Facility Battle Tree: Mowtom

JJayyFeather

Drifting~
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Ribombee [Riblet] (F)

Tier: ★★★☆☆

Type: Bug / Fairy

Abilities: Honey Gather / Shield Dust / Sweet Veil (Unlocked)
  • This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
  • This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occurring.
  • This Pokemon creates a mystical veil on the battlefield that prevents the Pokemon and all allies from being put to sleep.
Nature: Serious

Stats:
HP: 80
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 124
Size Class: 1
Weight Class: 1

Attacks (69):

Physical

Acrobatics
Aerial Ace
Covet
Facade
Frustration
Giga Impact
Leech Life
Play Rough
Return
Thief
U-turn

Special
Absorb
Bug Buzz
Dazzling Gleam
Draining Kiss
Dream Eater
Fairy Wind
Hidden Power (Ground)
Hyper Beam
Infestation
Magical Leaf
Moonblast
Pollen Puff
Psychic
Silver Wind
Snore
Solar Beam
Struggle Bug
Swift

Status
Ally Switch
Aromatherapy
Aromatic Mist
Attract
Baton Pass
Bestow
Calm Mind
Charm
Confide
Double Team
Endure
Energy Ball
Fake Tears
Helping Hand
Imprison
Light Screen
Magic Room
Nature Power
Powder
Protect
Psych Up
Quiver Dance
Reflect
Rest
Roost
Round
Safeguard
Skill Swap
Sleep Talk
Speed Swap
Sticky Web
Stun Spore
Substitute
Sunny Day
Swagger
Sweet Scent
Switcheroo
Toxic
Trick
Wonder Room

Qwilfish [Quants] (F)

Tier: ★★★☆☆

Type: Water / Poison

Abilities: Poison Point / Swift Swim / Intimidate (Unlocked)
  • By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
  • The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
  • When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage (and adjusting the natural stage) by one (1). If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1

Attacks (83):

Physical

Aqua Jet
Aqua Tail
Assurance
Astonish
Bounce
Dive
Explosion
Facade
Fell Stinger
Flail
Frustration
Gyro Ball
Headbutt
Liquidation
Natural Gift
Payback
Pin Missile
Poison Jab
Poison Sting
Return
Revenge
Reversal
Rollout
Secret Power
Self-Destruct
Tackle
Take Down
Throat Chop
Waterfall

Special
Acid Spray
Blizzard
Brine
Bubble
Bubble Beam
Hex
Hidden Power (Ground)
Hydro Pump
Ice Beam
Icy Wind
Round
Scald
Shadow Ball
Shock Wave
Signal Beam
Sludge Bomb
Sludge Wave
Snore
Surf
Swift
Venoshock
Water Gun
Water Pulse
Whirlpool

Status
Acupressure
Attract
Captivate
Confide
Curse
Defense Curl
Destiny Bond
Double Team
Endure
Hail
Harden
Haze
Minimize
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Spikes
Spit Up
Stockpile
Substitute
Supersonic
Swagger
Swords Dance
Taunt
Thunder Wave
Toxic
Toxic Spikes
Venom Drench









Opponents:
Grass: Weepinbell with Chlorophyll
Fire: Growlithe with Flash Fire

:ss/Weepinbell:

Weepinbell (♂)

Type: Grass/Poison
Ability: Chlorophyll

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 80
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 2
Spe: 47 (-)

Size: 2
Weight: 1

Moves:
Acid
Acid Spray
Attract
Belch
Bide
Bind
Bug Bite
Bullet Seed
Captivate
Clear Smog
Confide
Curse
Cut
Double Team
Double-Edge
Encore
Endure
Energy Ball
Facade
Flash
Frustration
Gastro Acid
Giga Drain
Grass Knot
Growth
Hidden Power
Infestation
Ingrain
Knock Off
Leech Life
Magical Leaf
Mega Drain
Mimic
Morning Sun
Natural Gift
Nature Power
Poison Jab
Poison Powder
Power Whip
Protect
Rage
Razor Leaf
Reflect
Rest
Return
Round
Secret Power
Seed Bomb
Slam
Sleep Powder
Sleep Talk
Sludge Bomb
Snore
Solar Beam
Strength Sap
Stun Spore
Substitute
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Swords Dance
Synthesis
Take Down
Teeter Dance
Thief
Tickle
Toxic
Venoshock
Vine Whip
Weather Ball
Worry Seed
Wrap
Wring Out
:ss/Growlithe:

Growlithe (♂)

Type: Fire
Ability: Flash Fire

Item: ---

Nature: Brave (+Atk, -Spe, -10% Eva)
HP: 80
Atk: 4 (+)
Def: 2
SpA: 3
SpD: 3
Spe: 52 (-)

