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Facility Battle Tree Challenge: TMan87

Ace_Trainer_m_HGSS_OD.png
"We still have a surprise for you!"
:mawile: "Well I do have bigger jaws than arms, anyway."


Endure | Ice Fang | Fairy Wind

IF
Ice Fang misses THEN push back
 
:ss/mawile: @ nothing
Steel / Fairy | Sheer Force
HP: 18/80 | EN: 82
4 / 4 / 3 / 3 / 50 | 1 / 2
Status: OK
:ss/flygon: @ nothing
Dragon / Ground | Levitate
HP: 23/90 | EN: 78
5 / 3 / 4 / 4 / 115 | 4 / 4
Status: OK​
Action 1
Selphine used Endure! -15 EN, 67 left.
Selphine is bracing herself!

Flygon used Earthquake! -6 EN, 72 left.
100% accuracy. Crit doesn't matter.
Selphine hung on with 1 HP!

Action 2
Flygon used Fire Spin! -5 EN, 67 left.
Roll 68/100: hit!
Selphine hung on with 1 HP!
Swirling flames trapped Selphine!

Selphine used Ice Fang! -5 EN, 62 left.
Roll 37/100: hit! Roll 3/24: no crit.
[(7 + 1 + 1) * 2.25] = 18 damage to Flygon, 5 HP left.

Selphine was hurt by Fire Spin!
Selphine fainted!
:ss/mawile: @ nothing
Status: KO
:ss/flygon: @ nothing
Dragon / Ground | Levitate
HP: 5/90 | EN: 67
5 / 3 / 4 / 4 / 115 | 4 / 4
Status: OK​

TMan87 to send out and order
 
Ace_Trainer_m_HGSS_OD.png
"You know what's coming, don't you?"
:spinda: "I have a strange feeling, as if I already saw that exact scene... In a dream, maybe."


Fake Out | Fake Out | Fake Out

IF
Flygon is under the effect of Endure AND Flygon isn't poisoned when you are to act THEN Toxic and restart queue
IF under P/E THEN wish first instance, Work Up second instance, restarting queue each time
 
:ss/flygon:
Whew, I haven't fought like this in a while! I like it!

Endure | Bulldoze | Screech
IF Toxic A1 misses THEN blame hax if you lose


:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 40/80 | EN: 75
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/flygon: @ nothing
Dragon / Ground | Levitate
HP: 5/90 | EN: 67
5 / 3 / 4 / 4 / 115 | 4 / 4
Status: OK​
Action 1
Flygon used Endure! -15 EN, 52 left.
Flygon is bracing itself!

Rin used Toxic! -7 EN, 68 left.
Roll 7/100: hit!
Flygon was badly poisoned.

Flygon was hurt by poison. 4 HP left

Action 2
Fake Out -3 EN, 65 left.

1 HP left

flinch

toxic kills
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 40/80 | EN: 65
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/flygon: @ nothing
Status: KO
"All right! We're gonna win this! Doublade, finish the job!"
:ss/doublade:

Dang, the teddy bear and the tiny fairy put in some work!

Sacred Sword | Brick Break | Close Combat
IF Rin is to use Sucker Punch THEN Screech first instance, Swords Dance second instance, Screech third instance, pushing back each time
IF Rin is to use a damaging ghost-type combination THEN Protect and push back
IF Rin is to use Dig unsuspended and outside of a combination AND Rin is faster than you AND Trick Room is not active THEN Phantom Force and push back

TMan87
 
Ace_Trainer_m_HGSS_OD.png
"What, you think this is curtains? Prepare to be disappointed."
:spinda: "Look at me spin!"


Hypnosis | Dream Eater | Shadow Ball

IF
Doublade is awake A3 when you are to act THEN Hypnosis
 
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 40/80 | EN: 65
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/doublade: @ nothing
Steel/Ghost | No Guard
HP: 56/80 | EN: 79
5 / 7 / 1 / 3 / 35 | 2 / 1
Status: OK​
Action 1
Rin used Hypnosis! -7 EN, 58 left.
No Guard: hit! Roll 3/3: 2 counters.

