Beedrill (QC 3/3) [GP 2/2]

[OVERVIEW]
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with a terrible offensive and defensive typing as well as low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Toxic Spikes wears down bulky Pokemon that could otherwise wall your team. Endeavor lets Beedrill heavily weaken a foe, as once Beedrill's down to its Focus Sash, the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill faints. Finally, Tailwind lets Beedrill outspeed Pokemon like Simipour and Monferno and give its teammates a Speed boost before it faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get entry hazards up quickly. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have Beedrill use Tailwind immediately and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If up against a really fast foe like Ninjask, leave Beedrill in as death fodder so nothing viable takes damage. Generally, one layer of Toxic Spikes is preferred against offensive teams, but two against defensive ones, as bulkier Pokemon stay in for longer.

Team Options
========

Pawniard, Purugly, and spinblockers such as Gourgeist-XL and Misdreavus can deter or outright stop hazard removers, keeping Beedrill's entry hazards on the field. Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite can set up their entry hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is carrying a Focus Sash it's useless, as anything faster than the insect will OHKO it before it can do anything, and it is outclassed by Ninjask. Knock Off is always a good idea to remove items, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up Toxic Spikes later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokemon**: Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Entry Hazard Removal**: Defog users such as Swanna can easily remove Beedrill's entry hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo and Avalugg can easily remove Beedrill's hazards with Rapid Spin and nullify its Focus Sash in the process. Avalugg can also force Beedrill out with Roar if needed.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because they hit multiple times in one turn, thus rendering Beedrill's Focus Sash useless. Common examples are Rock Blast Golem and Bonerang Marowak

**Poison-types**: Grounded Poison-types such as Roselia and Arbok nullify Toxic Spikes as soon as they switch in, making Beedrill useless.
 
Last edited by a moderator:
Deslash endure and custap, this only works in a scenario that something faster than beedril is doing like 75% but not OHKOing it which is so stupidly situational there's no good reason to use it over sash
 
Ok so first off this is something that's actually gonna get uploaded to the site, lines like "really shitty attack" aren't funny and need to be changed

Overview
Obviously still emphasize that it's bad but also mention its good qualities. Tspikes Tailwind Endeavor is something, there's nothing about its small positives
It does different stuff than other poison types (like I wouldnt compare it to arbok or roselia, venipede at best but still tailwind at least). Comparing it to other suicide leads makes more sense

Set
Take shitty off the name
EVs should be in the importable format, so 252 Atk / 4 Def / 252 Spe

Moves
This is not an adequate explanation for why to use toxic spikes
QC decided that X-scissor is better than U-turn, if by some miracle you're facing something slower that let you set up you don't really want to let something else take damage when you could sack your useless bug

Set Details
I'd just say that max speed lets you set up on more stuff in general, +2 klang is a really specific and unlikely thing for a lead
Mention how swarm + x-scissor kinda helps
This is not the place to say it's outclassed. That's what the overview is for

Usage tips
Ok the 5 options thing is written up pretty weird. I'd just give bullets for each thing saying, for example, "versus x team you want a second tspike, but vs y structure tailwind is likely more useful"
Rather than giving the option of switching beedrill out, emphasize how you're likely going to want to fodder it since a 1% beedrill is useless late game and not worth something else taking damage

Team Options
Lickilicky is really random, and I don't know why you want to threaten Misdreavus based on what you've described. It also doesn't fit on hazards HO at all
Mention the standard affair you'd see on HO. VoltTurn, fast strong attackers, things that appreciate Tspikes support to wear down stuff like audino

Other Options
This is pretty much only for things you'd actually want to use. No endure+custap, no defog, no scarf, and at best you could give one line to saying how hopelessly outclassed it is as an all out attacker
Remove X-scissor and put in U-Turn
I think Knock Off should get a mention here, as item removal always has some utility
Put Giga Drain to 2hko lead golem

c&c
Ok so a lot of this doesn't need to be here or is misordered. Go with Faster Pokemon / Defog / Rapid Spin / Taunt. Hippopotas doesn't even hit beedrill down to its sash and leech seed/burn are kinda niche and everything 2hkos this anyway
Remove the mention of defog beedrill, this goes under removable analysis fluff
These are kinda bare and could definitely use more than one-liners. Like mention how you can at least tailwind then Tspike on some faster things like Simipour, how its up to beedrill's teammates to prevent spin/defog and keep the hazards up once it's down, and list more taunt users + mention how most (grumpig, simipour) actually take a lot from X-Scissor

