ZU Beheeyem [QC 3/3] [GP 2/2]

[OVERVIEW]

Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic, which makes it very difficult to switch into, and its good coverage options make it very threatening to play against. Beheeyem also has access to setup moves such as Nasty Plot and Calm Mind, which allow it to become even more threatening, and its solid bulk usually allows it to survive at least one hit from offensive Pokemon and makes it more capable of taking advantage of Analytic. Furthermore, even though it is easily outsped, it can still pose a significant problem for the enemy team, as Analytic heavily benefits from its lack of Speed. These qualities often allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist-XL that allow it to switch in safely. Beheeyem's biggest weakness is its Speed tier, which leaves it susceptible to getting revenge killed by a wide range of Pokemon—it can be outsped by wallbreakers, which are generally considered slow, like Choice Band Komala, and is often left open to being crippled by walls. Also, Beheeyem's sets are fairly reliant on matchup to perform well; for example, the Choice Specs set struggles against hyper offense.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting / Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]
Moves
========

Psychic is Beheeyem's most reliable STAB move and hits physically defensive Pokemon such as Golem and Pyukumuku, whereas Psyshock functions as a slightly weaker option that allows it to threaten specially defensive Pokemon like Komala, Lickilicky, and Kecleon. Shadow Ball gives it a strong, super effective coverage move to hit Bronzor with and provides coverage for other Psychic-types such as opposing Beheeyem. Hidden Power Fighting gives Beheeyem an option to hit Pawniard and Probopass as well as some other Steel-types. It also provides super effective coverage for Dark-types and gives Beheeyem perfect neutral coverage when used with Shadow Ball. Another coverage option is Signal Beam, which is more reliable for hitting Dark-types, gives Beheeyem a good chance to OHKO Silvally-Dark after Stealth Rock damage, and provides a guaranteed OHKO against Shiftry. Finally, Trick allows Beheeyem to cripple opposing walls and can make Beheeyem less reliant on predicting switches.

Set Details
========

Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks. Its EVs are also invested into HP rather than Speed, as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to take most attacks. 208 HP EVs minimize the damage Beheeyem takes from Stealth Rock, and 48 Speed EVs allow Beheeyem to outspeed Mareanie and uninvested Golem. This is important because Beheeyem excels at punishing a switch to Mareanie, and outspeeding Mareanie means Beheeyem can avoid Knock Off and OHKO with Psychic, or Psyshock if Stealth Rock is up.

Usage Tips
========

Beheeyem's primary objective should be to open holes in the opposing team that its teammates can take advantage of. It is very effective to bring Beheeyem in from a pivot or double switch, as this can bring it in at full health. If the opponent has no strong defensive checks, the most common scenario after doing this is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill—this means Beheeyem requires partners that are able to take on offensive Pokemon that threaten it to continue dealing damage. Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon or a coverage move without a STAB bonus; examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. However, this is risky and can lead to Beheyeem becoming very worn down.

If the opponent is likely to switch to a defensive check that resists Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This will 2HKO specially defensive Bronzor if it is brought in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic, as Beheeyem outspeeds it. Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam. Trick should be used either to free up Beheeyem's predictions or simply to get rid of Choice Specs in the hope of crippling a foe if Beheeyem is no longer needed for wallbreaking. This is especially good for the entry hazard setters Shuckle and physically defensive Golem, as Beheeyem outspeeds them. After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus but has a good chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health, it will likely lose most of its value but could still be used to KO even slower Pokemon like a boosted Curse Muk.

Team Options
========

Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but Beheeyem also synergizes well with Pokemon that lure in defensive Pokemon so it can come in. An example of this is Silvally-Fighting, as it deals with Knock Off extremely well and can pivot with U-turn. Other Silvally formes like Silvally-Water and Silvally-Dragon are also strong choices, as they can also lure in defensive Pokemon and pivot. Beheeyem also appreciates trappers like Alolan Golem and Probopass because of their ability to remove Steel-type Pokemon, allowing Beheeyem to use its STAB Psychic more easily and more often. Probopass in particular is a good partner because it can bring Beheeyem in safely through a slow Volt Switch, and Beheeyem can check Fighting-types that threaten Probopass, such as Silvally-Fighting, in return. A good partner for Beheeyem is also Monferno, which is walled by Mareanie but can use U-turn to allow Beheeyem a particularly easy entry onto the field and also help Beheeyem deal with Bronzor and other Steel-types when Beheeyem has been locked into a move besides Shadow Ball. Late-game cleaners synergize well with Beheeyem, as it can break through walls, which can allow them to win later on. Examples of this include Combusken, Swanna, and Electivire, all of which can make up for Beheeyem's lack of Speed.

Beheeyem appreciates entry hazard setters like Golem, as they can contribute damage and give Beheeyem a higher chance to OHKO a foe, such as Silvally-Dark with Signal Beam. Hazard removers also pair well with Beheeyem, as they can allow Beheeyem to avoid the damage it has to take when it switches in, thus possibly allowing it to withstand another hit and use another attack. Komala, Silvally-Fighting, and other Silvally formes are great for this. Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergize well with Pokemon like Altaria, Golem, and Gourgeist-XL.

[SET]
name: Bulky Setup Sweeper
move 1: Nasty Plot / Calm Mind
move 2: Psychic / Psyshock
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Colbur Berry / Psychium Z
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health. Beheeyem can also opt to use Calm Mind, which allows Beheeyem to maximize its bulk and boost its Special Attack, making it too bulky for specially offensive Pokemon such as Floatzel and Electivire to safely handle while still having the offensive presence to deal with defensive Pokemon. Psychic is Beheeyem's preferred STAB move and handles physically defensive Pokemon better, whereas Psyshock handles specially defensive Pokemon such as Komala better. Using Psyshock and Psychium Z gives Beheeyem the opportunity to eliminate a physically bulky threat by targeting its Special Defense. Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types while maintaining a neutral hit on Bronzor and Pawniard. Optionally, Shadow Ball can be used instead of Signal Beam if the team is very weak to Bronzor. This still provides super effective coverage against Psychic-types but gives up coverage against Dark-types. Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk.

Set Details
========

Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry. Beheeyem can also run Psychium Z, which stops it from being crippled by Trick and Switcheroo and gives it the ability to use a devastating STAB attack or set up a Calm Mind through Taunt. As Psychium Z cannot be removed by Knock Off, it also gives Beheeyem a better matchup against Dark-types that rely on Knock Off. Beheeyem prefers to run Defense EVs for a better matchup against most prominent threats. For example, it allows Beheeyem to always avoid the OHKO from Komala's Return and Pinsir's unboosted X-Scissor, and it softens damage from physical Floatzel and Golem, avoiding a 2HKO from variants that don't run Choice Band.

Usage Tips
========

Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance, as it punishes the opponent for switching to a defensive Pokemon by setting up. This combination can make it very threatening for balance teams. The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it; even if Beheeyem lacks the power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up. Beheeyem can take advantage of its high physical bulk and set up against some offensive Pokemon that do not run Toxic, and using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up. Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this. Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team—it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value, as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========

Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. It also appreciates trappers like Alolan Golem and Probopass, which can remove Pawniard, and Silvally-Dark, which can remove Bronzor. It appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened. Silvally-Fighting in particular synergizes well with Beheeyem, providing good offensive synergy, giving the team the ability to deal with Dark-types and Steel-types, and giving momentum via Parting Shot or U-turn. Komala is also a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It can also provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala. This ability to check Fighting- and Psychic-types also means Beheeyem synergizes well with other Pokemon like Shiftry and Abomasnow.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is used to allow Beheeyem and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team. Psychic and Psyshock are Beheeyem's STAB moves—Psyshock can be used for better matchups against specially defensive Pokemon and Psychic for physically defensive Pokemon. Beheeyem runs Shadow Ball because it provides a way to hit Bronzor and threatens other Psychic-types. Hidden Power Fighting is useful for getting an OHKO on Pawniard as well as on Probopass after a tiny bit of chip damage. While using this, Beheeyem maintains perfect neutral coverage with Shadow Ball and keeps super effective coverage for Dark-types. Signal Beam is also a good coverage move, as it is super effective against Dark-types and Psychic-types; it deals more damage to Pokemon like Silvally-Dark and Shiftry compared to Hidden Power Fighting and does a better job of threatening Grass-types like Tangela.

Set Details
========

Life Orb maximizes Beheeyem's damage output while allowing it to freely use coverage and switch moves, whereas Colbur Berry gives Beheeyem a stronger matchup against Dark-types and can allow Beheeyem to take on Dark-types such as Pawniard and Shiftry with appropriate coverage. The third option, Psychium Z, gives Beheeyem a one-time powerful STAB attack to break through bulky Pokemon. When coupled with Psyshock, Beheeyem is able to target both specially and physically defensive Pokemon. It also allows Beheeyem to use Trick Room through Taunt and prevents Beheeyem from being locked into Trick Room by Trick or Switcheroo. Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. Beheeyem can choose to run 8 IVs in Speed, allowing it to outspeed Bronzor and threaten to 2HKO under Trick Room with Life Orb Shadow Ball due to Analytic. Under Trick Room, Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.

Usage Tips
========

On a full Trick Room team, Beheeyem should be used to simultaneously set up Trick Room and take advantage of it—its bulk should allow it to take at least one hit to set up Trick Room for itself and its team. On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergizes with other slow Pokemon on the team. On these teams, Trick Room should be used cautiously, as it could give the opponent an advantage. Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; its coverage allows it to deal with a lot of Pokemon that resist Psychic, but switching between coverage moves can waste Trick Room turns. Beheeyem can potentially countersweep the opposing team if it has enough turns to do so and no strong checks are present, and it can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.

Team Options
========

On a standard Trick Room team, Beheeyem appreciates partners that can set up Trick Room for itself and other attackers on the team. Carbink and Dusknoir are two solid options for setting Trick Room reliably so Beheeyem can utilize it in order to deal a vast amount of damage. Trick Room attackers that pair well with Beheeyem include Wishiwashi and Marowak, which are common options on a full Trick Room team, and Golem and Granbull, which work well outside of these full Trick Room teams. Granbull in particular synergizes well with Beheeyem, as Trick Room can enhance its ability to wallbreak and open holes in the enemy team. It also has a good matchup against Dark-types and Intimidate to take a hit if Beheeyem is forced out. Outside of full Trick Room, Beheeyem also appreciates the utility provided by entry hazard setters such as Golem and Crustle as well as pivots like Komala that help it to set up Trick Room. Beheeyem works best with Pokemon that take care of the very few checks it has. For example, if Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting and Golem can be useful in a matchup against Probopass and Pawniard.