Size: 1
Weight: 2

Moves:
Aerial Ace
Agility
Attract
Bide
Bite
Body Slam
Burn Up
Captivate
Charm
Close Combat
Confide
Covet
Crunch
Curse
Dig
Double Kick
Double Team
Double-Edge
Dragon Breath
Dragon Rage
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Spin
Flame Burst
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Frustration
Headbutt
Heat Wave
Helping Hand
Hidden Power
Howl
Incinerate
Iron Tail
Leer
Mimic
Morning Sun
Mud-Slap
Natural Gift
Odor Sleuth
Outrage
Overheat
Play Rough
Protect
Psychic Fangs
Rage
Reflect
Rest
Retaliate
Return
Reversal
Roar
Rock Smash
Round
Safeguard
Secret Power
Skull Bash
Sleep Talk
Snarl
Snore
Strength
Substitute
Sunny Day
Swagger
Swift
Take Down
Thief
Thrash
Toxic
Wild Charge
Will-O-Wisp


Sending out Weepinbell. Mowtom to order.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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"Hmm? Oh, it's started! Time to shine, Riblet!"
"Lovely. A pitcher plant. Let's avoid getting swallowed by it, shall we?"
Bug Buzz~Psychic~Bug Buzz
IF
Bide THEN initiate action string Quiver Dance~Light Screen~Bug Buzz
IF damaging Poison type combo AND NOT you used Protect last action THEN Protect and restart queue
IF Toxic AND you are faster AND NOT you are poisoned AND NOT Safeguard is up on your side THEN Safeguard and restart queue
 
Last edited:

JJayyFeather

Drifting~
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Mowtom [AO]
:xy/ribombee:
HP: 80 | EN: 100
Shield Dust
3/3/4/3/124

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 80 | EN: 100
Chlorophyll
4/3/5/2/47
REF NOTE: If you're checking these rolls across the rolls I made in #asbot, they are off because I reffed the whole round as if Sludge Bomb could actually Poison Ribombee,

Action 1
Ribombee used Bug Buzz.
Crit [10]: 173 (n)
-1 SpD [24]: 216 (n)
Damage: 9+3+2 = 14
-6en

Weepinbell used Sludge Bomb.
Crit [10]: 114 (n)
Poison [72]: 156 (n)
Damage: (9+3+2)*1.5 = 21
-6 en

Action 2
Ribombee used Psychic.
Crit [10]: 21 (n)
-1 SpD [24]: 119 (n)
Damage: (7+2)*1.5 = 13.5 => 14
-6en

Weepinbell used Sludge Bomb.
Crit [10]: 40 (no)
Poison [72]: 57 (yes)
Damage: (9+3+2)*1.5 = 21
-10en

Action 3
Ribombee used Bug Buzz.
Crit [10]: 45 (no)
-1 SpD [24]: 32 (no)
Damage: 9+3+2 = 14
-6en

Weepinbell used Sludge Bomb.
Crit [10]: 169 (no)
Damage: (9+3+2)*1.5 = 21
-14en

Mowtom [AO]
:xy/ribombee:
HP: 17 | EN: 82
Shield Dust
3/3/4/3/124

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 38 | EN: 70
Chlorophyll
4/3/5/2/47

Orders coming when I get home from work.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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:xy/weepinbell:
Weepinbell: Sludge Bomb | Sludge Bomb | Sludge Bomb
IF Ribombee is under the effects of a Protective/Evasive Move, THEN Synthesis the first instance, Chill the second instance
IF Ribombee is to use (Endure OR a Status Healing Move) AND Ribombee is not poisoned, THEN Toxic.

Mowtom
 

Mowtom

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"That -speed nature is certainly helping me feel confident about this."
Hyper Beam~Silver Wind~Hyper Beam
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
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Mowtom [AO]
:xy/ribombee:
HP: 17 | EN: 82
Shield Dust
3/3/4/3/124

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 38 | EN: 70
Chlorophyll
4/3/5/2/47
Action 1
Ribombee used Hyper Beam.
Crit [10]: 21 (no)
Damage: 15+2 = 17
-10en, Sluggish

Weepinbell used Sludge Bomb.
Crit [10]: 152 (no)
Damage: (9+3+2)*1.5 = 21, KO
-18en

Mowtom [XO]
:xy/ribombee:
HP: 0 | EN: -
Shield Dust
3/3/4/3/124

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 21 | EN: 52
Chlorophyll
4/3/5/2/47

Mowtom sends out and orders with Qwilfish
 

Mowtom

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"Yeah, that went about as well as could be expected. Your turn, Quants!"
"I have literally never battled before and you expect me to defeat one and a quarter foes without getting KOed."
Ice Beam~Poison Jab~Ice Beam
IF
self-healing move THEN Taunt and restart queue
IF damaging Grass type combo AND NOT you used Protect last action THEN Protect and restart queue
IF Weepinbell is under the effects of Endure AND NOT Weepinbell is under the effects of Whirlpool AND NOT Weepinbell has a Substitute up THEN Whirlpool and restart queue
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Mowtom [XA]
:xy/qwilfish:
HP: 80 | EN: 100
Intimidate
4/4/3/3/85