Do this and I'll look over again
 
Moves
Tailwind isn't just for simipour, that was just an example

Set Details
Kricketune is really irrelevant, you could put like anything here

Usage Tips
I actually wouldn't Tailwind on Leavanny considering it's almost certainly going to webs turn 1 and that would waste turns. Pretty much anything else works here
Ariados is, again, totally irrelevant. I also don't get what this UT is saying. I was just talking about one that explained in what scenario you'd prefer a second Tspike as opposed to Tailwind or chip damage

Team Options
VoltTurn is a team option because it wears down opposing teams with hazards. Remove the usage tip about it and mention why VoltTurn teammates appreciate the Tspikes support
Stealth Rock setters

C&C
Fix the spacing
Small note but it should say Misdreavus resists X-scissor, not U-turn, now
Mention Avalugg over Torkoal simply because it's so much better
These are still really weak, maybe take a look at other analyses in QC to see how much writing is expected in the checks and counters. You also still didn't add examples of faster Pokemon or Defoggers

1/3
 
I mentioned Torkoal rather than Avalugg because it and Armaldo can also set up hazards of their own. Avalugg can't do that, but I'll give it a mention anyways.
 
[OVERVIEW]
we can see from the dex that is has mediocre stats, explain what they imply for beedrill
its support movepool isn't that shallow, in fact it is the only thing going for it
you can't compare beedrill to other entry hazard setters, as beedrill is a suicide lead so remove the 2nd point
mention tailwind + u-turn give it a slight nice over whirlipede / venipede,
mention the above slight nice isn't enough to make it viable, as other than that it is completely outclassed by whirlipede / venipede, and explain why
remove the last point

[SET COMMENTS]
Moves
========
mention the synergy endeavor has with focus sash
where's u-turn?? mention it lol, and its synergy with tailwind

Set Details
========
i think you meant u-turn instead of x-scissor here
max speed is also useful for tailwind

Usage Tips
========
mention you have to be weary of pokemon with multi-hit moves such as golem's rock blast and fast taunt users

Team Options
========
how is absorbing burns relevant to beedrill, also machoke doesn't outright stop avalugg, so don't mention it
mention misdreavus can abuse tspikes support to power up hex
pokemon such as simipour don't need tspikes support to break through defensive walls such as audino, find better examples
mention lategame cleaners

[STRATEGY COMMENTS]
Other Options
=============
uhm u-turn is in the set, remove the third point lol

Checks and Counters
===================
mention that vullaby doesn't have to be weary of x-scissor if running a physically defensive spread, also knocking off the sash is irrelevant since you can remove that with any attack lol
add a category for pokemon such as golem that learn multi hit moves such as rock blast
add a category for poison-types, they nullify toxic spikes which is enough to make beedrill worthless
you should mention only faster taunt users, others dont help against beedrill at all
mention purugly, fake out + return prevents anything at all from beedrill

Mega-Pokebattlerz QC 2/3
 
[OVERVIEW]
we can see from the dex that is has mediocre stats, explain what they imply for beedrill
its support movepool isn't that shallow, in fact it is the only thing going for it
you can't compare beedrill to other entry hazard setters, as beedrill is a suicide lead so remove the 2nd point
mention tailwind + u-turn give it a slight nice over whirlipede / venipede,
mention the above slight nice isn't enough to make it viable, as other than that it is completely outclassed by whirlipede / venipede, and explain why
remove the last point

[SET COMMENTS]
Moves
========
mention the synergy endeavor has with focus sash
where's u-turn?? mention it lol, and its synergy with tailwind

