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Facility Battle Tree Challenge: TMan87

:ss/mareanie:
I hate that I'm obligated to try to stall this out...

Protect | Endure | Toxic

Rain is falling. (2r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 34/80 | EN: 68
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 7/80 | EN: 60
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: OK​
Action 1
Mareanie used Protect! -7 EN, 53 left.
Mareanie is protecting itself!

Rin used Work Up! -6 EN, 62 left.
Rin's attack rose!
Rin's special attack rose!

Action 2
Mareanie used Endure! -15 EN, 38 left.
Mareanie is bracing itself!

Rin used Teeter Dance! -4 EN, 58 left.
Mareanie was confused!
Roll 1/3: 2 counters.

Action 3
Rin used Dig! -6 EN, 52 left.
Rin dug underground!

-1 confusion counter.
Roll 1/3: Mareanie hurt itself in confusion! -3 EN, 35 left.
[(4 + 1) * 1] = 5 damage to Mareanie, 2 HP left.
-1 confusion counters.

Rin used Dig! -5 EN, 47 left.
Mareanie hung on with 1 HP!
Rain is falling. (1r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 34/80 | EN: 47
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/mareanie: @ nothing
Water / Poison | Limber
HP: 1/80 | EN: 35
4 / 3 / 1 / 3 / 45 | 1 / 1
Status: 0 confusion counters​
:ss/mareanie:
I think that's curtains for me...

Pain Split | Brine | Mud Shot
IF Rin is to use a damaging priority move THEN Quick Guard and push back
IF Rin is to behind a Substitute THEN Brine and push back
IF Rin is under successful P/E THEN Recover and push back
TMan87
 
Ace_Trainer_m_HGSS_OD.png
"No use dragging it out."


V-Create | Fleur Cannon | V-Create
 
Congrats on stage 4!

Spinda [Rin Tezuka] (Female)
Stage: ★★★ ⭒ ⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Brick Break
Calm Mind
Captivate
Confide
Copycat
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Hidden Power [Ghost]
Hypnosis
Icy Wind
Natural Gift
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Spotlight
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Teeter Dance
Thief
Thrash
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★ ⭒ ⭒
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

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psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Roll 14/14: Fairy. Roll 1/5: Dedenne. Roll 2/3: Pickup. Hidden Power Fire.
Roll 13/13: Steel. Roll 2/5: Klang. Roll 3/3: Clear Body. Hidden Power Fighting.

:ss/Dedenne:

Dedenne (♀)

Type: Electric/Fairy
Ability: Cheek Pouch/Pickup/Plus

Item: ---

Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 80
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 117 (+)

Size: 1
Weight: 1

Moves:
Aerial Ace
Ally Switch
Attract
Charge
Charge Beam
Charm
Confide
Covet
Cut
Dig
Discharge
Double Team
Eerie Impulse
Electroweb
Entrainment
Facade
Flash
Fling
Frustration
Giga Impact
Grass Knot
Helping Hand
Hidden Power
Iron Tail
Last Resort
Magnet Rise
Natural Gift
Nuzzle
Parabolic Charge
Play Rough
Protect
Rain Dance
Recycle
Rest
Retaliate
Return
Round
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Substitute
Sunny Day
Super Fang
Swagger
Tackle
Tail Whip
Tearful Look
Thief
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Wild Charge
:ss/Klang:

Klang (-)

Type: Steel
Ability: Plus/Minus/Clear Body

Item: ---

Nature: Adamant (+Atk, -SpA)
HP: 80
Atk: 5 (+)
Def: 4
SpA: 2 (-)
SpD: 4
Spe: 50

Size: 1
Weight: 4

Moves:
Ally Switch
Assurance
Autotomize
Bind
Charge
Charge Beam
Confide
Discharge
Double Team
Endure
Facade
Flash Cannon
Frustration
Gear Grind
Gravity
Hidden Power
Hyper Beam
Iron Defense
Lock-On
Magic Coat
Magnet Rise
Metal Sound
Mirror Shot
Power Gem
Protect
Recycle
Rest
Return
Rock Polish
Rock Smash
Round
Sandstorm
Screech
Secret Power
Shift Gear
Shock Wave
Signal Beam
Sleep Talk
Snore
Steel Beam
Substitute
Swagger
Telekinesis
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Uproar
Vise Grip
Volt Switch
Wild Charge
Zap Cannon

