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Facility Battle Tree: Mowtom

Spr_DP_Ace_Trainer_F_1.png
"Sure. Months?"
mimikyu.gif
"I feel so much happier than I used to!"
Phantom Force~Psychic~Phantom Force
[CASOA] IF
damaging Steel-type combo AND NOT your disguise is up AND NOT you used Protect last action THEN Protect and restart queue
IF hazard setting move AND NOT in a combo AND you move second by speed order THEN Copycat and restart queue
IF Scolipede has Double Team clones THEN Feint Attack and restart queue
 
Stealth Rock!
:sm/mimikyu:
HP: 80
EN: 100
Status: OK
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/scolipede:
HP: 80
EN: 100
Status: OK
:sm/stonjourner:
HP: 84
EN: 74
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Pre Round:

Stealth Rock!
Mimikyu: -9 HP

Action 1:

Mimikyu vanished!
-6 EN
Mimikyu used Phantom Force!
Crit (<=416): 3820
(9 + 3) = 12 Damage
-4 EN
Scolipede used Pin Missile + Poison Sting!
Hit (<=9750): 8195
Automatically Rolls 5 Hits!
Crits (<=416): N/A [Disguise], 2755, 8890, 4553, 7326
Poison (<=2000): 904
We really need to codify somewhere actually if that would've been four rolls or not ¬¬

(16 + 3 + 2) = 21 Damage
-14 EN

Mimikyu's Poison!
-2 HP

Action 2:

Scolipede is cooling down!
Mimikyu used Psychic!
Crit (<=416): 4909
Lower SpD (<=2000): 8033

(9 - 1)*1.5 = 12 Damage
-7 EN

Mimikyu's Poison!
-2 HP

Action 3:

Scolipede used Iron Tail!
Hit (<=7500): 4629
Crit (<=416): 7371
Lowe Def (<=3000): 2977

(10 + 2)*1.5 = 18 Damage
-7 EN
Mimikyu vanished!
-6 EN
Mimikyu used Phantom Force!
Crit (<=416): 7347
(9 + 3) = 12 Damage
-4 EN

Mimikyu's Poison!
-2 HP

End of Round:

Scolipede's Speed Boost!
+1 Speed
-2 EN

Field:
Clear [∞]

Stealth Rock!
mimikyu-busted.gif

HP: 26
EN: 73
Status: Poisoned, -1 Def
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/scolipede:
HP: 44
EN: 77
Status: +1 Speed
:sm/stonjourner:
HP: 84
EN: 74
Status: OK
 
Last edited:
Wta8hHi.png
:sm/scolipede:

"We will not abandon this offensive!"

Smart Strike ~ Poison Jab ~ Smart Strike
IF Mimikyu is under the effect of a Protective/Evasive action when you are to act OR Mimikyu is in the evasive stage of a Damaging/Evasive action when you are to act OR Mimikyu has an active Destiny Bond and is at 20 HP or below THEN Toxic Spikes on the first instance, Spikes on the second, Spikes on the third AND restart the queue of actions​
 
mimikyu.gif
"Augh! Good feeling's gone! Time for you to suffer."
Pain Split~Facade+Facade~Shadow Sneak+Shadow Sneak
 
Stealth Rock!
:sm/mimikyu:
HP: 80
EN: 100
Status: OK
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/scolipede:
HP: 80
EN: 100
Status: OK
:sm/stonjourner:
HP: 84
EN: 74
Status: OK

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Scolipede used Smart Strike!
Crit (<=416): 14
(7 + 3 + 2)*1.5 + 2 = 20 Damage
-5 EN
Mimikyu used Pain Split!
Mimikyu --> 25 HP
Scolipede --> 25 HP
-25 EN

Mimikyu's Poison!
-2 HP

Action 2:

Scolipede used Poison Jab!
Crit (<=416): 7657
(8 + 3) + 2 = 13 Damage
-5 EN
Mimikyu used Facade + Facade!
Crit (<=416): 5437
(31.5) = 31.5 ~ 32 Damage
-34 EN
Scolipede was KOed!

