Beaf's Solomod Review - Session 4
Hello and welcome! Today, I will be reviewing
Community Used 2: Regional Dex (abbr. CU2), a Gen 9 micrometa solomod run by
cyclonez_. Today's format will be a little different, as similarly to my last review, I actually have prior experience with this mod. Unlike my last review, though, it's more than just a few test games. CU2 is quite unique in terms of solomods, as instead of every change being created by a single person or a small group of people, CU2 accepted fakemon submissions from anyone who wanted to contribute, and then cyclonez_ (who I will be referring to as Jump going forward) and her balancing partner
Alon Guy Person would review each submission and work through changes with the original submitter in order to create a balanced meta.
I've been involved in CU2 since its inception, when I made my own contribution, Lytlegai (more on that later). Since then, I've also come on as a member of the competitive council, and played in CU2's kickoff tournament, where I managed to win the entire thing! Now that the tour is over, I wanted to take some time to discuss my experience building and playing CU2, and I figured doing a review of the mod at the same time would work perfectly. Without further ado, let's get into it!
Introduction
CU2's early days were pretty hectic, with many balancing issues that needed to be sorted out. While there were certainly a lot of meta developments during that time, I'd prefer to focus on the meta since the beginning of the kickoff tournament, as the current state of the meta was really defined by discoveries made during the tour.
Going into Round 1, my understanding of the meta was mostly shaped by casual playtesting I'd done with other community members. In those games, Lytlegai reigned supreme. Throughout all of the meta shifts as brokemons like Snipythic, Pthormign, and Furumo received nerfs, Lytlegai remained consistently good, with its amazing Steel/Fairy typing, great ability in Just a Little Guy (which halves all damage from heavier mons), and seemingly bottomless utility movepool. However, I had a theory that Lytlegai was somewhat overrated. More and more options had been popping up that abused teams' overreliance on it to blanket check offensive cores, so I wanted to bring something else into Round 1. Specifically, I had my eye on Dracolition.
Dracolition is an incredibly powerful offensive and defensive option that had been overshadowed by Lytlegai in the mod's early stages, but I saw a ton of potential in it that I wanted to tap into this week, specifically paired with Calderlauga. Calderlauga was another mon that hadn't been used much so far, but when I looked through replays of people using the mon, I saw strange set choices and people trying to cram utility onto it that worsened its matchups into the mons it checked best, so I knew there was plenty of potential in it as well. The best part was that Dracolition and Calderlauga paired extremely well, with Calder checking the special mons that scared Dracolition, while Draco walled the Rocks that could otherwise force Calder out. Even better, Calder could use Wish to keep Dracolition healthy throughout the battle and was by far the best mon in the tier at this role, so I decided to build
a team around this pairing.
Round 1
Going into this week's battles, you can imagine my surprise when my opponent also brought Dracolition and Calderlauga. For
game 1, my opponent brought a very defensive team, relying on fatmons like Hulvine and Lytlegai to slow down any offensive progress. Thankfully, my team was well-prepared for this style of build, with Mega Bjorniorite and its Pixilate Rapid Spins making it seriously difficult for my opponent to make progress with hazards, their main win condition. My opponent also played very passively, running sets like mono-Foul Play Hulvine and Boiling Deluge Calderlauga (the set I'd elected not to run specifically because of its passivity), which gave me plenty of setup opportunities and free turns to keep my breakers healthy with Wish. Despite that, things almost went very badly for me, as my opponent was running Wood Hammer Bjorniorite, which I elected to stay in on with my own Bjorn, thinking it didn't have a Grass move. I ended up taking over 70%, which combined with prior chip meant Mega Bjorn died to hazards on its next switch-in. Thankfully, that passive Calderlauga set of theirs ended up costing my opponent the game immediately afterwards, as it allowed my Quiver Dance Ballaboar to set up on it and punch holes in their squad, and the rest of my breakers cleaned up from there.
My opponent brought the same squad into
game 2, but I was prepared this time. They attempted to go for the win very early with Dragon Dance Dracolition, but that was one of the mons I'd built my Calderlauga set to counter, so I dispatched it in quick fashion. My opponent misplayed pretty heavily after that, allowing my Swords Dance Alcespen to knock out half of their team despite having a healthy Hulvine in the back, and from there they couldn't break through the rest of my team, so their fate was sealed.