Sending out Klang @ nothing. TMan87 to send out and order.
:ss/klang:

Kling, klang
 
Last edited:
Ace_Trainer_m_HGSS_OD.png
"Hm. This will be a bit dicey. Could go either way, I guess."


Sending out Selphine the Mawile!

Fire Blast | Flamethrower | Fire Blast

IF
damaging Steel-type combination THEN Protect and restart queue
IF under P/E THEN Stealth Rock first instance, Focus Punch second instance
[ONCE] IF Telekinesis AND not in a combination THEN (Focus Punch + Focus Punch) and restart queue
 
:ss/klang:
Klung, Kleng

Substitute (15) | Telekinesis | Zap Cannon


:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: OK
:ss/klang: @ nothing
Steel | Clear Body
HP: 80/80 | EN: 100
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: OK​
Action 1
Selphine used Fire Blast! -8 EN, 92 left.
Roll 2/100: hit! Roll 15/24: no crit. Roll 39/100: no effect.
[(11 - 1 + 1) * 1.5] = 17 damage to Klang, 63 HP left.

Klang used Substitute! -12 EN, 88 left.
-15 HP, 58 left.
Klang created a substitute!

Action 2
Selphine is tightening her focus!

Klang used Telekinesis! -7 EN, 81 left.
Selphine is under Telekinesis! (6a)

Selphine used ULTRA SAIYAN FOCUS PUNCH -42 EN, 50 left.
100% accuracy. Crit doesn't matter.
Klang's substitute faded!

Action 3
Selphine is cooling down.

Klang used Zap Cannon! -9 EN, 72 left.
Telekinesis: hit! Roll 3/24: no crit. 100% effect chance.
[(12 - 1) * 1] = 11 damage to Selphine, 69 HP left (nice)
Selphine was paralyzed! (25%)

Selphine's paralysis decreased! (20%)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 69/80 | EN: 50
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: Paralyzed (20%), Telekinesis (4a)
:ss/klang: @ nothing
Steel | Clear Body
HP: 58/80 | EN: 72
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: OK​
:ss/klang:
Klong, klyng

Gear Grind | Gear Grind | Gear Grind
IF Selphine is under successful P/E when Klang is to act THEN Shift Gear
IF Selphine is to use Sucker Punch inside a combination THEN Swagger first instance, Screech second instance
IF Selphine was fully paralyzed the previous action THEN Zap Cannon
 
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 69/80 | EN: 50
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: Paralyzed (20%), Telekinesis (4a)
:ss/klang: @ nothing
Steel | Clear Body
HP: 58/80 | EN: 72
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: OK​
Action 1
Klang used Gear Grind! -7 EN, 65 left.
Telekinesis: hit! Roll 10/24, 23/24: no crit.
[(10 + 3 + 1) * 1] = 16 damage to Selphine, 53 HP left.

Roll 58/100: no full paralysis.
Selphine used Torment! -10 EN, 40 left.
Klang was tormented! (6a)

Action 2
Klang used Struggle! -5 EN, 60 left.
Telekinesis: hit! Roll 14/24: no crit.
[(5 + 1) * 1] = 6 damage to Selphine, 47 HP left.
Klang took 2 recoil damage, 56 HP left.

Roll 8/100: Selphine was fully paralyzed! (10%)

Action 3
Klang used Gear Grind! -7 EN, 53 left.
Telekinesis: hit! Roll 24/24, 7/24: no crit.
[(10 + 3 + 1) * 1] = 16 damage to Selphine, 31 HP left.

