BBP Balance and Play Experience Watchlist
This is a living, non-exhaustive list, of the balance and play experience issues found in very viable BBP game pieces.
A piece is a candidate for balance scrutiny if, by being very viable, it makes a large group of nominally-playable Pokemon, moves, items, or strategies non-viable for play.
A piece is a candidate for play experience scrutiny if, by being very viable, it makes BBP demand more time and labor than is reasonable, or makes BBP matches more difficult for referees.

Colossoil
It's frankly strange it took this long for the whale to attract notice. Colossoil can force Dread onto opponents with ease, and menaces hazards from the bench.

Boosting Combos
Like Choice Band and Choice Specs above, combinations that increase offensive stages by 2 are currently causing Pokemon to fall over much sooner than they are expected to.
However, it's unclear if these combinations alone would be out of line. They are currently being used with Choice items, and they do cost a precious Technique Control. They also provide untyped damage, meaning they don't specifically make Pokemon with many weaknesses unviable, like Choice items do.

Golduck
Players have expressed dissatisfaction with facing Golduck's broad, Gen-I movepool at Swift Swim speeds by default, while taking Rain-boosted attacks all the while. This doesn't put Golduck noticeably out of line with currently-meta playables like Sneasler (Unburden) or Slowbro-Galar (Quickness), but we did want to express awareness of this.

Endure
So long as Endure exists in its current state, Type Gems will be nonviable in Level 4 battles.
This has a few effects on competitive play, but the largest is that offensive pivots and revenge-killers need to have as much type coverage as possible in order to function. Type Gems are meant to be the item of choice for Pokemon who plan to drop a neutral Draco Meteor or Explosion and leave, as just two examples, but they currently cannot do so.

Non-Combo Techniques
Even after combo work, mentioned above, we will still have stat-boosting combinations such as Nasty Plot + Attack, which will push fast KOs reliably for the cost of a single Technique Control.
As a result, Tech spenders that offer more incremental advantage are likely to continue being ignored. Because Tech is one of our main prizes for enticing established players, and for reasons of interest and variety besides, this won't do.

Substitution-Locking
The remedy for this is simple, as described by FortColors:
Leaving this issue uncorrected renders most snake-order battles unintuitive and unpleasant.
The snag is having to sit down and making sure the implementation is airtight. If this isn't addressed in September patch, know that it was due to time concerns, and that it is considered hotfix-worthy between patches.
We'll add pieces to this list if we feel they are harming the balance or play experience of serious PvP. For the time being, that means League Circuit, The Legend Gauntlet, and Super Contests.

Watchlist Updates
Between big balance patches, we'll use this thread to keep players in the loop as to what we're watching. We'll post in this thread periodically, updating the watchlist and addressing the mood of the thread.
If there's a balance hotfix brewing (as opposed to a rules-related hotfix, or a mere correction), players will be able to see the writing on the wall in this thread.