Round 2
In Round 2 I was paired up with lepton, who had a bye in the previous round. I hadn't seen them playtest the mod at all in the past, and with how strong my performance was last week, I figured I'd be able to bring the same team and win comfortably. Just in case, I did build a backup team, but it was mostly made to test some of the less explored (but likely bad) options and wasn't really made for tournament play.
In
game 1, my opponent revealed a very unique team. Some mons, like Charcold and Alcespen, were uncommon but were mons I saw potential in, but others like Lumigald and Molusket seemed very out of place considering their lack of results. However, Molusket wouldn't seem out of place for very long. After a couple of fumbles on my part, Molusket was able to switch in repeatedly and threaten KOs, forcing me into Calderlauga. However, Calderlauga wasn't a safe answer, as Molusket has Mold Breaker Hydro Pump. Eventually, Calder ate a Pump and went down, and everything went south from there. I had a small rally with Quiver Dance Ballaboar, taking out most of lepton's team, but I had nothing for Molusket after Ballaboar went down. My only saving grace was on the final turn, when my Mega Bjorniorite lived a 4x super effective Flash Cannon on 1%, KOing Molusket back with Tri Attack and giving me a very undeserved win.
After how horribly that game went, I decided to switch things up for
game 2 and brought my secondary team out of storage. My opponent also brought another team, once again featuring strange choices that hadn't been seen before. There were a few standouts - first off was Noirpeck, a mon that had been written off as useless due to its poor stats and movepool, who was able to cleanly 2HKO my Lytlegai with Tinted Lens Brave Bird, crippling my defensive core. I also had some success midgame with a heat Loaded Dice Rock Blast Vepsno set (meant to lure Calderlauga), but eventually I was swept by lepton's Swords Dance Fawntiful.
After my backup team's poor performance in game 2, I had no real choice but to switch back to my Calderlauga/Dracolition team for
game 3. I had swapped out Ballaboar for Lytlegai in a desperate move to improve my Molusket matchup, but the team was still extremely weak to it. Thankfully, my opponent didn't have Molusket this time, so there was hope for me. Not so thankfully, lepton immediately threw me off my footing with Thermovult, revealing my team's disastrous weakness to it. My only real answer, Mega Bjorniorite, was 2HKOd on switch-in since I hadn't had the opportunity to Mega Evolve it yet, and at that point the game was already lost. My opponent stacked up max hazards, then destroyed the rest of my team with Calm Mind Snipythic.
This week was very rough for me. I underestimated my opponent and lost horribly as a result. To a certain extent, though, I didn't really have much of a chance regardless. My opponent had done no public testing and brought mons and sets that hadn't been used previously, so I got completely blindsided by mons that turned out to be meta threats after this round. Sometimes things like this happen in untested metas, and it just so happened that I was on the receiving end this time. Regardless, I made sure to reevaluate my personal viability ranking going into Round 3, and to not slack off on building again.
Round 3
Going into Round 3, there was one mon I wanted to build with above all else: Molusket. After its insane performance into me last week, I knew Molusket had huge potential in the current meta, preying on what had shown to be the two most common defensive mons - Lytlegai and Calderlauga. Taking cues from lepton's team in the previous round, I decided to build with choiced Molusket, in this case Specs. I also wanted to pair it with Lindelidae, a formerly broken mon that had hardly been used since its nerf (mainly because of its poor matchups into Fairies and Dracolition, all of which are destroyed by Molusket). Putting those two together led me to
this team, which I brought into my games against BriefMarigold.
Game 1 started off very strong. My opponent had brought Rapid Spin Bjorniorite-M, which straight up cannot remove hazards safely on Iron Head Lytlegai, giving me a huge leg up in the hazard game. From there, I pressed my advantage, using Thermovult and Molusket to punch holes in my opponent's defenseless team, and they ended up forfeiting quickly.
For
game 2, my opponent brought the same team but with Thermovult over Calderlauga, an odd decision considering it made them even weaker into Molusket, but I suppose the thought process was to try and out-offense me before I could get going with my breakers. My opponent got very lucky in this game, but even luck couldn't help them break through my defensive core, and I was able to slowly whittle them down, occasionally bringing in Molusket to take a mon where I could. Eventually, they got bored of the defensive play and revealed Swords Dance Lytlegai, taking out my Skdaver before being revenged by Molusket. After this interaction, they said the trade was "worth it" in the battle chat, presumably because Skdaver was the main mon walling their Pthormign. However, Lytlegai fainting meant my Iron Head Lindelidae won on the spot. Or so I thought. As it turned out, they were running Scarf Fawntiful (their third Fairy type, mind you), and despite Lindelidae completely cleaning their team if they kept it alive, they chose to U-Turn out into Thermovult, getting a lucky Static paralysis that crippled Lindelidae. It didn't really matter though, as their team was falling apart at this point, and I cleaned up the rest with Lytlegai, Thermovult, and Molusket.
