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Pokepaste:
 
  
  
  
  
 
Introduction
Hello, I'm back again with another stall RMT. This time I decided to build around
 , which was a pokemon that I haven't ever used on stall. This team can take on more offensive teams with the likes of
, which was a pokemon that I haven't ever used on stall. This team can take on more offensive teams with the likes of  ,
,  and
 and  , while being able to take on more defensive teams with
, while being able to take on more defensive teams with  ,
,  and
 and  , though every team member contributes in all matchups. This team has some weird techs on it, so in this RMT, I'll explain them thoroughly.
, though every team member contributes in all matchups. This team has some weird techs on it, so in this RMT, I'll explain them thoroughly.The Team

Bellibolt @ Heavy-Duty Boots
Ability: Electromorphosis
Tera Type: Water
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Parabolic Charge
- Slack Off
- Soak
- Toxic
 is the center of this team, with it providing crucial support with toxic and threatening good damage with parabolic charge. Specially defensive helps a lot on this team, as its able to help against behemoths such as
 is the center of this team, with it providing crucial support with toxic and threatening good damage with parabolic charge. Specially defensive helps a lot on this team, as its able to help against behemoths such as  by switching into them and threatening them out. It also means it can easily take on
 by switching into them and threatening them out. It also means it can easily take on  and threaten it with a toxic. Electromorphosis is chosen over static as not only can it help
 and threaten it with a toxic. Electromorphosis is chosen over static as not only can it help  be threatening, but it also means it doesn't screw over toxic'ing something that static may cause. Parabolic charge is the main stab option of
 be threatening, but it also means it doesn't screw over toxic'ing something that static may cause. Parabolic charge is the main stab option of  , and does solid damage while also helping heal it. Toxic can threaten switchins to
, and does solid damage while also helping heal it. Toxic can threaten switchins to  , such as
, such as  ,
,  and
 and  , and pairs well with soak. Soak can not only make pokemon weak to parabolic charge, but it also makes steel types such as
, and pairs well with soak. Soak can not only make pokemon weak to parabolic charge, but it also makes steel types such as  and
 and  weak to toxic and can force switches to rack up hazard chip, allowing
 weak to toxic and can force switches to rack up hazard chip, allowing  to force a ton of switches:.
 to force a ton of switches:.Tera Water helps
 defensively a lot, as it now can completely wall
 defensively a lot, as it now can completely wall  and take earthquakes from pokemon such as
 and take earthquakes from pokemon such as  and
 and  , and either toxic them or use parabolic charge. It also helps a lot in the rain matchup, as it can threaten all the main rain users in
, and either toxic them or use parabolic charge. It also helps a lot in the rain matchup, as it can threaten all the main rain users in  ,
,  and
 and  with toxic or parabolic charge, while easily taking there hits.
 with toxic or parabolic charge, while easily taking there hits.
Chansey @ Eviolite
Ability: Natural Cure
Tera Type: Dark
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Seismic Toss
- Soft-Boiled
- Heal Bell
 is the main special wall of the team. I don't think there's much to say here, pokemon such as
 is the main special wall of the team. I don't think there's much to say here, pokemon such as  and specs
 and specs  are completely walled by
 are completely walled by  . It sets up stealth rocks quite reliably, has seismic toss to deal consistent damage, and heal bell to remove status from teammates that come from pokemon such as
. It sets up stealth rocks quite reliably, has seismic toss to deal consistent damage, and heal bell to remove status from teammates that come from pokemon such as  or
 or  so they can play more aggresively, while also waking up
 so they can play more aggresively, while also waking up  from Rest. Tera dark deals with psyshock or psychic noise users such as
 from Rest. Tera dark deals with psyshock or psychic noise users such as  and
 and  .
.
Quagsire @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
- Toxic
- Earthquake
- Recover
 is the main physical wall of the team, able to use unaware to take on setup threats such as
 is the main physical wall of the team, able to use unaware to take on setup threats such as  and DD
 and DD  . Spikes usually wouldn't be on
. Spikes usually wouldn't be on  with
 with  on the team, but I wanted to fit a special move on
 on the team, but I wanted to fit a special move on  . So we go with spikes to take advantage of switch ins. Toxic can cripple switchins such as
. So we go with spikes to take advantage of switch ins. Toxic can cripple switchins such as  and
 and  , while earthquake does solid stab damage and threatens the poison and steel types such as
, while earthquake does solid stab damage and threatens the poison and steel types such as  and
 and  that can switchinto toxic. Tera Poison allows
 that can switchinto toxic. Tera Poison allows  to shed its 4x grass weakness to take on
 to shed its 4x grass weakness to take on  and
 and  , allow it to never miss toxic, and become immune to opposing toxics from
, allow it to never miss toxic, and become immune to opposing toxics from  and
 and  .
.
Muk-Alola @ Leftovers
Ability: Poison Touch
Tera Type: Steel
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Poison Jab
- Knock Off
- Rest
- Protect
Next up, we have
 , who is the secondary special wall of the team.
, who is the secondary special wall of the team.  's primary job is to take on the ghost types such as
's primary job is to take on the ghost types such as  and
 and  that
 that  can't touch, while also helping sponge hits so
 can't touch, while also helping sponge hits so  doesn't get overwhelmed. Poison Jab and Knock Off are good stab options, with Knock off being able to remove items from pokemon such as
