SV RU Bellibolt Stall

Heatranator

The Magma before the Storm
is a Pre-Contributor
:sv/bellibolt: | :sv/chansey: | :sv/quagsire: | :sv/muk alola: | :sv/chesnaught: | :sv/avalugg:
Pokepaste: :bellibolt: :chansey: :quagsire: :muk alola: :chesnaught: :avalugg:

Introduction

Hello, I'm back again with another stall RMT. This time I decided to build around :bellibolt:, which was a pokemon that I haven't ever used on stall. This team can take on more offensive teams with the likes of :chansey:, :quagsire: and :avalugg:, while being able to take on more defensive teams with :bellibolt:, :muk alola: and :chesnaught:, though every team member contributes in all matchups. This team has some weird techs on it, so in this RMT, I'll explain them thoroughly.

The Team

:sv/bellibolt:
Bellibolt @ Heavy-Duty Boots
Ability: Electromorphosis
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Parabolic Charge
- Slack Off
- Soak
- Toxic

:bellibolt: is the center of this team, with it providing crucial support with toxic and threatening good damage with parabolic charge. Specially defensive helps a lot on this team, as its able to help against behemoths such as :volcanion: by switching into them and threatening them out. It also means it can easily take on :cyclizar: and threaten it with a toxic. Electromorphosis is chosen over static as not only can it help :bellibolt: be threatening, but it also means it doesn't screw over toxic'ing something that static may cause. Parabolic charge is the main stab option of :bellibolt:, and does solid damage while also helping heal it. Toxic can threaten switchins to :bellibolt:, such as :krookodile:, :hippowdon: and :cyclizar:, and pairs well with soak. Soak can not only make pokemon weak to parabolic charge, but it also makes steel types such as :registeel: and :goodra hisui: weak to toxic and can force switches to rack up hazard chip, allowing :bellibolt: to force a ton of switches:.
Tera Water helps :bellibolt: defensively a lot, as it now can completely wall :volcanion: and take earthquakes from pokemon such as :gyarados: and :mamoswine:, and either toxic them or use parabolic charge. It also helps a lot in the rain matchup, as it can threaten all the main rain users in :barraskewda:, :basculegion f: and :kingdra: with toxic or parabolic charge, while easily taking there hits.

:sv/chansey:
Chansey @ Eviolite
Ability: Natural Cure
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Heal Bell

:chansey: is the main special wall of the team. I don't think there's much to say here, pokemon such as :magnezone: and specs :goodra hisui: are completely walled by :chansey:. It sets up stealth rocks quite reliably, has seismic toss to deal consistent damage, and heal bell to remove status from teammates that come from pokemon such as :umbreon: or :fezandipiti: so they can play more aggresively, while also waking up :muk alola: from Rest. Tera dark deals with psyshock or psychic noise users such as :armarouge: and :slowbro:.

:sv/quagsire:
Quagsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover

:quagsire: is the main physical wall of the team, able to use unaware to take on setup threats such as :bisharp: and DD :salamence:. Spikes usually wouldn't be on :quagsire: with :chesnaught: on the team, but I wanted to fit a special move on :chesnaught:. So we go with spikes to take advantage of switch ins. Toxic can cripple switchins such as :armarouge: and :zapdos galar:, while earthquake does solid stab damage and threatens the poison and steel types such as :bisharp: and :muk alola: that can switchinto toxic. Tera Poison allows :quagsire: to shed its 4x grass weakness to take on :lilligant hisui: and :breloom:, allow it to never miss toxic, and become immune to opposing toxics from :umbreon: and :fezandipiti:.

:sv/muk alola:
Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Poison Jab
- Knock Off
- Rest
- Protect

Next up, we have :muk alola:, who is the secondary special wall of the team. :muk alola:'s primary job is to take on the ghost types such as :zoroark hisui: and :gengar: that :chansey: can't touch, while also helping sponge hits so :chansey: doesn't get overwhelmed. Poison Jab and Knock Off are good stab options, with Knock off being able to remove items from pokemon such as :hippowdon: while also having a chance to poison them due to poison touch. Rest is the main way that :muk alola: can heal itself, and pairs nicely with heal bell from :chansey: to wake it up immediately. Protect can help :muk alola: absorb future sight from pokemon such as :slowbro: and :reuniclus:, or doom desire from :jirachi:. It can also help stall out poison damage and let :muk alola: gain extra recovery. Finally, tera steel is just a good all round tera type, not really any specific reasoning for it.