Round 4
Despite my strong performance in Round 3, I wasn't going to let a repeat of Round 2 happen, so I built a completely new team for this round. There were a couple mons I wanted to test out this week, and all of them fit into Hyper Offense, so I decided to build
an HO team with Sash lead Furumo plus 5 sweepers. Nearly every set on this team was innovative and based on trends I'd seen in previous weeks. My Furumo set was designed to get Spikes up and keep them up, with Rapid Spin to deny opposing hazards, Explosion to gain momentum once I'd got as many Spikes up as I could, and Furumo's previously unseen signature Perfect Freeze to buy time against mons I couldn't handle with the rest of the set, such as Lytlegai. DD Lum Berry Dracolition was also a new concept, as while Dragon Dance itself was a fairly common set, most people ran Calderlauga to stop it in its tracks. However, Calderlauga's only real way of threatening Dracolition is with Will-O-Wisp burns, so Lum Berry allowed Dracolition to muscle through a slightly weakened Calderlauga. The last mon I'll mention here is Muerekrot, a mon that hadn't been seen at all since the start of the tour. However, pre-tour testing had shown that Muerekrot had literally no defensive counterplay, so I knew it would fit well on an offense team with its Swords Dance set.
Game 1 was pretty much a textbook showcase of the team. Furumo was able to get Spikes up and freeze the opponent's Lytlegai, and from there I was able to set up and sweep with Calm Mind+Substitute Snipythic.
Game 2, however, went a bit differently. Instead of switching out of Snipythic with their Neifhemming once I'd sent it in to block Spin, my opponent clicked Ice Beam and OHKOd my Snipythic. I was shocked, to be honest. Snipythic is extremely bulky, and even though I wasn't invested in bulk, I should have lived any hit from Timid Neifhemming, leading me to believe they were probably running Modest (a questionable decision, considering it allows you to be outsped by quite a few relevant offensive threats, but it worked out for them here). After that, they attempted to set up on my Muerekrot with DD Dracolition, but Muerekrot was able to show its strength by winning the 1v1 against the best physwall in the tier from a neutral position. I was then able to click buttons with Noirpeck, who you might remember from Round 2. Well, despite its showing in that game, council elected to
buff its Attack by 15 points after Round 2, making its Brave Birds near impossible to switch into, and I took full advantage of that here to tear apart my opponent's team, making it a simple task for the rest of my breakers to clean up.
Round 6
After a long break and my Round 5 opponent dropping out, I was feeling pretty rusty. I'd be going up against the tier leader in this round, and I needed to prepare something good. I'd helped Jump test in Round 5, so I knew the biggest threat to prep for was Balirachnid. The spider was, similar to Noirpeck, an underused mon who had been buffed in the post-Round 2 balance patch, and it was now a
demon. With Autotomize + Hunter Shot, Balirachnid could easily sweep entire teams, which had happened to me multiple times in testing with Jump, so I knew I had to be ready for it. However, I also had an ace up my sleeve. Drakkrab was a mon I'd been thinking about since before the tour even started. While it was designed to abuse Focus Punch, Swords Dance+Weak Armor sets had shown in casual testing to be borderline unstoppable in the right circumstances, and I knew that with my level of experience with the tier at this point, I would definitely be able to build
a team that supported it well.
Game 1 got off to a pretty funny start. Scarf Strigpyre was a set I'd seen a handful of times before, but it definitely wasn't the most common set, so I correctly assumed Jump wouldn't be expecting it and got a free kill on her Furumo turn 1. Then, on turn 4, Jump decided to U-Turn out of my Drakkrab with her -1 Lindelidae, dealing minimal damage and activating Weak Armor. What started as an attempt to claim a single kill with my Drakkrab turned into a full-on sweep, as Jump had nothing to deal with boosted Drakkrab besides praying for a miss.
