A while back, i fought someone here on Smogon that used a Hariyama and I was surprised by both its survivability (144 base HP) and its power as a late-game sweeper (decent movepool and 120 base attack). Since then, I have been using a Hariyama myself, off and on, with varying success. I created about five or six sets for him, but this one stood out as being the most prominent and I was surprised that there was nothing like his Analysis. When Stealth Rock is up, and your opponents are slightly weakened or paralyzed, this thing is an absolute beast:
Hariyama @ Leftovers
Impish Nature - Thick Fat
204hp/252atk/54def
- Belly Drum
- Bullet Punch
- Fire Punch/Ice Punch/Thunderpunch
- Cross Chop/Close Combat
Easily switches into physical moves (especially Bug, Rock, Dark, Ice, and Fire type moves, that he resists) and Belly Drum's up for an early +6 attack. Bullet Punch will be your primary attack for finishing enemies off, compensating for its piss-poor speed, and the fourth slot if for stab. Cross Chop usually gets the job done, and allows him to continue taking hits, but Close Combat still packs a harder punch. The third slot really depends on your team. Thunder Punch takes care of Gyarados, Skarmory, and Slowbro. Ice Punch is for Dragons, Gliscor, and Tangrowth. Fire Punch hits Bronzong and Metagross who easily wall this set if he doesn't carry it.
On the defensive side, Leftovers is a must as opposed to Life Orb becuase it allows him to gain back the health that he lost from Drumming. The EV spread allows him to not even be 2HKO'd by an Adamant Garchomp's EQ.
Damage Calculations:
All calculations are done with worst case scenarios in mind (they all have +def natures, perfect IVs, and 252 EVs in HP and Defense) and AFTER A BELLY DRUM with the move that would do the most damage to the specified pokemon.
Blissey: Cross Chop: 313% - 369%
Tyranitar: Cross Chop: 413% - 486%
Gliscor: Ice Punch: 216% - 254%Tangrowth: Ice Punch: 95% - 111%
Weezing: Any Punch: 59% - 69%
Bronzong: Fire Punch: 119% - 140%
Metagross: Fire Punch: 102% - 120%
Skarmory: Fire Punch or Thunderpunch: 106% - 124%
Dusknoir: Any Punch: 62% - 72%
Forretress: Fire Punch: 200% - 234%
Cresselia: Any Punch: 45% - 53%
Swampert: Cross Chop: 118% - 138%
Rhyperior: Cross Chop: 171% - 201%
Hippowdon: Ice Punch: 85% - 100%
Tangrowth: Ice Punch: 92% - 108%
Slowbro: Thunderpunch: 103% - 120%
Vaporeon: Thunderpunch: 126% - 148%
Milotic: Thunderpunch: 127% - 149%
feel free to request any calculations if you don't want to run them yourself.
Counters:
Weezing is very scary because he can survie all of Hariyama's attacks and can easily Haze him back to his lowly, unboosted attack. Skarmory and Hippowdon can do the same thing, if you are carrying the wrong elemental punch.
Other Options:
Salac Berry can work well if you give him Substitute over Bullet Punch for the added ability of being able to takes hits and status well, but the speed boost from Salac won't be enough to let him outspeed much.
What to Pair This Set With:
so what do you think?
Hariyama @ Leftovers
Impish Nature - Thick Fat
204hp/252atk/54def
- Belly Drum
- Bullet Punch
- Fire Punch/Ice Punch/Thunderpunch
- Cross Chop/Close Combat
Easily switches into physical moves (especially Bug, Rock, Dark, Ice, and Fire type moves, that he resists) and Belly Drum's up for an early +6 attack. Bullet Punch will be your primary attack for finishing enemies off, compensating for its piss-poor speed, and the fourth slot if for stab. Cross Chop usually gets the job done, and allows him to continue taking hits, but Close Combat still packs a harder punch. The third slot really depends on your team. Thunder Punch takes care of Gyarados, Skarmory, and Slowbro. Ice Punch is for Dragons, Gliscor, and Tangrowth. Fire Punch hits Bronzong and Metagross who easily wall this set if he doesn't carry it.
On the defensive side, Leftovers is a must as opposed to Life Orb becuase it allows him to gain back the health that he lost from Drumming. The EV spread allows him to not even be 2HKO'd by an Adamant Garchomp's EQ.
Damage Calculations:
All calculations are done with worst case scenarios in mind (they all have +def natures, perfect IVs, and 252 EVs in HP and Defense) and AFTER A BELLY DRUM with the move that would do the most damage to the specified pokemon.
Blissey: Cross Chop: 313% - 369%
Tyranitar: Cross Chop: 413% - 486%
Gliscor: Ice Punch: 216% - 254%Tangrowth: Ice Punch: 95% - 111%
Weezing: Any Punch: 59% - 69%
Bronzong: Fire Punch: 119% - 140%
Metagross: Fire Punch: 102% - 120%
Skarmory: Fire Punch or Thunderpunch: 106% - 124%
Dusknoir: Any Punch: 62% - 72%
Forretress: Fire Punch: 200% - 234%
Cresselia: Any Punch: 45% - 53%
Swampert: Cross Chop: 118% - 138%
Rhyperior: Cross Chop: 171% - 201%
Hippowdon: Ice Punch: 85% - 100%
Tangrowth: Ice Punch: 92% - 108%
Slowbro: Thunderpunch: 103% - 120%
Vaporeon: Thunderpunch: 126% - 148%
Milotic: Thunderpunch: 127% - 149%
feel free to request any calculations if you don't want to run them yourself.
Counters:
Weezing is very scary because he can survie all of Hariyama's attacks and can easily Haze him back to his lowly, unboosted attack. Skarmory and Hippowdon can do the same thing, if you are carrying the wrong elemental punch.
Other Options:
Salac Berry can work well if you give him Substitute over Bullet Punch for the added ability of being able to takes hits and status well, but the speed boost from Salac won't be enough to let him outspeed much.
What to Pair This Set With:
bingo.you could try and pair this with a choice band weavile with moves like pursuit, ice shard, AA, BB, to get rid of faster things your opponent may throw at you, so you can easily set up without worrying about being overrun.
so what do you think?