Set Details
========
i think you meant u-turn instead of x-scissor here
max speed is also useful for tailwind

Usage Tips
========
mention you have to be weary of pokemon with multi-hit moves such as golem's rock blast and fast taunt users

Team Options
========
how is absorbing burns relevant to beedrill, also machoke doesn't outright stop avalugg, so don't mention it
mention misdreavus can abuse tspikes support to power up hex
pokemon such as simipour don't need tspikes support to break through defensive walls such as audino, find better examples
mention lategame cleaners

[STRATEGY COMMENTS]
Other Options
=============
uhm u-turn is in the set, remove the third point lol

Checks and Counters
===================
mention that vullaby doesn't have to be weary of x-scissor if running a physically defensive spread, also knocking off the sash is irrelevant since you can remove that with any attack lol
add a category for pokemon such as golem that learn multi hit moves such as rock blast
add a category for poison-types, they nullify toxic spikes which is enough to make beedrill worthless
you should mention only faster taunt users, others dont help against beedrill at all
mention purugly, fake out + return prevents anything at all from beedrill

Mega-Pokebattlerz QC 2/3
Oops, I forgot to replace U-Turn with X-Scissor on the set. Thanks for catching that.
 
remove the first sentence of the overview, it isn't relevant. the last sentence too.

"Finally, Tailwind lets Beedrill outspeed Simipour and Kadabra and give its teammates a Speed boost before it dies." say "Pokemon like Simipour and Monferno", since this way it implies these are the only Pokemon you care about outspeeding. Do this in the other similar sentences in the analysis as well.

"If Beedrill is up against a Ghost-type or another lead like Glalie, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes." -glalie will just taunt you, mention something else

mention audino > lickilicky

defoggers and rapid spinners should be combined as "hazard removal", also don't mention torkoal because it sucks

3/3
 
mag is my favorite user on all of smogon :D

GP 1/2, no accented es in Pokemon
[OVERVIEW]
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with bad points including its a terrible offensive and defensive typing as well as its low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

This is Beedrill's only viable set. (if this is very important info, move it to Other Options imo; it doesn't belong in Moves. you could add a sentence like "The listed set is Beedrill's only viable set, so other options generally should not be considered." to the beginning of Other Options?) Toxic Spikes is the reason you're using Beedrill in the first place, as it lets you wears down bulky Pokemon that could otherwise wall your team with poison. Endeavor lets Beedrill weaken a foe so its teammates can sweep, as once Beedrill's down to its Focus Sash the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill dies faints. Finally, Tailwind lets Beedrill outspeed Pokemon like Simipour and Monferno and give its teammates a Speed boost before it dies faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before dying fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get hazards up quickly. It also lets Beedrill outspeed Pokemon like Simipour and Monferno under Tailwind before they can Taunt it. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm is the preferred ability as it buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have it Beedrill use Tailwind immediately as soon as it's sent out and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If Beedrill is up against a Ghost-type or another lead like Golem, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes. Use Endeavor to get the foe down to 1 HP and KO anything that's switched into Toxic Spikes. If you're up against a frail opponent foe like Simipour or something that's weak to Bug like Grumpig, go for an X-Scissor and get off some decent chip damage. If you're up against a really fast opponent foe like Ninjask, leave Beedrill in to sack sacrifice it so nothing viable takes damage. Once Beedrill's down, it's up to its teammates to keep its hazards on the field.

