[OVERVIEW]
Previously ridiculed as a garbage Pokemon, Beedrill's Mega Evolution turns it into a beast! While still relatively uncommon in Battle Spot, Mega Beedrill is an offensive powerhouse. Its strength lies in its obscene Attack and Speed, which allow it to outspeed many common threats, and Adaptability, which doubles the power of its STAB moves. It also has a very strong U-turn, turning it into a powerful scout. Unfortunately, it can't reliably switch into a lot of threats because of its low bulk and bad defensive typing. Entry hazards, particularly Stealth Rock, give it a huge problem, as they limit the number of times it can switch in. The big problem is that Mega Beedrill can't stand up to a lot of its defensive checks without a lot of team support, so keep that in mind when building around it.
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Protect / Swords Dance
move 4: Drill Run / Knock Off
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 228 Atk / 36 Def / 244 Spe
[SET COMMENTS]
Moves
========
U-turn is Mega Beedrill's main STAB move. It hits like a truck and allows Mega Beedrill to switch out of almost anything that threatens it. Poison Jab is another powerful STAB move that hits several Fairies for super effective damage. Protect allows Mega Beedrill to Mega Evolve safely so it can boost its Speed and scout for moves that threaten it. However, it can be dropped for Swords Dance to turn Mega Beedrill into an amazing wallbreaker. Drill Run deals with Steel-types that can wall Mega Beedrill, such as Heatran and Klefki. Alternatively, Knock Off hits Ghost types for super effective damage and cripples Pokemon that rely on their item, such as Chansey and Porygon2.
Set Details
========
36 Defense EVs allow Mega Beedrill to take a hit from important priority moves, such as Adamant Mega Kangaskhan's Sucker Punch and Choice Band Azumarill's Aqua Jet. 244 Speed EVs and a Jolly nature allow it to outspeed Adamant Choice Scarf Landorus-T, Mega Gengar, and the like. The remaining EVs are put into Attack so that it hits as hard as possible.
Usage Tips
========
Mega Beedrill can be used as a scouting lead; Protect can scout the foe's move and allow Beedrill to Mega Evolve safely unless the extra Speed isn't necessary, in which case it should U-turn out or KO the foe. Exercise caution when you know the foe has a priority move; if you know it'll KO Mega Beedrill, hard switch into a teammate that can absorb that hit. Maintaining offensive momentum is imperative, as that's what Mega Beedrill does best. Don't switch Mega Beedrill in on a hit that it doesn't resist; instead, wait for a free switch or Volt Switch or U-turn into it safely.
Team Options
========
Powerful wallbreakers such as Choice Specs Hydreigon and Belly Drum Azumarill can aid Mega Beedrill in its sweep, getting rid of important checks such as Mega Slowbro and Ferrothorn. Any Pokemon that can make use of a Lum Berry is a great teammate because Beedrill has a hard time dealing with paralysis, burn, and sleep. One good user of Lum Berry is Garchomp, which can deal with some of Beedrill's checks, such as Talonflame. Anything with Volt Switch forms a great core with Beedrill. Rotom-W in particular stands out because of how physically bulky it is. They can both switch out of their checks repeatedly. Magnezone is also a good partner because it can trap Steel-types and crush them, as well as stand up to Sheer Cold Suicune, a common threat in the metagame. In return, Mega Beedrill can run Drill Run to deal with Heatran so that it doesn't pose an issue to Magnezone. Both of these Pokemon deal with Talonflame, an important check to Beedrill. Though Beedrill is hyper-offensive in nature, pairing it with a defensive Pokemon that can cover its weaknesses might be beneficial; Suicune is a good example, as it can deal with Fire- and Ice-types. Entry hazard support from the likes of Landorus-T and Hippowdon helps Beedrill wear down some of its checks.
[STRATEGY COMMENTS]
Other Options
========
Fell Stinger can give Mega Beedrill an Attack boost, but it's extremely hard to net KOs with it. Protect or Swords Dance could be dropped to create an all-out attacking set, but only do this if you plan to bring Mega Beedrill in exclusively against slower threats or foes that are paralyzed or asleep. Substitute can be used to take advantage of a predicted status move and make it hard to revenge kill Mega Beedrill. X-Scissor hits a bit harder than U-turn, but then Mega Beedrill loses offensive momentum by not being able to switch out while dealing damage. An Adamant nature is sometimes used to gain extra Attack, but Beedrill needs that Speed to deal with some of its checks, such as Mega Gengar, Adamant Choice Scarf Landorus-T, and +1 Mega Gyarados and Mega Tyranitar.
Checks and Counters
========
**Priority and Choice Scarf Users**: These Pokemon can easily switch into Mega Beedrill and revenge kill it. Talonflame in particular stands out because Brave Bird rips Mega Beedrill to shreds.
**Physically Defensive Pokemon**: Mega Beedrill can't OHKO everything, so any Pokemon that can survive a hit from it can easily check it, such as Hippowdon or Ferrothorn.
**Blaziken**: Blaziken can collect Speed boosts to become faster than Mega Beedrill and hit it with a powerful Fire-type move.
**Mega Salamence**: Mega Salamence can set up a Dragon Dance and demolish Mega Beedrill with a powerful Double-Edge or Return. Aside from this, it has Intimidate, which is a huge thorn in Mega Beedrill's side.
**Recoil Damage**: All of Mega Beedrill's moves make contact, so recoil can really wear it down, limiting the number of times it can make contact. Common sources of recoil are Garchomp, Rocky Helmet Suicune, and Ferrothorn.
**Entry Hazards**: Entry hazards can limit the number of times Mega Beedrill can switch, putting a huge damper on it because of how often it uses U-turn.
