Yo Yo! Shrapnel here to post an RMT so lets get right into it. Changes in Red.
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Adamant Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost
This set uses Belly Drum to max out the physical attack stat. Once a Belly Drum has been set up, Charizard's attack will be launched to enormous heights. I normally set up while switched in on a wall or a pokemon which has a losing type such as Grass, Steel, Bug, Fire etc then go to town. Dragon Claw and Flame Charge are the main stabs. Flame Charge is there instead of Flare Blitz because I don't like the recoil damage with it and Belly drum and I can get a speed boost to compensate for it's poor speed. Roost is obviously to heal from the recoil. I'm invested in mainly HP so I can take hits and dish them out.
Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak

Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 8 Atk / 252 Spd
Adamant Nature
- Belly Drum
- Dragon Claw
- Flame Charge
- Roost
This set uses Belly Drum to max out the physical attack stat. Once a Belly Drum has been set up, Charizard's attack will be launched to enormous heights. I normally set up while switched in on a wall or a pokemon which has a losing type such as Grass, Steel, Bug, Fire etc then go to town. Dragon Claw and Flame Charge are the main stabs. Flame Charge is there instead of Flare Blitz because I don't like the recoil damage with it and Belly drum and I can get a speed boost to compensate for it's poor speed. Roost is obviously to heal from the recoil. I'm invested in mainly HP so I can take hits and dish them out.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 248 HP / 8 Atk / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Ball
- Iron Head
- Shadow Sneak
Standard offensive Aegislash here to wreck shit with it's stabs, priority, and weakness policy. Shadow Ball cripples mostly anything since steel doesn't resist it anymore. Iron head is to kill those annoying fairies like Sylveon and Clefable. Shadow Sneak is to revenge kill some things at low health or to get some extra damage off if I'm about to die. Weakness Policy is a great item because I can take a hit it shield form and then dish out a lot of damage in blade form with the stat boosts.

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Rock Slide
- Earthquake
- U-turn
Landorus-T has one true main purpose...to alienate those stupid birds. Other than that he makes an excellent lead and pivot. Knock Off makes common switch-ins such as Rotom-Wash and Hippowdon easier to wear down and OHKOs Gengar. Earthquake severely dents everything that doesn't resist it while Rock Slide hits Flying types. I know what you're thinking....Why u no run Stone Edge? That's because I cannot rely on Stone Edge. Yea it may hit sometimes, however when I'm up against a Mega Pinsir with 3 stat boosts...I promise....It will miss. U-Turn is to turn out and get momentum.

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 248 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Standard defensive Rotom. Rotom is here to status, switch, and check the birds once Lando's Rock Slide misses. Hydro is it's main stab. Volt Switch is nice for waters/flying types but its mostly used for momentum. Resto Chesto is to keep me healthy and I'm invested in defensive to take some physical hits. 8 Speed outpaces Adamant Crawdaunt.

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 248 HP / 140 Def / 120 SDef
Calm Nature
IVs: 0 Atk
- Defog
- Air Slash
- Thunder Wave
- Roost
A phenomenal retyping turned Togekiss into one of the best Garchomp checks and supplies Togekiss with more resists, leading to more opportunities to Thunder Wave and flinch opposing Pokemon. Defog is used to get then rocks away so Zard X won't take more unnecessary damage. Roost is to get some HP back.

Tyranitar @ Assault Vest
Ability: Sand Stream
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Stone Edge
- Pursuit
- Earthquake
- Ice Punch
A combination of great natural bulk, A special defense boost in the sand and Assault Vest provides Tyranitar with great special bulk. One of the main checks to Mega Zard are the Lati twins. This is my main answer to them. Stone Edge, Earthquake, Pursuit and Ice Punch provide perfect neutral coverage. Ice Punch is to catch Lando off guard.
Thanks for taking the time out to read my RMT! One of the main threats to this team is Quag. If you guys have suggestions please make comments below.
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