Team Options
========

Pawniard, Purugly, (AC) and spinblockers such as Gourgiest-XL can deter or outright stop hazard removers, keeping Beedrill's hazards on the field. Misdreavus is an excellent partner, as it blocks Rapid Spin and has Taunt to stop status users. It can also abuse take advantage of Toxic Spikes support to power up Hex. Pokemon with U-turn or Volt Switch like to wear their opponents foes down with extra chip damage, so they appreciate Beedrill's Toxic Spikes support. Jumpluff is a good partner, (AC) as it can shut down opponents foes with Sleep Powder and Encore. (why does that make it a good partner for Beedrill?) Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite really help as they can set up their hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, (AC) as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is you're carrying a Focus Sash it's useless, (AC) as anything faster than Beedrill will OHKO it before it can do anything. Knock Off is always a good idea to remove any items the foe might be carrying, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up entry hazards later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to its Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokemon**: Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Defoggers Entry Hazard Removal (or something, since you mention spinners, not just Defoggers)**: Defog users Pokémon that know Defog such as Swanna can easily remove Beedrill's hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo can easily remove Beedrill's hazards with Rapid Spin, (AC) while setting up its own, and knocking it Beedrill down to its Focus Sash in the process. (these three things cannot happen at the same time, so saying "while" / "in the process" isn't ideal imo. unless Rapid Spin knocks Beedrill down to its Sash, in which case, lemme know) Avalugg can also spin away Toxic Spikes and force Beedrill out with Roar.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes or and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because since they hit twice multiple times in one turn, thus rendering Beedrill's Focus Sash useless.

**Poison-types**: Grounded Poison-types nullify Toxic Spikes as soon as they switch in, making Beedrill useless.

**Fake Out**: Pokemon that know Fake Out can prevent Beedrill from doing anything at all by making it flinch with Fake Out and then KOing it.
 
Last edited by a moderator:
mag is my favorite user on all of smogon :D

GP 1/2, no accented es in Pokemon
[OVERVIEW]
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with bad points including its a terrible offensive and defensive typing as well as its low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

This is Beedrill's only viable set. (if this is very important info, move it to Other Options imo; it doesn't belong in Moves. you could add a sentence like "The listed set is Beedrill's only viable set, so other options generally should not be considered." to the beginning of Other Options?) Toxic Spikes is the reason you're using Beedrill in the first place, as it lets you wears down bulky Pokemon that could otherwise wall your team with poison. Endeavor lets Beedrill weaken a foe so its teammates can sweep, as once Beedrill's down to its Focus Sash the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill dies faints. Finally, Tailwind lets Beedrill outspeed Pokemon like Simipour and Monferno and give its teammates a Speed boost before it dies faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before dying fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get hazards up quickly. It also lets Beedrill outspeed Pokemon like Simipour and Monferno under Tailwind before they can Taunt it. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm is the preferred ability as it buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have it Beedrill use Tailwind immediately as soon as it's sent out and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If Beedrill is up against a Ghost-type or another lead like Golem, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes. Use Endeavor to get the foe down to 1 HP and KO anything that's switched into Toxic Spikes. If you're up against a frail opponent foe like Simipour or something that's weak to Bug like Grumpig, go for an X-Scissor and get off some decent chip damage. If you're up against a really fast opponent foe like Ninjask, leave Beedrill in to sack sacrifice it so nothing viable takes damage. Once Beedrill's down, it's up to its teammates to keep its hazards on the field.

Team Options
========

Pawniard, Purugly, (AC) and spinblockers such as Gourgiest-XL can deter or outright stop hazard removers, keeping Beedrill's hazards on the field. Misdreavus is an excellent partner, as it blocks Rapid Spin and has Taunt to stop status users. It can also abuse take advantage of Toxic Spikes support to power up Hex. Pokemon with U-turn or Volt Switch like to wear their opponents foes down with extra chip damage, so they appreciate Beedrill's Toxic Spikes support. Jumpluff is a good partner, (AC) as it can shut down opponents foes with Sleep Powder and Encore. (why does that make it a good partner for Beedrill?) Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite really help as they can set up their hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, (AC) as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is you're carrying a Focus Sash it's useless, (AC) as anything faster than Beedrill will OHKO it before it can do anything. Knock Off is always a good idea to remove any items the foe might be carrying, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up entry hazards later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to its Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokemon**: Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Defoggers Entry Hazard Removal (or something, since you mention spinners, not just Defoggers)**: Defog users Pokémon that know Defog such as Swanna can easily remove Beedrill's hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo can easily remove Beedrill's hazards with Rapid Spin, (AC) while setting up its own, and knocking it Beedrill down to its Focus Sash in the process. (these three things cannot happen at the same time, so saying "while" / "in the process" isn't ideal imo. unless Rapid Spin knocks Beedrill down to its Sash, in which case, lemme know) Avalugg can also spin away Toxic Spikes and force Beedrill out with Roar.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes or and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because since they hit twice multiple times in one turn, thus rendering Beedrill's Focus Sash useless.