Game 2 also started off well for me. Strigpyre was able to 1v1 a Thick Fat Ballaboar by spamming Fire Lash, and then Arbjorn was able to make huge progress, claiming three kills in a row. However, things got dicey when Jump sent out her DD Dracolition. This mon is a nightmare for more offensive teams to deal with, but I kept my cool and played to my win condition, allowing Furumo to go down in order to remove hazards for Drakkrab, who could guaranteed live a hit with Focus Sash and win from there.
Round 7
After such a good showing in the previous round, I felt pretty confident going into Round 7 against M0onstarr, but I didn't want to make the same mistake I'd made in Round 2, so I made sure to build another team. This week, I wanted to test out Kuongakrabbi, a mon that had so far seen literally no usage in the tournament. While its Water/Rock typing and low Speed made it difficult to justify, I saw potential in the mon, as 135 Attack with Tough Claws and strong contact STAB moves is honestly ridiculous, and so I built
this team around it, pairing Kuongakrabbi with multiple slow pivots in order to get it in safely.
Game 1 started very badly for me, as my opponent's Vintriol immediately OHKOd my Thermovult with Earth Power. Thankfully, I was then able to grab momentum back with Neightmare, using Parting Shot and giving Kuongakrabbi a free switch into M0onstarr's Ballaboar. Having no switchins into Kuongakrabbi's ridiculous damage output, M0on was forced to sack his Molusket. He then brought in his Drakkrab, probably trying to force out Krabbi with the threat of a Cross Chop. However, I didn't want to give him a chance to set up, and I was pretty sure I would live any hit thanks to Kuongakrabbi's high natural physical bulk, so I stayed in. This ended up working out extremely well for me, as M0on clicked Knock Off predicting a switch, allowing me to then finish off Drakkrab with Aqua Jet. From there, I was able to clean up the rest of M0on's team with my offensive Lytlegai, giving me the first win.
While Kuongakrabbi performed very well in game 1, I was a little worried I'd lost the surprise factor going into
game 2, so I instead brought my Drakkrab team from the previous round. The game started well, with Rocky Helmet Raccatoskr quickly chipping down M0on's Mega Naglrir, and my Furumo was able to finish it off while also removing the Spikes it had set. After that, I was able to bring Balirachnid in on Molusket, as it had locked into Power Gem, and after a single Autotomize it was able to quickly net two kills, opening the doors for a Strigpyre sweep to finish things up.
Round 8 (Losers Semifinals)
For Round 8, I was paired up with Dragonslayerz_. I had an inkling that they'd been bringing very similar builds for most of the tour, and a quick scout revealed the reality - they had only used 12 mons so far in the tour, with Azumarill-N and Lindelidae appearing on every single one of their teams, along with Thermovult on most. This extremely linear building immediately made me think of bringing stall, a playstyle I'd been meaning to explore anyway, so I built
this team in order to counterteam their most common builds.
In hindsight, I'm not really sure what I was thinking when I built stall. Azumarill is one of the worst matchups for stall in this meta, and Dragonslayerz_ has a habit of running Heal Bell Lytlegai, another mon that would make my wincon extremely difficult to achieve.
Game 1 revealed they had actually brought BOTH of these problem mons, leading to an extremely drawn-out battle. Long story short, I wasn't able to break past my opponent's core and ended up losing in 198 turns.
I wasn't playing around going into
game 2, so I brought back my Furumo HO team from Round 4. Things started about as badly as they possibly could, as Lytlegai thawed from Perfect Freeze on the same turn it was frozen, killing Furumo with only a single Spike set. Dracolition was able to set up and get a kill after that, but went down to Drakkrab. Thankfully, the single Spike meant I was able to set up and revenge it safely with my Muerekrot. Not so thankfully, Dragonslayerz_ immediately got a crit flinch Dragon Rush with their Lindelidae on the next turn, stopping my sweep in its tracks. Feeling bad for how badly they were haxxing me, Dragonslayerz_ let their Lindelidae die to Poltergeist, though I still died to Lytlegai on the next turn. Fortunately, my Noirpeck was able to clean up from there, leading to a very gross win.
I brought my Drakkrab team to
game 3, seeing as it was my most consistent team so far. Things started horribly thanks to misplay after misplay on my part - my head really just wasn't in the game at this point. However, I was able to maneuver Drakkrab in and set up an SD pretty early and claimed a kill on my opponent's Lytlegai. They followed this up by bringing in their Lindelidae, which was apparently a misinput. The real misplay, though, happened on the next turn, when Dragonslayerz_ clicked Dragon Rush into Drakkrab, giving it a Weak Armor boost and sealing their fate with a sweep.