[STRATEGY COMMENTS]
Other Options
=============

On the Choice Specs set, Beheeyem has even more coverage moves than those listed; Energy Ball can deal more damage against various Ground-types and Water-types such as Golem and Pyukumuku, and Thunderbolt provides more damage against Pawniard than Signal Beam and also allows Beheeyem to better deal with Vullaby and various Water-types such as Pyukumuku and Silvally-Water. These do, however, tend to provide inferior coverage to the options listed on the sets. On the other sets, there is the option of using Assault Vest, which allows Beheeyem to maximize its bulk and exploit Analytic in order to act as a special tank. The Trick Room set can use Ghostium Z to break Bronzor more easily without having to worry about Trick Room being up or recoil damage from Life Orb, but it also suffers from the loss of power and utility that other options offer.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sucker Punch from Pokemon like Shiftry can be a big problem for the Trick Room set, as it stops Beheeyem from being able to move first, and trappers such as Silvally-Dark can utilize Pursuit to heavily threaten the Choice Specs set, which also struggles heavily against users of Knock Off.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The bulky setup sweeper set has no way to remove status and might have to repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow, it can be easily finished off.

**Opposing Wallbreakers**: Strong offensive Pokemon such as Choice Band Komala, Pinsir, and Silvally-Ghost are difficult to switch into safely and can deal heavy damage to Beheeyem. On top of this, they can be a big problem if they are sent in after Beheeyem KOes a Pokemon, threatening to deal damage to a teammate or set up a Swords Dance.

[CREDITS]
- Written by: [[ZeitoKrabby, 348171]]
- Quality checked by: [[Froasty, 446575], [[5gen, 296755]], [BloodAce0107, 435539]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
 
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[OVERVIEW]

  • Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic and it has good coverage options which make it very threatening to play against. (You should say that Analytic makes Beheeyem very difficult to switch in to.) It often gets an OHKO when it attacks. (This is not necessarily true.)
  • Beheeyem also has solid bulk which usually allows it survive at least one hit from offensive Pokemon, meaning even though it is easily outsped it can still pose a significant problem for the enemy team. (You should mention that being slow is also offset by Analytic, which benefits from not moving first. It's also worth mentioning that Beheeyem's acceptable bulk makes it better able to utilize Analytic.)
  • These qualities allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist which allow Beheeyem to switch in safely. (You should say something like 'in most cases' here.)
  • Its Psychic typing is very strong with few viable Pokemon that resist it present in the tier and provides the team with a way to beat Curse Muk. (This point is a bit redundant with above points, so it can be removed and Muk can be rolled into the previous point.)
  • Beheeyem's Speed tier is its biggest weakness and leaves it susceptible to getting revenge killed by a wide range of Pokemon. (You should clarify this point a little better. Its low speed leads to it suffering from being outsped by common breakers like Choice Band Komala and it oftentimes is also left open to being crippled by walls.)
  • Beheeyem can struggle against hyper offensive playstyles because its power and wallbreaking ability is less valuable. This is emphasised by its weakness to U-turn which also gives the opponent momentum. (This point is a little selective in application, since matching up poorly against HO playstyles only necessarily applies to one of Beheeyem's sets. You should probably say something along the lines of all of its sets being fairly matchup reliant in terms of effectiveness.
You should add a point dedicated to Dark types, since they have methods with which to trouble Beheeyem no matter the set, with their Dark type STAB doing massive damage and moves such as Pursuit and Sucker Punch offering counterplay against Beheeyem's options to circumvent them.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Signal Beam Shadow Ball
move 3: Shadow Ball Hidden Power (Fighting) / Signal Beam
move 4: Hidden Power Fighting / Psyshock Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 212 208 HP / 252 SpA / 44 48 Spe

[SET COMMENTS]
Moves
========

  • Signal Beam gives Beheeyem a super effective move to use against Dark-types such as Shiftry and Silvally-Dark and other Psychic-types. (This should be the fourth point and talk mainly about hitting Silvally-Dark better than Hidden Power Fighting, with Specs Analytic Signal Beam being able to OHKO Silvally-Dark on the switch in.
  • Shadow Ball can also be used to hit Psychic-types - its main reason for usage is because it gives Beheeyem a super effective coverage move to hit Bronzor with, as otherwise it can wall Beheeyem. (This should be the second point in the list and focus on hitting primarily Bronzor and secondarily other Psychic types.)
  • Hidden Power Fighting can optionally be used to hit other Steel-types super effectively, but this is usually only useful against Probopass as many common Steel-types also have a typing that resists Fighting, like Bronzor, Metang, and Mawile. (This should be the third point and focus mainly on hitting Pawniard and Probopass as well as covering other Dark types while offering perfect neutral coverage next to Shadow Ball.
  • Psyshock is sometimes useful as it can OHKO specially defensive Pokemon, such as Assault Vest Komala, which might try to switch in to Psychic in a pinch, but still functions as a strong STAB move. (This should be the first point, and talk about Psychic being Beheeyem's most reliable STAB while hitting physically defensive Golem, Pyukumuku and other physically defensive Pokemon versus hitting Komala, Lickilicky and other specially defensive Pokemon with Psyshock)
The fifth point should be about how Trick can be used to cripple opposing walls while reducing Beheeyem's reliance on prediction, allowing it to avoid 50/50 predictions from the likes of Bronzor and still do its job.

Set Details
========

  • Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks.
  • EVs are invested into HP rather than Speed as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to live through most attacks. (It should be mentioned that using 208 HP EVs avoids being divisible by Stealth Rock.)
  • 44 Speed EVs allow Beheeyem to outspeed Mareanie, which is important Beheeyem excels at punishing a switch in to Mareanie and because it can limit the amount of Toxic Spikes Mareanie will be able to set up. (This also outspeeds Golem. It's important to note that outspeeding Mareanie allows Beheeyem to OHKO it, with Stealth Rock damage if using Psyshock, without risking Knock Off. The last 4 EVs that have no real home are invested in speed to help avoid creeping from Mareanie and Golem.)

Usage Tips
========

  • The primary objective should be to punish the opponent for keeping a Pokemon that does not threaten Beheeyem on the field. (This isn't really the case. The primary objective of this set is opening holes in the opposing team for its teammates to take advantage of.)
  • It can be used very effectively if it is brought in from a slow pivot or from a double switch, as this can bring Beheeyem in at full health. (Pivoting in general is good way to get Beheeyem in safely, so there's no need to specify just slow pivots.)
  • Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon, or on a coverage move without a STAB bonus. Examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. (It should be mentioned that this is also highly risky and can result in Beheeyem being worn down quickly.)
  • The most common scenario after bringing in Beheeyem is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill. (This is a bit of an incomplete point. It should be expanded on further to clarify that this means Beheeyem will need partners that can take on common breakers that threaten it.
  • If the opponent has any is likely to switch in a defensive check to Beheeyem that resists Psyshock and Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This has a high chance to will 2HKO specially defensive Bronzor if it switches in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic, as Beheeyem outspeeds.
  • Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam.
  • After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus, but has a strong chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health it will likely lose most of its value, but could still be used to KO even slower Pokemon like Curse Muk (after setting up a Curse).
Add a point about using Trick to either drop Choice Specs if it no longer needed for breaking or for the sake of freeing up Beheeyem's predictions while potentially crippling an opponent, especially hazard setters that Beheeyem outspeeds such as Shuckle or physically defensive Golem.

Team Options
========

  • Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but means Beheeyem also synergises well with both Pokemon that lure in defensive Pokemon so that Beheeyem can come in.
  • A particularly good option for this is Monferno, who is walled by Mareanie but can U-turn to allow Beheeyem a particularly easy entry onto the field. It can also help Beheeyem to deal with Bronzor if it has been locked into a move besides Shadow Ball. (While Monferno may have decent synergy with Beheeyem, it isn't the best example of this tactic.)
  • Silvally-Fighting is also useful for this as it deals with Knock Off extremely well and Parting Shot can soften any damage coming onto Beheeyem. (Parting Shot is fairly nonstandard for Silvally-Fighting and can risk punishment from the likes of Pawniard, an opponent that can give Beheeyem a lot of trouble. This point should also be combines with the previous point and then expand further to state that, while they are not as good as partners as Silvally-Fighting, the other forms of Silvally such as Silvally-Water and Silvally-Dragon are still able to effectively lure in defensive Pokemon for Beheeyem to take advantage of.)
  • Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergise well with Pokemon like Altaria and Golem. (Gourgeist-Super should probably also be an example here.)

[SET]
name: Bulky Setup Sweeper
move 1: Calm Mind / Nasty Plot
move 2: Psyshock / Psychic
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Psychium Z / Colbur Berry
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========
  • Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health.
  • Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types whilst maintaining a neutral hit on Bronzor and Pawniard. As Beheeyem is limited with the coverage it can use, this should generally be used over Shadow Ball or Hidden Power Fighting as it gives wider coverage options and is more powerful than Hidden Power Fighting.
  • Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk, which it would otherwise counter.
  • Optionally, Shadow Ball can be used instead of Signal Beam or Recover if the team is very weak to Bronzor. (You should also mention that Shadow Ball still covers Psychic types. As a con you should say that Shadow Ball gives up coverage against Dark types.)
Re-organize this section to reflect the move order of the export. Calm Mind allows Beheeyem to maximize its bulk while boosting its special attack and become too bulky for offensive Pokemon like Floatzel and Electivire to safely handle while still being dangerous to defensive Pokemon. Psyshock threatens Komala better than Psychic does and does a better job of threatening specially defensive opponents in return for only being able to get a one-off special STAB from Psychium Z. Psychic does a better job of threatening physically defensive Pokemon and opens Beheeyem to being able to utilize Colbur Berry, but worsens its matchup against specially defensive Pokemon.

Set Details
========

  • Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry.
  • Beheeyem prefers to run Defense EVs as it gives it a better matchup against most of the current threats. On Calm Mind variants, Special Defense will be gained from the boosts.
Put a point about Psychium Z above the point about Colbur Berry. Psychium Z allows Beheeyem to avoid being crippled by Trick or Switcheroo while offering it the ability to either set up through Taunt or use a one-time devastating STAB attack. Psychium Z also cannot be knocked off, helping Beheeyem to better take on Dark types that rely on Knock Off to break it. It pairs particularly well with Psyshock by giving Beheeyem the ability to hit with its STAB on either the physical or the special side.