:sv/chesnaught:
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Steel
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Super Fang
- Body Press
- Knock Off
- Synthesis

:chesnaught: is the second physical wall on the team, and it can take on pokemon such as :crawdaunt: and :maushold: that :quagsire: might otherwise struggle with. The ev spread is to outspeed the pokemon that are still ev'd to outspeed the normal :conkeldurr: spread, which is nice at times, though max defense can definetely be used. Body press is a good reliable stab option for chesnaught that can hit pokemon such as :bisharp: for big damage. Knock off can hit ghost types such as :gengar: and :zoroark hisui: that might switch into body press. Super fang is an interesting move in :chesnaught:'s arsenal. Usually, :chesnaught: can't normally fit it, but since we kept spikes on :quagsire:, we now have a free moveslot. I decided on super fang as it can chunk targets such as :weezing galar:, :fezandipiti: and :gligar: that usually could easily switch into :chesnaught:. Its really good against bulkier teams, as it can force them to use a lot more recovery, allowing them to be worn down a lot easier. Tera steel resists brave bird from :zapdos galar:, can take the pyshic type moves from :slowbro: and :reuniclus: in a pinch and take icicle crash from :mamoswine: in a pinch (barring flinch).

:sv/avalugg:
Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Ghost/Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Recover
- Body Press
- Crunch

Finally, we have :avalugg:, which is our hazard removal of the team and our :mamoswine: answer. Avalugg can wall a lot of the physical meta as mons such as :gyarados: do pitiful damage to it, which is quite nice as a defensive backbone to ensure the rest of the team can do there stuff. Avalugg is also quite the reliable spinner, as it can threaten most ghost types for good damage. Body Press does good damage off Avalugg's enormous defense stat, and Crunch can threaten every ghost type, including :basculegion f: which can normally wall avalugg.
Tera ghost avoids the various close combats from :zapdos galar:, :lucario: and :slither wing:, while also acting as a spinblocker against the likes of :cyclizar:, who can deal good damage to you with draco meteor, but you can mostly recover off the hp. It also does pretty well into :gallade:, which is a notoriously difficult matchup for stall if they are not packing :scream tail:. :Gallade: cannot do enough damage with +2 psycho cut to 2hit ko avalugg, as body press is a 3hit ko in return. Technically night slash can 2hit ko :avalugg:, but you can potentially scout it by recovering immediately on the turn after you tera'd. This now means that :quagsire: can wall it as it won't have leaf blade. And if it isn't leaf blade, then gallade is never getting through :avalugg:. If you don't mind :cyclizar: constantly spinning on you, then tera fairy is a good alternative, which can completely sit on :cyclizar:, while also sitting on :gallade: as well.

Conclusion

Overall, this team went pretty well in testing, and I'd say its a team I'm very proud of. I hope you enjoyed this breakdown as much as I did making this team.
 
Last edited:
First of i wanted to say this team is well built and will probably be a pain to face, but i saw one further optimization that could be made. Poison Jab on :muk-alola: will be a dead slot most of the time (for obvious reasons) so there is room for another option there. I would recommend either haze as there is no hazing/phazing anywhere else on the team and that is always a nice thing to have in the back for out of control :suicune:, :slowbro: and the like that can muscle through chansey with hazards and overloading. The other option is taunt with this spread - EVs: 196 HP / 228 SpD / 84 Spe (Careful Nature) - which allows you to do similar things whilst being able to deny recovery from slow walls and with the given ev spread completely blank the most common :weezing-galar: set which otherwise is a massive threat to you and this team. There is also the option of running 124 speed evs to outspeed the wish eevelutions which can general be a pain for stall but you would have to calc whether it changes any significant rolls. I personally think taunt is the better option here but its up to you.
 
Love the idea of using the squishy guy on stall (peep my own Bellibolt stall from forever ago), but think a few things could be optimized to make it a bit more meta-relevant.

:bellibolt:
Investing fully in Special Defense is an interesting idea; I'd much rather see it physically defensive but don't want to change the sauce too much, so all I did here was add a bit of Speed to help in matchups against Hippowdon, which I don't like to ever be slower than.

:muk-alola:
I changed the Tera type to Water, which helps psuedo-check Basculegion-F, Mamoswine, and Volcanion all in one. I also made it RestTalk instead of Protect to maximize opportunities to make progress during Rest turns.

:avalugg:
The heat that is Crunch to nail Ghost-types is cool and all, but realistically you have the defensive means of being fine into these and would probably prefer Iron Defense to better handle the setup threats in the tier, like DD Gyarados and Salamence especially as they can sweep with ease once Quagsire is worn down.

Overall cool team, big fan of you for trying to innovate and keep stuff fresh in the tier so keep it up!
Updated paste: https://pokepast.es/c18dcd5bd138a4dc
 
Nice team! Bellibolt deserves more love :)
 
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