Roll 82/100: no full paralysis.
Selphine used Fire Blast! -8 EN, 32 left.
Roll 98/100: miss.

Selphine's paralysis decayed (5%)
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 31/80 | EN: 32
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: Paralyzed (5%), Telekinesis (1a)
:ss/klang: @ nothing
Steel | Clear Body
HP: 56/80 | EN: 53
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: Torment (3a)​

TMan87
 
Ace_Trainer_m_HGSS_OD.png
"Ah. This is something I wasn't prepared for."
:mawile: "Help! I can't feel my left leg!"
Ace_Trainer_m_HGSS_OD.png
"Try moving your right arm."
:mawile: "...Why does that work?"


Flamethrower | Fire Blast | Fire Blast

IF
damaging Steel-type combination THEN Protect
IF under P/E THEN Stealth Rock first instance, Focus Punch second instance
IF Shift Gear AND not in a combination THEN Focus Punch
 
:ss/klang:
Klaung, kloong

Zap Cannon | Flash Cannon | Thunderbolt


:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 31/80 | EN: 32
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: Paralyzed (5%), Telekinesis (1a)
:ss/klang: @ nothing
Steel | Clear Body
HP: 56/80 | EN: 53
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: Torment (3a)​
Action 1
Klang used Zap Cannon! -9 EN, 44 left.
Telekinesis: hit! Roll 10/24: no crit. 100% effect chance.
[(12 - 1) * 1] = 11 damage to Selphine, 20 HP left.
Selphine was paralyzed! (25%)

Roll 38/100: no full paralysis.
Selphine used Flamethrower! -7 EN, 25 left.
100% accuracy. Roll 3/24: no crit.
[(9 - 1 + 1) * 1.5] = 14 damage to Klang, 42 HP left.

Selphine was freed from Telekinesis.

Action 2
Klang used Flash Cannon! -5 EN, 39 left.
100% accuracy. Roll 14/24: no crit. Roll 22/100: no effect.
[(8 + 3 - 1) * 1] = 10 damage to Selphine, 10 HP left.

Roll 72/100: no full paralysis.
Selphine used Fire Blast! -8 EN, 17 left.
Roll 44/100: hit! Roll 3/24: no crit.
[(11 + 1 - 1) * 1.5] = 17 damage to Klang, 25 HP left.

Action 3
Klang used Thunderbolt! -7 EN, 31 left.
100% accuracy. Roll 24/24: no crit.
[(9 - 1) * 1] = 8 damage to Selphine, 2 HP left.

Roll 83/100: no full paralysis.
Selphine used Fire Blast! -12 EN, 5 left.
Roll 83/100: hit! Roll 11/24: no crit.
[(11 - 1 + 1) * 1.5] = 17 damage to Klang, 8 HP left.

Selphine's paralysis decayed to 20%.
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 2/80 | EN: 5
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: Paralyzed (20%)
:ss/klang: @ nothing
Steel | Clear Body
HP: 8/80 | EN: 31
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: OK​

:ss/klang:
Kluing, Kloang

Thunder Shock
IF Selphine is to use Sucker Punch THEN Shift Gear and restart queue
IF Selphine is to use an OHKO move THEN Fell Stinger
IF Selphine is to use Vacuum Wave THEN Strength Sap + Steam Eruption
 
Last edited:
Klang used Thunder Shock -3 EN, 28 left.
Selphine fainted!