Usage Tips
========

  • Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance as it punishes the opponent from switching into a defensive Pokemon by setting up. This combination can make it very threatening for balance teams.
  • The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it.
  • Even if Beheeyem lacks the offensive power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up Calm Mind or Nasty Plot.
  • Beheeyem can take advantage of its high physical defense and set up against some offensive Pokemon which do not run Toxic. Using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up.
  • Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this.
  • Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team - it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========

  • Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. For example, Rapidash and Monferno are good teammates because they can handle Bronzor. (Trappers would be good to mention here, particularly those that can also potentially remove Pawniard. Monferno is not the best example because of how much it currently suffers in the metagame and its lack of bulk to work with.)
  • Beheeyem also appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened.
  • Silvally-Fighting provides good offensive synergy, giving the team the ability to deal with Dark-types and Steel-types, and momentum via Parting Shot or U-turn.
  • Komala is a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It also can provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala.

[SET]
name: Trick Room
move 1: Psychic Trick Room
move 2: Signal Beam / Hidden Power Fighting Psychic / Psyshock
move 3: Shadow Ball / Hidden Power Fighting
move 4: Trick Room Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

  • Signal Beam is one of Beheeyem's most highly valued coverage moves as it is super effective against Dark-types and Psychic-types, and so it takes a moveslot most of the time. (Signal Beam is used to do better damage to Dark types like Silvally-Dark and Shiftry while threatening Grass types like Tangela.)
  • Shadow Ball is another move that is usually prioritised because of Bronzor, and Hidden Power Fighting can be used for Probopass. (Hidden Power Fighting will be the second to last point about being able to OHKO Pawniard and Probopass while threatening Dark types and pairing with Shadow Ball for perfect neutral coverage. Shadow Ball will be the third point and should focus on covering Bronzor while threatening other Psychic types.)
  • Trick Room is used to allow itself and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team. (Trick Room should be the first point.)
The second point should be about Psychic being Beheeyem's most reliable STAB for breaking through opponents while Psyshock can be used for better matchups against specially defensive Pokemon.

Set Details
========

  • Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. (Beheeyem can also choose to run 8 IVs in Speed to outspeed Bronzor by 1 point, allowing it to get the Analytic boost under TR and threaten to 2hko with Life Orb Shadow Ball.)
  • A Quiet Nature contributes to this effect, putting Beheeyem at an extremely low Speed tier.
  • Beheeyem also invests in HP for this reason and because it is unlikely to outspeed anything outside of Trick Room.
  • Under Trick Room Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.
Each of Beheeyem's items should be talked about. Life Orb optimizes Beheeyem's damage output while allowing it to switch moves. Colbur Berry gives Beheeyem a buffer against a Dark type move that will allow it to break through some Dark types like Pawniard or Shiftry with its Analytic boosted coverage move. Psychium Z gives Beheeyem the ability to use a one-time powerful STAB attack for breaking or use Trick Room through Taunt while also avoiding being locked into Trick Room by Switcheroo or Trick.

Usage Tips
========

  • On a full Trick Room team Beheeyem should be used to simultaneously set up Trick Room and to take advantage of it. Its bulk should allow it to live at least one hit to set up Trick Room for itself and its team.
  • On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergises with other slow Pokemon on the team.
  • Trick Room should be used cautiously unless the whole team is based around Trick Room as it could give the opponent as an advantage.
  • Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; Beheeyem's coverage allows it to deal with a lot of Pokemon that resist Psychic but switching between coverage moves can waste Trick Room turns.
  • Beheeyem can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.
It's also worth making a point that Trick Room allows Beheeyem to potentially reverse sweep offensive teams.

Team Options
========
  • On a standard Trick Room team, Beheeyem appreciates partners that can set up and abuse Trick room such as Carbink, Wishiwashi, Marowak, and Dusknoir. (This point should be expanded on to better explain why Beheeyem likes these Pokemon as partners. Specifically, Beheeyem likes being given Trick Room to take advantage of and likes to have a partner to pass its own Trick Room to when it falls.)
  • Beheeyem synergises well with slow Pokemon that can take advantage of Trick Room like Golem and Granbull. Granbull in particular works very well as it also has a good matchup against Dark-types and has Intimidate to take a hit if Beheeyem is forced out.
  • Beheeyem appreciates Pokemon that take care of the very few checks it has. If Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting or Golem can be useful in a matchup against Probopass. (Pawniard should also be mentioned.)
  • Beheeyem could hinder its teammates if it uses Trick Room on a team with many fast Pokemon; running it on hyper offense with many fast teammates is generally a bad idea. (This point doesn't really fit in this section and is redundant with a point already in usage tips.)

[STRATEGY COMMENTS]
Other Options
=============

  • The Bulky Setup Sweeper set has the option of running Calm Mind. The increase in Special Defense that comes from this coupled with Recover can make Beheeyem quite difficult to break, but unfortunately Beheeyem is still very weak to Toxic.
  • While Beheeyem generally prefers to use Psychic, Psyshock is an option on any set if the team is particularly weak to special walls.
  • The Choice Specs Beheeyem set could run Trick instead of a coverage move. This is usually done in order to cripple bulky but passive special walls, like Bronzor, but is often overshadowed by a coverage move which usually allows Beheeyem to 2HKO instead (in this case, Shadow Ball).
Other coverage moves for the Choice Specs set, Energy Ball (Hits Golem and Pyukumuku as well as various Ground types and Water types) and Thunderbolt (Hits Pyukumuku and Vullaby while doing better damage to Pawniard than Signal Beam and hitting various Water types) should be mentioned as options but stated to have inferior coverage to the main sets. The Trick Room set can choose to use Ghostium Z in order to break Bronzor without having to worry about whether Trick Room is up or recoil damage, but suffers from the loss of power or utility that the already mentioned items offer. Assault Vest allows Beheeyem to improve its bulk and abuse Analytic to net KOs as an effective special tank.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sets without Colbur Berry are very weak to Knock Off. (This point needs to be expanded on further to also explain how Sucker Punch from Pawniard or Shiftry in the case of the Trick Room set and Pursuit from Pawniard or Silvally-Dark in the case of the Choice Specs set can give Beheeyem serious trouble.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The Bulky Setup Sweeper has no way to remove status and might have to use Nasty Plot twice repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow it can be easily finished off.

**Probopass**: Probopass is only weak to Hidden Power Fighting and is very bulky; this means it is able to take a Psychic and set up Stealth Rock or bring in a more threatening Pokemon if necessary. (Probopass will generally outspeed Beheeyem with the standard EV spreads, so it doesn't freely bring in teammates. With how the sets have been altered Probopass isn't particularly a weakness and probably shouldn't be featured in this section.

Opposing breakers should get their own section in weaknesses, as breakers like Choice Band Komala and Pinsir are difficult to switch into safely and can do devastating damage to Beheeyem.

[CREDITS]
- Written by: [[zeitokrabby, 348171]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Pretty good overall on how BEM works, mostly needed optimization. Good work, QC 1/3 when implemented.
 

5gen

jumper
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
comments in bold
[OVERVIEW]

  • Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic, which makes Beheeyem very difficult to switch in to. It has good coverage options which make it very threatening to play against.
  • Beheeyem also has solid bulk which usually allows it survive at least one hit from offensive Pokemon and makes it more capable of utilizing Analytic. Even though it is easily outsped it can still pose a significant problem for the enemy team as Analytic heavily benefits from its lack of Speed.
  • These qualities often allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist which allow Beheeyem to switch in safely. Beheeyem also provides the team with a way to pressure and beat Curse Muk. specify Gourg-XL
  • Beheeyem's Speed tier is its biggest weakness and leaves it susceptible to getting revenge killed by a wide range of Pokemon - it can be outsped by slower wallbreakers like Choice Band Komala and is often left open to being crippled by walls.
  • Beheeyem's sets are fairly reliant on matchup to perform well. For example, the Choice Specs set struggles against hyper offense.
Should also talk about Nasty Plot and try to not go into so much detail (i.e Muk in the 3rd point).

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting / Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]
Moves
========
  • Psychic is Beheeyem's most reliable STAB move and hits physically defensive Pokemon such as Golem and Pyukumuku, whereas Psyshock functions as a slightly weaker STAB move that allows it to threaten specially defensive Pokemon like Komala and Lickilicky.
  • Shadow Ball gives Beheeyem a strong, super effective coverage move to hit Bronzor with, and provides coverage for other Psychic-types such as an opposing Beheeyem.
  • Hidden Power Fighting gives Beheeyem an option to hit Pawniard and Probopass, as well as some other Steel-types. It also provides super-effective coverage for Dark-types and gives Beheeyem perfect neutral coverage when used with Shadow Ball.
  • Signal Beam is another coverage option that is more reliable for hitting Dark-types, giving Beheeyem a strong chance to OHKO Silvally-Dark after rocks and providing a guaranteed OHKO against Shiftry.
  • Trick allows Beheeyem to cripple opposing walls and can make Beheeyem less reliant on predicting switches.

Set Details
========

  • Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks.
  • EVs are invested into HP rather than Speed as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to live through most attacks. 208 EVs minimize the damage Beheeyem takes from Stealth Rock.
  • 48 Speed EVs allow Beheeyem to outspeed Mareanie and Golem. This is important because Beheeyem excels at punishing a switch in to Mareanie, and outspeeding Mareanie means Beheeyem can avoid Knock Off and OHKO with Psychic, or Psyshock if Stealth Rock is up.

