• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Benelux Stall (Peaked #1)

Thanks for the comments everyone;

Ginganinja suggested I put Gliscor back in over Hippowdon, not the SD version I was using in earlier versions but the ToxicStall one with Protect and Substitute. It looks good on paper as it would patch up the small weaknesses that remain: Nasty Plot Lucario (with enough Speed investment), VoltTurn (Toxic Stall Rotom-W with Protect and Substitute and Scizor should be beaten too), Guts Conkeldurr (also fall to SubProtect stall) and it also gives me an even more reliable check to Terrakion. Stallbreaker Gliscor becomes a bit more annoying but a combination of Skarmory and Gliscor should be able to PP stall that. The loss of a Rock-resist and a secondary weather inducer will be unfortunate but nothing I can't overcome. This also means that Blissey will have to run Stealth Rock > Aromatherapy. I'll try this out, thanks for all the suggestions.
 
Solid team is right! I personally get bored with stalling, but if you like it, this is a great time to use. The only thing I can help with is that I think this team would get pretty beat up by a mixed Infernape (one that carries grass knot of course). Grass Knot on Jellicent and Hippowdon does pretty good damage, while Close Combat handles Tyranitar and Blissey, and fire blast handles Skarmory and Forestress. Luckily your Tyranitar is scarfed, and you Jellicent could probably take 2 grass knots, but I think Infernape will still have your team on their heels.
 
whats your plan against infernape, it nasty plots easily on forry or bliss and u cannot switch in anything safely, only revenge killing with ttar, but can never switch in ttar in infernape, fearing a close combat. Another problem seems to be mixape, carrying mach punch you get a mach punch right into yours ttars face and a little hurt hippo (preparing the sweep easy) is killed by an easy 0satk evs grass knot with life orb (~70%) forry obvs killed by some fire attacks just as overheat, fthrower or fire blast, whatever nape has on his moveset. the same to skarm. only jelli can help you in this case but with some tspikes or normal spikes, a pursuiter or hp electric scizor, to lure it you are screwed right now. but i think the np set is the bigger problem because the only answer is a stone edge from ttar which isn very safe with its 80% and you cant switch it in so i would consider to play some scarflandorus or maybe aerodactyl for the revenging position, the problem of the second weather changer wont be a big problem imo so try it and give me some feedback to my rate was it a good rate y/n, thx bros luv ya
 
whats your plan against infernape, it nasty plots easily on forry or bliss and u cannot switch in anything safely, only revenge killing with ttar, but can never switch in ttar in infernape, fearing a close combat. Another problem seems to be mixape, carrying mach punch you get a mach punch right into yours ttars face and a little hurt hippo (preparing the sweep easy) is killed by an easy 0satk evs grass knot with life orb (~70%) forry obvs killed by some fire attacks just as overheat, fthrower or fire blast, whatever nape has on his moveset. the same to skarm. only jelli can help you in this case but with some tspikes or normal spikes, a pursuiter or hp electric scizor, to lure it you are screwed right now. but i think the np set is the bigger problem because the only answer is a stone edge from ttar which isn very safe with its 80% and you cant switch it in so i would consider to play some scarflandorus or maybe aerodactyl for the revenging position, the problem of the second weather changer wont be a big problem imo so try it and give me some feedback to my rate was it a good rate y/n, thx bros luv ya

Man, im going to be as nice as possible here and say that your rate is (putting it really nice) of little practical use. At worst, there are some parts of it that are exceptionally retarded.

Firstly, on paper, NP Infernape is a slight problem. It is somewhat rare howver, at worst, Delko can bring in Tyranitar and revenge Infernape with little trouble. Mixape is even less of a problem, Jellicent pretty much hard walls it and Infernape also needs Hippowdon weakened for it to have a chance. Delko can also easily play around infernape, relying on Sandstorm damage, LO, and any prior entry hazards he may have set up. HP Electric Scizor is dumb and does'nt even beat Jellicent anyway. As for Pursuiters, Tyranitar is the most common one and its tricky for it to switch into Jellicent as it fears a burn from either Scald or Will-o-wisp.

While its true that Tyranitar cannot switch into Infernape, Scarf Landorus and Aerodactyl don't like switching into Infernape either (fearing Fire Blast or Close Combat respectively, HP Ice also wrecks both of them) so the point is moot. Running Landorus also pretty much means he is 6-0ed by Virizion and Breloom which already cause massive problems.

On a lighter note, Delko im glad that your taking my Gliscor suggestion and am keen to hear how well it turns out. Its worth noting that Surf is a possible option on Jellicent as it does a lot more to SD + Taunt Gliscor (I presume thats the set your talking about and not something else). Currently, Scald (with Poison Heal active) I think fails to 2KO while Surf does can max at around 75%, which might be enough for the rest of your team to beat it down. You do lose the passive 30% burn rate however so thats worth bearing in mind.

Good Luck with the team!
 
gliscor also solves your breloom problem fyi, so it might be worth trying out. still though the team is weak to cm reuniclus, and the only way to patch that up is to run cbtar or jirachi. since jirachi is out of place cbtar is the best way to go. you can pursuit ninetails and stone edge politoed anyway. you shouldnt have any problem with gengar (flamethrower bliss) or latios either.
 