Mimikyu's Poison!
-2 HP

Field:
Clear [∞]

Stealth Rock!
mimikyu-busted.gif

HP: 8
EN: 14
Status: Poisoned, Cooldown [1a]
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/scolipede:
HP: KO
EN: KO
Status: KOed
:sm/stonjourner:
HP: 84
EN: 74
Status: OK

Wta8hHi.png
:sm/stonjourner:

"Very well, Stonjourner returns!"
 
Stealth Rock!
mimikyu-busted.gif

HP: 8
EN: 14
Status: Poisoned, Cooldown [1a]
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/stonjourner:
HP: 84
EN: 74
Status: OK​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Mimikyu is cooling down!
Stonjourner used Rock Polish!
-6 EN

Mimikyu's Poison!
-2 HP

Action 2:

Mimikyu used Shadow Sneak!
Crit (<=416): 5086
(4 + 3 - 2) = 5 Damage
-3 EN
Stonjourner used Iron Defense!
-7 EN

Mimikyu's Poison!
-2 HP

Action 3:

Mimikyu used Shadow Sneak!
Crit (<=416): 1123
(4 + 3 - 2) - 4 = 1 Damage
-7 EN
Stonjourner used Chill!
+12 EN

Mimikyu's Poison!
-2 HP

Field:
Clear [∞]

Stealth Rock!
mimikyu-busted.gif

HP: 2
EN: 4
Status: Poisoned
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/stonjourner:
HP: 78
EN: 73
Status: +2 Def, +2 Speed​
 
Stealth Rock!
mimikyu-busted.gif

HP: 2
EN: 4
Status: Poisoned
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/stonjourner:
HP: 78
EN: 73
Status: +2 Def, +2 Speed​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Stonjourner used AncientPower!
Crit (<=416): 6656
Omniboost (<=1000): 3978

(6 + 3 - 5) = 4 Damage
-3 EN
Mimikyu was KOed!

Field:
Clear [∞]

Stealth Rock!
mimikyu-busted.gif

HP: KO
EN: KO
Status: KOed
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/stonjourner:
HP: 78
EN: 73
Status: +1 Def, +1 Speed​
 
sableye.gif
"Excellent work, Months. Now I'll finish a battle for once! Hehehe!"
Low Kick~Foul Play~Low Kick
IF
Heavy Slam in a combo OR Heat Crash in a combo THEN Protect the first time, Fake Out the second, restarting the queue each time
IF Imprison THEN Imprison (Imprison/Protect/Endure) and restart queue
 
Stealth Rock!
:sm/sableye:
HP: 80
EN: 76
Status: OK

:sm/stonjourner:
HP: 78
EN: 73
Status: +1 Def, +1 Speed​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Pre-Action:

Stealth Rock!
Sableye -9 HP

Action 1:

Sableye used Imprison!
-10 EN
Stonjourner used Imprison!
Except it didn't!

Action 2:

Stonjourner used Stomping Tantrum!
Crit (<=416): 9217
(15 + 2) = 17 Damage
-7 EN
Sableye used Low Kick!
Crit (<=416): 104
(15 + 3 - 1)*1.5 = 25.5 ~ 26 Damage
-9 EN

Action 3:

Stonjourner used Heavy Slam!
Crit (<=416): 6168
(13 + 2) = 15 Damage
-11 EN
Sableye used Foul Play!
Crit (<=416): 53
(10 + 3 + 3) = 16 Damage
-6 EN

Field:
Clear [∞]

Stealth Rock!
:sm/sableye:
HP: 39
EN: 51
Status: Imprison (Endure, Imprison, Protect) [3a]

:sm/stonjourner:
HP: 36
EN: 55
Status: -​
 
Wta8hHi.png
:sm/stonjourner:

"... ah, I see Nightblitz's dice have made their way over here. ahem. Please cover your ears whilst I demonstrate a three-part sympony."

"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"
"AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"

"There, much better. Now, where were we?"

