[Activate Gimmick 1] Aim ~ Brick Break ~ Rest
Battle Segment 2:
Round 1:
Team Prismat:Round 1:
HP: 85/85 | EN: 100/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Empty
Empty
Wild Pokémon:
HP: 70/70 | EN: 100/100
[5/7/4/7/45]
SC/WC: 4/5 | R/C: 2/5
Pressure, Frisk
HP: 70/70 | EN: 100/100
[8/4/4/3/40]
SC/WC: 2/3 | R/C: 2/5
Guts, Sheer Force, Iron Fist
HP: 70/70 | EN: 100/100
[5/7/4/7/45]
SC/WC: 4/5 | R/C: 2/5
Pressure, Frisk
HP: 70/70 | EN: 100/100
[8/4/4/3/40]
SC/WC: 2/3 | R/C: 2/5
Guts, Sheer Force, Iron Fist
Step 1:
:spinda: used Toxic !
Hit (<=540) = yes (462)
:dusknoir: was badly poisoned ! (dosage = 1)
7EN
:dusknoir: used Aim !
:dusknoir:'s accuracy rose sharply ! (6 turns)
5EN
:dusknoir: was hurt by the poison ! (-1 HP)
:dusknoir:'s poisoning worsened ! (+1 dosage)
Step 2:
:spinda: used Teeter Dance !
:Dusknoir: was confused !
5EN
:dusknoir: used Brick Break !
Crit (<=25) = no (411)
Damage: (8+0)*1.5+4 = 16
6EN
:dusknoir: hurt itself in confusion ! (-8 HP)
:dusknoir: was hurt by the poison ! (-2 HP)
:dusknoir:'s poisoning worsened ! (+2 dosage)
Step 3:
:spinda: used Shadow Ball !
Crit (<=25) = no (493)
Sp def drop (<=120) = no (577)
Damage: (8-2)*1.5 = 9
8EN
:dusknoir: used Rest !
:dusknoir: fell asleep !
+20HP, -15EN
:dusknoir: is no longer poisoned !
HP: 69/85 | EN: 80/100
[5/5/5/5/60]
SC/WC: 2/1 | R/C: 2/5
Own Tempo, Tangled Feet
HP: 95/95 | EN: 100/100
[5/5/7/6/29]
SC/WC: 2/2 | R/C: 2/5
Healer
Field
Empty
Empty
Wild Pokémon:
HP: 70/70 | EN: 74/100
[5/7/4/7/45]
SC/WC: 4/5 | R/C: 2/5
Pressure, Frisk
Sleep (2t), +2 Accuracy (4t), Confused (1t)
HP: 70/70 | EN: 100/100
[8/4/4/3/40]
SC/WC: 2/3 | R/C: 2/5
Guts, Sheer Force, Iron Fist
HP: 70/70 | EN: 74/100
[5/7/4/7/45]
SC/WC: 4/5 | R/C: 2/5
Pressure, Frisk
Sleep (2t), +2 Accuracy (4t), Confused (1t)
HP: 70/70 | EN: 100/100
[8/4/4/3/40]
SC/WC: 2/3 | R/C: 2/5
Guts, Sheer Force, Iron Fist
Activate Gimmick 2: Create a Terrain of your choosing (as if a terrain-summoning move was used), and also that Terrain cannot be changed for one (1) round.
Misty Terrain was created !
Brick Break ~ Brick Break ~ Brick Break
IF Spinda has a decoy THEN use Earthquake
Prismaticism to order