-1 sleep counter.
Doublade is fast asleep.

Action 2
Rin used Dream Eater! -12 EN, 46 left.
No Guard: hit! Roll 3/24: no crit.
[(10) / 1.5] = 7 damage to Doublade, 49 HP left.
Rin gained 3 HP, 43 HP left.

-1 sleep counter.
wake tf up

Action 3
Rin used Shadow Ball! -6 EN, 40 left.
No Guard: hit! roll 17/24: no crit. Roll 86/100: no effect.
[(8) * 1.5] = 12 damage to Doublade, 37 HP left.

Doublade woke up!
Doublade used Close Combat! -8 EN, 71 left.
No Guard: hit! Roll 9/24: no crit.
[(12 + 2) * 1.5] = 21 damage to Rin, 22 HP left.
Doublade's defenses fell!
:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 23/80 | EN: 40
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/doublade: @ nothing
Steel/Ghost | No Guard
HP: 37/80 | EN: 71
5 / 7 / 1 / 3 / 35 | 2 / 1
Status: -1 defense, -1 special defense
TMan87
 
Last edited:
Ace_Trainer_m_HGSS_OD.png
"If we're fighting a losing battle, then at least we'll make it as memorable as possible."


Hypnosis | Shadow Ball | Shadow Ball

IF
Sleep Talk A1 OR A2 THEN use Teeter Dance A1, Shadow Ball A2
IF damaging Fighting-type combo AND you have strictly more than 15 EN THEN Protect and push back actions and subs
IF Close Combat THEN Disable (Close Combat) and push back actions and subs
 
:ss/doublade:
Oh, that was rude.

Protect | Sacred Sword | Reversal


:ss/spinda: @ nothing
Normal | Tangled Feet
HP: 23/80 | EN: 40
3 / 3 / 3 / 3 / 60 | 2 / 1
Status: OK
:ss/doublade: @ nothing
Steel/Ghost | No Guard
HP: 37/80 | EN: 71
5 / 7 / 1 / 3 / 35 | 2 / 1
Status: -1 defense, -1 special defense​
Action 1
Doublade used Protect! -7 EN, 64 left.

Rin used Hypnosis! -7 EN, 33 left.
Doublade protected itself!

Action 2
Rin used Shadow Ball! -6 EN, 27 left.
No Guard: hit! Roll 9/24: no crit. Roll 5/100: effect activates!
[(8) * 1.5] + (1 * 2) = 14 damage to Doublade, 23 HP left.
Doublade's special defense fell!

Doublade used Sacred Sword! -7 EN, 57 left.
No Guard: hit! Roll 14/24: no crit.
[(9 + 2) * 1.5] = 17 damage to Rin, 6 HP left.

Action 3
Rin used Shadow ball! -10 EN, 17 left.
No Guard: hit! Roll 2/24: no crit. Effect doesn't matter.
[(8) * 1.5] + (2 * 2) = 16 damage to Doublade, 6 HP left.

Doublade used Reversal! -8 EN, 49 left.
No Guard: hit! Roll 2/24: no crit.
[(14 + 2) * 1.5] = 24 damage to Rin, -18 HP left.
Rin fainted!

Sorry, challenger! Better luck next time!

Challenger TMan87 gains: 10 RC | 10 TC | -12 JC | Access to 4*
Referee Sivanandi gains: 16 RC, 8 TC, 15 JC.


You may return to the Battle Tree whenever you'd like!
 
Only Dogfish44, any subrefs in the event that Dogfish vanishes from the face of the earth, TMan87, and the Russian Mob that bankroll the Battle Tree are allowed to comment in here until the duration of the run.