 doesn't get overwhelmed. Poison Jab and Knock Off are good stab options, with Knock off being able to remove items from pokemon such as  while also having a chance to poison them due to poison touch. Rest is the main way that
 while also having a chance to poison them due to poison touch. Rest is the main way that  can heal itself, and pairs nicely with heal bell from
 can heal itself, and pairs nicely with heal bell from  to wake it up immediately. Protect can help
 to wake it up immediately. Protect can help  absorb future sight from pokemon such as
 absorb future sight from pokemon such as  and
 and  , or doom desire from
, or doom desire from  . It can also help stall out poison damage and let
. It can also help stall out poison damage and let  gain extra recovery. Finally, tera steel is just a good all round tera type, not really any specific reasoning for it.
 gain extra recovery. Finally, tera steel is just a good all round tera type, not really any specific reasoning for it.
Chesnaught @ Rocky Helmet
Ability: Bulletproof
Tera Type: Steel
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Super Fang
- Body Press
- Knock Off
- Synthesis
 is the second physical wall on the team, and it can take on pokemon such as
 is the second physical wall on the team, and it can take on pokemon such as  and
 and  that
 that  might otherwise struggle with. The ev spread is to outspeed the pokemon that are still ev'd to outspeed the normal
 might otherwise struggle with. The ev spread is to outspeed the pokemon that are still ev'd to outspeed the normal  spread, which is nice at times, though max defense can definetely be used. Body press is a good reliable stab option for chesnaught that can hit pokemon such as
 spread, which is nice at times, though max defense can definetely be used. Body press is a good reliable stab option for chesnaught that can hit pokemon such as  for big damage. Knock off can hit ghost types such as
 for big damage. Knock off can hit ghost types such as  and
 and  that might switch into body press. Super fang is an interesting move in
 that might switch into body press. Super fang is an interesting move in  's arsenal. Usually,
's arsenal. Usually,  can't normally fit it, but since we kept spikes on
 can't normally fit it, but since we kept spikes on  , we now have a free moveslot. I decided on super fang as it can chunk targets such as
, we now have a free moveslot. I decided on super fang as it can chunk targets such as  ,
,  and
 and  that usually could easily switch into
 that usually could easily switch into  . Its really good against bulkier teams, as it can force them to use a lot more recovery, allowing them to be worn down a lot easier. Tera steel resists brave bird from
. Its really good against bulkier teams, as it can force them to use a lot more recovery, allowing them to be worn down a lot easier. Tera steel resists brave bird from  , can take the pyshic type moves from
, can take the pyshic type moves from  and
 and  in a pinch and take icicle crash from
 in a pinch and take icicle crash from  in a pinch (barring flinch).
 in a pinch (barring flinch).
Avalugg @ Heavy-Duty Boots
Ability: Sturdy
Tera Type: Ghost/Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Recover
- Body Press
- Crunch
Finally, we have
 , which is our hazard removal of the team and our
, which is our hazard removal of the team and our  answer. Avalugg can wall a lot of the physical meta as mons such as
 answer. Avalugg can wall a lot of the physical meta as mons such as  do pitiful damage to it, which is quite nice as a defensive backbone to ensure the rest of the team can do there stuff. Avalugg is also quite the reliable spinner, as it can threaten most ghost types for good damage. Body Press does good damage off Avalugg's enormous defense stat, and Crunch can threaten every ghost type, including
 do pitiful damage to it, which is quite nice as a defensive backbone to ensure the rest of the team can do there stuff. Avalugg is also quite the reliable spinner, as it can threaten most ghost types for good damage. Body Press does good damage off Avalugg's enormous defense stat, and Crunch can threaten every ghost type, including  which can normally wall avalugg.
 which can normally wall avalugg.Tera ghost avoids the various close combats from
 ,
,  and
 and  , while also acting as a spinblocker against the likes of
, while also acting as a spinblocker against the likes of  , who can deal good damage to you with draco meteor, but you can mostly recover off the hp. It also does pretty well into
, who can deal good damage to you with draco meteor, but you can mostly recover off the hp. It also does pretty well into  , which is a notoriously difficult matchup for stall if they are not packing
, which is a notoriously difficult matchup for stall if they are not packing  .
.  cannot do enough damage with +2 psycho cut to 2hit ko avalugg, as body press is a 3hit ko in return. Technically night slash can 2hit ko
 cannot do enough damage with +2 psycho cut to 2hit ko avalugg, as body press is a 3hit ko in return. Technically night slash can 2hit ko  , but you can potentially scout it by recovering immediately on the turn after you tera'd. This now means that
, but you can potentially scout it by recovering immediately on the turn after you tera'd. This now means that  can wall it as it won't have leaf blade. And if it isn't leaf blade, then gallade is never getting through
 can wall it as it won't have leaf blade. And if it isn't leaf blade, then gallade is never getting through  . If you don't mind
. If you don't mind  constantly spinning on you, then tera fairy is a good alternative, which can completely sit on
 constantly spinning on you, then tera fairy is a good alternative, which can completely sit on  , while also sitting on
, while also sitting on  as well.
 as well.Conclusion
Overall, this team went pretty well in testing, and I'd say its a team I'm very proud of. I hope you enjoyed this breakdown as much as I did making this team.
			
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