:ss/mawile: @ nothing
Status: KO
:ss/klang: @ nothing
Steel | Clear Body
HP: 8/80 | EN: 28
5 / 4 / 2 / 4 / 50 | 1 / 4
Status: OK​
Rin is automatically sent out.
Switching to Dedenne @ nothing, no counterswitch available.
:ss/dedenne:

Ded, enne

Super Fang | Thunder | Thunderbolt
IF Rin is to use a damaging normal-type combination THEN Protect and push back
IF Rin is to use a damaging ground-type combination THEN Protect and push back
IF Rin is to use Thrash (2a) AND Rin's ability is not Pickup THEN Entrainment and push back

TMan87
 
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 80/80 | EN: 100
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/dedenne: @ nothing
Electric/Fairy | Pickup
HP: 80/80 | EN: 100
2 / 3 / 4 / 3 / 117 | 1 / 1
Status: OK
Klang | 8/80 HP | 28/100 EN
Action 1
Dedenne used Super Fang! -11 EN, 89 left.
100% accuracy.
80 / 5 = 16 damage to Rin, 64 HP left.

Rin used Trick Room! -10 EN, 90 left.
The dimensions were twisted! (4r)

Action 2
Rin used Dig! -6 EN, 84 left.
Rin dug underground!

Dedenne used Thunder! -7 EN, 82 left.
Rin was underground lol.

Rin used Dig! -5 EN, 79 left.
100% accuracy. Roll 11/24: no crit.
[(8) * 1.5] = 12 damage to Dedenne, 68 HP left.

Action 3
Rin used Dig! -8 EN, 71 left.
Rin dug underground!

Dedenne used Thunderbolt! -6 EN, 74 left.
Rin was underground again.

Rin used Dig! -7 EN, 64 left.
100% accuracy. Roll 11/24 again: no crit.
[(8) * 1.5] = 12 damage to Dedenne, 56 HP left.
The dimensions are twisted! (Trick Room 3r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 64/80 | EN: 64
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/dedenne: @ nothing
Electric/Fairy | Pickup
HP: 56/80 | EN: 74
2 / 3 / 4 / 3 / 117 | 1 / 1
Status: bruh
Klang | 8/80 HP | 28/100 EN
 
Last edited:
Ace_Trainer_m_HGSS_OD.png
"So... Is that what you constantly see? It's certainly, uh, colorful."
:spinda: "Yes! There are colors and shapes, and sometumes the colors are shapes and shapes are colors, but it's not often."


Thrash (2a) | Thrash | Double-Edge

IF
Entrainment is to be used at all this round THEN change main orderset to Return | Double-Edge | Double-Edge
IF
damaging Electric-type combination THEN Dig (Suspend) that action, Dig (Attack) the next, pushing back
IF Dedenne has Double Team clones when you are to act THEN Rock Slide and push back
 
:ss/dedenne:
Evasion tactics are extremely cringe bro

Rain Dance | Protect | Thunder


The dimensions are twisted! (Trick Room 3r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 64/80 | EN: 64
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/dedenne: @ nothing
Electric/Fairy | Pickup
HP: 56/80 | EN: 74
2 / 3 / 4 / 3 / 117 | 1 / 1
Status: OK
Klang | 8/80 HP | 28/100 EN
Action 1
Rin used Thrash! -7 EN, 57 left.
100% accuracy. Roll 22/24: no crit.
[(12 + 3) * 1] = 15 damage to Dedenne, 41 HP left.

Dedenne used Rain Dance! -10 EN, 64 left.
It started to rain! (4r)

Action 2
Dedenne used Protect! -7 EN, 57 left.

Rin used Thrash! -7 EN, 50 left.
100% accuracy.
[(12 + 3) * 1] = 15 damage to Dedenne -4 EN, 53 left.
Rin was confused! Roll 3/3: 4 counters.

Action 3
Rin lost a confusion counter, 3 left.
Rin used Double-Edge! -7 EN, 43 left.
100% accuracy. Roll 14/24: no crit.
[(12 + 3) * 1] = 15 damage to Dedenne, 26 HP left.
Rin was hurt by recoil! -5 HP, 59 left.