Challenge Details:
Name: TMan87
Floor: 2

Pokemon #1: Rin Tezuka the Spinda
Pokemon Ability: Tangled Feet

Pokemon #2: Selphine Rugzenhaise the Mawile
Pokemon Ability: Sheer Force

avatar_85a324b8b679_128.pnj

avatar_67b1d218e9f9_128.png
I don't think Rin noticed we weren't in the same setting anymore. She's pretty much in her own setting all the time anyway. She still spins and still confuses the hell out of opponents. She never noticed the power levels have left her somewhat in the dust, as she's weak and even her tricks aren't that good anymore. It's a sad day to be a Spinda, for sure. But she doesn't care. She spins.
Spinda [Rin Tezuka] (Female)
Stage: ★★★★⭒
Types: Normal

Abilities:
Own Tempo / Tangled Feet / Contrary (H) [UNLOCKED]

Nature: Adamant (+Atk, -SpA)

Stats:
HP:
80
Atk: 4 (+)
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1

Attacks:
Assist
Attract
Baton Pass
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Copycat
Counter
Covet
Defense Curl
Dig
Disable
Dizzy Punch
Double-Edge
Double Team
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Facade
Fake Out
Fake Tears
Feint Attack
Fire Punch
Flail
Flash
Fling
Focus Punch
Frustration
Guard Split
Headbutt
Helping Hand
Hidden Power [Ghost]
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Natural Gift
Nightmare
Power-Up Punch
Protect
Psybeam
Psychic
Psycho Cut
Psycho Shift
Psych Up
Rain Dance
Rapid Spin
Recycle
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Sing
Skill Swap
Sleep Talk
Smelling Salts
Snatch
Snore
Spotlight
Stomping Tantrum
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Swift
Tackle
Teeter Dance
Thief
Thrash
Thunder Punch
Toxic
Trick
Trick Room
Uproar
Water Pulse
Wild Charge
Wish
Work Up
Zen Headbutt
803aacae5fd31e4b4ce4eda91e37b192.jpg

Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...
Mawile [Selphine Rugzenhaide] (Female)
Stage: ★★★★⭒
Types: Steel / Fairy
Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED]

Nature: Careful (-SpA, +SpD)

Stats:
HP:
80
Atk: 4
Def: 4
SpA: 2 (-)
SpD: 4 (+)
Spe: 50
Size Class: 1
Weight Class: 2

Attacks:
Ancient Power
Assurance
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Brutal Swing
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double-Edge
Double Team
Draining Kiss
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Helping Hand
Hidden Power [Water]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Laser Focus
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psychic Fangs
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Steel Beam
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Wta8hHi.png


"Ah, I see you're back and as strong as is feasible at Stage Four. Well, that's some lovely motivation for all involved then! Wait, this feels familiar..."

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
rock.gif
ice.gif

bug.gif
dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Typing:
d18: 8/18
electric.gif

d17: 1/17
normal.gif


Pokemon:
Electric, d5: 5 :magnemite:
Normal, d5: 4 :voodoll:

Abilities:
Magnemite, d3: 1 [Magnet Pull]
Voodoll, d3: 2 [Normalize]

Hidden Powers:
Magnemite: Fire
Voodoll: Fighting

:ss/Magnemite:

Magnemite (♀)

Type: Electric/Steel
Ability: Magnet Pull/Sturdy/Analytic

Item: ---

Nature: Modest (+SpA, -Atk)
HP: 70
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 45

Size: 1
Weight: 1

Moves:
Bide
Charge Beam
Confide
Curse
Discharge
Double Team
Double-Edge
Electro Ball
Electroweb
Endure
Explosion
Facade
Flash
Flash Cannon
Frustration
Gravity
Gyro Ball
Hidden Power
Iron Defense
Light Screen
Lock-On
Magic Coat
Magnet Bomb
Magnet Rise
Metal Sound
Mimic
Mirror Shot
Natural Gift
Protect
Psych Up
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rollout
Round
Screech
Secret Power
Shock Wave
Signal Beam
Sleep Talk
Snore
Sonic Boom
Spark
Substitute
Sunny Day
Supersonic
Swagger
Swift
Tackle
Take Down
Teleport
Thunder
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
Volt Switch
Wild Charge
Zap Cannon
:ss/Voodoll:

Voodoll (♀)

Type: Normal/Dark
Ability: Insomnia/Normalize/Cursed Body

Item: ---

Nature: Naughty (+Atk, -SpD)
HP: 80
Atk: 3 (+)
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 70