**Poison-types**: Grounded Poison-types nullify Toxic Spikes as soon as they switch in, making Beedrill useless.

**Fake Out**: Pokemon that know Fake Out can prevent Beedrill from doing anything at all by making it flinch with Fake Out and then KOing it.
Oops, you're right. Rapid Spin doesn't knock Beedrill down to its Sash, it just breaks it. It's not even close lol.

92 Atk Adamant Armaldo vs 0 HP/ 0 Def Beedrill: 15.9~18.8%: possible 6HKO

0 Atk Avalugg vs 0 HP/ 0 Def Beedrill: 12.5~15.1%: LOL
 
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with a terrible offensive and defensive typing as well as low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Toxic Spikes wears down bulky Pokemon that could otherwise wall your team. Endeavor lets Beedrill weaken a foe so its teammates can sweep, as once Beedrill's down to its Focus Sash, (AC) the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill faints. Finally, Tailwind lets Beedrill outspeed Pokémon Pokemon like Simipour and Monferno and give its teammates a Speed boost before it faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get entry hazards up quickly. It also lets Beedrill outspeed Pokémon Pokemon like Simipour and Monferno under Tailwind before they can Taunt it. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokémon Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have Beedrill use Tailwind immediately and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If Beedrill is up against a Ghost-type or another lead like Golem, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes. Use Endeavor to get the foe down to 1 HP and KO anything that's switched into Toxic Spikes. If up against a frail foe like Simipour or something that's weak to Bug like Grumpig, go for an X-Scissor and get off some decent chip damage. If up against a really fast foe like Ninjask, leave Beedrill in as death fodder so nothing viable takes damage. Once Beedrill's down, it's up to its teammates to keep its entry hazards on the field.

Team Options
========

Pawniard, Purugly, and spinblockers such as Gourgiest-XL Gourgeist-XL can deter or outright stop hazard removers, keeping Beedrill's entry hazards on the field. Misdreavus is an excellent partner, as it blocks Rapid Spin and has Taunt to stop status users. It can also take advantage of Toxic Spikes support to power up Hex. Pokémon Pokemon with U-turn or Volt Switch like to wear their foes down with extra chip damage, so they appreciate Beedrill's Toxic Spikes support. Jumpluff is a good partner, as it can shut down foes with Sleep Powder and Encore, (comma) This prevents preventing them from using Defog or Rapid Spin to remove Beedrill's entry hazards. Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite can set up their entry hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is carrying a Focus Sash it's useless, as anything faster than the insect will OHKO it before it can do anything. Knock Off is always a good idea to remove items, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up Toxic Spikes later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokémon Pokemon**: Pokémon Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Entry Hazard Removal**: Defog users such as Swanna can easily remove Beedrill's entry hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo and Avalugg can easily remove Beedrill's hazards with Rapid Spin and nullify its Focus Sash in the process. Avalugg can also force Beedrill out with Roar if needed.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because they hit multiple times in one turn, thus rendering Beedrill's Focus Sash useless.

**Poison-types**: Grounded Poison-types nullify Toxic Spikes as soon as they switch in, making Beedrill useless.

**Fake Out**: Pokemon that know Fake Out can prevent Beedrill from doing anything at all by making it flinch and then KOing it.
 
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...And we're done! Phew, that took a while. Hopefully everyone likes this.