Dedenne used Thunder! -7 EN, 46 left.
--% accuracy. Roll 17/24: no crit. Roll 55/100: no effect.
[(11 + 3 + 1) * 1] = 15 damage to Rin, 44 HP left.
The dimensions are twisted! (Trick Room 2r)
Rain is falling. (Rain 3r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 44/80 | EN: 43
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: 3 confusion counters
:ss/dedenne: @ nothing
Electric/Fairy | Pickup
HP: 26/80 | EN: 46
2 / 3 / 4 / 3 / 117 | 1 / 1
Status: aight I'mma head out
Klang | 8/80 HP | 28/100 EN
:ss/dedenne:
You're a pretty rude little bear aren't you punk

Thunder | Thunder | Thunder
IF Rin is to use Dig AND Dedenne is not levitating THEN Magnet Rise
IF Rin is to use a damaging normal-type combination THEN Dig (Suspend) | Dig (Attack)
IF Rin is to use a damaging ground-type combination AND Dedenne is not levitating THEN Protect


TMan87
 
The dimensions are twisted! (Trick Room 2r)
Rain is falling. (Rain 3r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 44/80 | EN: 43
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: 3 confusion counters
:ss/dedenne: @ nothing
Electric/Fairy | Pickup
HP: 26/80 | EN: 46
2 / 3 / 4 / 3 / 117 | 1 / 1
Status: aight I'mma head out​
Action 1
Rin's confusion counters fell (2)
Rin used Disable! -6 EN, 37 left.
Dedenne's Thunder was disabled!

Dedenne used Thunder!
But it failed!

Action 2
Rin's confusion counters fell (1)
Rin used Thrash! -7 EN, 30 left.
100% accuracy. Roll 3/24: no crit.
[(12 + 3) * 1] = 15 damage to Dedenne, 11 HP left.

Dedenne struggled. -9 EN, 32 left.
100% accuracy. Roll 5/24: no crit.
[(5 - 1) * 1] = 4 damage to Rin, 40 HP left.
Dedenne took 2 recoil damage, 9 HP left.

Action 2
Rin's confusion counters fell (0)
Rin used Thrash! -7 EN, 23 left.
100% accuracy. Roll 8/24: no crit.
Dedenne fainted!
Rin is already confused!
The dimensions are twisted! (Trick Room 1r)
Rain is falling. (Rain 2r)
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 40/80 | EN: 23
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: 0 confusion counters
:ss/dedenne: @ nothing
Status: KO​

Sending out Klang, TMan87 to order
 
Ace_Trainer_m_HGSS_OD.png
"This is an important part of the battle! Let's focus!"
:spinda: "Sorry, focusing is not my strong suit."


Fake Out | Fake Out | Brick Break

IF
under P/E THEN Chill first instance, Tackle any other instance, pushing back each time
IF Endure THEN activate action string Teeter Dance | Chill | Brick Break
 
:ss/klang:
I'll save you the effort of having to Fake Out A1 next round

Gear Grind + Gear Grind x 3


Fake Out does 4 damage

Klang flinched

Fake Out does 4 more damage

RIP

new opponents soon!
 
Spinda [Rin Tezuka] (Female)
Stage: ★★★ ⭒ ⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Brick Break
Calm Mind
Captivate
Confide
Copycat
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Hidden Power [Ghost]
Hypnosis
Icy Wind
Natural Gift
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Spotlight
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Tackle
Teeter Dance
Thief
Thrash
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★ ⭒ ⭒
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Serious (no change)

Stats:
HP:
80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Crunch
Dark Pulse
Double Team
Draining Kiss
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Mega Kick
Mega Punch
Metal Burst
Misty Terrain
Natural Gift
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Slam
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

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Tree Boss Kukui wants to battle!
"Listen up. This guy Siv has been giving away way too many tree wins recently. You won't be adding to that number so easily!"

Roll 11/12: Ghost. Roll 2/5: Doublade. No Guard. Hidden Power Fighting.
Roll 10/11: Dragon. Roll 3/5: Flygon. Levitate. Hidden Power Fighting.