Usage Tips
========

  • The primary objective should be to open holes in the opposing team that its teammates can take advantage of.
  • It is very effective to bring Beheeyem in from a pivot or double switch, as this can bring it in at full health.
  • Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon, or on a coverage move without a STAB bonus; examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. However, this is risky and can lead to Beheyeem becoming very worn down.
  • If the opponent has no strong defensive checks, the most common scenario after bringing in Beheeyem is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill. This means Beheeyem requires partners that are able to take on offensive Pokemon that threaten it to continue dealing damage. Goes with second point so I'd put them together.
  • If the opponent is likely to switch into a defensive check that resists Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This will 2HKO specially defensive Bronzor if it is brought in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic as Beheeyem outspeeds.
  • Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam.
  • Trick should be used either to free up Beheeyem's predictions or simply to get rid of Choice Specs (if Beheeyem is no longer needed for wallbreaking) in the hope of crippling a foe. This is especially good for the hazard setters Shuckle and physically defensive Golem as Beheeyem outspeeds them.
  • After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus, but has a strong chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health it will likely lose most of its value, but could still be used to KO even slower Pokemon like Curse Muk (after setting up a Curse).
Team Options
========

  • Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but means Beheeyem also synergises well with both Pokemon that lure in defensive Pokemon so that Beheeyem can come in.
  • An example of this is Silvally-Fighting as it deals with Knock Off extremely well and can pivot with U-turn. Other Sivally formes like Silvally-Water and Silvally-Dragon are also strong choices as they can lure in defensive Pokemon and pivot.
  • A good partner for Beheeyem is also Monferno, who is walled by Mareanie but can U-turn to allow Beheeyem a particularly easy entry onto the field. It can also help Beheeyem to deal with Bronzor and other Steel-types, for when Beheeyem has been locked into a move besides Shadow Ball.
  • Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergise well with Pokemon like Altaria, Golem, and Gourgeist-Super.
Add points about hazard setters, hazard removers, and late-game cleaners that appreciate Specs Bem.

[SET]
name: Bulky Setup Sweeper
move 1: Nasty Plot / Calm Mind
move 2: Psychic / Psyshock
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Colbur Berry / Psychium Z
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========
  • Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health.
  • Calm Mind allows Beheeyem to maximize its bulk and boost its special attack, making it too bulky for offensive Pokemon such as Floatzel or Electivire to safely handle while still having the offensive presence to deal with defensive Pokemon.
  • Psychic is Beheeyem's preferred STAB move and handles physically defensive Pokemon better, whereas Psyshock handles specially defensive Pokemon such as Komala better. Using Psyshock and Psychium-Z gives Beheeyem the unique opportunity to eliminate a physically bulky threat by targeting its Special Defense.
  • Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types while maintaining a neutral hit on Bronzor and Pawniard. As Beheeyem is limited with the coverage it can use, this should generally be used over Shadow Ball or Hidden Power Fighting as it gives wider coverage options and is more powerful than Hidden Power Fighting. fluff
  • Optionally, Shadow Ball can be used instead of Signal Beam or Recover if the team is very weak to Bronzor. This still provides super-effective coverage against Psychic-types, but gives up coverage against Dark-types, which can be a huge problem for Beheeyem even with Colbur Berry. Doesn't want to give up Recover. Fluff
  • Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk.

Set Details
========

  • Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry.
  • Beheeyem can also run Psychium-Z, which stops it from being crippled by Trick and Switcheroo, and gives it the ability to use a devastating STAB attack or set up a Calm Mind through Taunt. As Psychium-Z cannot be knocked off, it also gives Beheeyem a better matchup against Dark-types that rely on Knock Off. Psychium-Z also pairs particularly well with Psyshock, giving Beheeyem the ability to attack the physically defensive side of a Pokemon as well as the specially defensive side. Already stated in moves
  • Beheeyem prefers to run Defense EVs as it gives it a better matchup against most of the current threats. On Calm Mind variants, Special Defense will be gained from the boosts. Fluff. Specifically mention the physical attackers after "threats"

Usage Tips
========

  • Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance as it punishes the opponent from switching into a defensive Pokemon by setting up. This combination can make it very threatening for balance teams.
  • The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it.
  • Even if Beheeyem lacks the offensive power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up.
  • Beheeyem can take advantage of its high physical defense and set up against some offensive Pokemon which do not run Toxic. Using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up.
  • Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this.
  • Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team - it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========
  • Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. It also appreciates trappers like Probopass, which can remove Pawniard, and Silvally-Dark, which can remove Bronzor.
  • Beheeyem also appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened.
  • Silvally-Fighting provides good offensive synergy, giving the team the ability to deal with Dark-types and Steel-types, and momentum via Parting Shot or U-turn.
  • Komala is a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It also can provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala.
Add Pokemon that appreciate Beheeyem's ability to check Fighting- and Psychic-types as well.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

  • Trick Room is used to allow itself and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team.
  • Psychic and Psyshock are Beheeyem's STAB moves - Psyshock can be used for better matchups against specially defensive Pokemon and Psychic for physically defensive Pokemon.
  • Beheeyem runs Shadow Ball because it provides a way to hit Bronzor and threatens other Psychic-types.
  • Hidden Power Fighting is useful for getting an OHKO on Pawniard and Probopass while keeping super-effective coverage on Dark-types and maintaining perfect neutral coverage with Shadow Ball. Doesn't OHKO Probo w/o Analytic except after slight chip
    252+ SpA Life Orb Beheeyem Hidden Power Fighting vs. 172 HP / 0 SpD Probopass: 260-307 (85.5 - 100.9%) -- 6.3% chance to OHKO after Leftovers recovery
  • Signal Beam is also a good coverage move as it is super effective against Dark-types and Psychic-types; It deals more damage to Pokemon like Silvally-Dark and Shiftry compared to Hidden Power Fighting and does a better job of threatening Grass-types like Tangela.

Set Details
========

  • Life Orb optimizes Beheeyem's damage output while allowing it to freely use coverage and switch moves.
  • Colbur Berry gives Beheeyem a stronger matchup against Dark-types and can allow Beheeyem to take on Dark-types such as Pawniard or Shiftry with appropriate coverage.
  • Psychium Z gives Beheeyem a one-time powerful STAB attack to break through bulky Pokemon. When coupled with Psyshock, Beheeyem is able to target both special and physical defenses. It also allows Beheeyem to use Trick Room through Taunt, and prevents Beheeyem from being locked into Trick Room by Trick or Switcheroo.
  • Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. Beheeyem can optionally choose to run 8 IVs in Speed, allowing it to outspeed Bronzor and threaten to 2HKO under Trick Room with Life Orb Shadow Ball due to Analytic.
  • Under Trick Room Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.

Usage Tips
========

  • On a full Trick Room team Beheeyem should be used to simultaneously set up Trick Room and to take advantage of it. Its bulk should allow it to live at least one hit to set up Trick Room for itself and its team.
  • On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergises with other slow Pokemon on the team.
  • Trick Room should be used cautiously unless the whole team is based around Trick Room as it could give the opponent as an advantage.
  • Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; Beheeyem's coverage allows it to deal with a lot of Pokemon that resist Psychic but switching between coverage moves can waste Trick Room turns.
  • Beheeyem can potentially reverse sweep the opposing team if it has enough turns to do so and no strong checks are present.
  • Beheeyem can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.

Team Options
========
  • On a standard Trick Room team, Beheeyem appreciates partners that can set up and abuse Trick room such as Carbink, Wishiwashi, Marowak, and Dusknoir. These Pokemon can abuse a Trick Room that Beheeyem has set up or can provide a Trick Room for Beheeyem to utilise in order to deal a vast amount of damage.
  • Beheeyem synergises well with slow Pokemon that can take advantage of Trick Room like Golem and Granbull. Granbull in particular works very well as it also has a good matchup against Dark-types and has Intimidate to take a hit if Beheeyem is forced out. Goes with first point so I'd make this specifically about TR abusers and the first point about setters.
  • Beheeyem appreciates Pokemon that take care of the very few checks it has. If Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting or Golem can be useful in a matchup against Probopass and Pawniard.
Would also specify hazard setters as well as pivots or wallbreakers that work with OTR Beheeyem outside of full TR.

[STRATEGY COMMENTS]
Other Options
=============

  • On the Choice Specs set, Beheeyem has even more coverage moves than those listed; Energy Ball can deal more damage against various Ground-types and Water-types such as Golem and Pyukumuku, and Thunderbolt provides more damage against Pawniard than Signal Beam and also allows Beheeyem to better deal with Vullaby and various Water-types such as Pyukumuku and Silvally-Water. These do, however, tend to provide inferior coverage to the options listed on the sets.
  • Assault Vest allows Beheeyem to maximise its bulk and abuse Analytic in order to act as a special tank.
  • The Trick Room set can use Ghostium Z to break Bronzor more easily without having to worry about Trick Room being up or recoil damage from Life Orb, but also suffers from the loss of power and utility that other options offer.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sucker Punch from Pokemon like Shiftry can be a big problem for the Trick Room set as it stops Beheeyem from being able to move first, and trappers such as Silvally-Dark can utilise Pursuit to strongly threaten the Choice Specs set, which also struggles heavily against users of Knock Off.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The Bulky Setup Sweeper has no way to remove status and might have to repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow it can be easily finished off.

**Opposing breakers**: Strong offensive Pokemon such as Choice Band Komala or Pinsir are difficult to switch into safely can deal heavy damage to Beheeyem. On top of this, they can be a big problem if they are sent in after Beheeyem KOs a Pokemon, threatening to deal damage to a teammate or set up a Swords Dance.

[CREDITS]
- Written by: [[zeitokrabby, 348171]]
- Quality checked by: [[Froasty, 446575], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
QC 2/3 when implemented
 

BloodAce

Untier Connoisseur
is a Tiering Contributor
[OVERVIEW]

Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic, which makes it very difficult to switch in to, and it has good coverage options which make it very threatening to play against. Beheeyem also has access to set up moves such as Nasty Plot and Calm Mind, which allow it to become even more threatening for an opponent. Beheeyem's solid bulk usually allows it survive at least one hit from offensive Pokemon and makes it more capable of utilizing Analytic. Furthermore, even though it is easily outsped, it can still pose a significant problem for the enemy team as Analytic heavily benefits from its lack of Speed. These qualities often allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist-XL which allow Beheeyem to switch in safely. Beheeyem's biggest weakness is its Speed tier, which leaves it susceptible to getting revenge killed by a wide range of Pokemon - it can be outsped by slower wallbreakers like Choice Band Komala and is often left open to being crippled by walls. the wording is a bit strange here, saying slower wallbreakers implies that they are slower than Beheeyem. Also, Beheeyem's sets are fairly reliant on matchup to perform well; for example, the Choice Specs set struggles against hyper offense.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting / Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]
Moves
========

Psychic is Beheeyem's most reliable STAB move and hits physically defensive Pokemon such as Golem and Pyukumuku, whereas Psyshock functions as a slightly weaker STAB move that allows it to threaten specially defensive Pokemon like Komala and Lickilicky. Also mention Kecleon here. Shadow Ball gives it a strong, super effective coverage move to hit Bronzor with, and provides coverage for other Psychic-types such as an opposing Beheeyem. Hidden Power Fighting gives Beheeyem an option to hit Pawniard and Probopass, as well as some other Steel-types. It also provides super-effective coverage for Dark-types and gives Beheeyem perfect neutral coverage when used with Shadow Ball. Another coverage option is Signal Beam, which is more reliable for hitting Dark-types, gives Beheeyem a strong chance to OHKO Silvally-Dark after Stealth Rock damage, and provides a guaranteed OHKO against Shiftry. Finally, Trick allows Beheeyem to cripple opposing walls and can make Beheeyem less reliant on predicting switches.