Size: 2
Weight: 2

Moves:
Acupressure
Astonish
Attract
Baton Pass
Beat Up
Brick Break
Captivate
Charge
Confide
Copycat
Counter
Covet
Dark Pulse
Double Team
Dream Eater
Dual Chop
Eerie Impulse
Endure
Facade
Feint Attack
Fling
Focus Punch
Follow Me
Foul Play
Frustration
Grudge
Helping Hand
Hidden Power
Ice Punch
Imprison
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Magic Coat
Memento
Mimic
Natural Gift
Nightmare
Pain Split
Payback
Perish Song
Pin Missile
Play Nice
Play Rough
Power Trip
Power-Up Punch
Protect
Psychic
Psycho Cut
Pursuit
Rest
Retaliate
Return
Rock Slide
Rock Smash
Round
Screech
Secret Power
Shock Wave
Sleep Talk
Smelling Salts
Snatch
Snore
Spite
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Throat Chop
Thunder Wave
Torment
Toxic
Uproar
Vacuum Wave
Work Up

Wta8hHi.png
:sm/voodoll:

"We begin with Voodoll!"

TMan87 to order, best of luck!
 
Ace_Trainer_m_HGSS_OD.png
"Alright, this time, we're in this until the end!"
:spinda: :mawile: "Yeaaaaah!"


Sending out Selphine Rugzehaide the Mawile!

Focus Blast | Play Rough | Focus Blast

IF
Counter AND you are not to use Focus Blast THEN Draining Kiss
IF Play Rough is Imprisoned when you are to use it THEN Sunny Day
[ONCE] IF Pain Split THEN Focus Punch and restart queue
 
:sm/mawile:
HP: 80
EN: 100
Status: OK
:sm/spinda:
HP: 80
EN: 100
Status: OK

:sm/voodoll:
HP: 80
EN: 100
Status: OK
:sm/magnemite:
HP: 70
EN: 100
Status: OK

Rolls out of 10,000 unless otherwise stated.

Action 1:

Voodoll used Infestation!
Crit (<=416): 111
(5 + 3 + 3)*2/3 = 7 Damage
-4 EN
Mawile used Focus Blast!
Hit (<=7000): 2877
Crit (<=416): 9322

(12 + 1)*2.25 = 29.25 ~ 29 Damage
-8 EN

Mawile's Infestation!
-2 HP

Action 2:

Mawile used Play Rough!
Hit (<=9000): 4487
Crit (<=416): 502

(9 + 3 + 1 + 1)*1.5 = 21 Damage
-6 EN
Voodoll used Perish Song!
-14 EN

Mawile's Infestation!
-2 HP

Action 3:

Mawile is charging!
Voodoom used Pain Split!
Mawile 69, Voodoll 39
Mawile --> 49 HP
Voodoll --> 49 HP
-25 EN
Mawile used Focus Punch!
Crit (<=416): 8972
(15 + 1)*1.5 = 36 Damage
-10 EN

Mawile's Infestation!
-2 HP​

:sm/mawile:
HP: 47
EN: 76
Status: Doom [2R], Infestation [1a]
:sm/spinda:
HP: 80
EN: 100
Status: OK

:sm/voodoll:
HP: 13
EN: 57
Status: Doom [2R]
:sm/magnemite:
HP: 70
EN: 100
Status: OK
 
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Wta8hHi.png
:sm/magnemite:

Switch Phase!

"Magnemite takes over. You... well, based on that Infestation, I suspect you're stuck here with me!"

Discharge ~ Hidden Power ~ Discharge
IF Mawile is to use Pain Split OR a damaging Fighting-Type combo OR a damaging Fire-type combo AND you do not have an active Substitute THEN Substitute [15] AND restart your queue of actions​
 
Ace_Trainer_m_HGSS_OD.png
"I've been told by a friend you liked slow matches. Well, I have the perfect treat for you."
:mawile: "I require assistance."
Ace_Trainer_m_HGSS_OD.png
"Just breathe slowly. It'll all go away."