Alright, so the ToxicStall Gliscor works great and has replaced Hippowdon. Blissey received Stealth Rock over Aromatherapy. I'll change that in the OP when I have a free moment.
Now I'll try Surf > Scald on Jellicent because Gliscor is really a pain, although a Scald burn is useful to have against various Stall breakers suchs as Mew and Sableye.
I would like to try out CB Tyranitar to make CM Reuniclus easier to deal with but I need Scarf for a variety of threats (Breloom, Virizion, Mew, Infernape, Starmie, Gengar etc). A combination of Taunt + attack moves should bring Reuniclus low enough so Tyranitar can finish it.

EDIT: to make up for the loss of a good check for the Stallbreaker Gliscor set, I'm now running HP Ice on Forretress which actually 2HKO's Gliscor. Forretress can take 2 +4 Earthquakes as well.
 
Hey

This definitely has to be one of the best sand-stall teams I have seen in a long ass time, Delko. In my opinion none of the mons should be replaced since they all contribute significantly within the team. However you could possibly try adjusting some of the sets in order to make them function even better. Like Jellicent would really appreciate a Specially Defensive set over the current variant, considering its more bulkier. Skarmory and Gliscor together cover majority of the meta-game with ease so a physically defensive Jellicent doesn't looks viable. After the change, Gyarados and Expert Belt Landorus are the only possible threats which could be handled easily with key predictions. Forretress survives a stab Earthquake and 2HKOs Landorus with Hidden Power Ice; where Gyarados could be a little tricky to face under rain, you could Volt-Switch out to Jellicent and bait it to use Bounce then switch right to Tyranitar and OHKO it with Stone Edge or simply out-stall Gyarados with Cursed Body and well-timed switches. Since you'll be running a Specially Defensive variant Scald needs to be replaced with Shadow Ball. 30% burn rate won't be missed heavily as you already pack Will-o-Wisp; Shadow Ball provides standard stab and this change essentially benefits your team in the long run, it eliminates one of your major threats, Calm Mind Reuniclus with a combination of Taunt plus Shadow Ball. Shadow Ball also hits psychic and ghost types, notably Starmie, Latios and opposing Jellicent, harder than Surf or Scald will, stopping all the Rapid Spins like a boss. Night Shade is an excellent alternative over Shadow Ball, it allows Jellicent to hit more consistently, like Blissey with Seismic Toss, and also means it can break some substitutes that would otherwise be unbreakable. This Jellicent also decimates Volt-Turn core teams by burning Scizor and stalling out Rotom-W (specs 2HKOs while scarf only 3-4HKOs) with Recover + residual damage.

593.gif
593.gif


Jellicent @ Leftovers | Cursed Body
Calm | 248 HP / 160 SDef / 100 Spd
~ Will-o-Wisp
~ Taunt
~ Recover
~ Shadow Ball / Night Shade
For some minor changes you could possibly try Ice Punch on Tyranitar over Stone Edge as it enhances your ability to hit Landorus and Dragon-type mons such as Mix-Mence and Rain Dragonite harder. I don't see Taunt + Swords Dance Gliscor as a threat since Forretress packs the ability to 2HKO it with Hidden Power Ice; Swords Dance + Protect variants are effortlessly beaten down by Skarmory. Overall brilliant team, Good Luck bro!
 
Team has been updated!
I'm gonna try your suggestions now mostwanted. Thanks everyone for your feedback :)
 
Nice team!
My suggestion will be on gliscor, putting fling instead of toxic. Does it provide better accuracy to land toxic or worst.

Nice team anyways!!
 
Don't take it as a critic, but just as an honest question. I don't have much experience playing a stall team, so I was wondering... How can you beat another well done Stall Team? Especially a rain one, which takes away your sandstorm...you probably already considered it, in such a case would any of you be so kind to enlighten me? You never stop learning :) thanks
 
Rain Stall itself isn't too much of a problem. Skarmory, Forretress, and Jellicent can easily outstall Ferrothorn and Tentacruel. Forretress spins away their hazards (or Volt Traps Ghost with Tyranitar), while Jellicent flat-out walls Tentacruel and keeps it from spinning away Skarmory's Spikes. (The occasional Tentacruel with Toxic can break this core though...)

The real problem is the wallbreaker on Rain Stall teams, SubCM Jirachi, now that Hippo has been replaced with Gliscor. Its hard to find a solution to this little menace since your team is so well put together. One switch can throw off the synergy completely. Therefore, I'm recommending a minor change, Earthquake > Stone Edge on Tyranitar. Yeah, Tyranitar loses it's strongest STAB move, but it gains another that cripples CM Jirachi and has better coverage with it's 3 other moves (and ScarfTar plays more of a revenging role than a flat out attacking one.) Earthquake also gives Tyranitar a way to deal with Jolly SD Terrakion/Lucario, who look like they can potentially 6-0 your team.

Other than that, very solid Stall team Delko. It easily deals with most common offensive sweepers and wallbreakers (bar Reuniclus) which is very hard to do this generation so congrats!
 
Looks like a clone of my team plus a ScarfTar lol. Definitely very very solid, the only thing I want to mention is to use Rocky Helmet > Leftovers on Skarmory. Leftovers are great but a good VoltTurn player can still really hurt this team if he avoids the Blissey trap (and that's becoming pretty standard and more predictable right now). Rocky Helmet obviously wears down U-turners a lot more quickly, plus it's nice in those occasions when you need a little bit of extra damage to take out a threat.
 
Back
Top