Set Details
========

Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks. Its EVs are also invested into HP rather than Speed as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to live through most attacks. 208 HP EVs minimize the damage Beheeyem takes from Stealth Rock, and 48 Speed EVs allow Beheeyem to outspeed Mareanie and uninvested Golem. This is important because Beheeyem excels at punishing a switch in to Mareanie, and outspeeding Mareanie means Beheeyem can avoid Knock Off and OHKO with Psychic, or Psyshock if Stealth Rock is up.

Usage Tips
========

The primary objective should be to open holes in the opposing team that its teammates can take advantage of. It is very effective to bring Beheeyem in from a pivot or double switch, as this can bring it in at full health. If the opponent has no strong defensive checks, the most common scenario after doing this is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill - this means Beheeyem requires partners that are able to take on offensive Pokemon that threaten it to continue dealing damage. Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon, or on a coverage move without a STAB bonus; examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. However, this is risky and can lead to Beheyeem becoming very worn down.

If the opponent is likely to switch into a defensive check that resists Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This will 2HKO specially defensive Bronzor if it is brought in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic as Beheeyem outspeeds. Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam. Trick should be used either to free up Beheeyem's predictions or simply to get rid of Choice Specs (if Beheeyem is no longer needed for wallbreaking) in the hope of crippling a foe. This is especially good for the hazard setters Shuckle and physically defensive Golem as Beheeyem outspeeds them. After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus, but has a strong chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health it will likely lose most of its value, but could still be used to KO even slower Pokemon like Curse Muk (after setting up a Curse).

Team Options
========

Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but means Beheeyem also synergises well with both Pokemon that lure in defensive Pokemon so that Beheeyem can come in. An example of this is Silvally-Fighting as it deals with Knock Off extremely well and can pivot with U-turn. Other Sivally formes like Silvally-Water and Silvally-Dragon are also strong choices as they can lure in defensive Pokemon and pivot. A good partner for Beheeyem is also Monferno, who is walled by Mareanie but can U-turn to allow Beheeyem a particularly easy entry onto the field, and can also help Beheeyem to deal with Bronzor and other Steel-types for when Beheeyem has been locked into a move besides Shadow Ball. Late-game cleaners synergise well with Beheeyem as it can break through walls, which can allow them to win later on. Examples of this include Combusken, Swanna, and Electivire, all of which can make up for Beheeyem's lack of Speed.

Beheeyem appreciates hazard setters like Golem as they can contribute damage and give Beheeyem a higher chance to OHKO a foe, such as Silvally-Dark with Signal Beam, which gives it a high chance to OHKO where it would otherwise narrowly miss out on. Hazard removers also pair well with Beheeyem as they can allow Beheeyem to avoid the damage it has to take when it switches in, therefore possibly allowing it to withstand another hit and use another attack. Komala, Silvally-Fighting, and other Silvally formes are great for this. Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergise well with Pokemon like Altaria, Golem, and Gourgeist-Super.

Golem-Alola and Probopass should be mentioned here for thier ability to trap steel-types with Magnet Pull. (Specs also appreciates Steel-trapping support so it can more easily spam its STAB.) Probopass in particular can act as a slow pivot to bring in Beheeyem safely and appreciates Beheeyem's ability to check pokemon like Silvally-Fighting.

[SET]
name: Bulky Setup Sweeper
move 1: Nasty Plot / Calm Mind
move 2: Psychic / Psyshock
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Colbur Berry / Psychium Z
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health. Beheeyem can also opt to use Calm Mind, which allows Beheeyem to maximize its bulk and boost its special attack, making it too bulky for offensive Pokemon such as Floatzel or Electivire to safely handle while still having the offensive presence to deal with defensive Pokemon. Psychic is Beheeyem's preferred STAB move and handles physically defensive Pokemon better, whereas Psyshock handles specially defensive Pokemon such as Komala better. Using Psyshock and Psychium-Z gives Beheeyem the unique opportunity to eliminate a physically bulky threat by targeting its Special Defense. Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types while maintaining a neutral hit on Bronzor and Pawniard. Optionally, Shadow Ball can be used instead of Signal Beam if the team is very weak to Bronzor. This still provides super-effective coverage against Psychic-types, but gives up coverage against Dark-types. Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk.

Set Details
========

Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry. Beheeyem can also run Psychium-Z, which stops it from being crippled by Trick and Switcheroo, and gives it the ability to use a devastating STAB attack or set up a Calm Mind through Taunt. As Psychium-Z cannot be knocked off, it also gives Beheeyem a better matchup against Dark-types that rely on Knock Off. Beheeyem prefers to run Defense EVs as it gives it a better matchup against most of the current threats. For example, it allows Beheeyem to always avoid the OHKO from Komala's Return and Pinsir's unboosted X-Scissor, and it softens damage from physical Floatzel and Golem, avoiding a 2HKO from variants that don't run Choice Band.

Usage Tips
========

Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance as it punishes the opponent from switching into a defensive Pokemon by setting up. This combination can make it very threatening for balance teams. The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it; even if Beheeyem lacks the offensive power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up. Beheeyem can take advantage of its high physical defense and set up against some offensive Pokemon which do not run Toxic, and using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up. Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this. Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team - it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========

Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. It also appreciates trappers like Golem-A and Probopass, which can remove Pawniard, and Silvally-Dark, which can remove Bronzor. It appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened. Silvally-Fighting in particular synergises well with Beheeyem, providing good offensive synergy and giving the team the ability to deal with Dark-types and Steel-types, and giving momentum via Parting Shot or U-turn. Komala is also a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It also can provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala. This ability to check Fighting- and Psychic-types also means Beheeyem synergises well with other Pokemon like Shiftry and Abomasnow.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is used to allow itself and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team. Psychic and Psyshock are Beheeyem's STAB moves - Psyshock can be used for better matchups against specially defensive Pokemon and Psychic for physically defensive Pokemon. Beheeyem runs Shadow Ball because it provides a way to hit Bronzor and threatens other Psychic-types. Hidden Power Fighting is useful for getting an OHKO on Pawniard, as well as Probopass after a tiny bit of chip damage. While using this, Beheeyem maintains perfect neutral coverage with Shadow Ball and keeps super-effective coverage for Dark-types. Signal Beam is also a good coverage move as it is super effective against Dark-types and Psychic-types; it deals more damage to Pokemon like Silvally-Dark and Shiftry compared to Hidden Power Fighting and does a better job of threatening Grass-types like Tangela.

Set Details
========

Life Orb optimizes Beheeyem's damage output while allowing it to freely use coverage and switch moves, whereas Colbur Berry gives Beheeyem a stronger matchup against Dark-types and can allow Beheeyem to take on Dark-types such as Pawniard or Shiftry with appropriate coverage. The third option, Psychium Z, gives Beheeyem a one-time powerful STAB attack to break through bulky Pokemon. When coupled with Psyshock, Beheeyem is able to target both special and physical defenses. It also allows Beheeyem to use Trick Room through Taunt, and prevents Beheeyem from being locked into Trick Room by Trick or Switcheroo. Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. Beheeyem can optionally choose to run 8 IVs in Speed, allowing it to outspeed Bronzor and threaten to 2HKO under Trick Room with Life Orb Shadow Ball due to Analytic. Under Trick Room Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.

Usage Tips
========

On a full Trick Room team Beheeyem should be used to simultaneously set up Trick Room and to take advantage of it - its bulk should allow it to live at least one hit to set up Trick Room for itself and its team. On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergises with other slow Pokemon on the team. On these teams, Trick Room should be used cautiously as it could give the opponent as an advantage. Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; its coverage allows it to deal with a lot of Pokemon that resist Psychic but switching between coverage moves can waste Trick Room turns. Beheeyem can potentially reverse sweep the opposing team if it has enough turns to do so and no strong checks are present, and it can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.

Team Options
========

On a standard Trick Room team, Beheeyem appreciates partners that can set up Trick Room for itself and abusers on the team. Carbink and Dusknoir are two solid options for setting Trick Room reliably so that Beheeyem can utilise it in order to deal a vast amount of damage. Trick Room abusers that pair well with Beheeyem include Wishiwashi and Marowak, which are common options on a full Trick Room team, and Golem and Granbull, which work well outside of these full Trick Room teams. Granbull in particular synergises well with Beheeyem as Trick Room can enhance its ability to wallbreak and open holes in the enemy team. It also has a good matchup against Dark-types and has Intimidate to take a hit if Beheeyem is forced out. Outside of full Trick Room, Beheeyem also appreciates the utility that comes with hazard setters such as Golem or Crustle, and appreciates pivots like Komala which help Beheeyem to set up Trick Room. Beheeyem works best with Pokemon that take care of the very few checks it has. For example, if Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting or Golem can be useful in a matchup against Probopass and Pawniard.

[STRATEGY COMMENTS]
Other Options
=============

On the Choice Specs set, Beheeyem has even more coverage moves than those listed; Energy Ball can deal more damage against various Ground-types and Water-types such as Golem and Pyukumuku, and Thunderbolt provides more damage against Pawniard than Signal Beam and also allows Beheeyem to better deal with Vullaby and various Water-types such as Pyukumuku and Silvally-Water. These do, however, tend to provide inferior coverage to the options listed on the sets. On the other sets, there is the option of using Assault Vest, which allows Beheeyem to maximise its bulk and abuse Analytic in order to act as a special tank. The Trick Room set can use Ghostium Z to break Bronzor more easily without having to worry about Trick Room being up or recoil damage from Life Orb, but also suffers from the loss of power and utility that other options offer.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sucker Punch from Pokemon like Shiftry can be a big problem for the Trick Room set as it stops Beheeyem from being able to move first, and trappers such as Silvally-Dark can utilise Pursuit to strongly threaten the Choice Specs set, which also struggles heavily against users of Knock Off.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The Bulky Setup Sweeper has no way to remove status and might have to repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow it can be easily finished off.