Heat Crash ~ Heavy Slam ~ Heat Crash
IF Counter OR Metal Burst THEN Sandstorm on the first instance, Chill on the second, Iron Defense on the third
IF Sableye has more than 15 HP THEN Rock Slide​

Mowtom to order. -_-.
 
sableye.gif
"Your demise is inevitable!"
Substitute (20)~Low Kick~Shadow Sneak+Foul Play
 
Stealth Rock!
:sm/sableye:
HP: 39
EN: 51
Status: Imprison (Endure, Imprison, Protect) [3a]

:sm/stonjourner:
HP: 36
EN: 55
Status: -​

Dice Rolls out of 10000 unless otherwise stated - usually I do my Confusion etc. rolls with a d3

Action 1:

Sableye used Substitute [20]!
-18 EN
Stonjourner used Rock Slide!
Hit (<=9000): 8378
Crit (<=416): 6688

(8 + 3 + 2) = 13 Damage
-5 EN

Action 2:

Stonjourner used Rock Slide!
Hit (<=9000): 26
Crit (<=416): 7667

(8 + 3 + 2) = 13 Damage --> 7 Damage
-9 EN
Sableye used Low Kick!
Crit (<=416): 3101
(15 - 1)*1.5 = 21
-9 EN

Action 3:

Sableye used Shadow Sneak + Foul Play!
Crit (<=416): 5196
(12 + 3) = 15 Damage
-15 EN
Stonjourner was KOed!

Field:
Clear [∞]

Stealth Rock!
:sm/sableye:
HP: 19
EN: 9
Status: Cooldown [1a]

:sm/stonjourner:
HP: KO
EN: KO
Status: KOed​
 
mimikyu.gif

Mimikyu [Months] (F)

Tier: ★★★★☆

Type: Ghost / Fairy

Ability: Disguise
  • When this Pokémon is initially sent out in a match, it hides behind a disguise. This disguise will block direct damage from one damaging move (if the attack is a multi-hit move, it will absorb one hit from the move, reducing the BAP of the attack) before fading.
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 2 (-)
SpD: 5
Spe: 111 (+) (+10% Accuracy)
Size Class: 1
Weight Class: 1

Attacks (77):

Physical

Astonish
Beat Up
Covet
Drain Punch
Facade
Feint Attack
Fling
Frustration
Giga Impact
Last Resort
Leech Life
Payback
Phantom Force
Play Rough
Return
Scratch
Shadow Claw
Shadow Sneak
Slash
Thief
Wood Hammer
X-Scissor

Special
Charge Beam
Dark Pulse
Dazzling Gleam
Draining Kiss
Dream Eater
Giga Drain
Hex
Hidden Power (Ground)
Hyper Beam
Infestation
Psychic
Round
Shadow Ball
Snore
Thunder
Thunderbolt

Status
After You
Attract
Baby-Doll Eyes
Bulk Up
Charm
Confide
Copycat
Curse
Destiny Bond
Double Team
Embargo
Endure
Grudge
Hone Claws
Light Screen
Magic Room
Mimic
Nightmare
Pain Split
Protect
Psych Up
Rest
Safeguard
Screech
Sleep Talk
Snatch
Spite
Splash
Substitute
Swagger
Swords Dance
Taunt
Telekinesis
Thunder Wave
Toxic
Trick
Trick Room
Will-O-Wisp
Work Up
sableye.gif

Sableye [Sinter] (F)

Tier: ★★★★☆

Type: Dark / Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked)
  • This Pokemon has extremely good vision. Its accuracy cannot be lowered, its attacks ignore opposing Evasion boosts, and it is immune to Intimidate.
  • This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
  • The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level. Dark-types are immune to all non-damaging attacks (as well as all moves summoned by a non-damaging move) used by a Pokémon with this ability.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 5 (+)
Def: 4
SpA: 3
SpD: 3
Spe: 43 (-) (-10% Evasion)
Size Class: 1
Weight Class: 2

Attacks (117):

