Reporting a streak with 332 wins in doubles battle tree.
The team:
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 6 SpD / 252 Spe
Adamant Nature
IVs: 29 HP / X SpA
- High Jump Kick
- Lunge
- Poison Jab
- Drill Run
Pheromosa set isn't the best, probably better with Low kick > High jump kick because....can give you a reason for lose. Also, if misses your sash is broken. The extra power is worth in some scenarios however.
Drill run isn't very good in this team too but i'm in a moon cartridge and I can't recover easily if delete the move ....but yeah isn't very good in this team. His main targets are Marowak Alola (one run air baloon, lol), Chandelure and poison types like toxapex or Gengar but Throat chop is an option for nearly all the ghost (including Mismagius, Golurk, etc,). Another posible change is Ice beam > Poison Jab but my Pheromosa is Adamant and is better to use a Naughty nature with Ice beam. Of course, protect is other great option and using low HP and defenses evs is an option in this case. Run odd HP number if runing High jump kick because if you miss twice you survive with 1 hp (rare scenario but possible). Drill run in practice help when I achieve OHKOs without risking a miss with High Jump kick against some steel types (still, isn't 100% accurate).
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 6 SpD / 252 Spe
Modest Nature
IVs: X Atk
- Psychic
- Psyshock
- Moonblast
- Hidden Power [Fire]
I read that giving 12 evs in hp and 4 defense helps survive some things. Not sure if is worth the change, maybe yeah. Max speed for tie scarf darmanitan (in practice i remember win only 1/4 times, maybe) and outspeed jolly megagyarados at +1. Hp fire is mostly filler, you can run other move like Thunderbolt or...Focus blast i guess.
Charizard (M) @ Charizardite X
Ability: Blaze
Shiny: Yes
EVs: 228 HP / 76 Atk / 4 Def / 174 SpD / 28 Spe
Adamant Nature
- Flare Blitz
- Roost
- Dragon Claw
- Dragon Dance
Not sure why i choose Charizard mega X, but is a solid option (not as good as Salamence but better breaking steel types). His typing gives interesting resists and I made bulky because don't think necessary to use other speedy mon and I like something bulky for switching choice locked lele. Is a singles set, you can use protect in roost or dragon dance's place. Fun fact, AI fake outs you the turn you are megaevolving in psychic terrain.
Primarina (M) @ Waterium Z
Ability: Torrent
EVs: 212 HP / 22 Def / 252 SpA / 12 SpD / 12 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Hydro Pump
- Energy Ball
- Protect / coverage move
You can run psychic, dazzling gleam, scald..... in protect's place. Sometimes, AI don't atack you when can OHKO sometimes and that's why I'm not runing protect in my battles but I recomend to use this move. Hydrocanon for a stronger Z move could work in this place (or sparkling aria with Primarium-Z but no water resists in the team to take this move and is 195 power over 200 with Hydrocanon...)
Not sure about this mon, good sinergy with megaevolved charizard but gives you other poison weakness (in practice only Drapion is anoying because Tapu lele kills poison types). Maybe ofensive Suicune is better in this spot, for example.
Logs (some videos have "bugs", because my internet crashes when is uploading in youtube....)
In this battle (161), if metagross decides to target Charizard instead of Primarina...I lose the streak. Zen headbutt in psychic terrain and with +1 attack boost does a lot.
I used Hp fire in lele because can 2HKO excadrill but you should avoid using that move because is weak. Maybe better to use High jump kick in drill and moonblast in alakazam mega (but this mon in psychic terrain is dangerous..). If sand rush drill, the battle could be more difficult.
252+ SpA Tapu Lele Psychic vs. 252 HP / 0 SpD Mawile-Mega in Psychic Terrain: 66-78 (42 - 49.6%) -- guaranteed 3HKO
252+ SpA Tapu Lele Hidden Power Fire vs. 252 HP / 0 SpD Mawile-Mega: 78-94 (49.6 - 59.8%) -- 99.6% chance to 2HKO
-1 252+ Atk Pheromosa High Jump Kick vs. 252 HP / 0 Def Mawile-Mega: 70-84 (44.5 - 53.5%) -- 31.3% chance to 2HKO
I achieve OHKOing Mawile but using HP fire tapu lele (you don't see this in the video sadly). This means..... lele need to switch next turn.
Notable calc for runing High jump kick, though.
High Jump miss... Fortunately, my team has good match up against Aza. (battle 330)
Losing battle. My mistake: send Charizard in turn 2 (correct play was sending primarina). For some reason I think that Dragon Claw + Moonblast kills minior without calcing.....when I made the calc I notice was wrong....and still use this atack combo even knowing (targeting Liepard with lele and zard was better). If lickilicky don't para...Primarina still win, wow. I made two mistakes though.