**Opposing breakers**: Strong offensive Pokemon such as Choice Band Komala or Pinsir are difficult to switch into safely can deal heavy damage to Beheeyem. On top of this, they can be a big problem if they are sent in after Beheeyem KOs a Pokemon, threatening to deal damage to a teammate or set up a Swords Dance. Add SD Silvally Ghost here.

[CREDITS]
- Written by: [[zeitokrabby, 348171]]
- Quality checked by: [[Froasty, 446575], [[5gen, 296755]], [, ]]
- Grammar checked by: [[, ], [, ]]
159267

QC 3/3, great job on this :)
 

Lumari

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TFP Leader
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GP 1/2
[OVERVIEW]

Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic, which makes it very difficult to switch in to into, and it has its good coverage options which make it very threatening to play against. Beheeyem also has access to set up setup moves such as Nasty Plot and Calm Mind, which allow it to become even more threatening for an opponent., (comma) Beheeyem's and its solid bulk usually allows it to survive at least one hit from offensive Pokemon and makes it more capable of utilizing taking advantage of Analytic. Furthermore, even though it is easily outsped, it can still pose a significant problem for the enemy team, (AC) as Analytic heavily benefits from its lack of Speed. These qualities often allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist-XL which that allow Beheeyem it to switch in safely. Beheeyem's biggest weakness is its Speed tier, which leaves it susceptible to getting revenge killed by a wide range of Pokemon—it can be outsped by wallbreakers, (AC) which are generally considered slow, like Choice Band Komala, and is often left open to being crippled by walls. Also, Beheeyem's sets are fairly reliant on matchup to perform well; for example, the Choice Specs set struggles against hyper offense.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting / Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]
Moves
========

Psychic is Beheeyem's most reliable STAB move and hits physically defensive Pokemon such as Golem and Pyukumuku, whereas Psyshock functions as a slightly weaker STAB move option that allows it to threaten specially defensive Pokemon like Komala, Lickilicky, and Kecleon. Shadow Ball gives it a strong, super effective coverage move to hit Bronzor with (RC) and provides coverage for other Psychic-types such as an opposing Beheeyem. Hidden Power Fighting gives Beheeyem an option to hit Pawniard and Probopass, as well as some other Steel-types. It also provides super effective (RH) coverage for Dark-types and gives Beheeyem perfect neutral coverage when used with Shadow Ball. Another coverage option is Signal Beam, which is more reliable for hitting Dark-types, gives Beheeyem a strong good chance to OHKO Silvally-Dark after Stealth Rock damage, and provides a guaranteed OHKO against Shiftry. Finally, Trick allows Beheeyem to cripple opposing walls and can make Beheeyem less reliant on predicting switches.

Set Details
========

Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks. Its EVs are also invested into HP rather than Speed, (AC) as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to live through take most attacks. 208 HP EVs minimize the damage Beheeyem takes from Stealth Rock, and 48 Speed EVs allow Beheeyem to outspeed Mareanie and uninvested Golem. This is important because Beheeyem excels at punishing a switch in to Mareanie, and outspeeding Mareanie means Beheeyem can avoid Knock Off and OHKO with Psychic, or Psyshock if Stealth Rock is up.

Usage Tips
========

The Beheeyem's primary objective should be to open holes in the opposing team that its teammates can take advantage of. It is very effective to bring Beheeyem in from a pivot or double switch, as this can bring it in at full health. If the opponent has no strong defensive checks, the most common scenario after doing this is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill—this means Beheeyem requires partners that are able to take on offensive Pokemon that threaten it to continue dealing damage. Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon (RC) or on a coverage move without a STAB bonus; examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. However, this is risky and can lead to Beheyeem becoming very worn down.

If the opponent is likely to switch into to a defensive check that resists Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This will 2HKO specially defensive Bronzor if it is brought in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic, (AC) as Beheeyem outspeeds it. Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam. Trick should be used either to free up Beheeyem's predictions or simply to get rid of Choice Specs (if Beheeyem is no longer needed for wallbreaking) in the hope of crippling a foe. This is especially good for the entry hazard setters Shuckle and physically defensive Golem, (AC) as Beheeyem outspeeds them. After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus (RC) but has a strong good chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health, (AC) it will likely lose most of its value (RC) but could still be used to KO even slower Pokemon like a boosted Curse Muk (after setting up a Curse).

Team Options
========

Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but means Beheeyem also synergises synergizes well with Pokemon that lure in defensive Pokemon so that Beheeyem can come in. An example of this is Silvally-Fighting, (AC) as it deals with Knock Off extremely well and can pivot with U-turn. Other Sivally Silvally formes like Silvally-Water and Silvally-Dragon are also strong choices, (AC) as they can also lure in defensive Pokemon and pivot. Beheeyem also appreciates trappers like Alolan Golem-Alola and Probopass because of their ability to remove Steel-type Pokemon, allowing Beheeyem to use its STAB Psychic more easily and more often. Probopass in particular is a good partner because it can bring Beheeyem in safely through a slow Volt Switch, (RH) and Beheeyem in return can check Fighting-types that threaten Probopass, such as Silvally-Fighting. A good partner for Beheeyem is also Monferno, who which is walled by Mareanie but can use U-turn to allow Beheeyem a particularly easy entry onto the field (RC) and can also help Beheeyem to deal with Bronzor and other Steel-types for when Beheeyem has been locked into a move besides Shadow Ball. Late-game cleaners synergise synergize well with Beheeyem, (AC) as it can break through walls, which can allow them to win later on. Examples of this include Combusken, Swanna, and Electivire, all of which can make up for Beheeyem's lack of Speed.

Beheeyem appreciates entry hazard setters like Golem, (AC) as they can contribute damage and give Beheeyem a higher chance to OHKO a foe, such as Silvally-Dark with Signal Beam, which gives it a high chance to OHKO where it would otherwise narrowly miss out on. Hazard removers also pair well with Beheeyem, (AC) as they can allow Beheeyem to avoid the damage it has to take when it switches in, therefore possibly allowing it to withstand another hit and use another attack. Komala, Silvally-Fighting, and other Silvally formes are great for this. Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergise synergize well with Pokemon like Altaria, Golem, and Gourgeist-Super Gourgeist-XL.

[SET]
name: Bulky Setup Sweeper
move 1: Nasty Plot / Calm Mind
move 2: Psychic / Psyshock
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Colbur Berry / Psychium Z
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health. Beheeyem can also opt to use Calm Mind, which allows Beheeyem to maximize its bulk and boost its Special Attack, making it too bulky for specially offensive Pokemon such as Floatzel or and Electivire to safely handle while still having the offensive presence to deal with defensive Pokemon. Psychic is Beheeyem's preferred STAB move and handles physically defensive Pokemon better, whereas Psyshock handles specially defensive Pokemon such as Komala better. Using Psyshock and Psychium Z (RH) gives Beheeyem the unique opportunity to eliminate a physically bulky threat by targeting its Special Defense. Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types while maintaining a neutral hit on Bronzor and Pawniard. Optionally, Shadow Ball can be used instead of Signal Beam if the team is very weak to Bronzor. This still provides super effective (RH) coverage against Psychic-types (RC) but gives up coverage against Dark-types. Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk.

Set Details
========

Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry. Beheeyem can also run Psychium Z, (RH) which stops it from being crippled by Trick and Switcheroo (RC) and gives it the ability to use a devastating STAB attack or set up a Calm Mind through Taunt. As Psychium Z (RH) cannot be removed by Knocked Off, it also gives Beheeyem a better matchup against Dark-types that rely on Knock Off. Beheeyem prefers to run Defense EVs as it gives it for a better matchup against most of the current prominent (references to time = bad) threats. For example, it allows Beheeyem to always avoid the OHKO from Komala's Return and Pinsir's unboosted X-Scissor, and it softens damage from physical Floatzel and Golem, avoiding a 2HKO from variants that don't run Choice Band.

Usage Tips
========

Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance, (AC) as it punishes the opponent from for switching into to a defensive Pokemon by setting up. This combination can make it very threatening for balance teams. The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it; even if Beheeyem lacks the offensive power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up. Beheeyem can take advantage of its high physical defense bulk and set up against some offensive Pokemon which that do not run Toxic, and using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up. Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this. Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team—it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value, (AC) as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========

Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. It also appreciates trappers like Alolan Golem-A and Probopass, which can remove Pawniard, and Silvally-Dark, which can remove Bronzor. It appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened. Silvally-Fighting in particular synergises synergizes well with Beheeyem, providing good offensive synergy, (AC) and giving the team the ability to deal with Dark-types and Steel-types, and giving momentum via Parting Shot or U-turn. Komala is also a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It also can provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala. This ability to check Fighting- and Psychic-types also means Beheeyem synergises synergizes well with other Pokemon like Shiftry and Abomasnow.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is used to allow itself Beheeyem and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team. Psychic and Psyshock are Beheeyem's STAB moves—Psyshock can be used for better matchups against specially defensive Pokemon and Psychic for physically defensive Pokemon. Beheeyem runs Shadow Ball because it provides a way to hit Bronzor and threatens other Psychic-types. Hidden Power Fighting is useful for getting an OHKO on Pawniard, as well as on Probopass after a tiny bit of chip damage. While using this, Beheeyem maintains perfect neutral coverage with Shadow Ball and keeps super effective (RH) coverage for Dark-types. Signal Beam is also a good coverage move, (AC) as it is super effective against Dark-types and Psychic-types; it deals more damage to Pokemon like Silvally-Dark and Shiftry compared to Hidden Power Fighting and does a better job of threatening Grass-types like Tangela.

Set Details
========

Life Orb optimizes maximizes Beheeyem's damage output while allowing it to freely use coverage and switch moves, whereas Colbur Berry gives Beheeyem a stronger matchup against Dark-types and can allow Beheeyem to take on Dark-types such as Pawniard or Shiftry with appropriate coverage. The third option, Psychium Z, gives Beheeyem a one-time powerful STAB attack to break through bulky Pokemon. When coupled with Psyshock, Beheeyem is able to target both specially and physically defenses defensive Pokemon. It also allows Beheeyem to use Trick Room through Taunt (RC) and prevents Beheeyem from being locked into Trick Room by Trick or Switcheroo. Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. Beheeyem can optionally choose to run 8 IVs in Speed, allowing it to outspeed Bronzor and threaten to 2HKO under Trick Room with Life Orb Shadow Ball due to Analytic. Under Trick Room, (AC) Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.