Can I suggest adding—?
Yes, this is a complaint thread.
Post here about pieces you think are harming to either the balance or the play experience of serious PvP, and articulate why it's harmful. Explain what harm the piece is doing. If the piece has healthy features, include those and try to explain why those features are outweighed. You may also post in response, to try to run defense for your favorite pieces. You might offer additional positive features the piece has, or explain why a certain concern is negligible.
Try to steer dialogue towards identifying what a piece's problems actually are. Also, try to identify the healthy aspects of problematic pieces, that are worth maintaining if the piece is acted upon. And above all, try to recognize whether or not the part you love about a piece is worth keeping.
I want to emphasize: I know many of you are aspiring developers, but this is not a thread for showcasing "clever" solutions. Discuss potential changes, but do not halt conversation with your all-in-one, comprehensive self-authored solution.
Bugged or inaccurate pieces (missing descriptions, etc) go in the Bug and Feedback thread.
This is a living, non-exhaustive list, of the balance and play experience issues found in very viable BBP game pieces.
This list is PvP-focused. Inclusion in the watchlist does not promise action.
A piece is a candidate for balance scrutiny if, by being very viable, it makes a large group of nominally-playable Pokemon, moves, items, or strategies non-viable for play.
Example: A Pokemon with Unnerve dominates the meta, making Berry strategies largely unfeasible.
If Pokemon with Unnerve are only a portion of the metagame, this scrutiny doesn't apply.
A piece is a candidate for play experience scrutiny if, by being very viable, it makes BBP demand more time and labor than is reasonable, or makes BBP matches more difficult for referees.
Example: A prior version of Frisk was frequently forgotten by referees and players, who would forget to offer a chance to declare item names.
If that version of Frisk is not common in the metagame, or if refs eventually remember to offer Frisk, this scrutiny doesn't apply.
| Balance and Play Experience Watchlist |
|---|
The following pieces have been found to be possibly harmful to serious PvP: |
Colossoil
It's frankly strange it took this long for the whale to attract notice. Colossoil can force Dread onto opponents with ease, and menaces hazards from the bench.
Expected Remedy: Work to stage-changing combos means losing Screech + Knock Off. Alongside other existing work slated for 10.0.0, will bring Colossoil in line with other threats deemed acceptable. To be clear, this means "about as good as Archaludon", not "bad but we're being nice." You will still be seeing Soil.
Boosting Combos
Like Choice Band and Choice Specs above, combinations that increase offensive stages by 2 are currently causing Pokemon to fall over much sooner than they are expected to.
However, it's unclear if these combinations alone would be out of line. They are currently being used with Choice items, and they do cost a precious Technique Control. They also provide untyped damage, meaning they don't specifically make Pokemon with many weaknesses unviable, like Choice items do.
Expected Remedy: None at this time. These combinations will likely remain on the watchlist after Choice items are actioned.
If they remain too good even after Choice items are actioned, certain boosting moves will have to be made CL: Banned.
Golduck
Players have expressed dissatisfaction with facing Golduck's broad, Gen-I movepool at Swift Swim speeds by default, while taking Rain-boosted attacks all the while. This doesn't put Golduck noticeably out of line with currently-meta playables like Sneasler (Unburden) or Slowbro-Galar (Quickness), but we did want to express awareness of this.
Expected Remedy: None at this time.
Endure
So long as Endure exists in its current state, Type Gems will be nonviable in Level 4 battles.
This has a few effects on competitive play, but the largest is that offensive pivots and revenge-killers need to have as much type coverage as possible in order to function. Type Gems are meant to be the item of choice for Pokemon who plan to drop a neutral Draco Meteor or Explosion and leave, as just two examples, but they currently cannot do so.
Expected Remedy: We will probably make this move grant Bonus-Proof and Defense Aid only for the step it is used. This does still allow Type Gems to be wasted if spent carelessly, but this doesn't differ meaningfully from Protect.
Non-Combo Techniques
Even after combo work, mentioned above, we will still have stat-boosting combinations such as Nasty Plot + Attack, which will push fast KOs reliably for the cost of a single Technique Control.
As a result, Tech spenders that offer more incremental advantage are likely to continue being ignored. Because Tech is one of our main prizes for enticing established players, and for reasons of interest and variety besides, this won't do.
Expected Remedy: Worsen or remove stat-boosting combinations, as described in the previous watchlist post.
Substitution-Locking
The remedy for this is simple, as described by FortColors:
Leaving this issue uncorrected renders most snake-order battles unintuitive and unpleasant.
The snag is having to sit down and making sure the implementation is airtight. If this isn't addressed in September patch, know that it was due to time concerns, and that it is considered hotfix-worthy between patches.
Expected Remedy: Sitting down to do it.
We'll add pieces to this list if we feel they are harming the balance or play experience of serious PvP. For the time being, that means League Circuit, The Legend Gauntlet, and Super Contests.
Watchlist Updates
Between big balance patches, we'll use this thread to keep players in the loop as to what we're watching. We'll post in this thread periodically, updating the watchlist and addressing the mood of the thread.
If there's a balance hotfix brewing (as opposed to a rules-related hotfix, or a mere correction), players will be able to see the writing on the wall in this thread.
Can I suggest adding—?
Yes, this is a complaint thread.
Post here about pieces you think are harming to either the balance or the play experience of serious PvP, and articulate why it's harmful. Explain what harm the piece is doing. If the piece has healthy features, include those and try to explain why those features are outweighed. You may also post in response, to try to run defense for your favorite pieces. You might offer additional positive features the piece has, or explain why a certain concern is negligible.
Try to steer dialogue towards identifying what a piece's problems actually are. Also, try to identify the healthy aspects of problematic pieces, that are worth maintaining if the piece is acted upon. And above all, try to recognize whether or not the part you love about a piece is worth keeping.
I want to emphasize: I know many of you are aspiring developers, but this is not a thread for showcasing "clever" solutions. Discuss potential changes, but do not halt conversation with your all-in-one, comprehensive self-authored solution.
Bugged or inaccurate pieces (missing descriptions, etc) go in the Bug and Feedback thread.
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