:ss/Doublade:

Doublade (-)

Type: Steel/Ghost
Ability: No Guard

Item: ---

Nature: Careful (+SpD, -SpA)
HP: 80
Atk: 5
Def: 7
SpA: 1 (-)
SpD: 3 (+)
Spe: 35

Size: 2
Weight: 1

Moves:
Aerial Ace
After You
Attract
Autotomize
Block
Brick Break
Brutal Swing
Close Combat
Confide
Cut
Destiny Bond
Double Team
Endure
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Gyro Ball
Hidden Power
Iron Defense
Iron Head
Laser Focus
Magnet Rise
Metal Sound
Night Slash
Power Trick
Protect
Psycho Cut
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Sacred Sword
Screech
Secret Power
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Snore
Solar Blade
Spite
Steel Beam
Substitute
Swagger
Swords Dance
Tackle
Toxic
Wide Guard
:ss/Flygon:

Flygon (♀)

Type: Ground/Dragon
Ability: Levitate/Levitate

Item: ---

Nature: Hasty (+Spe, -Def, +10% Acc)
HP: 90
Atk: 5
Def: 3 (-)
SpA: 4
SpD: 4
Spe: 115 (+)

Size: 4
Weight: 4

Moves:
Aerial Ace
Air Cutter
Air Slash
Astonish
Attract
Bide
Bite
Body Slam
Boomburst
Breaking Swipe
Brutal Swing
Bug Bite
Bug Buzz
Bulldoze
Captivate
Confide
Crunch
Defog
Dig
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rush
Dragon Tail
Earth Power
Earthquake
Endure
Facade
Feint
Feint Attack
Fire Blast
Fire Punch
Fire Spin
First Impression
Fissure
Flail
Flamethrower
Fly
Focus Energy
Frustration
Fury Cutter
Giga Drain
Giga Impact
Gust
Headbutt
Heat Wave
Hidden Power
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Laser Focus
Mega Kick
Mega Punch
Mimic
Mud Shot
Mud-Slap
Natural Gift
Ominous Wind
Outrage
Power-Up Punch
Protect
Quick Attack
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sand Attack
Sand Tomb
Sandstorm
Screech
Secret Power
Signal Beam
Silver Wind
Sleep Talk
Snore
Solar Beam
Sonic Boom
Steel Wing
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Superpower
Supersonic
Swagger
Swift
Tailwind
Throat Chop
Thunder Punch
Toxic
Twister
U-turn
Uproar

"I'll start us off with Doublade."
:ss/doublade:
A teddy bear and a tiny fairy? This should be easy!

TMan87
 
Ace_Trainer_m_HGSS_OD.png
"...This will be tough. Like, real tough."
:spinda: "Almost as tough as apples first thing in the morning."
Ace_Trainer_m_HGSS_OD.png
"What? Hey, wait, come back here!"


Guard Split | Shadow Ball | Shadow Ball

IF
damaging Fighting-type combo THEN Protect and push back
IF under P/E THEN Work Up and push back
IF Close Combat AND Close Combat is to be used more than once this round THEN Disable (Close Combat) second instance and push back
 
:ss/doublade:
Oh, Guard Split? Awww, that's a cute trick! Let me see it!

Screech | Sacred Sword | Close Combat


:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 80/80 | EN: 100
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/doublade: @ nothing
Steel/Ghost | No Guard
HP: 80/80 | EN: 100
5 / 7 / 1 / 3 / 35 | 2 / 1
Status: OK​
Action 1
Rin used Guard Split! -9 EN, 91 left.
Rin split her guard with Doublade!

Doublade used Screech! -6 EN, 94 left.
No Guard: hit!
Rin's defense fell sharply!

Action 2
Rin used Shadow Ball! -6 EN, 85 left.
100% accuracy. Roll 23/24: no crit. Roll 76/100: no effect.
[(8) * 1.5] = 12 damage to Doublade, 68 HP left.

Doublade used Sacred Sword! -7 EN, 87 left.
No Guard: hit! Roll 9/24: no crit.
[(9) * 1.5] + (2 * 2) = 18 damage to Rin, 62 HP left.