Physical

Aerial Ace
Astonish
Body Slam
Brick Break
Counter
Cut
Dig
Double-Edge
Drain Punch
Dynamic Punch
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gyro Ball
Headbutt
Ice Punch
Knock Off
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Burst
Natural Gift
Payback
Poison Jab
Power-Up Punch
Punishment
Retaliate
Return
Rock Smash
Rock Tomb
Scratch
Secret Power
Seismic Toss
Shadow Claw
Shadow Sneak
Sucker Punch
Thief
Thunder Punch
Zen Headbutt

Special
Dark Pulse
Dazzling Gleam
Dream Eater
Hex
Hidden Power (Grass)
Icy Wind
Incinerate
Mud-Slap
Night Shade
Octazooka
Ominous Wind
Power Gem
Psychic
Round
Shadow Ball
Shock Wave
Signal Beam
Snarl
Snore
Water Pulse

Status
Ally Switch
Attract
Calm Mind
Captivate
Confide
Confuse Ray
Detect
Disable
Double Team
Embargo
Encore
Endure
Flash
Flatter
Foresight
Gravity
Helping Hand
Hone Claws
Imprison
Leer
Magic Coat
Mean Look
Metronome
Mimic
Moonlight
Nasty Plot
Nightmare
Pain Split
Protect
Psych Up
Quash
Rain Dance
Recover
Rest
Role Play
Sleep Talk
Snatch
Spite
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Tickle
Torment
Toxic
Trick
Will-O-Wisp
Wonder Room

Wta8hHi.png


"A second round of opponents, then!"

normal.gif
fire.gif
fighting.gif

water.gif
flying.gif
grass.gif

poison.gif
electric.gif
ground.gif

psychic.gif
ice.gif

dragon.gif
ghost.gif

dark.gif
steel.gif
fairy.gif


Typing:
d18: 14/16
dark.gif

d17: 1/15
normal.gif


Pokemon:
Dark, d5: 3 :mandibuzz:
Normal, d5: 1 :cinccino:

Abilities:
Mandibuzz, d3: 1 [Big Pecks]
Cinccino, d3: 2 [Technician]

Hidden Powers:
Mandibuzz, d3: 1 [Fairy]
Cinccino, d3: 2 [Steel]

:ss/Mandibuzz:

Mandibuzz (♀)

Type: Dark/Flying
Ability: Big Pecks/Overcoat/Weak Armor

Item: ---

Nature: Quiet (+SpA, -Spe, -10% Eva)
HP: 100
Atk: 3
Def: 5
SpA: 4 (+)
SpD: 4
Spe: 69 (-)

Size: 2
Weight: 3

Moves:
Aerial Ace
Air Slash
Assurance
Attract
Block
Bone Rush
Brave Bird
Confide
Cut
Dark Pulse
Defog
Double Team
Embargo
Endure
Facade
Fake Tears
Feint Attack
Flatter
Fly
Foul Play
Frustration
Fury Attack
Giga Impact
Gust
Heat Wave
Hidden Power
Hyper Beam
Incinerate
Iron Defense
Knock Off
Leer
Mean Look
Mirror Move
Nasty Plot
Payback
Pluck
Protect
Psych Up
Punishment
Rain Dance
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Roost
Round
Scary Face
Secret Power
Shadow Ball
Sky Attack
Sleep Talk
Snarl
Snatch
Snore
Steel Wing
Substitute
Sunny Day
Swagger
Swift
Tailwind
Taunt
Thief
Torment
Toxic
U-turn
Whirlwind
:ss/Cinccino:

Cinccino (♂)

Type: Normal
Ability: Cute Charm/Technician/Skill Link

Item: ---

Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 4
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 133 (+)

Size: 1
Weight: 1

Moves:
After You
Aqua Tail
Attract
Baby-Doll Eyes
Bullet Seed
Calm Mind
Captivate
Charm
Confide
Covet
Dazzling Gleam
Dig
Double Slap
Double Team
Echoed Voice
Encore
Endure
Facade
Fake Tears
Flail
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Helping Hand
Hidden Power
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Laser Focus
Last Resort
Light Screen
Mud-Slap
Play Rough
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Rock Blast
Round
Safeguard
Secret Power
Seed Bomb
Shock Wave
Sing
Slam
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
U-turn
Uproar
Wake-Up Slap
Work Up

Wta8hHi.png
:sm/cinccino:

"Well then! Cinccino leads for us!"
 