You know what? I should write analyses more often! Thanks to everyone who helped out!
Moves
Tailwind isn't just for simipour, that was just an example

Set Details
Kricketune is really irrelevant, you could put like anything here

Usage Tips
I actually wouldn't Tailwind on Leavanny considering it's almost certainly going to webs turn 1 and that would waste turns. Pretty much anything else works here
Ariados is, again, totally irrelevant. I also don't get what this UT is saying. I was just talking about one that explained in what scenario you'd prefer a second Tspike as opposed to Tailwind or chip damage

Team Options
VoltTurn is a team option because it wears down opposing teams with hazards. Remove the usage tip about it and mention why VoltTurn teammates appreciate the Tspikes support
Stealth Rock setters

C&C
Fix the spacing
Small note but it should say Misdreavus resists X-scissor, not U-turn, now
Mention Avalugg over Torkoal simply because it's so much better
These are still really weak, maybe take a look at other analyses in QC to see how much writing is expected in the checks and counters. You also still didn't add examples of faster Pokemon or Defoggers

1/3
[OVERVIEW]
we can see from the dex that is has mediocre stats, explain what they imply for beedrill
its support movepool isn't that shallow, in fact it is the only thing going for it
you can't compare beedrill to other entry hazard setters, as beedrill is a suicide lead so remove the 2nd point
mention tailwind + u-turn give it a slight nice over whirlipede / venipede,
mention the above slight nice isn't enough to make it viable, as other than that it is completely outclassed by whirlipede / venipede, and explain why
remove the last point

[SET COMMENTS]
Moves
========
mention the synergy endeavor has with focus sash
where's u-turn?? mention it lol, and its synergy with tailwind

Set Details
========
i think you meant u-turn instead of x-scissor here
max speed is also useful for tailwind

Usage Tips
========
mention you have to be weary of pokemon with multi-hit moves such as golem's rock blast and fast taunt users

Team Options
========
how is absorbing burns relevant to beedrill, also machoke doesn't outright stop avalugg, so don't mention it
mention misdreavus can abuse tspikes support to power up hex
pokemon such as simipour don't need tspikes support to break through defensive walls such as audino, find better examples
mention lategame cleaners

[STRATEGY COMMENTS]
Other Options
=============
uhm u-turn is in the set, remove the third point lol

Checks and Counters
===================
mention that vullaby doesn't have to be weary of x-scissor if running a physically defensive spread, also knocking off the sash is irrelevant since you can remove that with any attack lol
add a category for pokemon such as golem that learn multi hit moves such as rock blast
add a category for poison-types, they nullify toxic spikes which is enough to make beedrill worthless
you should mention only faster taunt users, others dont help against beedrill at all
mention purugly, fake out + return prevents anything at all from beedrill

Mega-Pokebattlerz QC 2/3
remove the first sentence of the overview, it isn't relevant. the last sentence too.

"Finally, Tailwind lets Beedrill outspeed Simipour and Kadabra and give its teammates a Speed boost before it dies." say "Pokemon like Simipour and Monferno", since this way it implies these are the only Pokemon you care about outspeeding. Do this in the other similar sentences in the analysis as well.

"If Beedrill is up against a Ghost-type or another lead like Glalie, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes." -glalie will just taunt you, mention something else

mention audino > lickilicky

defoggers and rapid spinners should be combined as "hazard removal", also don't mention torkoal because it sucks

3/3
mag is my favorite user on all of smogon :D

GP 1/2, no accented es in Pokemon
[OVERVIEW]
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with bad points including its a terrible offensive and defensive typing as well as its low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

This is Beedrill's only viable set. (if this is very important info, move it to Other Options imo; it doesn't belong in Moves. you could add a sentence like "The listed set is Beedrill's only viable set, so other options generally should not be considered." to the beginning of Other Options?) Toxic Spikes is the reason you're using Beedrill in the first place, as it lets you wears down bulky Pokemon that could otherwise wall your team with poison. Endeavor lets Beedrill weaken a foe so its teammates can sweep, as once Beedrill's down to its Focus Sash the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill dies faints. Finally, Tailwind lets Beedrill outspeed Pokemon like Simipour and Monferno and give its teammates a Speed boost before it dies faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before dying fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get hazards up quickly. It also lets Beedrill outspeed Pokemon like Simipour and Monferno under Tailwind before they can Taunt it. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm is the preferred ability as it buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have it Beedrill use Tailwind immediately as soon as it's sent out and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If Beedrill is up against a Ghost-type or another lead like Golem, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes. Use Endeavor to get the foe down to 1 HP and KO anything that's switched into Toxic Spikes. If you're up against a frail opponent foe like Simipour or something that's weak to Bug like Grumpig, go for an X-Scissor and get off some decent chip damage. If you're up against a really fast opponent foe like Ninjask, leave Beedrill in to sack sacrifice it so nothing viable takes damage. Once Beedrill's down, it's up to its teammates to keep its hazards on the field.