Action 3
Rin used Shadow Ball! -10 EN, 75 left.
100% accuracy. Roll 7/24: no crit. Roll 72/100: no effect.
[(8) * 1.5] = 12 damage to Doublade, 56 HP left.

Doublade used Close Combat! -8 EN, 79 left.
No Guard: hit! Roll 20/24: no crit.
[(12) * 1.5] + (2 * 2) = 22 damage to Rin, 40 HP left.
Doublade's defenses fell!
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 40/80 | EN: 75
3 / 3 5 / 3 / 3 / 60 | 2 / 1
Status: Guard Split (1r), -2 defense
:ss/doublade: @ nothing
Steel/Ghost | No Guard
HP: 56/80 | EN: 79
5 / 7 / 1 / 3 / 35 | 2 / 1
Status: -1 defense, -1 special defense​

"Well, we've gotten a solid lead. Let's switch to Flygon next!"
:ss/flygon:

Why does my job have to be beating up kids?

Counterswitch? TMan87
 
Ace_Trainer_m_HGSS_OD.png
"Risky plays, risky plays!"
:mawile: "Why not take a break and let me beat you up instead?"


Sending out Selphine Rugzenhaide the Mawile!

Ice Punch | Play Rough | Ice Punch

IF
Bide A1 THEN Protect A3
IF damaging Ground-type combination THEN Protect and restart queue
IF Flygon is in the evasive stage of Dig when you are to act THEN Stealth Rock first instance, Iron Defense second instance, Baton Pass third instance
 
:ss/flygon:
At least this kid hits back, huh?

Earthquake | Earthquake | Earth Power



:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 80/80 | EN: 100
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: OK
:ss/flygon: @ nothing
Dragon / Ground | Levitate
HP: 90/90 | EN: 100
5 / 3 / 4 / 4 / 115 | 4 / 4
Status: OK​
Action 1
Flygon used Earthquake! -6 EN, 94 left.
100% accuracy. Roll 6/24: no crit.
[(10 + 3 + 1) * 1.5] = 21 damage to Selphine, 59 HP left.

Selphine used Ice Punch! -6 EN, 94 left.
100% accuracy. Roll 24/24: no crit.
[(8 + 1 + 1) * 2.25] = 23 damage to Flygon, 67 HP left.

Action 2
Flygon used Earthquake! -10 EN, 84 left.
100% accuracy. Roll 2/24: no crit.
[(10 + 3 + 1) * 1.5] = 21 damage to Selphine, 38 HP left.

Selphine used Play Rough! -6 EN, 88 left.
Roll 30/100: hit! Roll 10/24: no crit.
[(9 + 3 + 1 + 1) * 1.5] = 21 damage to Flygon, 46 HP left.

Action 3
Flygon used Earth Power! -6 EN, 78 left.
100% accuracy. Roll 5/24: no crit. Roll 30/100: no effect.
[(9 + 3 + 1) * 1.5] = 20 damage to Selphine, 18 HP left.

Selphine used Ice Punch! -6 EN, 82 left.
100% accuracy. Roll 5/24: no crit.
[(8 + 1 + 1) * 2.25] = 23 damage to Flygon, 23 HP left.
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 18/80 | EN: 82
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: OK
:ss/flygon: @ nothing
Dragon / Ground | Levitate
HP: 23/90 | EN: 78
5 / 3 / 4 / 4 / 115 | 4 / 4
Status: OK​
"Let's go, Flygon! I know you're getting hurt, but we can still win this!"
:ss/flygon:

That hurt, but I'll hang on!

Earthquake | Earth Power | Earthquake
IF Selphine is to use a damaging priority move inside of a combination THEN Protect
IF Selphine is under the effect of Endure AND Selphine has 1 HP THEN Fire Spin
IF Selphine is to use Sucker Punch THEN Roost first instance

TMan87
 
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