Spr_DP_Ace_Trainer_F_1.png
"Sinter, you're up again!"
sableye.gif
"Who's next?"
Brick Break~Drain Punch~Brick Break
IF
Dig AND NOT suspended AND NOT in a combo THEN Counter and restart queue
IF damaging Fairy-type combo THEN Dig (Suspend) that action, Dig (Attack) the next, restarting the queue each time
[CASOA] IF U-turn AND NOT Cinccino is set to switch at the end of the round THEN Protect the first time, Disable (U-turn) the second, restarting the queue each time
 
Wta8hHi.png
:sm/cinccino:

"We acknowledge this matchup and would like to: Propose an alternative."

U-Turn ~ Substitute [20] ~ U-Turn
IF Sableye's Brick Break Crits A2 THEN Swear. A lot.​
 
:sm/sableye:
HP: 80
EN: 100
Status: OK
:sm/mimikyu:
HP: 80
EN: 100
Status: OK

:sm/cinccino:
HP: 90
EN: 100
Status: OK
:sm/mandibuzz:
HP: 100
EN: 100
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Sableye used Protect!
-7 EN
Cinccino used U-Turn!
(7) = 7 Damage, -2.8 EN
-5 EN

Action 2:

Cinccino used Substitute!
-18 EN
Sableye used Brick Break!
Crit (<=416): 4539
(8 + 2)*1.5 = 15 Damage
-6 EN

Action 3:

Sableye used Disable!
Sub-Blocked!
-7 EN
Cinccino used U-Turn!
Crit (<=416): 9153
(7) = 7 Damage
-5 EN

Field:
Clear [∞]

:sm/sableye:
HP: 73
EN: 77
Status: OK
:sm/mimikyu:
HP: 80
EN: 100
Status: OK

:sm/cinccino:
HP: 70
EN: 72
Status: Switching!
:sm/mandibuzz:
HP: 100
EN: 100
Status: OK
 
Wta8hHi.png
:sm/mandibuzz:

"This now marks a substantial improvement in matchup. Onwards!"

Air Slash ~ Dark Pulse ~ Air Slash
IF Metal Burst THEN Sky Attack AND restart the queue
IF Damaging Electric-Type combination OR Damaging Ice-Type combination THEN begin action chain Fly (Suspend) ~ Fly (Attack) ~ Foul Play​
 
:sm/sableye:
HP: 73
EN: 77
Status: OK
:sm/mimikyu:
HP: 80
EN: 100
Status: OK

:sm/mandibuzz:
HP: 100
EN: 100
Status: OK
:sm/cinccino:
HP: 70
EN: 72
Status: OK

Dice Rolls out of 10000 unless stated otherwise.

Action 1:

Mandibuzz used Air Slash!
Hit (<=9500): 14
Crit (<=416): 4554
Flinch (<=3000): 87

(8 + 3 + 1) = 12 Damage
-5 EN
Sableye flinched!

Action 2:

Mandibuzz used Dark Pulse!
Crit (<=416): 1098
Flinch (<=2000): 5159

(8 + 3 + 1) = 12 Damage
-5 EN
Sableye used Foul Play + Mean Look!
CT: Mind, Agiatating
Crit (<=416): 1176

(10 + 3 - 2)*2/3 = 7.33 ~ 7 Damage
-19 EN

Action 3:

Mandibuzz used Air Slash!
Hit (<=9500): 3636
Crit (<=416): 3111

(8 + 3 + 1) = 12 Damage
-5 EN
Sableye is cooling down!

Field:
Clear [∞]

:sm/sableye:
HP: 37
EN: 58
Status: OK
:sm/mimikyu:
HP: 80
EN: 100
Status: OK

:sm/mandibuzz:
HP: 93
EN: 85
Status: Trapped
:sm/cinccino:
HP: 70
EN: 72
Status: OK
 
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