 HP left.

Selphine had its energy drained! -3 HP, 20 left.
Mareanie gained 3 HP, 43 left.
The Leech Seed wore off.

Action 2
Mareanie used Liquidation! -6 EN, 67 left.
100% accuracy. Roll 9/24: no crit. Roll 18/100: effect activates!
[(9 + 3 + 3) * 1] = 15 damage to Selphine, 5 HP left.

Selphine used THUNDER IMPACT! -24 EN, 1 left.
Roll 44/100: hit! Roll 20/24: no crit. Roll 39/100: no effect.
[(23 + 1) * 1.5] = 36 damage to Mareanie, 7 HP left.

Action 3
Selphine is cooling down.

Mareanie used Brine! -7 EN, 60 left.
Selphine fainted!

Rain is falling. (2r)
:ss/mawile: @ nothing
Status: KO
Rin the Spinda | 34/80 HP | 68/100 EN

:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 7/80 | EN: 60
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: OK​
TMan87 to order
Sivanandi to order and ref​
 

TMan87

We shall bow to neither master nor god
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"A spin, a reverence, end of show."


Fake Out | Dig | Dig

IF
under P/E THEN Work Up and push back
IF Mareanie is under the effect of Endure AND Mareanie isn't confused THEN Teeter Dance
 

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