Team Options
========

Pawniard, Purugly, (AC) and spinblockers such as Gourgiest-XL can deter or outright stop hazard removers, keeping Beedrill's hazards on the field. Misdreavus is an excellent partner, as it blocks Rapid Spin and has Taunt to stop status users. It can also abuse take advantage of Toxic Spikes support to power up Hex. Pokemon with U-turn or Volt Switch like to wear their opponents foes down with extra chip damage, so they appreciate Beedrill's Toxic Spikes support. Jumpluff is a good partner, (AC) as it can shut down opponents foes with Sleep Powder and Encore. (why does that make it a good partner for Beedrill?) Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite really help as they can set up their hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, (AC) as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is you're carrying a Focus Sash it's useless, (AC) as anything faster than Beedrill will OHKO it before it can do anything. Knock Off is always a good idea to remove any items the foe might be carrying, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up entry hazards later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to its Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokemon**: Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Defoggers Entry Hazard Removal (or something, since you mention spinners, not just Defoggers)**: Defog users Pokémon that know Defog such as Swanna can easily remove Beedrill's hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo can easily remove Beedrill's hazards with Rapid Spin, (AC) while setting up its own, and knocking it Beedrill down to its Focus Sash in the process. (these three things cannot happen at the same time, so saying "while" / "in the process" isn't ideal imo. unless Rapid Spin knocks Beedrill down to its Sash, in which case, lemme know) Avalugg can also spin away Toxic Spikes and force Beedrill out with Roar.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes or and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because since they hit twice multiple times in one turn, thus rendering Beedrill's Focus Sash useless.

**Poison-types**: Grounded Poison-types nullify Toxic Spikes as soon as they switch in, making Beedrill useless.

**Fake Out**: Pokemon that know Fake Out can prevent Beedrill from doing anything at all by making it flinch with Fake Out and then KOing it.
remove add (Capitalize / Fix) (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
Beedrill is an absolutely terrible Pokemon. It has a few good points such as its decent Attack stat and good support movepool, but it's also plagued with a terrible offensive and defensive typing as well as low Speed and abysmal bulk. It's hopelessly outclassed by other suicide leads such as Glalie and Leavanny due to their higher Speed and actual offensive presence, and by Venipede for its ability to outspeed common Taunt and Encore users at +1. It may have a small niche in the combination of Toxic Spikes and Tailwind, but even that isn't enough to make it even a remotely good Pokemon.

[SET]
name: Suicide Lead
move 1: Toxic Spikes
move 2: Endeavor
move 3: X-Scissor
move 4: Tailwind
item: Focus Sash
ability: Swarm
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Toxic Spikes wears down bulky Pokemon that could otherwise wall your team. Endeavor lets Beedrill weaken a foe so its teammates can sweep, as once Beedrill's down to its Focus Sash, (AC) the move leaves the foe with exactly 1 HP. X-Scissor is a nice STAB attack to get chip damage before Beedrill faints. Finally, Tailwind lets Beedrill outspeed Pokémon Pokemon like Simipour and Monferno and give its teammates a Speed boost before it faints.

Set Details
========

Focus Sash lets Beedrill survive one attack and set up at least one layer of Toxic Spikes before fainting. Maximum Speed with a Jolly nature lets Beedrill outspeed other leads and get entry hazards up quickly. It also lets Beedrill outspeed Pokémon Pokemon like Simipour and Monferno under Tailwind before they can Taunt it. Maximum Attack lets Beedrill deal decent damage with X-Scissor so its teammates can sweep. Swarm buffs X-Scissor once Beedrill is down to its Focus Sash.