Rest | Sleep Talk (Pain Split, Brick Break, Fire Blast, Stealth Rock) | Sleep Talk (Pain Split, Brick Break, Fire Blast, Stealth Rock)

IF
you roll Stealth Rock A2 THEN replace Stealth Rock with Taunt A3
IF you roll Pain Split A2 THEN replace Pain Split with Taunt A3
 
:sm/mawile:
HP: 47
EN: 76
Status: Doom [2R]
:sm/spinda:
HP: 80
EN: 100
Status: OK

:sm/magnemite:
HP: 70
EN: 100
Status: OK
:sm/voodoll:
HP: 13
EN: 57
Status: OK

Rolls out of 10,000 unless otherwise stated.

Action 1:

Mawile used Rest!
-15 EN
Magnemite used Discharge!
Crit (<=416): 621
Para (<=3000): 3687

(8 + 3 + 1) = 12 Damage
-5 EN

Mawile is resting!
+10 HP

Action 2:

Mawile used Sleep Talk!
D4: 2 - Brick Break
Mawile used Brick Break!
Crit (<=416): 4896
(8 + 1)*1.5 = 13.5 ~ 14 Damage
-9 EN
Magemite used Hidden Power!
Crit (<=416): 8923
(6 + 1)*1.5 = 10.5 ~ 11 Damage
-4 EN

Mawile is resting!
+10 HP

Action 3:

Mawile used Sleep Talk!
D4: 1 - Pain Split
Mawile used Pain Split!
Magnemite: 56 HP
Mawile: 44

Magnemite --> 50 HP
Mawile --> 50 HP
-19 EN
Magnemite used Discharge!
Crit (<=416): 401
Para (<=3000): 3546

(8 + 3 + 1) = 15 Damage
-5 EN

Mawile is resting!
+10 HP​

:sm/mawile:
HP: 45
EN: 33
Status: Doom [1R], Rest [0a]
:sm/spinda:
HP: 80
EN: 100
Status: OK

:sm/magnemite:
HP: 50
EN: 86
Status: OK
:sm/voodoll:
HP: 13
EN: 57
Status: OK

TMan87
 
Last edited:
Ace_Trainer_m_HGSS_OD.png
"You're probably not surviving this round, so you know what you have to do?"
:mawile: "Yes."


Fire Blast | Flamethrower | Fire Blast

IF
under P/E THEN Stealth Rock first instance, Chill second instance, Focus Punch third instance, restarting queue each time
[ONCE] IF Rest THEN Focus Punch
IF Magnemite successfully activated Command: Magnet Pull (Repulse) THEN replace all instances of Focus Punch in subs with Focus Blast
 
Wta8hHi.png
:sm/magnemite:

"Slowly does it... and slowly goes you!"

Electroweb ~ Light Screen ~ Substitute [15]
IF Electroweb misses A1 THEN Electroweb A2, Light Screen A3
IF Electroweb misses A2 THEN swear even louder, Electroweb A3​
 
:sm/mawile:
HP: 45
EN: 33
Status: Doom [1R], Rest [0a]
:sm/spinda:
HP: 80
EN: 100
Status: OK

:sm/magnemite:
HP: 50
EN: 86
Status: OK
:sm/voodoll:
HP: 13
EN: 57
Status: OK

Rolls out of 10,000 unless otherwise stated.

Action 1:

Mawile used Fire Blast!
Hit (<=8500): 466
Crit (<=416): 3520

(11 - 1 + 1)*1.5 = 16.5 ~ 17 Damage
-8 EN
Magnemite used Electroweb!
Hit (<=9500): 4889
Crit (<=416): 9186

(6 + 3 + 1) = 10 Damage
-4 EN

Action 2:

Magnemite used Light Screen!
-10 EN
Mawile used Flamethrower!
Crit (<=416): 7473
(9 - 1 + 1 - 3)*1.5 = 9 Damage
-7 EN

Action 3:

Magnemite used Substitute [15]!
-12 EN
Mawile used Fire Blast!
Hit (<=8500): 1066
Crit (<=416): 2210

(11 - 1 + 1 - 3)*1.5 = 12 Damage
-8 EN

End of Round!