Round 9 (Losers Finals)
While the previous round had been a shitshow, I wasn't feeling too bad going into Round 9 against anaconja. This is because I was pretty sure I had solved the meta. Drakkrab was banned from this round forward, and without it I was pretty sure Ghostspam with CM Snipythic + SD Muerekrot was by far the best playstyle. Ghost resists are extremely limited in this meta, and most teams only have one Ghost answer at most, so by having two Ghost-type breakers on my team I could easily overwhelm the opponent's defensive core and sweep them from there. With that in mind, I built
this very offensive team around the core.
I had a strong start in
game 1, setting Rocks with Lytlegai and making big progress with Azumarill. On turn 8, ana brought in their Lumigald. Usually, this mon would a non-issue since I had a Lytlegai, but I'd taken huge chip on it earlier, and I wasn't sure if I could switch in consistently. Thankfully, ana immediately overpredicted, failing to OHKO my Furumo with Close Combat and losing Lumi. After that, I thought I'd found a great opportunity to set up and sweep with Muerekrot, but my opponent revealed Roar+Strength Sap Alcespen, which put quite the damper on my Ghost core. I figured I could still break through with good prediction and utilization of Lindelidae, but I didn't have the chance to find out, as ana forfeited soon after.
I brought the same team to
game 2 and started off strong with Azumarill once again, claiming two kills very quickly (I'd honestly been sleeping on this mon before now). Despite the huge advantage I found myself in, I still nearly got haxxed to death by TWave + Iron Head Lytlegai, though I was thankfully able to power through with Fire Fang Lindelidae, leading to a win.
Round 10 (Grand Finals)
The tour had been dragging on for quite a while at this point, and my opponent for grands, zxgzxg, asked if I wanted to just rfn after my games with anaconja. I agreed, since I was pretty confident in my team and honestly didn't want to drag things out much more, so we went straight into our games after I beat ana.
Game 1 was a Ghostspam mirror match, as zxg had actually been the first to use the playstyle in tournament, piloting it to victory in Round 8 against ana. Despite his Naglrir and Ballaboar, I was pretty confident I could win this matchup, as my entire team was built around abusing people who thought these mons would be enough to stop my Ghost breakers. Sure enough, I was able to keep up momentum and force chip on Naglrir, eventually taking it out with Snipythic and opening the way for the rest of my breakers to clear zxg's team out.
Game 2 went much the same. CM Snipythic was able to make huge progress early on, opening the way for Muerekrot/Lindelidae to clean up in lategame.
Round 10.5 (Grand Finals Bracket Reset)
zxgzxg mixed things up for
game 1 of the bracket reset, bringing a new team featuring Noirpeck. This didn't end up working out for him though, as I took out his Neightmare and Dracolition with my Ghosts and Furumo, opening up Lindelidae to clear out everything else.
For
the final game, zxg brought his submission to the mod, Vintriol. It ended up dying immediately, but uh, at least it was there for emotional support!! Anyway, zxg lost on preview to CM Snipythic, particularly after I haxxed his Lytlegai to death. While it was certainly an anticlimactic finish to a very long tournament, I think this battle perfectly represents how I feel about CU2 right now, and I wouldn't have had it any other way.
Closing Thoughts
I wish I had more positive things to say about CU2. I've spent quite a lot of time playing this mod, and it would seem I'm the single best CU2 player at the moment, not to mention my being a council member, but it would be a stretch to say I've enjoyed playing this mod, or that I feel it's balanced. In fact, this is probably the least balanced meta I've ever played in tournament. I really don't see what beats Drakkrab or Ghostspam reliably, and over half of the meta is downright unusable right now. Now that the tour is over, we're planning massive balance changes to problematic/unviable elements, and hopefully we'll be able to figure things out, but as the meta is right now, I really can't recommend it to anyone.
If you're interested in trying this mod out yourself, here's the
Smogon thread, the
Discord server, and the
Spreadsheet.
Teamdump
Calderlauga Wishspam Balance
Dogshit Vepsno Squad
Calderlauga Wishspam (Lytlegai variation)
Lind + Molusket
Furumo Spikestack HO
Drakkrab Bullying Squad (run this to lose your friends)
Gigachad Kuongakrabbi
Stupid Stall
Ultimate Ghostspam
Final Score
Enjoyment: 5/10
Competitiveness: 3/10
Uniqueness: 7/10