Usage Tips
========

Use Beedrill as a lead, as that's all it's good at doing, but beware of fast Taunt users and Pokémon Pokemon with multi-hit moves. If your opponent leads with a faster Pokemon like Raichu, have Beedrill use Tailwind immediately and go for a layer of Toxic Spikes on the next turn. Otherwise, go for Toxic Spikes right away. If Beedrill is up against a Ghost-type or another lead like Golem, or if you used Tailwind on the first turn, go for another layer of Toxic Spikes. Use Endeavor to get the foe down to 1 HP and KO anything that's switched into Toxic Spikes. If up against a frail foe like Simipour or something that's weak to Bug like Grumpig, go for an X-Scissor and get off some decent chip damage. If up against a really fast foe like Ninjask, leave Beedrill in as death fodder so nothing viable takes damage. Once Beedrill's down, it's up to its teammates to keep its entry hazards on the field.

Team Options
========

Pawniard, Purugly, and spinblockers such as Gourgiest-XL Gourgeist-XL can deter or outright stop hazard removers, keeping Beedrill's entry hazards on the field. Misdreavus is an excellent partner, as it blocks Rapid Spin and has Taunt to stop status users. It can also take advantage of Toxic Spikes support to power up Hex. Pokémon Pokemon with U-turn or Volt Switch like to wear their foes down with extra chip damage, so they appreciate Beedrill's Toxic Spikes support. Jumpluff is a good partner, as it can shut down foes with Sleep Powder and Encore, (comma) This prevents preventing them from using Defog or Rapid Spin to remove Beedrill's entry hazards. Fast, strong offensive Pokemon like Kadabra appreciate Toxic Spikes support to wear down bulky Pokemon like Audino. Stealth Rock setters such as Gabite can set up their entry hazards alongside Beedrill's for a really annoying combination that wears the foes down every turn. Finally, late-game cleaners such as Mightyena appreciate Toxic Spikes support, as it cripples the foes and makes it easier for them to sweep.

[STRATEGY COMMENTS]
Other Options
=============

An all-out attacking set with Drill Run can be used, but unless Beedrill is carrying a Focus Sash it's useless, as anything faster than the insect will OHKO it before it can do anything. Knock Off is always a good idea to remove items, but this is best left up to Beedrill's teammates. U-turn can be used to preserve Beedrill, letting it set up Toxic Spikes later in the match; however, you usually won't want to have something viable take damage when you could just sack your useless bee. Finally, Giga Drain can 2HKO lead Golem, but it has limited use outside of this due to Beedrill's terrible Special Attack stat.

Checks and Counters
===================

**Faster Pokémon Pokemon**: Pokémon Pokemon like Monferno that are faster than Beedrill will almost always 2HKO it, preventing it from using any of its other moves.

**Entry Hazard Removal**: Defog users such as Swanna can easily remove Beedrill's entry hazards, making it completely useless. Vullaby can also Taunt Beedrill and prevent it from setting up more hazards, but specially defensive variants should be wary of X-Scissor. Armaldo and Avalugg can easily remove Beedrill's hazards with Rapid Spin and nullify its Focus Sash in the process. Avalugg can also force Beedrill out with Roar if needed.

**Taunt**: Fast Taunt users prevent Beedrill from setting up Toxic Spikes and Tailwind, although some like Murkrow and Simipour should be wary of X-Scissor. Misdreavus is also immune to Endeavor and Toxic Spikes and resists X-Scissor.

**Multi-hit Moves**: Pokemon with multi-hit moves like Golem can technically OHKO Beedrill because they hit multiple times in one turn, thus rendering Beedrill's Focus Sash useless.

**Poison-types**: Grounded Poison-types nullify Toxic Spikes as soon as they switch in, making Beedrill useless.

**Fake Out**: Pokemon that know Fake Out can prevent Beedrill from doing anything at all by making it flinch and then KOing it.
WOOP
 
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