Mawile was DOOMed!
-30 HP​

:sm/mawile:
HP: 5
EN: 10
Status: -1 Speed
:sm/spinda:
HP: 80
EN: 100
Status: OK

Light Screen [4a]
:sm/magnemite:
HP: 9
EN: 60
Status: Substitute [3 HP]
:sm/voodoll:
HP: 13
EN: 57
Status: OK
 
Last edited:
Wta8hHi.png
:sm/magnemite:

"And now to become... only 58 HP down! Yeesh."

Thunder Shock ~ Shock Wave ~ Thunder Shock
[ONCE] IF Sucker Punch THEN begin action chain Rest ~ Sleep Talk (Thunder Shock | Shock Wave | Discharge | Thunderbolt) ~ Snore
IF Mawile is KOed THEN Chill​

TMan87 to order
 
:sm/mawile:
HP: 5
EN: 10
Status: -1 Speed
:sm/spinda:
HP: 80
EN: 100
Status: OK

Light Screen [4a]
:sm/magnemite:
HP: 9
EN: 60
Status: Substitute [3 HP]
:sm/voodoll:
HP: 13
EN: 57
Status: OK

Rolls out of 10,000 unless otherwise stated.

Action 1:

Magnemite used Thunder Shock!
Crit (<=416): 1067
Paralyse (<=1000): 5220

(4 + 3 + 1) = 8 Damage
-2 EN
Mawile was KOed!

:sm/mawile:
HP: KO
EN: KO
Status: KOed
:sm/spinda:
HP: 80
EN: 100
Status: OK

Light Screen [3a]
:sm/magnemite:
HP: 9
EN: 58
Status: Substitute [3 HP]
:sm/voodoll:
HP: 13
EN: 57
Status: OK

TMan87
 
Ace_Trainer_m_HGSS_OD.png
"You got your work cut out for you!"
:spinda: "What would you cut work with? A knife? Maybe a spoon?"


Tackle | Brick Break | Brick Break

IF
Explosion THEN Dig
IF under P/E THEN Work Up
[ONCE] IF Endure AND Magnemite isn't to use a P/E move the next action THEN Metronome (Will-o-Wisp, Hail, Spikes, Stealth Rock, Infestation, Fairy Lock, Whirlpool, Bind, Shift Gear, No Retreat) next action

(Fire, Ice, Ground, Rock, Bug, Fairy, Water, Normal, Steel, Fighting)
 
:sm/spinda:
HP: 80
EN: 100
Status: OK

Light Screen [3a]
:sm/magnemite:
HP: 9
EN: 58
Status: Substitute [3 HP]
:sm/voodoll:
HP: 13
EN: 57
Status: OK

Rolls out of 10,000 unless otherwise stated.

Action 1:

Spinda used Tackle!
Crit (<=416): 5220
(4 + 3 + 1)*2/3 = 5.3333 ~ 5 --> 3 Damage
-2 EN
Pop goes the Substitute!
Magnezone used Hax Bomb!
Crit (<=416): 9968
(18 + 3 + 2) = 23 Damage
-18.5 ~ -19 EN

Action 2:

Full Para (<=2500): 3444
Spinda used Brick Break!
Crit (<=416): 1055
(8 + 1)*1.5 = 13.5 ~ 14 Damage
Screens shattered!
-6 EN
Magnemite was KOed!

:sm/spinda:
HP: 57
EN: 92
Status: Para [20%]

:sm/magnemite:
HP: KO
EN: KO
Status: KOed
:sm/voodoll:
HP: 13
EN: 57
Status: OK
 
Last edited:
Wta8hHi.png
:sm/voodoll:

"Well, maybe we can. Oy vey."

Pain Split ~ Retaliate ~ Frustration
IF you flinch THEN push actions and substitutions back
IF Spinda is under the effect of a Protective/Evasive action when you are to act OR Spinda is to use Sucker Punch THEN Double Team [2 Clones] on the first instance, Chill on the second instance, Pain Split on the third instance, pushing back each time​
 
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