Usage Tips
========

On a full Trick Room team Beheeyem should be used to simultaneously set up Trick Room and to take advantage of it—its bulk should allow it to live take at least one hit to set up Trick Room for itself and its team. On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergises synergizes with other slow Pokemon on the team. On these teams, Trick Room should be used cautiously, (AC) as it could give the opponent as an advantage. Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; its coverage allows it to deal with a lot of Pokemon that resist Psychic, (AC) but switching between coverage moves can waste Trick Room turns. Beheeyem can potentially reverse countersweep the opposing team if it has enough turns to do so and no strong checks are present, and it can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.

Team Options
========

On a standard Trick Room team, Beheeyem appreciates partners that can set up Trick Room for itself and abusers other attackers on the team. Carbink and Dusknoir are two solid options for setting Trick Room reliably so that Beheeyem can utilise utilize it in order to deal a vast amount of damage. Trick Room abusers attackers that pair well with Beheeyem include Wishiwashi and Marowak, which are common options on a full Trick Room team, and Golem and Granbull, which work well outside of these full Trick Room teams. Granbull in particular synergises synergizes well with Beheeyem, (AC) as Trick Room can enhance its ability to wallbreak and open holes in the enemy team. It also has a good matchup against Dark-types and has Intimidate to take a hit if Beheeyem is forced out. Outside of full Trick Room, Beheeyem also appreciates the utility that comes with provided by entry hazard setters such as Golem or and Crustle (RC) and appreciates as well as pivots like Komala which that help Beheeyem it to set up Trick Room. Beheeyem works best with Pokemon that take care of the very few checks it has. For example, if Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting or and Golem can be useful in a matchup against Probopass and Pawniard.

[STRATEGY COMMENTS]
Other Options
=============

On the Choice Specs set, Beheeyem has even more coverage moves than those listed; Energy Ball can deal more damage against various Ground-types and Water-types such as Golem and Pyukumuku, and Thunderbolt provides more damage against Pawniard than Signal Beam and also allows Beheeyem to better deal with Vullaby and various Water-types such as Pyukumuku and Silvally-Water. These do, however, tend to provide inferior coverage to the options listed on the sets. On the other sets, there is the option of using Assault Vest, which allows Beheeyem to maximise maximize its bulk and abuse exploit Analytic in order to act as a special tank. The Trick Room set can use Ghostium Z to break Bronzor more easily without having to worry about Trick Room being up or recoil damage from Life Orb, but it also suffers from the loss of power and utility that other options offer.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sucker Punch from Pokemon like Shiftry can be a big problem for the Trick Room set, (AC) as it stops Beheeyem from being able to move first, and trappers such as Silvally-Dark can utilise utilize Pursuit to strongly heavily threaten the Choice Specs set, which also struggles heavily against users of Knock Off.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The bulky setup sweeper set has no way to remove status and might have to repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow, (AC) it can be easily finished off.

**Opposing Wallbreakers**: Strong offensive Pokemon such as Choice Band Komala, Pinsir, and Silvally-Ghost are difficult to switch into safely and can deal heavy damage to Beheeyem. On top of this, they can be a big problem if they are sent in after Beheeyem KOs KOes a Pokemon, threatening to deal damage to a teammate or set up a Swords Dance.

[CREDITS]
- Written by: [[zeitokrabby, 348171]]
- Quality checked by: [[Froasty, 446575], [[5gen, 296755]], [BloodAce0107, 435539]]
- Grammar checked by: [[, ], [, ]]
 

Fireflame

Silksong when
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Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Beheeyem is one of the strongest wallbreakers in ZU thanks to Analytic, which makes it very difficult to switch into, and its good coverage options make it very threatening to play against. Beheeyem also has access to setup moves such as Nasty Plot and Calm Mind, which allow it to become even more threatening, and its solid bulk usually allows it to survive at least one hit from offensive Pokemon and makes it more capable of taking advantage of Analytic. Furthermore, even though it is easily outsped, it can still pose a significant problem for the enemy team, as Analytic heavily benefits from its lack of Speed. These qualities often allow Beheeyem to punish many defensive Pokemon such as Mareanie and Gourgeist-XL that allow it to switch in safely. Beheeyem's biggest weakness is its Speed tier, which leaves it susceptible to getting revenge killed by a wide range of Pokemon—it can be outsped by wallbreakers, which are generally considered slow, like Choice Band Komala, and is often left open to being crippled by walls. Also, Beheeyem's sets are fairly reliant on matchup to perform well; for example, the Choice Specs set struggles against hyper offense.

[SET]
name: Choice Specs
move 1: Psychic / Psyshock
move 2: Shadow Ball
move 3: Hidden Power Fighting / Signal Beam
move 4: Trick
item: Choice Specs
ability: Analytic
nature: Modest
evs: 208 HP / 252 SpA / 48 Spe

[SET COMMENTS]
Moves
========

Psychic is Beheeyem's most reliable STAB move and hits physically defensive Pokemon such as Golem and Pyukumuku, whereas Psyshock functions as a slightly weaker option that allows it to threaten specially defensive Pokemon like Komala, Lickilicky, and Kecleon. Shadow Ball gives it a strong, super effective coverage move to hit Bronzor with and provides coverage for other Psychic-types such as an opposing Beheeyem. Hidden Power Fighting gives Beheeyem an option to hit Pawniard and Probopass,(RC) as well as some other Steel-types. It also provides super effective coverage for Dark-types and gives Beheeyem perfect neutral coverage when used with Shadow Ball. Another coverage option is Signal Beam, which is more reliable for hitting Dark-types, gives Beheeyem a good chance to OHKO Silvally-Dark after Stealth Rock damage, and provides a guaranteed OHKO against Shiftry. Finally, Trick allows Beheeyem to cripple opposing walls and can make Beheeyem less reliant on predicting switches.

Set Details
========

Beheeyem's low Speed tier allows it to make frequent use of Analytic to power up its attacks. Its EVs are also invested into HP rather than Speed, as Beheeyem is unlikely to outspeed many threats even with investment, whereas HP allows it to take most attacks. 208 HP EVs minimize the damage Beheeyem takes from Stealth Rock, and 48 Speed EVs allow Beheeyem to outspeed Mareanie and uninvested Golem. This is important because Beheeyem excels at punishing a switch to Mareanie, and outspeeding Mareanie means Beheeyem can avoid Knock Off and OHKO with Psychic, or Psyshock if Stealth Rock is up.

Usage Tips
========

Beheeyem's primary objective should be to open holes in the opposing team that its teammates can take advantage of. It is very effective to bring Beheeyem in from a pivot or double switch, as this can bring it in at full health. If the opponent has no strong defensive checks, the most common scenario after doing this is that the opponent will choose a Pokemon to sacrifice and attempt to revenge kill—this means Beheeyem requires partners that are able to take on offensive Pokemon that threaten it to continue dealing damage. Beheeyem also has enough bulk to be brought in on a resisted move from an offensive Pokemon or on a coverage move without a STAB bonus; examples of this include Mr. Mime's Psychic and Floatzel's Ice Beam. However, this is risky and can lead to Beheyeem becoming very worn down.

If the opponent is likely to switch to a defensive check that resists Psychic, like Bronzor or another Beheeyem, a prediction can be made to opt for use of Shadow Ball instead. This will 2HKO specially defensive Bronzor if it is brought in, which prevents it from setting up Stealth Rock or crippling Beheeyem with Toxic, as Beheeyem outspeeds it. Similarly, if the opponent has a Dark-type Pokemon like Shiftry, a prediction can be made to use Hidden Power Fighting or Signal Beam. Trick should be used either to free up Beheeyem's predictions or simply to get rid of Choice Specs (if Beheeyem is no longer needed for wallbreaking) in the hope of crippling a foe if Beheeyem is no longer needed for wallbreaking. This is especially good for the entry hazard setters Shuckle and physically defensive Golem, as Beheeyem outspeeds them. After this, Beheeyem's final option is to make a trade. Beheeyem is unlikely to get KOed by any move that is not super effective with a STAB bonus but has a good chance of being able to KO the opposing Pokemon. Due to its low Speed, once it is placed on low health, it will likely lose most of its value but could still be used to KO even slower Pokemon like a boosted Curse Muk.

Team Options
========

Beheeyem appreciates Pokemon that can grant it safe entry; this is usually through pivoting, but Beheeyem also synergizes well with Pokemon that lure in defensive Pokemon so that Beheeyem it can come in. An example of this is Silvally-Fighting, as it deals with Knock Off extremely well and can pivot with U-turn. Other Silvally formes like Silvally-Water and Silvally-Dragon are also strong choices, as they can also lure in defensive Pokemon and pivot. Beheeyem also appreciates trappers like Alolan Golem and Probopass because of their ability to remove Steel-type Pokemon, allowing Beheeyem to use its STAB Psychic more easily and more often. Probopass in particular is a good partner because it can bring Beheeyem in safely through a slow Volt Switch, and Beheeyem in return can check Fighting-types that threaten Probopass, such as Silvally-Fighting,(AC) in return. A good partner for Beheeyem is also Monferno, which is walled by Mareanie but can use U-turn to allow Beheeyem a particularly easy entry onto the field and can also help Beheeyem to deal with Bronzor and other Steel-types for when Beheeyem has been locked into a move besides Shadow Ball. Late-game cleaners synergize well with Beheeyem, as it can break through walls, which can allow them to win later on. Examples of this include Combusken, Swanna, and Electivire, all of which can make up for Beheeyem's lack of Speed.

Beheeyem appreciates entry hazard setters like Golem, as they can contribute damage and give Beheeyem a higher chance to OHKO a foe, such as Silvally-Dark with Signal Beam. Hazard removers also pair well with Beheeyem, as they can allow Beheeyem to avoid the damage it has to take when it switches in, therefore thus possibly allowing it to withstand another hit and use another attack. Komala, Silvally-Fighting, and other Silvally formes are great for this. Beheeyem is strong on balance teams because it can often require a teammate to absorb damage when it needs to switch out on a revenge killer. This means it can synergize well with Pokemon like Altaria, Golem, and Gourgeist-XL.