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 21 | EN: 52
Chlorophyll
4/3/5/2/47
Action 1
Qwilfish used Ice Beam.
Crit [10]: 138 (no)
Freeze [24]: 44 (no)
Damage: (9+1)*1.5 = 15
-7en

Weepinbell used Sunny Day.
-10en

Action 2
Weepinbell used Synthesis.
+30hp, -14en

Qwilfish used Taunt.
-10en

Action 3
Weepinbell used Solar Beam.
Crit [10]:193 (no)
Damage: 12+3+2 = 17
-7en

Qwilfish used Ice Beam.
Crit [10]: 136 (no)
Freeze [24]: 238 (no)
Damage: (9+1)*1.5 = 15
-7en

Sun (3r)

Mowtom
[XA]
:xy/qwilfish:
HP: 63 | EN: 76
Intimidate
4/4/3/3/85

Battle Hall (1) [AO]
:xy/weepinbell:
HP: 21 | EN: 21
Chlorophyll
4/3/5/2/[94]
-1 Atk
 

JJayyFeather

Drifting~
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Switching.

:xy/Growlithe:
Growlithe: Mud-Slap | Mud-Slap | Mud-Slap
IF Qwilfish is to use Rain Dance, THEN Sunny Day.
IF Qwilfish is behind a substitute, THEN Skull Bash the first and third instances, Psychic Fangs on the second instance.
IF Qwilfish is under the effects of a Protective/Evasive Move, THEN Howl.
 

Mowtom

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"Am I missing something? I feel like I'm missing something."
Dive~Dive~Dive
 

JJayyFeather

Drifting~
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Sun (3r)

Mowtom
[XA]
:xy/qwilfish:
HP: 63 | EN: 76
Intimidate
4/4/3/3/85

Battle Hall (1) [BA]
:xy/growlithe:
HP: 80 | EN: 100
Flash Fire
4/2/3/3/52
:xy/weepinbell:
HP: 21 | EN: 21
Chlorophyll
4/3/5/2/47

Action 1
Qwilfish dove underwater.
-6en

Growlithe used Mud-Slap.
Missed.
-4en

Qwilfish used Dive.
Crit [10]: 135 (no)
Damage: (8+3-3+2)*1.5 = 15
-4en

Action 2
Qwilfish dove underwater.
-8en

Growlithe used Mud-Slap.
Missed.
-8en

Qwilfish used Dive.
Crit [10]: 134 (no)
Damage: (8+3-3+2)*1.5 = 15
-6en

Action 3
Qwilfish dove underwater.
-10en

Growlithe used Mud-Slap.
Missed.
-12en

Qwilfish used Dive.
Crit [10]: 16 (no)
Damage: (8+3-3+2)*1.5 = 15
-8en

Was it part of my plan? You'll never know ;)

Sun (2r)

Mowtom
[XA]
:xy/qwilfish:
HP: 63 | EN: 34
Intimidate
4/4/3/3/85

Battle Hall (1) [BA]
:xy/growlithe:
HP: 35 | EN: 76
Flash Fire
4/2/3/3/52
:xy/weepinbell:
HP: 21 | EN: 21
Chlorophyll
4/3/5/2/47


Mowtom
 

Mowtom

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"That went pretty well. Time for phase 2."
Brine~Liquidation~Aqua Tail
IF
Growlithe is under P/E THEN Chill the first time, Spikes any subsequent times, pushing back each time
IF Endure AND NOT this sub has already activated THEN Chill and push back
IF DE move AND NOT suspended AND NOT in a combo AND you are slower THEN Dive and push back
 
:ss/growlithe:
Bark

Morning Sun | Skull Bash | Morning Sun


The sunlight is harsh! (Sun 2r)
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 63/80 | EN: 34
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Fire | Flash Fire
HP: 35/80 | EN: 76
4 / 2 / 3 / 3 / 52 | 1 / 2
Status: -10% evasion​
Action 1
Quants used Brine! -7 EN, 27 left.
100% accuracy. Roll 8/24: no crit.
[(13 + 3 - 3) * 1.5] = 20 damage to Growlithe, 15 HP left.

Growlithe used Morning Sun! -12 EN, 64 left.
Growlithe restored 30 HP! 45 HP left.

Action 2
Growlithe tucked in its skull!
+1 defense.

Quants used Liquidation! -6 EN, 21 left.
100% accuracy. Roll 12/24: no crit. Roll 24/100: no effect.
[(9 + 2 + 3 - 3) * 1.5] + (-1 * 2) = 15 damage to Growlithe, 30 HP left.