Anyway the streak was fun.
Most battles are quick and you only win spaming Tapu lele and pheromosa attacks. That combo is very overpowered probably.
Some weakness:
Trick room teams. You should kill trick room setters if you see one mon that can set up the move (for example if you see a lead with aromatisse and escavalier, kill aromatisse first). Under trick room, some pokemon like Slowking waterium Z and Slowbro Mega are very dangerous.
Mega metagross. Under psychic terrain is anoying if you don't kill fast. Runing shadow ball in lele can help, but I don't think is necessary.
252+ SpA Tapu Lele Hidden Power Fire vs. 0 HP / 0 SpD Metagross-Mega: 70-84 (45.1 - 54.1%) -- 39.8% chance to 2HKO
252+ Atk Pheromosa High Jump Kick vs. 0 HP / 0 Def Metagross-Mega: 90-106 (58 - 68.3%) -- guaranteed 2HKO
252+ Atk Pheromosa Drill Run vs. 0 HP / 0 Def Metagross-Mega: 74-88 (47.7 - 56.7%) -- 82.8% chance to 2HKO
252+ Atk Pheromosa Low Kick (120 BP) vs. 0 HP / 0 Def Metagross-Mega: 84-99 (54.1 - 63.8%) -- guaranteed 2HKO
Low kick is the better move for this MU for avoiding misses. Also you should avoid to use Hidden power fire if possible.
Other team I play (I achieve aproximately 143 wins in doubles losing to a trick room team but don't save the log).
Slowbro (F) @ Slowbronite
Ability: Regenerator
EVs: 252 HP / 76 Def / 140 SpA / 42 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Slack Off
- Ice Beam
- Scald
- Trick Room
Trick room setter, not sure if Ice beam is necessary, I think that Psychic or Psyshock are better.
Hariyama (F) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 124 Def / 134 SpD
Brave Nature
IVs: 0 Spe
- Close Combat
- Heavy Slam
- Fake Out
- Knock Off
Trick room abuser with Fake out support for easy trick room set up. Maybe heavy slam should be changed but isn't bad in this team. Rock slide and Ice punch (with psychic slowbro) seem good options.
Vikavolt (M) @ Choice Specs/ Assault Vest / Life Orb
Ability: Levitate
Shiny: Yes
EVs: 208 HP / 4 Def / 252 SpA / 46 SpD
Quiet Nature
IVs: X Atk / 0 Spe
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Bug Buzz
Trick room abuser. I use the 3 items, all work well. Energy ball or Discharge are options. Hp ice isn't necessary.
Mudsdale (M) @ Groundium Z
Ability: Stamina
EVs: 244 HP / 252 Atk / 14 SpD
Brave Nature
IVs: 0 Spe
- Earthquake
- Close Combat
- Heavy Slam
- Rock Slide
Protect is an option in this thing, is great on Trick room. Close combat or Heavy Slam aren't mandatory but in practice are useful both. High horse power can help in some scenarios.
Only save this replay, because battle 100 is something....special?
Weakness:
Mega gengar Lead and ghost mons in general. Are inmune to fake out and can ohko Slowbro. Maybe should invest more bulk to avoid that.
252 SpA Gengar-Mega Shadow Ball vs. 252 HP / 44 SpD Slowbro-Mega: 188-224 (93 - 110.8%) -- 62.5% chance to OHKO
252 SpA Gengar-Mega Shadow Ball vs. 252 HP / 148 SpD Slowbro-Mega: 168-200 (83.1 - 99%) -- guaranteed 2HKO
Technically I should run this ev spread...or this:
252 SpA Raikou Thunder vs. 252 HP / 180 SpD Slowbro-Mega: 168-200 (83.1 - 99%) -- guaranteed 2HKO
Raikou has Inner focus sometimes....but the electrium-Z variant OHKO slowbro with the Z (you can switch in mudsdale) if see a Raikou without pressure.
You lose power when runing this ev spreads but is worth securing the Trick room.
Two lead mons that can OHKO slowbro. That's rare but possible. If you use a more bulky variant is even more difficult. OHKO moves deserve a mention.
Sorry, but I didn't save the losing battle, but was probably the 143 battle. Changing the slowbro mega ev spread made this team pretty solid. probably. The only problem is when you can't set up trick room. In the losing battle I made a mistake that was set up trick room against a team with slow mons (cofagrigus and something in the lead and explosion ferrothorn + aromatisse in the back).
That's all, thanks for reading.