[SET]
name: Bulky Setup Sweeper
move 1: Nasty Plot / Calm Mind
move 2: Psychic / Psyshock
move 3: Signal Beam / Shadow Ball
move 4: Recover
item: Colbur Berry / Psychium Z
ability: Analytic
nature: Bold
evs: 252 HP / 252 Def / 4 SpA

[SET COMMENTS]
Moves
========

Nasty Plot makes Beheeyem extremely powerful and threatening while still allowing it to use coverage and recover its health. Beheeyem can also opt to use Calm Mind, which allows Beheeyem to maximize its bulk and boost its Special Attack, making it too bulky for specially offensive Pokemon such as Floatzel and Electivire to safely handle while still having the offensive presence to deal with defensive Pokemon. Psychic is Beheeyem's preferred STAB move and handles physically defensive Pokemon better, whereas Psyshock handles specially defensive Pokemon such as Komala better. Using Psyshock and Psychium Z gives Beheeyem the opportunity to eliminate a physically bulky threat by targeting its Special Defense. Signal Beam is used as Beheeyem's coverage move to allow it to deal with Dark-types while maintaining a neutral hit on Bronzor and Pawniard. Optionally, Shadow Ball can be used instead of Signal Beam if the team is very weak to Bronzor. This still provides super effective coverage against Psychic-types but gives up coverage against Dark-types. Recover allows Beheeyem to use its bulk investment to stay on the field dealing damage. It also allows Beheeyem to set up against some offensive Pokemon and prevents it from getting chipped too much by bulky sweepers like Muk.

Set Details
========

Beheeyem runs Colbur Berry to stop it from being forced out by most Dark-types. This works particularly well against users of Knock Off like Shiftry. Beheeyem can also run Psychium Z, which stops it from being crippled by Trick and Switcheroo and gives it the ability to use a devastating STAB attack or set up a Calm Mind through Taunt. As Psychium Z cannot be removed by Knock Off, it also gives Beheeyem a better matchup against Dark-types that rely on Knock Off. Beheeyem prefers to run Defense EVs for a better matchup against most prominent threats. For example, it allows Beheeyem to always avoid the OHKO from Komala's Return and Pinsir's unboosted X-Scissor, and it softens damage from physical Floatzel and Golem, avoiding a 2HKO from variants that don't run Choice Band.

Usage Tips
========

Beheeyem can make use of its bulk and decent Special Attack to win matchups against some physically offensive Pokemon, and it takes advantage of balance, as it punishes the opponent for switching to a defensive Pokemon by setting up. This combination can make it very threatening for balance teams. The ideal time to use Nasty Plot or Calm Mind is when you predict the opponent will switch out their Pokemon in order to preserve it; even if Beheeyem lacks the power to OHKO the foe without any boosts, it is possible to bluff the Choice Specs set in order to force the switch necessary to set up. Beheeyem can take advantage of its high physical bulk and set up against some offensive Pokemon that do not run Toxic, and using Recover expands the number of Pokemon that Beheeyem can check because of its bulk and gives it more chances to set up. Beheeyem can also set up in order to act as a wallbreaker. However, it should be wary of Toxic while doing this. Unlike most sweepers, Beheeyem's role is not to punish a mistake and clean the rest of the opponent's team—it is too slow for this to be possible. Rather, Nasty Plot and Calm Mind allow Beheeyem to make some strong trades and get a lot of value, as it is usually able to take out a few Pokemon after a strong setup.

Team Options
========

Because Beheeyem is limited in the amount of coverage it can use on this set, it appreciates Pokemon that are able to handle its common checks. It also appreciates trappers like Alolan Golem and Probopass, which can remove Pawniard, and Silvally-Dark, which can remove Bronzor. It appreciates pivoting, particularly from Parting Shot, because this gives Beheeyem a good opportunity to set up while the enemy is weakened. Silvally-Fighting in particular synergizes well with Beheeyem, providing good offensive synergy, giving the team the ability to deal with Dark-types and Steel-types, and giving momentum via Parting Shot or U-turn. Komala is also a great partner for Beheeyem because it can absorb status and Ghost-type attacks. It also can also provide momentum using U-turn, which gives Beheeyem an easy entry and opportunities to set up. In return, Beheeyem does a good job of dealing with Fighting-types, which threaten Komala. This ability to check Fighting- and Psychic-types also means Beheeyem synergizes well with other Pokemon like Shiftry and Abomasnow.

[SET]
name: Trick Room
move 1: Trick Room
move 2: Psychic / Psyshock
move 3: Shadow Ball
move 4: Hidden Power Fighting / Signal Beam
item: Life Orb / Colbur Berry / Psychium Z
ability: Analytic
nature: Quiet
evs: 252 HP / 252 SpA / 4 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Trick Room is used to allow Beheeyem and possibly its teammates to gain a Speed advantage. This can allow Beheeyem to sweep the opposing team or set up the field for another Pokemon to come in that threatens the opponent's team. Psychic and Psyshock are Beheeyem's STAB moves—Psyshock can be used for better matchups against specially defensive Pokemon and Psychic for physically defensive Pokemon. Beheeyem runs Shadow Ball because it provides a way to hit Bronzor and threatens other Psychic-types. Hidden Power Fighting is useful for getting an OHKO on Pawniard,(RC) as well as on Probopass after a tiny bit of chip damage. While using this, Beheeyem maintains perfect neutral coverage with Shadow Ball and keeps super effective coverage for Dark-types. Signal Beam is also a good coverage move, as it is super effective against Dark-types and Psychic-types; it deals more damage to Pokemon like Silvally-Dark and Shiftry compared to Hidden Power Fighting and does a better job of threatening Grass-types like Tangela.

Set Details
========

Life Orb maximizes Beheeyem's damage output while allowing it to freely use coverage and switch moves, whereas Colbur Berry gives Beheeyem a stronger matchup against Dark-types and can allow Beheeyem to take on Dark-types such as Pawniard or and Shiftry with appropriate coverage. The third option, Psychium Z, gives Beheeyem a one-time powerful STAB attack to break through bulky Pokemon. When coupled with Psyshock, Beheeyem is able to target both specially and physically defensive Pokemon. It also allows Beheeyem to use Trick Room through Taunt and prevents Beheeyem from being locked into Trick Room by Trick or Switcheroo. Beheeyem runs 0 Speed IVs to ensure it will outspeed the foe under Trick Room. Beheeyem can choose to run 8 IVs in Speed, allowing it to outspeed Bronzor and threaten to 2HKO under Trick Room with Life Orb Shadow Ball due to Analytic. Under Trick Room, Analytic may not activate, but the situations where Beheeyem prefers to attack still make Analytic the better ability to use. Synchronize is unreliable and does not help Beheeyem to fill its role as a wallbreaker.

Usage Tips
========

On a full Trick Room team,(AC) Beheeyem should be used to simultaneously set up Trick Room and to take advantage of it—its bulk should allow it to take at least one hit to set up Trick Room for itself and its team. On balance or hyper offense, Trick Room can be used to allow Beheeyem to become a sweeper that synergizes with other slow Pokemon on the team. On these teams, Trick Room should be used cautiously, as it could give the opponent as an advantage. Beheeyem functions best as a Trick Room sweeper if most of its checks are removed; its coverage allows it to deal with a lot of Pokemon that resist Psychic, but switching between coverage moves can waste Trick Room turns. Beheeyem can potentially countersweep the opposing team if it has enough turns to do so and no strong checks are present, and it can also be used solely to allow another Pokemon to sweep through Trick Room if the situation demands it.

Team Options
========

On a standard Trick Room team, Beheeyem appreciates partners that can set up Trick Room for itself and other attackers on the team. Carbink and Dusknoir are two solid options for setting Trick Room reliably so that Beheeyem can utilize it in order to deal a vast amount of damage. Trick Room attackers that pair well with Beheeyem include Wishiwashi and Marowak, which are common options on a full Trick Room team, and Golem and Granbull, which work well outside of these full Trick Room teams. Granbull in particular synergizes well with Beheeyem, as Trick Room can enhance its ability to wallbreak and open holes in the enemy team. It also has a good matchup against Dark-types and has Intimidate to take a hit if Beheeyem is forced out. Outside of full Trick Room, Beheeyem also appreciates the utility provided by entry hazard setters such as Golem and Crustle as well as pivots like Komala that help it to set up Trick Room. Beheeyem works best with Pokemon that take care of the very few checks it has. For example, if Beheeyem is not running Hidden Power Fighting, Pokemon such as Silvally-Fighting and Golem can be useful in a matchup against Probopass and Pawniard.

[STRATEGY COMMENTS]
Other Options
=============

On the Choice Specs set, Beheeyem has even more coverage moves than those listed; Energy Ball can deal more damage against various Ground-types and Water-types such as Golem and Pyukumuku, and Thunderbolt provides more damage against Pawniard than Signal Beam and also allows Beheeyem to better deal with Vullaby and various Water-types such as Pyukumuku and Silvally-Water. These do, however, tend to provide inferior coverage to the options listed on the sets. On the other sets, there is the option of using Assault Vest, which allows Beheeyem to maximize its bulk and exploit Analytic in order to act as a special tank. The Trick Room set can use Ghostium Z to break Bronzor more easily without having to worry about Trick Room being up or recoil damage from Life Orb, but it also suffers from the loss of power and utility that other options offer.

Checks and Counters
===================

**Dark-types**: Dark-type Pokemon stop Beheeyem from being able to freely use its STAB move, as doing so could result in a loss of momentum. Sucker Punch from Pokemon like Shiftry can be a big problem for the Trick Room set, as it stops Beheeyem from being able to move first, and trappers such as Silvally-Dark can utilize Pursuit to heavily threaten the Choice Specs set, which also struggles heavily against users of Knock Off.

**Bronzor**: Bronzor is not weak to Signal Beam or Hidden Power Fighting and thus it is one of the main reasons Beheeyem chooses to run Shadow Ball on most of its sets. Bronzor pressures Beheeyem, stopping it from being able to freely use its STAB move.

**Toxic**: The bulky setup sweeper set has no way to remove status and might have to repeatedly boost to take down a defensive Pokemon it does not have the optimal coverage for, resulting in more damage from Toxic. As Beheeyem is extremely slow, it can be easily finished off.

**Opposing Wallbreakers**: Strong offensive Pokemon such as Choice Band Komala, Pinsir, and Silvally-Ghost are difficult to switch into safely and can deal heavy damage to Beheeyem. On top of this, they can be a big problem if they are sent in after Beheeyem KOes a Pokemon, threatening to deal damage to a teammate or set up a Swords Dance.

[CREDITS]
- Written by: [[zeitokrabby, 348171]]
- Quality checked by: [[Froasty, 446575], [[5gen, 296755]], [BloodAce0107, 435539]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [, ]]
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