Growlithe used Skull Bash! -8 EN, 56 left.
100% accuracy. Roll 5/24: no crit.
[(14) * 1] = 14 damage to Quants, 49 HP left.

Action 3
Quants used Aqua Tail! -6 EN, 15 left.
100% accuracy. Roll 18/24: no crit.
[(9 + 2 + 3 - 3) * 1.5] + (-1 * 2) = 15 damage to Growlithe, 15 HP left.

Growlithe used Morning Sun! -12 EN, 44 left.
Growlithe restored 30 HP! 45 HP left.

The sunlight is harsh! (Sun 1r)
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 49/80 | EN: 15
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Fire | Flash Fire
HP: 45/80 | EN: 44
4 / 2 / 3 / 3 / 52 | 1 / 2
Status: -10% evasion, +1 defense, no recoveries left​

:sm/growlithe:
Bark

Psychic Fangs | Wild Charge | Psychic Fangs
IF Quants is to use an unsuspended D/E move THEN Dig and restart queue
IF it is raining when Growlithe is to act THEN Sunny Day and restart queue
IF Quants is to use Brine inside of a combination THEN start sequence Dig (Suspend) | Dig (Attack) | Psychic Fangs


Mowtom to order
 

Mowtom

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"Sorry, did I say pretty well? I meant terribly."
Liquidation~Chill~Brine
 
The sunlight is harsh! (Sun 1r)
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 49/80 | EN: 15
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Fire | Flash Fire
HP: 45/80 | EN: 44
4 / 2 / 3 / 3 / 52 | 1 / 2
Status: -10% evasion, +1 defense, no recoveries left​
Action 1
Quants used Liquidation! -6 EN, 9 left.
100% accuracy. Roll 21/24: no crit. Roll 6/100: effect activates!
[(9 + 2 + 3 - 3) * 1.5] + (-1 * 2) = 15 damage to Growlithe, 30 HP left.
Growlithe's defense fell!

Growlithe used Psychic Fangs! -7 EN, 37 left.
100% accuracy. Roll 22/24: no crit.
[(9) * 1.5] = 14 damage to Quants, 35 HP left.

Action 2
Quants chilled. +12 EN, 21 left.

Growlithe used Wild Charge! -7 EN, 30 left.
100% accuracy. Roll 24/24: no crit.
[(9) * 1.5] = 14 damage to Quants, 21 HP left.
Growlithe took 4 recoil damage! 26 HP left.

Action 3
Quants used Brine! -7 EN, 14 left.
100% accuracy. Roll 21/24: no crit.
[(13 + 3 - 3) * 1.5] = 20 damage to Growlithe, 6 HP left.

Growlithe used Psychic Fangs! -7 EN, 23 left.
100% accuracy. Roll 9/24: no crit.
[(9) * 1.5] = 14 damage to Quants, 7 HP left.
The harsh sunlight stopped.
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 7/80 | EN: 14
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Fire | Flash Fire
HP: 6/80 | EN: 23
4 / 2 / 3 / 3 / 52 | 1 / 2
Status: -10% evasion, no recoveries left​

:sm/growlithe:
Mowtom to order--- I mean bark
 

Mowtom

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is a Forum Moderatoris a Community Contributor
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"Well, I tried. I might be able to beat the Growlithe at least."
Aqua Jet~Liquidation~Aqua Jet
IF
Growlithe is under P/E THEN Chill and restart queue
IF Growlithe is under Endure AND NOT Growlithe is under Whirlpool THEN Whirlpool and restart queue
IF damaging priority combo THEN initiate action string Protect~Chill~Aqua Jet
 
:sm/growlithe:
Bark

Reflect + Protect


:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 7/80 | EN: 14
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Fire | Flash Fire
HP: 6/80 | EN: 23
4 / 2 / 3 / 3 / 52 | 1 / 2
Status: -10% evasion, no recoveries left​
Action 1
Growlithe used epic barrier of protection! -26 EN, -3 left, but I can still use the combo
Growlithe protected itself!
Reflect protected Growlithe's team!

Quants chilled. +12 EN, 26 left.

Growlithe fainted of exhaustion!

Reflect protects Sivanandi's team! 6a.
:ss/qwilfish: @ nothing
Water/Poison | Intimidate
HP: 7/80 | EN: 26
4 / 4 / 3 / 3 / 85 | 1 / 1
Status: OK
:ss/growlithe: @ nothing
Status: ENKO​
Sending out Weepinbell.

:sm/weepinbell:

Bark

Seed Bomb | Sludge Bomb | Infestation
IF Quants is to use an unsuspended D/E move AND you are slower THEN Solar Beam and restart queue
IF Quants is to use Endure THEN Infestation and restart queue
IF Quants is under P/E THEN Chill and restart queue
 
Last edited:

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