Previously ridiculed as a garbage Pokemon, Beedrill's Mega Evolution turns it into a beast! While still relatively uncommon in Battle Spot, Mega Beedrill is an offensive powerhouse. Its strength lies in its obscene Attack and Speed, which allow it to outspeed many common threats, and Adaptability, which doubles the power of its STAB moves. It also has a very strong U-turn, turning it into a powerful scout. Unfortunately, it can't reliably switch into a lot of threats because of its low bulk and bad defensive typing. Entry hazards, particularly Stealth Rock, give it a huge problem, as they limit the number of times it can switch in. The big problem is that Mega Beedrill can't stand up to a lot of its defensive checks without a lot of team support, so keep that in mind when building around it.
[SET]
name: Offensive Pivot
move 1: U-turn
move 2: Poison Jab
move 3: Protect / Swords Dance
move 4: Drill Run / Knock Off
item: Beedrillite
ability: Swarm
nature: Jolly
evs: 228 Atk / 36 Def / 244 Spe
[SET COMMENTS]
Moves
========
U-turn is Mega Beedrill's main STAB move. It hits like a truck and allows Mega Beedrill to switch out of almost anything that threatens it. Poison Jab is another powerful STAB move that hits several Fairies for super effective damage. Protect allows Mega Beedrill to Mega Evolve safely so it can boost its Speed and scout for moves that threaten it. However, it can be dropped for Swords Dance to turn Mega Beedrill into an amazing wallbreaker. Drill Run deals with Steel-types that can wall Mega Beedrill, such as Heatran and Klefki. Alternatively, Knock Off hits Ghost types for super effective damage and cripples Pokemon that rely on their item, such as Chansey and Porygon2.
Set Details
========
36 Defense EVs allow Mega Beedrill to take a hit from important priority moves, such as Adamant Mega Kangaskhan's Sucker Punch and Choice Band Azumarill's Aqua Jet. 244 Speed EVs and a Jolly nature allow it to outspeed Adamant Choice Scarf Landorus-T, Mega Gengar, and the like. The remaining EVs are put into Attack so that it hits as hard as possible.
Usage Tips
========
Mega Beedrill can be used as a scouting lead; Protect can scout the foe's move and allow Beedrill to Mega Evolve safely unless the extra Speed isn't necessary, in which case it should U-turn out or KO the foe. Exercise caution when you know the foe has a priority move; if you know it'll KO Mega Beedrill, hard switch into a teammate that can absorb that hit. Maintaining offensive momentum is imperative, as that's what Mega Beedrill does best. Don't switch Mega Beedrill in on a hit that it doesn't resist; instead, wait for a free switch or Volt Switch or U-turn into it safely.
Team Options
========
Powerful wallbreakers such as Choice Specs Hydreigon and Belly Drum Azumarill can aid Mega Beedrill in its sweep, getting rid of important checks such as Mega Slowbro and Ferrothorn. Any Pokemon that can make use of a Lum Berry is a great teammate because Beedrill has a hard time dealing with paralysis, burn, and sleep. One good user of Lum Berry is Garchomp, which can deal with some of Beedrill's checks, such as Talonflame. Anything with Volt Switch forms a great core with Beedrill. Rotom-W in particular stands out because of how physically bulky it is. They can both switch out of their checks repeatedly. Magnezone is also a good partner because it can trap Steel-types and crush them, as well as stand up to Sheer Cold Suicune, a common threat in the metagame. In return, Mega Beedrill can run Drill Run to deal with Heatran so that it doesn't pose an issue to Magnezone. Both of these Pokemon deal with Talonflame, an important check to Beedrill. Though Beedrill is hyper-offensive in nature, pairing it with a defensive Pokemon that can cover its weaknesses might be beneficial; Suicune is a good example, as it can deal with Fire- and Ice-types. Entry hazard support from the likes of Landorus-T and Hippowdon helps Beedrill wear down some of its checks.
[STRATEGY COMMENTS]
Other Options
========
Fell Stinger can give Mega Beedrill an Attack boost, but it's extremely hard to net KOs with it. Protect or Swords Dance could be dropped to create an all-out attacking set, but only do this if you plan to bring Mega Beedrill in exclusively against slower threats or foes that are paralyzed or asleep. Substitute can be used to take advantage of a predicted status move and make it hard to revenge kill Mega Beedrill. X-Scissor hits a bit harder than U-turn, but then Mega Beedrill loses offensive momentum by not being able to switch out while dealing damage. An Adamant nature is sometimes used to gain extra Attack, but Beedrill needs that Speed to deal with some of its checks, such as Mega Gengar, Adamant Choice Scarf Landorus-T, and +1 Mega Gyarados and Mega Tyranitar.
Checks and Counters
========
**Priority and Choice Scarf Users**: These Pokemon can easily switch into Mega Beedrill and revenge kill it. Talonflame in particular stands out because Brave Bird rips Mega Beedrill to shreds.
**Physically Defensive Pokemon**: Mega Beedrill can't OHKO everything, so any Pokemon that can survive a hit from it can easily check it, such as Hippowdon or Ferrothorn.
**Blaziken**: Blaziken can collect Speed boosts to become faster than Mega Beedrill and hit it with a powerful Fire-type move.
**Mega Salamence**: Mega Salamence can set up a Dragon Dance and demolish Mega Beedrill with a powerful Double-Edge or Return. Aside from this, it has Intimidate, which is a huge thorn in Mega Beedrill's side.
**Recoil Damage**: All of Mega Beedrill's moves make contact, so recoil can really wear it down, limiting the number of times it can make contact. Common sources of recoil are Garchomp, Rocky Helmet Suicune, and Ferrothorn.
**Entry Hazards**: Entry hazards can limit the number of times Mega Beedrill can switch, putting a huge damper on it because of how often it uses U-turn.
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